Online Gambling Market - Global Outlook & Forecast 2023-2028

Online Gambling Market - Global Outlook & Forecast 2023-2028


The global online gambling market is expected to grow at a CAGR of 12.56% from 2022 to 2028.
MARKET TRENDS MARKET TRENDS

& DRIVERS DRIVERS


Growing Adoption of Augmented Reality and Virtual Reality in Gambling


Gambling is highly sensitive and responsive to new technologies and innovations. The unprecedented growth of online gambling activities, such as online casinos and betting, has propelled players in the online gambling market to adopt new technologies to survive the competition. One such technology which is widely making inroads into the industry is augmented reality and virtual reality. The gambling industry has the highest potential to use AR and VR technology in the future. Top gambling vendors would go for creating a VR casino environment during the forecast period. The implementation of AR technology provides online casinos with various options for improving and developing their gaming offerings. In casinos, this technology can introduce a range of new features. It can combine the best elements of live gaming and software with virtual reality add-ons and overlays to make a more engaging experience for its customers.

Growing Number of Live Casinos Worldwide


Live casinos have been very popular among gamblers worldwide. These casinos offer live dealers and real-time feeds that help replicate the experience and feel of a real-world land-based casino. These casinos are becoming popular among high-end paying customers who have been using real money in the past. Live casinos are gaining popularity worldwide, especially in the U.K., where online gambling has become very popular. Live casinos are gaining immense customer adoption, and major players such as Ladbrokes, William Hill, and Flutter Entertainment are already offering such an experience.

INDUSTRY RESTRAINTS

Stringent Regulations Across Regions


Online gambling has attracted legal scrutiny ever since the sport took off. Owing to the fine line of difference between the game of skills versus the game of chance, the overall business model has had to undergo several changes to laws & regulations across regions. Various countries worldwide are imposing restrictions on online gambling as they find it which could lead to financial loss. Thus, the imposition of restrictions can become a major restraint for the online gambling market as the vendor will lose out on the market from the region where online gambling is banned. Several states in the U.S. are imposing restrictions on online gambling and are even posing fines against some online gambling platforms for disobeying the laws.
SEGMENTATION INSIGHTSINSIGHTS BY PRODUCT
The global online gambling market by product is segmented into casinos, lottery, betting, poker, and others. In 2022, the casino segment dominated the industry with over 52% market share. Further, online casinos are becoming popular worldwide. Playing a plethora of casino games from the comfort of one’s own home has given impetus to the idea of online casinos, and revenue growth has been gaining much traction worldwide. Online casinos have yet to encroach on the largest traditional markets for casinos, such as Las Vegas and Macau. The advent of live casinos has given traditional casino owners a different approach to earning money and increasing profitability using digital channels. Live casinos have bettered the prospects of earning more revenue for traditional casino owners who faced the shortage of guest arrival as one of their biggest challenges.

Segmentation by Product
  • Casino
  • Lottery
  • Betting
  • Poker
  • Others
INSIGHTS BY PLATFORM


The desktop-based platform segment is expected to dominate the global online gambling market. Desktop gambling enables access to gambling sites and plays on desktop devices such as computers and laptops. Screen size is one of the most apparent benefits of desktop gambling, mainly when 4K monitors in 30+ inch sizes are available. Playing on big screens enables complete immersion in online gambling and catching some details that players could otherwise skip on a small mobile screen. For people with two or more screens, this enables playing different games simultaneously, even on different websites.

Segmentation by Platform
  • Desktop-based
  • Mobile
  • Others
GEOGRAPHICAL ANALYSIS

Europe held the largest global online gambling market share, accounting for over 46% in 2022. The major reasons for the growth in demand were the growing number of online gambling websites in the region and the launch of mobile applications for online gambling activities in the industry. Further, online gambling activities are gaining popularity in many European countries, with the UK, Italy, and Nordic leading the industry growth in the region. In 2022−2028, in terms of value, the YOY growth of gambling will be high due to the increasing penetration of online gambling in Europe. One of the major reasons behind the high spending on gambling activities among European households is an increase in the per capita disposable income. An improving economy in many European countries has increased disposable income in Europe.

Segmentation by Geography
  • Europe
  • The U.K.
  • Italy
  • Nordics
  • Sweden
  • Denmark
  • Norway
  • Finland
  • France
  • Germany
  • Spain
  • APAC
  • Australia
  • China
  • China SAR Hong Kong
  • Mainland China
  • China SAR Macau
  • Japan
  • India
  • Singapore
  • North America
  • The U.S.
  • Canada
  • Latin America
  • Brazil
  • Mexico
  • Colombia
  • Middle East & Africa
  • South Africa
  • Turkey
COMPETITIVE LANDSCAPE

The global online gambling market is moderately fragmented, with many local and international players. The competition among these players is intense. The rapidly changing technological environment could adversely affect vendors as customers expect continual innovations and upgrades in the digital gambling domain. The leading global online gambling market vendors are bet365, Entain, Flutter Entertainment, Kindred, and William Hill. The present scenario forces vendors to refine their unique value proposition to achieve a strong industry presence.

Key Company Profiles
  • Bet365
  • Entain
  • Kindred
  • Flutter Entertainment
  • William Hill
Other Prominent Vendors
  • AsianLogic
  • Betway
  • Betfred Group
  • Betsafe
  • Betsson
  • Bet-at-Home
  • Bwin
  • Caesars Interactive Entertainment
  • Camelot
  • Casino Cosmopol
  • CasinoEuro
  • Casinostugan
  • Casumo
  • Comeon
  • Expekt
  • Folkeautomaten
  • GameTwist
  • Genting Berhad
  • Interwetten
  • Jackpotjoy
  • Las Vegas Sands
  • LeoVegas
  • MGM Resorts International
  • Mobilbet
  • Green
  • mybet
  • Nordicbet
  • NordicAutomaten
  • Norsk Tipping
  • Onlinecasino Deutschland
  • Pinnacle
  • Playtech
  • Rank Group
  • SJM
  • Sky Bet
  • Sportech
  • StarGames
  • Sunmaker
  • Svenska Spel
  • Tipico
  • Vera&John
  • win2day
  • Wynn Resorts
  • 1xBet
  • 888 Group
KEY QUESTIONS ANSWERED:

1. How big is the online gambling market?

2. What is the growth rate of the global online gambling market?

3. Which region dominates the global online gambling market share?

4. What are the significant trends in the online gambling market?

5. Who are the key players in the global online gambling market?


1 RESEARCH METHODOLOGY
2 RESEARCH OBJECTIVES
3 RESEARCH PROCESS
4 SCOPE & COVERAGE
4.1 MARKET DEFINITION
4.1.1 INCLUSIONS
4.1.2 EXCLUSIONS
4.1.3 MARKET ESTIMATION CAVEATS
4.2 BASE YEAR
4.3 SCOPE OF THE STUDY
4.4 MARKET SEGMENTS
4.4.1 MARKET SEGMENTATION BY PRODUCT
4.4.2 MARKET SEGMENTATION BY PLATFORM
4.4.3 MARKET SEGMENTATION BY GEOGRAPHY
5 REPORT ASSUMPTIONS & CAVEATS
5.1 KEY CAVEATS
5.2 CURRENCY CONVERSION
5.3 MARKET DERIVATION
6 MARKET AT A GLANCE
7 PREMIUM INSIGHTS
7.1 MARKET OVERVIEW
7.2 MARKET DYNAMICS: KEY TRENDS, DRIVERS, AND RESTRAINTS
7.2.1 MARKET TRENDS
7.2.2 MARKET ENABLERS
7.2.3 MARKET RESTRAINTS
7.3 SEGMENT ANALYSIS
7.4 GEOGRAPHICAL ANALYSIS
7.5 COMPETITIVE LANDSCAPE
7.6 ABOUT THE REPORT
8 INTRODUCTION
8.1 OVERVIEW
8.2 INCREASING SMARTPHONE PENETRATION
8.3 REGULATORY UPDATE
8.4 CONSUMER PREFERENCE
9 VALUE CHAIN ANALYSIS
9.1 SUPPLY CHAIN OVERVIEW
9.2 VALUE CHAIN ANALYSIS FOR ONLINE GAMBLING MARKET
9.2.1 SUPPLIERS
9.2.2 OPERATORS
9.2.3 AFFILIATES
9.2.4 END-USER
9.2.5 JURISDICTION
10 MARKET OPPORTUNITIES & TRENDS
10.1 GROWING ADOPTION OF AUGMENTED REALITY AND VIRTUAL REALITY IN GAMBLING
10.2 INCREASED BETTING ON ESPORTS
10.3 INCLUSION OF DIGITAL/CRYPTOCURRENCY AS STANDARD MONEY
10.4 INCREASING NUMBER OF INTERNET USERS
11 MARKET GROWTH ENABLERS
11.1 GROWING NUMBER OF LIVE CASINOS WORLDWIDE
11.2 INCREASING GAMIFICATION OF ONLINE GAMBLING INDUSTRY
11.3 INCREASED FOCUS ON ONLINE STRATEGY
11.4 INCREASING POPULARITY AMONG MILLENNIAL & GEN Z POPULATION
12 MARKET RESTRAINTS
12.1 ETHICAL CONCERNS
12.2 RISE IN TECHNICALITIES HINDERING GROWTH
12.3 STRINGENT REGULATIONS ACROSS REGIONS
13 MARKET LANDSCAPE
13.1 MARKET SIZE & FORECAST
13.2 FIVE FORCES ANALYSIS
13.2.1 THREAT OF NEW ENTRANTS
13.2.2 BARGAINING POWER OF SUPPLIERS
13.2.3 BARGAINING POWER OF BUYERS
13.2.4 THREAT OF SUBSTITUTES
13.2.5 COMPETITIVE RIVALRY
14 PRODUCT
14.1 MARKET SNAPSHOT & GROWTH ENGINE
14.2 MARKET OVERVIEW
14.3 CASINO
14.3.1 MARKET SIZE & FORECAST
14.3.2 MARKET BY GEOGRAPHY
14.4 LOTTERY
14.4.1 MARKET SIZE & FORECAST
14.4.2 MARKET BY GEOGRAPHY
14.5 BETTING
14.5.1 MARKET SIZE & FORECAST
14.5.2 MARKET BY GEOGRAPHY
14.6 POKER
14.6.1 MARKET SIZE & FORECAST
14.6.2 MARKET BY GEOGRAPHY
14.7 OTHERS
14.7.1 MARKET SIZE & FORECAST
14.7.2 MARKET BY GEOGRAPHY
15 PLATFORM
15.1 MARKET SNAPSHOT & GROWTH ENGINE
15.2 MARKET OVERVIEW
15.3 DESKTOP-BASED
15.3.1 MARKET SIZE & FORECAST
15.3.2 MARKET BY GEOGRAPHY
15.4 MOBILE
15.4.1 MARKET SIZE & FORECAST
15.4.2 MARKET BY GEOGRAPHY
15.5 OTHERS
15.5.1 MARKET SIZE & FORECAST
15.5.2 MARKET BY GEOGRAPHY
16 GEOGRAPHY
16.1 MARKET SNAPSHOT & GROWTH ENGINE
16.2 GEOGRAPHIC OVERVIEW
17 EUROPE
17.1 MARKET SIZE & FORECAST
17.2 PRODUCT
17.2.1 MARKET SIZE & FORECAST
17.3 PLATFORM
17.3.1 MARKET SIZE & FORECAST
17.4 KEY COUNTRIES
17.4.1 UK: MARKET SIZE & FORECAST
17.4.2 ITALY: MARKET SIZE & FORECAST
17.4.3 NORDIC: MARKET SIZE & FORECAST
17.4.4 NORDIC - SWEDEN: MARKET SIZE & FORECAST
17.4.5 NORDIC - DENMARK: MARKET SIZE & FORECAST
17.4.6 NORDIC - NORWAY: MARKET SIZE & FORECAST
17.4.7 NORDIC - FINLAND: MARKET SIZE & FORECAST
17.4.8 FRANCE: MARKET SIZE & FORECAST
17.4.9 GERMANY: MARKET SIZE & FORECAST
17.4.10 SPAIN: MARKET SIZE & FORECAST
18 APAC
18.1 MARKET SIZE & FORECAST
18.2 PRODUCT
18.2.1 MARKET SIZE & FORECAST
18.3 PLATFORM
18.3.1 MARKET SIZE & FORECAST
18.4 KEY COUNTRIES
18.4.1 AUSTRALIA: MARKET SIZE & FORECAST
18.4.2 CHINA: MARKET SIZE & FORECAST
18.4.3 CHINA SAR HONG KONG: MARKET SIZE & FORECAST
18.4.4 MAINLAND CHINA: MARKET SIZE & FORECAST
18.4.5 CHINA SAR MACAU: MARKET SIZE & FORECAST
18.4.6 JAPAN: MARKET SIZE & FORECAST
18.4.7 INDIA: MARKET SIZE & FORECAST
18.4.8 SINGAPORE: MARKET SIZE & FORECAST
19 NORTH AMERICA
19.1 MARKET SIZE & FORECAST
19.2 PRODUCT
19.2.1 MARKET SIZE & FORECAST
19.3 PLATFORM
19.3.1 MARKET SIZE & FORECAST
19.4 KEY COUNTRIES
19.4.1 US: MARKET SIZE & FORECAST
19.4.2 CANADA: MARKET SIZE & FORECAST
20 LATIN AMERICA
20.1 MARKET SIZE & FORECAST
20.2 PRODUCT
20.2.1 MARKET SIZE & FORECAST
20.3 PLATFORM
20.3.1 MARKET SIZE & FORECAST
20.4 KEY COUNTRIES
20.4.1 BRAZIL: MARKET SIZE & FORECAST
20.4.2 MEXICO: MARKET SIZE & FORECAST
20.4.3 COLOMBIA: MARKET SIZE & FORECAST
21 MIDDLE EAST & AFRICA
21.1 MARKET SIZE & FORECAST
21.2 PRODUCT
21.2.1 MARKET SIZE & FORECAST
21.3 PLATFORM
21.3.1 MARKET SIZE & FORECAST
21.4 KEY COUNTRIES
21.4.1 SOUTH AFRICA: MARKET SIZE & FORECAST
21.4.2 TURKEY: MARKET SIZE & FORECAST
22 COMPETITIVE LANDSCAPE
22.1 COMPETITION OVERVIEW
23 KEY COMPANY PROFILES
23.1 BET365
23.1.1 BUSINESS OVERVIEW
23.1.2 BET365 IN GLOBAL ONLINE GAMBLING MARKET
23.1.3 SERVICE OFFERINGS
23.1.4 KEY STRATEGIES
23.1.5 KEY STRENGTHS
23.1.6 KEY OPPORTUNITIES
23.2 ENTAIN
23.2.1 BUSINESS OVERVIEW
23.2.2 ENTAIN IN GLOBAL ONLINE GAMBLING MARKET
23.2.3 SERVICE OFFERINGS
23.2.4 KEY STRATEGIES
23.2.5 KEY STRENGTHS
23.2.6 KEY OPPORTUNITIES
23.3 KINDRED
23.3.1 BUSINESS OVERVIEW
23.3.2 KINDRED IN GLOBAL ONLINE GAMBLING MARKET
23.3.3 SERVICE OFFERINGS
23.3.4 KEY STRATEGIES
23.3.5 KEY STRENGTHS
23.3.6 KEY OPPORTUNITIES
23.4 FLUTTER ENTERTAINMENT
23.4.1 BUSINESS OVERVIEW
23.4.2 FLUTTER ENTERTAINMENT IN GLOBAL ONLINE GAMBLING MARKET
23.4.3 SERVICE OFFERINGS
23.4.4 KEY STRATEGIES
23.4.5 KEY STRENGTHS
23.4.6 KEY OPPORTUNITIES
23.5 WILLIAM HILL
23.5.1 BUSINESS OVERVIEW
23.5.2 WILLIAM HILL IN GLOBAL ONLINE GAMBLING MARKET
23.5.3 SERVICE OFFERINGS
23.5.4 KEY STRATEGIES
23.5.5 KEY STRENGTHS
23.5.6 KEY OPPORTUNITIES
24 OTHER PROMINENT VENDORS
24.1 ASIANLOGIC
24.1.1 BUSINESS OVERVIEW
24.1.2 SERVICE OFFERINGS
24.2 BETWAY
24.2.1 BUSINESS OVERVIEW
24.2.2 SERVICE OFFERINGS
24.3 BETFRED GROUP
24.3.1 BUSINESS OVERVIEW
24.3.2 SERVICE OFFERINGS
24.4 BETSAFE
24.4.1 BUSINESS OVERVIEW
24.4.2 SERVICE OFFERINGS
24.5 BETSSON
24.5.1 BUSINESS OVERVIEW
24.5.2 SERVICE OFFERINGS
24.6 BET-AT-HOME
24.6.1 BUSINESS OVERVIEW
24.6.2 SERVICE OFFERINGS
24.7 BWIN
24.7.1 BUSINESS OVERVIEW
24.7.2 SERVICE OFFERINGS
24.8 CAESARS INTERACTIVE ENTERTAINMENT
24.8.1 BUSINESS OVERVIEW
24.8.2 SERVICE OFFERINGS
24.9 CAMELOT
24.9.1 BUSINESS OVERVIEW
24.9.2 SERVICE OFFERINGS
24.10 CASINO COSMOPOL
24.10.1 BUSINESS OVERVIEW
24.10.2 SERVICE OFFERINGS
24.11 CASINOEURO
24.11.1 BUSINESS OVERVIEW
24.11.2 SERVICE OFFERINGS
24.12 CASINOSTUGAN
24.12.1 BUSINESS OVERVIEW
24.12.2 SERVICE OFFERINGS
24.13 CASUMO
24.13.1 BUSINESS OVERVIEW
24.13.2 SERVICE OFFERINGS
24.14 COMEON
24.14.1 BUSINESS OVERVIEW
24.14.2 SERVICE OFFERINGS
24.15 EXPEKT
24.15.1 BUSINESS OVERVIEW
24.15.2 SERVICE OFFERINGS
24.16 FOLKAUTOMATEN
24.16.1 BUSINESS OVERVIEW
24.16.2 SERVICE OFFERINGS
24.17 GAMETWIST
24.17.1 BUSINESS OVERVIEW
24.17.2 SERVICE OFFERINGS
24.18 GENTING BERHAD
24.18.1 BUSINESS OVERVIEW
24.18.2 SERVICE OFFERINGS
24.19 INTERWETTEN
24.19.1 BUSINESS OVERVIEW
24.19.2 SERVICE OFFERINGS
24.20 JACKPOTJOY
24.20.1 BUSINESS OVERVIEW
24.20.2 SERVICE OFFERINGS
24.21 LAS VEGAS SANDS
24.21.1 BUSINESS OVERVIEW
24.21.2 SERVICE OFFERINGS
24.22 LEOVEGAS
24.22.1 BUSINESS OVERVIEW
24.22.2 SERVICE OFFERINGS
24.23 MGM RESORTS INTERNATIONAL
24.23.1 BUSINESS OVERVIEW
24.23.2 SERVICE OFFERINGS
24.24 MOBILBET
24.24.1 BUSINESS OVERVIEW
24.24.2 SERVICE OFFERINGS
24.25 MR. GREEN
24.25.1 BUSINESS OVERVIEW
24.25.2 SERVICE OFFERINGS
24.26 MYBET
24.26.1 BUSINESS OVERVIEW
24.26.2 SERVICE OFFERINGS
24.27 NORDICBET
24.27.1 BUSINESS OVERVIEW
24.27.2 SERVICE OFFERINGS
24.28 NORDICAUTOMATEN
24.28.1 BUSINESS OVERVIEW
24.28.2 SERVICE OFFERINGS
24.29 NORSK TIPPING
24.29.1 BUSINESS OVERVIEW
24.29.2 SERVICE OFFERINGS
24.30 ONLINECASINO DEUTSCHLAND
24.30.1 BUSINESS OVERVIEW
24.30.2 SERVICE OFFERINGS
24.31 PINNACLE
24.31.1 BUSINESS OVERVIEW
24.31.2 SERVICE OFFERINGS
24.32 PLAYTECH
24.32.1 BUSINESS OVERVIEW
24.32.2 SERVICE OFFERINGS
24.33 RANK GROUP
24.33.1 BUSINESS OVERVIEW
24.33.2 SERVICE OFFERINGS
24.34 SJM
24.34.1 BUSINESS OVERVIEW
24.34.2 SERVICE OFFERINGS
24.35 SKY BET
24.35.1 BUSINESS OVERVIEW
24.35.2 SERVICE OFFERINGS
24.36 SPORTECH
24.36.1 BUSINESS OVERVIEW
24.36.2 SERVICE OFFERINGS
24.37 STARGAMES
24.37.1 BUSINESS OVERVIEW
24.37.2 SERVICE OFFERINGS
24.38 SUNMAKER
24.38.1 BUSINESS OVERVIEW
24.38.2 SERVICE OFFERINGS
24.39 SVENSKA SPEL
24.39.1 BUSINESS OVERVIEW
24.39.2 SERVICE OFFERINGS
24.40 TIPICO
24.40.1 BUSINESS OVERVIEW
24.40.2 SERVICE OFFERINGS
24.41 VERA&JOHN
24.41.1 BUSINESS OVERVIEW
24.41.2 SERVICE OFFERINGS
24.42 WIN2DAY
24.42.1 BUSINESS OVERVIEW
24.42.2 SERVICE OFFERINGS
24.43 WYNN RESORTS
24.43.1 BUSINESS OVERVIEW
24.43.2 SERVICE OFFERINGS
24.44 1XBET
24.44.1 BUSINESS OVERVIEW
24.44.2 SERVICE OFFERINGS
24.45 888 GROUP
24.45.1 BUSINESS OVERVIEW
24.45.2 SERVICE OFFERINGS
25 REPORT SUMMARY
25.1 KEY TAKEAWAYS
25.2 STRATEGIC RECOMMENDATIONS
26 QUANTITATIVE SUMMARY
26.1 MARKET BY GEOGRAPHY
26.2 EUROPE
26.2.1 PRODUCT
26.2.2 PLATFORM
26.3 APAC
26.3.1 PRODUCT
26.3.2 PLATFORM
26.4 NORTH AMERICA
26.4.1 PRODUCT
26.4.2 PLATFORM
26.5 LATIN AMERICA
26.5.1 PRODUCT
26.5.2 PLATFORM
26.6 MIDDLE EAST & AFRICA
26.6.1 PRODUCT
26.6.2 PLATFORM
26.7 PRODUCT
26.7.1 CASINO
26.7.2 LOTTERY
26.7.3 BETTING
26.7.4 POKER
26.7.5 OTHERS
26.8 PLATFORM
26.8.1 DESKTOP-BASED
26.8.2 MOBILE
26.8.3 OTHERS
27 APPENDIX
27.1 ABBREVIATIONS

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