Heat Gun Market - Global Outlook & Forecast 2023-2028

Heat Gun Market - Global Outlook & Forecast 2023-2028


The global heat gun market is expected to grow at a CAGR of 4.93% from 2022 to 2028.

MARKET TRENDS & OPPORTUNITIES

Rising Demand For Industrial Heat Guns


Power tools, which includes machinery such as drills, grinders, saws, heat guns, and other, are witnessing significant growth globally. These types of machinery help increase work efficiency by using advanced sensors and other technologies while minimizing errors and injury. Owing to the multiple benefits of power tools, these are being adopted across various industries. The boating industry is another sector where the heat gun market has witnessed a growth in applications as boat and yacht owners want to protect their property from rust by coating the outer body with vinyl. Hot air tools such as heat guns ensure that vinyl adheres properly to the body of the boat or yacht. Heat gun uses precise temperature control and airflow and can reduce the heat to a pinpoint, generating precise results every time. Some major industries where heat guns are used include aerospace, automotive, electronics, construction, maintenance, packaging, etc.

Demand For Eco-Friendly Paint Removal Methods


The heat gun market can provide the ultimate solution for restoring an antique or renovating the home's interiors. Further, the removal of paint can be even more challenging for homeowners. The cost of outsourcing such jobs can be on the expensive side; hence many households tend to do it themselves. However, the U.S. government has enacted Federal Laws restricting lead-based paintings' use in the home. If not done carefully, lead paint fumes, chips, and other paint waste can cause serious health hazards among children and adults. It requires special safety measures to ensure the health of the workers and the environment.

Rising Use of Heat Gun In The Medical Industry


Heat guns have a variety of uses across various industries, including medical fields. It can be used for sanitizing medical equipment. Further, medical plastics are often used in the orthotics and prosthetics industry, generally shaped using a heat gun. Heat gun provides precise temperature control while reducing the chances of errors. The materials used in prosthetics or orthotics require delicate handling, for which heat guns are the best choice. Overheating can spoil the material and cause huge losses. It can also be used to dislodge glued parts without affecting the parts themselves. The heat gun market can help to custom fit the materials and then smooth and shape. For foam materials, a temperature of 160°F is used; for other materials, a temperature ranging between 250-350°F is used.

SEGMENTATION INSIGHTS

INSIGHTS BY PRODUCT TYPE

The global dual-temperature heat gun market held the largest industry share by product type in 2022. The dual temperature control heat gun primarily has two power settings, high and low, and the temperature range can vary across various models. The dual-temperature heat guns are ideal for occasional usage and are a must-have for DIY projects. These tools can be used for various at-home projects, including removing paints, varnish, stickers, and other crafting projects. Further, these tools come at a low affordable price and are highly durable.

Segmentation by Product Type
  • Variable Temperature
  • Dual Temperature
INSIGHTS BY POWER TYPE

Heat guns require a power source to be operational; the power required to run these tools cannot be generated through manual resources and hence require an external source to carry out their functions. The majority of the heat guns in the market are electric powered. However, the global heat gun market has two main types of electric variations. The industry offers a variety of corded electric and cordless electric heat guns. There has also been a demand by many environmental activists to reduce the dependency on fossil fuels for various activities. There have been massive protests across the globe to find a solution for fossil fuel combustion, and one of them seems to be using electric power as it is clean and does not harm the environment. Hence such reasons are driving the growth of the electric segment in the industry across all regions.

Segmentation by Power Type
  • Electric Corded
  • Electric Cordless
  • Gas
INSIGHTS BY END-USER

The global heat gun market by end users is broadly classified into three segments residential, commercial, and industrial. The heat guns are used in the residential sector for DIY projects and to improve the aesthetics of their residential units. However, it accounts for the least market share among the end users. The industrial segment accounted for the largest segment, generating a revenue of over USD 854 million in 2022. The vast application of the heat guns industries such as electronic equipment, aerospace, automotive and construction industries, among many others. Industrial heat guns provide precision heating and allow the user to control the temperature output effectively. Similarly, it is used for heat shrinking and soldering sleeves for repairing wire harnesses in the automotive and aerospace industries.

Segmentation by End-Users
  • Industrial
  • Electronic Equipment Manufacturers
  • Aerospace Industry
  • Automotive Industry
  • Construction and Refurbishment Industry
  • Others
  • Commercial
  • Residential
INSIGHTS BY DISTRIBUTION CHANNEL

The offline distribution channel had the largest global heat gun market share in 2022. Compared to the online distribution channel, this distribution mode also allows the customers to get a demo of the products and use them before they make the actual purchase. This channel also allows them to check for the quality, colors offered, size, etc. Hence such factors are likely to drive the sales of heat gun equipment in the market during the forecasted period.

Segmentation by Distribution Channel
  • Offline
  • Online
GEOGRAPHICAL ANALYSIS

North America accounted for the largest global heat gun market, comprising approximately 35% of the market share in 2022. Large-scale industries such as automobiles, construction, electronics, and aerospace are driving the market in the region. Further, heat guns are also used for various household applications such as repairing, paint drying, paint scrapping, and various other projects. Further, the DIY culture is highly predominant in American society. Heat guns being compact and handy makes them easy to handle and use. It is also comparatively safe and has a simpler operating procedure than other heavy instruments. Thus, the residential or household usage of heat guns is also generating widespread demand in the North American industry.

Segmentation by Geography
  • North America
  • Canada
  • The U.S.
  • Europe
  • UK
  • Germany
  • France
  • Italy
  • Spain
  • APAC
  • China
  • Japan
  • India
  • South Korea
  • Australia
  • Middle East & Africa
  • Saudi Arabia
  • UAE
  • South Africa
  • Latin America
  • Brazil
  • Mexico
VENDOR LANDSCAPE

The global heat gun market is characterized by low market concentration, with high competition among the players. The present scenario drives vendors to alter and refine their unique value proposition to achieve a strong market presence. Currently, the heat gun market is moderately fragmented and is dominated by vendors such as Stanley Black + Decker, Bosch, and Steinel Group. However, other vendors provide products with similar specifications at low prices, which will likely intensify the price war among vendors during the forecast period. The industry confronts the threat of infiltration with low-quality products from Chinese vendors.

Key Company Profiles
  • Bosch
  • Stanley Black & Decker
  • Apex Tools Group
  • Wagner Group
  • Tectonic Industries
Other Prominent Vendors
  • The Steinel Company
  • Hitachi-Koki
  • Makita Corporation
  • Master Appliance Corp
  • Dongcheng Tools
  • Seekone
  • Genesis
  • Zhejiang Prulde Electric Appliance Co., Ltd.
  • Teccpo
  • Sparkfun Electronics
  • Galaxia Tech
  • Enertwist
  • Mowis
  • Rexbeti
  • Poniie
  • Tack Life
  • Leister Technologies
KEY QUESTIONS ANSWERED:

1. How big is the heat gun market?

2. What is the growth rate of the global heat gun market?

3. Which region dominates the global heat gun market share?

4. What are the significant trends in the heat gun market?

5. Who are the key players in the global heat gun market?


1 RESEARCH METHODOLOGY
2 RESEARCH OBJECTIVES
3 RESEARCH PROCESS
4 SCOPE & COVERAGE
4.1 MARKET DEFINITION
4.1.1 INCLUSIONS
4.1.2 EXCLUSIONS
4.1.3 MARKET ESTIMATION CAVEATS
4.2 BASE YEAR
4.3 SCOPE OF THE STUDY
4.3.1 MARKET SEGMENTATION BY PRODUCT
4.3.2 MARKET SEGMENTATION BY THEME
4.3.3 MARKET SEGMENTATION BY DISTRIBUTION CHANNEL
4.3.4 MARKET SEGMENTATION BY GEOGRAPHY
5 REPORT ASSUMPTIONS & CAVEATS
5.1 KEY CAVEATS
5.2 CURRENCY CONVERSION
5.3 MARKET DERIVATION
6 PREMIUM INSIGHTS
6.1 MARKET DEFINITION
6.2 REPORT OVERVIEW
6.3 BOARD GAME LIFE CYCLE
6.4 OPPORTUNITIES & CHALLENGE ANALYSIS
6.5 SEGMENT ANALYSIS
6.6 COMPETITIVE LANDSCAPE
7 MARKET AT A GLANCE
8 INTRODUCTION
8.1 OVERVIEW
8.2 VALUE CHAIN
8.2.1 RAW MATERIAL SUPPLIERS
8.2.2 MANUFACTURERS
8.2.3 DISTRIBUTORS
8.2.4 RETAILERS
8.2.5 END USERS
8.3 GLOBAL MARKET RISK
8.4 LIFECYCLE OF BOARD GAMES
8.5 DISTRIBUTION MODEL
9 MARKET OPPORTUNITIES & TRENDS
9.1 RISE IN ADOPTION OF DIGITAL-FIRST APPROACH
9.2 STRATEGIC PRODUCT LAUNCHES
9.3 CAPITALIZING ON BOARD GAME CONVENTIONS
9.4 RISE IN CONSUMER FOCUS ON LEISURE ACTIVITIES
10 MARKET GROWTH ENABLERS
10.1 HIGH PREFERENCE FOR ANALOG EXPERIENCE
10.2 RISING NUMBER OF BOARD GAME CAFÉS
10.3 SURGE IN CROWDFUNDING INITIATIVES
10.4 INCORPORATION OF LEARNING QUOTIENT IN BOARD GAMES
11 MARKET RESTRAINTS
11.1 MARKET DISTURBANCE DUE TO TARIFFS & TRADE SLUMPS
11.2 HIGH PRESENCE OF ALTERNATIVE OPTIONS
11.3 SUPPLY CHAIN INEQUALITIES
11.4 LACK OF PRODUCT AWARENESS
12 MARKET LANDSCAPE
12.1 MARKET OVERVIEW
12.2 POST-COVID SCENARIO
12.3 VENDOR ANALYSIS
12.4 MARKET SIZE & FORECAST
12.5 MARKET BY PRODUCT
12.6 MARKET BY THEME
12.7 FIVE FORCES ANALYSIS
12.7.1 THREAT OF NEW ENTRANTS
12.7.2 BARGAINING POWER OF SUPPLIERS
12.7.3 BARGAINING POWER OF BUYERS
12.7.4 THREAT OF SUBSTITUTES
12.7.5 COMPETITIVE RIVALRY
13 PRODUCT
13.1 MARKET SNAPSHOT & GROWTH ENGINE
13.2 MARKET OVERVIEW
13.3 PUZZLES
13.3.1 MARKET OVERVIEW
13.3.2 MARKET SIZE & FORECAST
13.3.3 MARKET BY GEOGRAPHY
13.4 TABLETOP BOARD GAMES
13.4.1 MARKET OVERVIEW
13.4.2 MARKET SIZE & FORECAST
13.4.3 MARKET BY GEOGRAPHY
13.5 COLLECTIBLE CARD GAMES
13.5.1 MARKET OVERVIEW
13.5.2 MARKET SIZE & FORECAST
13.5.3 MARKET BY GEOGRAPHY
13.6 CARD & DICE GAMES
13.6.1 MARKET OVERVIEW
13.6.2 MARKET SIZE & FORECAST
13.6.3 MARKET BY GEOGRAPHY
13.7 MINIATURE GAMES
13.7.1 MARKET OVERVIEW
13.7.2 MARKET SIZE & FORECAST
13.7.3 MARKET BY GEOGRAPHY
13.8 RPG BOARD GAMES
13.8.1 MARKET OVERVIEW
13.8.2 MARKET SIZE & FORECAST
13.8.3 MARKET BY GEOGRAPHY
14 THEME
14.1 MARKET SNAPSHOT & GROWTH ENGINE
14.2 MARKET OVERVIEW
14.3 EDUCATIONAL BOARD GAMES
14.3.1 MARKET OVERVIEW
14.3.2 MARKET SIZE & FORECAST
14.3.3 MARKET BY GEOGRAPHY
14.4 STRATEGY & WAR BOARD GAMES
14.4.1 MARKET OVERVIEW
14.4.2 MARKET SIZE & FORECAST
14.4.3 MARKET BY GEOGRAPHY
14.5 FANTASY BOARD GAMES
14.5.1 MARKET OVERVIEW
14.5.2 MARKET SIZE & FORECAST
14.5.3 MARKET BY GEOGRAPHY
14.6 SPORTS BOARD GAMES
14.6.1 MARKET OVERVIEW
14.6.2 MARKET SIZE & FORECAST
14.6.3 MARKET BY GEOGRAPHY
14.7 OTHER BOARD GAMES
14.7.1 MARKET OVERVIEW
14.7.2 MARKET SIZE & FORECAST
14.7.3 MARKET BY GEOGRAPHY
15 DISTRIBUTION CHANNEL
15.1 MARKET OVERVIEW
15.2 POST-COVID SCENARIO
15.3 MANUFACTURING, PRODUCTION, & DISTRIBUTION
15.4 OFFLINE
15.5 ONLINE
16 GEOGRAPHY
16.1 MARKET SNAPSHOT & GROWTH ENGINE
16.2 GEOGRAPHIC OVERVIEW
17 NORTH AMERICA
17.1 MARKET OVERVIEW
17.2 MARKET SIZE & FORECAST
17.3 PRODUCT
17.3.1 MARKET SIZE & FORECAST
17.4 THEME
17.4.1 MARKET SIZE & FORECAST
17.5 KEY COUNTRIES
17.5.1 US: MARKET SIZE & FORECAST
17.5.2 CANADA: MARKET SIZE & FORECAST
18 APAC
18.1 MARKET OVERVIEW
18.2 MARKET SIZE & FORECAST
18.3 PRODUCT
18.3.1 MARKET SIZE & FORECAST
18.4 THEME
18.4.1 MARKET SIZE & FORECAST
18.5 KEY COUNTRIES
18.5.1 CHINA: MARKET SIZE & FORECAST
18.5.2 INDIA: MARKET SIZE & FORECAST
18.5.3 JAPAN: MARKET SIZE & FORECAST
18.5.4 INDONESIA: MARKET SIZE & FORECAST
18.5.5 SOUTH KOREA: MARKET SIZE & FORECAST
18.5.6 AUSTRALIA: MARKET SIZE & FORECAST
18.5.7 MALAYSIA: MARKET SIZE & FORECAST
18.5.8 SINGAPORE: MARKET SIZE & FORECAST
18.5.9 THAILAND: MARKET SIZE & FORECAST
18.5.10 NEW ZEALAND: MARKET SIZE & FORECAST
18.5.11 VIETNAM: MARKET SIZE & FORECAST
19 EUROPE
19.1 MARKET OVERVIEW
19.2 MARKET SIZE & FORECAST
19.3 PRODUCT
19.3.1 MARKET SIZE & FORECAST
19.4 THEME
19.4.1 MARKET SIZE & FORECAST
19.5 KEY COUNTRIES
19.5.1 UK: MARKET SIZE & FORECAST
19.5.2 FRANCE: MARKET SIZE & FORECAST
19.5.3 GERMANY: MARKET SIZE & FORECAST
19.5.4 RUSSIA: MARKET SIZE & FORECAST
19.5.5 ITALY: MARKET SIZE & FORECAST
19.5.6 SWEDEN: MARKET SIZE & FORECAST
19.5.7 NORWAY: MARKET SIZE & FORECAST
19.5.8 SPAIN: MARKET SIZE & FORECAST
19.5.9 DENMARK: MARKET SIZE & FORECAST
19.5.10 SWITZERLAND: MARKET SIZE & FORECAST
19.5.11 ICELAND: MARKET SIZE & FORECAST
20 LATIN AMERICA
20.1 MARKET OVERVIEW
20.2 MARKET SIZE & FORECAST
20.3 PRODUCT
20.3.1 MARKET SIZE & FORECAST
20.4 THEME
20.4.1 MARKET SIZE & FORECAST
20.5 KEY COUNTRIES
20.5.1 BRAZIL: MARKET SIZE & FORECAST
20.5.2 MEXICO: MARKET SIZE & FORECAST
20.5.3 ARGENTINA: MARKET SIZE & FORECAST
20.5.4 COLOMBIA: MARKET SIZE & FORECAST
20.5.5 REST OF LATIN AMERICA: MARKET SIZE & FORECAST
21 MIDDLE EAST & AFRICA
21.1 MARKET OVERVIEW
21.2 MARKET SIZE & FORECAST
21.3 PRODUCT
21.3.1 MARKET SIZE & FORECAST
21.4 THEME
21.4.1 MARKET SIZE & FORECAST
21.5 KEY COUNTRIES
21.5.1 SAUDI ARABIA: MARKET SIZE & FORECAST
21.5.2 SOUTH AFRICA: MARKET SIZE & FORECAST
21.5.3 UAE: MARKET SIZE & FORECAST
21.5.4 EGYPT: MARKET SIZE & FORECAST
21.5.5 TURKEY: MARKET SIZE & FORECAST
22 COMPETITIVE LANDSCAPE
22.1 COMPETITION OVERVIEW
23 KEY COMPANY PROFILES
23.1 EMBRACER GROUP (ASMODÉE GROUP)
23.1.1 BUSINESS OVERVIEW
23.1.2 PRODUCT OFFERINGS
23.1.3 KEY STRATEGIES
23.1.4 KEY STRENGTHS
23.1.5 KEY OPPORTUNITIES
23.2 HASBRO
23.2.1 BUSINESS OVERVIEW
23.2.2 PRODUCT OFFERINGS
23.2.3 KEY STRATEGIES
23.2.4 KEY STRENGTHS
23.2.5 KEY OPPORTUNITIES
23.3 MATTEL
23.3.1 BUSINESS OVERVIEW
23.3.2 PRODUCT OFFERINGS
23.3.3 KEY STRATEGIES
23.3.4 KEY STRENGTHS
23.3.5 KEY OPPORTUNITIES
23.4 RAVENSBURGER
23.4.1 BUSINESS OVERVIEW
23.4.2 PRODUCT OFFERINGS
23.4.3 KEY STRATEGIES
23.4.4 KEY STRENGTHS
23.4.5 KEY OPPORTUNITIES
24 OTHER PROMINENT VENDORS
24.1 ASMADI GAMES
24.1.1 OVERVIEW
24.2 BEZIER GAMES
24.2.1 OVERVIEW
24.3 BOARDGAMEDESIGN.COM
24.3.1 OVERVIEW
24.4 BUFFALO GAMES
24.4.1 OVERVIEW
24.5 CLEMENTONI
24.5.1 OVERVIEW
24.6 CMON
24.6.1 OVERVIEW
24.7 DISNEY
24.7.1 OVERVIEW
24.8 FUNKO
24.8.1 OVERVIEW
24.9 GAMES WORKSHOP
24.9.1 OVERVIEW
24.10 GIBSONS GAMES
24.10.1 OVERVIEW
24.11 GOLIATH GAMES
24.11.1 OVERVIEW
24.12 GREY FOX GAMES
24.12.1 OVERVIEW
24.13 IELLO GAMES
24.13.1 OVERVIEW
24.14 INDIE BOARDS AND CARDS
24.14.1 OVERVIEW
24.15 INI
24.15.1 OVERVIEW
24.16 EPOCH EVERLASTING PLAY
24.16.1 OVERVIEW
24.17 IMAGO GROUP
24.17.1 OVERVIEW
24.18 KAMINGS TRADE
24.18.1 OVERVIEW
24.19 LEARNING RESOURCES
24.19.1 OVERVIEW
24.20 LIFESTYLE BOARDGAMES
24.20.1 OVERVIEW
24.21 LOONY LABS
24.21.1 OVERVIEW
24.22 LUDO FACT
24.22.1 OVERVIEW
24.23 MELISSA & DOUG
24.23.1 OVERVIEW
24.24 MINDWARE
24.24.1 OVERVIEW
24.25 NORTH STAR GAMES
24.25.1 OVERVIEW
24.26 ORCHARD TOYS
24.26.1 OVERVIEW
24.27 PANDA GAME MANUFACTURING
24.27.1 OVERVIEW
24.28 PEGASUS SPIELE
24.28.1 OVERVIEW
24.29 PIATNIK
24.29.1 OVERVIEW
24.30 REAPER MINIATURES
24.30.1 OVERVIEW
24.31 RIO GRANDE GAMES
24.31.1 OVERVIEW
24.32 SCHMIDT SPIELE
24.32.1 OVERVIEW
24.33 SPIN MASTER
24.33.1 OVERVIEW
24.34 SPONTANEOUS GAMES
24.34.1 OVERVIEW
24.35 SURPRISED STARE GAMES
24.35.1 OVERVIEW
24.36 SUNSOUT
24.36.1 OVERVIEW
24.37 TALICOR
24.37.1 OVERVIEW
24.38 TREND ENTERPRISES
24.38.1 OVERVIEW
24.39 ULTRA PRO INTERNATIONAL
24.39.1 OVERVIEW
24.40 UNIVERSITY GAMES
24.40.1 OVERVIEW
24.41 USAOPOLY
24.41.1 OVERVIEW
24.42 WINNING MOVES GAMES
24.42.1 OVERVIEW
24.43 WIZKIDS
24.43.1 OVERVIEW
24.44 ZOBMONDO
24.44.1 OVERVIEW
25 REPORT SUMMARY
25.1 KEY TAKEAWAYS
25.2 STRATEGIC RECOMMENDATIONS
26 QUANTITATIVE SUMMARY
26.1 MARKET BY GEOGRAPHY
26.2 MARKET BY PRODUCT
26.3 MARKET BY THEME
26.4 NORTH AMERICA
26.4.1 PRODUCT: MARKET SIZE & FORECAST
26.4.2 THEME: MARKET SIZE & FORECAST
26.5 APAC
26.5.1 PRODUCT: MARKET SIZE & FORECAST
26.5.2 THEME: MARKET SIZE & FORECAST
26.6 EUROPE
26.6.1 PRODUCT: MARKET SIZE & FORECAST
26.6.2 THEME: MARKET SIZE & FORECAST
26.7 LATIN AMERICA
26.7.1 PRODUCT: MARKET SIZE & FORECAST
26.7.2 THEME: MARKET SIZE & FORECAST
26.8 MIDDLE EAST & AFRICA
26.8.1 PRODUCT: MARKET SIZE & FORECAST
26.8.2 THEME: MARKET SIZE & FORECAST
27 APPENDIX
27.1 ABBREVIATIONS

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