Video Game Software Market By Device Type (Smartphone, Console, PC, Others), By End User (Personal, Commercial), By Genre (Action, Adventure, Role Playing, Simulation, Strategy, Sports, Others): Global Opportunity Analysis and Industry Forecast, 2021-2031

Video Game Software Market By Device Type (Smartphone, Console, PC, Others), By End User (Personal, Commercial), By Genre (Action, Adventure, Role Playing, Simulation, Strategy, Sports, Others): Global Opportunity Analysis and Industry Forecast, 2021-2031

Video gaming is a type of virtual simulation, which provides real-life scenarios and stimulates various types of environments to end users. In addition, various market players are innovating hardware and designing different types of video games to provide a better and more entertaining experience to their end users, which positively impacts the growth of the market.

The rise in demand for work-from-home and remote education policies during the period of the COVID-19 pandemic aided in propelling the growth of the global video gaming market, hence empowering the demand for video game software solutions. Moreover, the increase in demand for easily accessible forms of entertainment and media positively impacts the growth of the video game market. However, hardware and infrastructure requirements of modern video games can hamper the video game software market forecast. On the contrary, the emergence of advanced technologies such as virtual reality and mixed reality with video game software solutions suites are expected to offer remunerative opportunities for expansion of the video game software industry during the forecast period.

The global video game software market is segmented on the basis of device type, end user, genre, and region. On the basis of device type, the industry is divided into smartphones, consoles, PC, and others. On the basis of end-user, the market is classified into personal and commercial. On the basis of genre, the market is classified into action, adventure, role-playing, simulation, strategy, sports, and others. On the basis of region, it is analyzed across North America, Europe, Asia-Pacific, and LAMEA.

The global video game software market is dominated by key players such as Activision Blizzard, Apple, Inc, Beijing Babeltime Technology Co., Ltd., Electronics Art, Inc, Konami Holdings Corporation, Lucid Games, Microsoft Corporation, Nintendo, Nova Gaming Ventures Private Limited, Rovio Entertainment Corporation, Sony Interactive Entertainment., Square Enix Holdings Co. Ltd, Tencent Holdings Limited, TA Games Studio, Ubisoft Entertainment SA, Virtous Holdings Pte. Ltd, Zeus Interactive Co., Ltd. Ltd. These players have adopted various strategies to increase their market penetration and strengthen their position in the industry.

Key Benefits For Stakeholders

This report provides a quantitative analysis of the market segments, current trends, estimations, and dynamics of the video game software market analysis from 2021 to 2031 to identify the prevailing video game software market opportunities.
The market research is offered along with information related to key drivers, restraints, and opportunities.
Porter's five forces analysis highlights the potency of buyers and suppliers to enable stakeholders make profit-oriented business decisions and strengthen their supplier-buyer network.
In-depth analysis of the video game software market segmentation assists to determine the prevailing market opportunities.
Major countries in each region are mapped according to their revenue contribution to the global market.
Market player positioning facilitates benchmarking and provides a clear understanding of the present position of the market players.
The report includes the analysis of the regional as well as global video game software market trends, key players, market segments, application areas, and market growth strategies.

Key Market Segments

By Device Type

Smartphone
Console
PC
Others

By End User

Personal
Commercial
Commercial Type
Education
Healthcare
Aerospace and Defense
Government
Retail
Media and Entertainment
Others

By Genre

Action
Adventure
Role Playing
Simulation
Strategy
Sports
Others

By Region

North America
U.S.
Canada
Europe
UK
Germany
France
Italy
Spain
Rest Of Europe
Asia-Pacific
China
Japan
India
South Korea
Australia
Rest Of Asia-Pacific
LAMEA
Brazil
Mexico
UAE
Saudi Arabia
South Africa
Rest Of LAMEA

Key Market Players

Activision Blizzard
Apple, Inc.
Beijing Babbletime Technology, Co. Ltd
Electronics Art, Inc
Konami Holdings Corporation
Lucid Games
Microsoft Corporation
Nintendo
Nova Gaming Ventures Private Limited
Rovio Entertainment Corporation
Sony Interactive Entertainment
Square Enix Holdings Co. Ltd
Tencent Holdings Limited
TA Games Studio
Ubisoft Entertainment SA
Virtous Holdings Pte. Ltd
Zeus Interactive Co., Ltd.

Please Note: It will take 7-10 business days to complete the report upon order confirmation.


CHAPTER 1:INTRODUCTION
1.1.Report description
1.2.Key market segments
1.3.Key benefits to the stakeholders
1.4.Research Methodology
1.4.1.Secondary research
1.4.2.Primary research
1.4.3.Analyst tools and models
CHAPTER 2:EXECUTIVE SUMMARY
2.1.Key findings of the study
2.2.CXO Perspective
CHAPTER 3:MARKET OVERVIEW
3.1.Market definition and scope
3.2.Key findings
3.2.1.Top investment pockets
3.3.Porter’s five forces analysis
3.4.Top player positioning
3.5.Market dynamics
3.5.1.Drivers
3.5.2.Restraints
3.5.3.Opportunities
3.6.COVID-19 Impact Analysis on the market
CHAPTER 4: VIDEO GAME SOFTWARE MARKET, BY DEVICE TYPE
4.1 Overview
4.1.1 Market size and forecast
4.2 Smartphone
4.2.1 Key market trends, growth factors and opportunities
4.2.2 Market size and forecast, by region
4.2.3 Market analysis by country
4.3 Console
4.3.1 Key market trends, growth factors and opportunities
4.3.2 Market size and forecast, by region
4.3.3 Market analysis by country
4.4 PC
4.4.1 Key market trends, growth factors and opportunities
4.4.2 Market size and forecast, by region
4.4.3 Market analysis by country
4.5 Others
4.5.1 Key market trends, growth factors and opportunities
4.5.2 Market size and forecast, by region
4.5.3 Market analysis by country
CHAPTER 5: VIDEO GAME SOFTWARE MARKET, BY END USER
5.1 Overview
5.1.1 Market size and forecast
5.2 Personal
5.2.1 Key market trends, growth factors and opportunities
5.2.2 Market size and forecast, by region
5.2.3 Market analysis by country
5.3 Commercial
5.3.1 Key market trends, growth factors and opportunities
5.3.2 Market size and forecast, by region
5.3.3 Market analysis by country
5.3.4 Commercial Video Game Software Market by Commercial Type
5.3.4.1 Education Market size and forecast, by region
5.3.4.2 Education Market size and forecast, by country
5.3.4.3 Healthcare Market size and forecast, by region
5.3.4.4 Healthcare Market size and forecast, by country
5.3.4.5 Aerospace and Defense Market size and forecast, by region
5.3.4.6 Aerospace and Defense Market size and forecast, by country
5.3.4.7 Government Market size and forecast, by region
5.3.4.8 Government Market size and forecast, by country
5.3.4.9 Retail Market size and forecast, by region
5.3.4.10 Retail Market size and forecast, by country
5.3.4.11 Media and Entertainment Market size and forecast, by region
5.3.4.12 Media and Entertainment Market size and forecast, by country
5.3.4.13 Others Market size and forecast, by region
5.3.4.14 Others Market size and forecast, by country
CHAPTER 6: VIDEO GAME SOFTWARE MARKET, BY GENRE
6.1 Overview
6.1.1 Market size and forecast
6.2 Action
6.2.1 Key market trends, growth factors and opportunities
6.2.2 Market size and forecast, by region
6.2.3 Market analysis by country
6.3 Adventure
6.3.1 Key market trends, growth factors and opportunities
6.3.2 Market size and forecast, by region
6.3.3 Market analysis by country
6.4 Role Playing
6.4.1 Key market trends, growth factors and opportunities
6.4.2 Market size and forecast, by region
6.4.3 Market analysis by country
6.5 Simulation
6.5.1 Key market trends, growth factors and opportunities
6.5.2 Market size and forecast, by region
6.5.3 Market analysis by country
6.6 Strategy
6.6.1 Key market trends, growth factors and opportunities
6.6.2 Market size and forecast, by region
6.6.3 Market analysis by country
6.7 Sports
6.7.1 Key market trends, growth factors and opportunities
6.7.2 Market size and forecast, by region
6.7.3 Market analysis by country
6.8 Others
6.8.1 Key market trends, growth factors and opportunities
6.8.2 Market size and forecast, by region
6.8.3 Market analysis by country
CHAPTER 7: VIDEO GAME SOFTWARE MARKET, BY REGION
7.1 Overview
7.1.1 Market size and forecast
7.2 North America
7.2.1 Key trends and opportunities
7.2.2 North America Market size and forecast, by Device Type
7.2.3 North America Market size and forecast, by End User
7.2.3.1 North America Commercial Video Game Software Market by Commercial Type
7.2.4 North America Market size and forecast, by Genre
7.2.5 North America Market size and forecast, by country
7.2.5.1 U.S.
7.2.5.1.1 Market size and forecast, by Device Type
7.2.5.1.2 Market size and forecast, by End User
7.2.5.1.2.1 U.S. Commercial Video Game Software Market by Commercial Type
7.2.5.1.3 Market size and forecast, by Genre
7.2.5.2 Canada
7.2.5.2.1 Market size and forecast, by Device Type
7.2.5.2.2 Market size and forecast, by End User
7.2.5.2.2.1 Canada Commercial Video Game Software Market by Commercial Type
7.2.5.2.3 Market size and forecast, by Genre
7.3 Europe
7.3.1 Key trends and opportunities
7.3.2 Europe Market size and forecast, by Device Type
7.3.3 Europe Market size and forecast, by End User
7.3.3.1 Europe Commercial Video Game Software Market by Commercial Type
7.3.4 Europe Market size and forecast, by Genre
7.3.5 Europe Market size and forecast, by country
7.3.5.1 UK
7.3.5.1.1 Market size and forecast, by Device Type
7.3.5.1.2 Market size and forecast, by End User
7.3.5.1.2.1 UK Commercial Video Game Software Market by Commercial Type
7.3.5.1.3 Market size and forecast, by Genre
7.3.5.2 Germany
7.3.5.2.1 Market size and forecast, by Device Type
7.3.5.2.2 Market size and forecast, by End User
7.3.5.2.2.1 Germany Commercial Video Game Software Market by Commercial Type
7.3.5.2.3 Market size and forecast, by Genre
7.3.5.3 France
7.3.5.3.1 Market size and forecast, by Device Type
7.3.5.3.2 Market size and forecast, by End User
7.3.5.3.2.1 France Commercial Video Game Software Market by Commercial Type
7.3.5.3.3 Market size and forecast, by Genre
7.3.5.4 Italy
7.3.5.4.1 Market size and forecast, by Device Type
7.3.5.4.2 Market size and forecast, by End User
7.3.5.4.2.1 Italy Commercial Video Game Software Market by Commercial Type
7.3.5.4.3 Market size and forecast, by Genre
7.3.5.5 Spain
7.3.5.5.1 Market size and forecast, by Device Type
7.3.5.5.2 Market size and forecast, by End User
7.3.5.5.2.1 Spain Commercial Video Game Software Market by Commercial Type
7.3.5.5.3 Market size and forecast, by Genre
7.3.5.6 Rest of Europe
7.3.5.6.1 Market size and forecast, by Device Type
7.3.5.6.2 Market size and forecast, by End User
7.3.5.6.2.1 Rest of Europe Commercial Video Game Software Market by Commercial Type
7.3.5.6.3 Market size and forecast, by Genre
7.4 Asia-Pacific
7.4.1 Key trends and opportunities
7.4.2 Asia-Pacific Market size and forecast, by Device Type
7.4.3 Asia-Pacific Market size and forecast, by End User
7.4.3.1 Asia-Pacific Commercial Video Game Software Market by Commercial Type
7.4.4 Asia-Pacific Market size and forecast, by Genre
7.4.5 Asia-Pacific Market size and forecast, by country
7.4.5.1 China
7.4.5.1.1 Market size and forecast, by Device Type
7.4.5.1.2 Market size and forecast, by End User
7.4.5.1.2.1 China Commercial Video Game Software Market by Commercial Type
7.4.5.1.3 Market size and forecast, by Genre
7.4.5.2 Japan
7.4.5.2.1 Market size and forecast, by Device Type
7.4.5.2.2 Market size and forecast, by End User
7.4.5.2.2.1 Japan Commercial Video Game Software Market by Commercial Type
7.4.5.2.3 Market size and forecast, by Genre
7.4.5.3 India
7.4.5.3.1 Market size and forecast, by Device Type
7.4.5.3.2 Market size and forecast, by End User
7.4.5.3.2.1 India Commercial Video Game Software Market by Commercial Type
7.4.5.3.3 Market size and forecast, by Genre
7.4.5.4 South Korea
7.4.5.4.1 Market size and forecast, by Device Type
7.4.5.4.2 Market size and forecast, by End User
7.4.5.4.2.1 South Korea Commercial Video Game Software Market by Commercial Type
7.4.5.4.3 Market size and forecast, by Genre
7.4.5.5 Australia
7.4.5.5.1 Market size and forecast, by Device Type
7.4.5.5.2 Market size and forecast, by End User
7.4.5.5.2.1 Australia Commercial Video Game Software Market by Commercial Type
7.4.5.5.3 Market size and forecast, by Genre
7.4.5.6 Rest of Asia-Pacific
7.4.5.6.1 Market size and forecast, by Device Type
7.4.5.6.2 Market size and forecast, by End User
7.4.5.6.2.1 Rest of Asia-Pacific Commercial Video Game Software Market by Commercial Type
7.4.5.6.3 Market size and forecast, by Genre
7.5 LAMEA
7.5.1 Key trends and opportunities
7.5.2 LAMEA Market size and forecast, by Device Type
7.5.3 LAMEA Market size and forecast, by End User
7.5.3.1 LAMEA Commercial Video Game Software Market by Commercial Type
7.5.4 LAMEA Market size and forecast, by Genre
7.5.5 LAMEA Market size and forecast, by country
7.5.5.1 Brazil
7.5.5.1.1 Market size and forecast, by Device Type
7.5.5.1.2 Market size and forecast, by End User
7.5.5.1.2.1 Brazil Commercial Video Game Software Market by Commercial Type
7.5.5.1.3 Market size and forecast, by Genre
7.5.5.2 Mexico
7.5.5.2.1 Market size and forecast, by Device Type
7.5.5.2.2 Market size and forecast, by End User
7.5.5.2.2.1 Mexico Commercial Video Game Software Market by Commercial Type
7.5.5.2.3 Market size and forecast, by Genre
7.5.5.3 UAE
7.5.5.3.1 Market size and forecast, by Device Type
7.5.5.3.2 Market size and forecast, by End User
7.5.5.3.2.1 UAE Commercial Video Game Software Market by Commercial Type
7.5.5.3.3 Market size and forecast, by Genre
7.5.5.4 Saudi Arabia
7.5.5.4.1 Market size and forecast, by Device Type
7.5.5.4.2 Market size and forecast, by End User
7.5.5.4.2.1 Saudi Arabia Commercial Video Game Software Market by Commercial Type
7.5.5.4.3 Market size and forecast, by Genre
7.5.5.5 South Africa
7.5.5.5.1 Market size and forecast, by Device Type
7.5.5.5.2 Market size and forecast, by End User
7.5.5.5.2.1 South Africa Commercial Video Game Software Market by Commercial Type
7.5.5.5.3 Market size and forecast, by Genre
7.5.5.6 Rest of LAMEA
7.5.5.6.1 Market size and forecast, by Device Type
7.5.5.6.2 Market size and forecast, by End User
7.5.5.6.2.1 Rest of LAMEA Commercial Video Game Software Market by Commercial Type
7.5.5.6.3 Market size and forecast, by Genre
CHAPTER 8: COMPANY LANDSCAPE
8.1. Introduction
8.2. Top winning strategies
8.3. Product Mapping of Top 10 Player
8.4. Competitive Dashboard
8.5. Competitive Heatmap
8.6. Key developments
CHAPTER 9: COMPANY PROFILES
9.1 Activision Blizzard
9.1.1 Company overview
9.1.2 Company snapshot
9.1.3 Operating business segments
9.1.4 Product portfolio
9.1.5 Business performance
9.1.6 Key strategic moves and developments
9.2 Apple, Inc.
9.2.1 Company overview
9.2.2 Company snapshot
9.2.3 Operating business segments
9.2.4 Product portfolio
9.2.5 Business performance
9.2.6 Key strategic moves and developments
9.3 Beijing Babbletime Technology, Co. Ltd
9.3.1 Company overview
9.3.2 Company snapshot
9.3.3 Operating business segments
9.3.4 Product portfolio
9.3.5 Business performance
9.3.6 Key strategic moves and developments
9.4 Electronics Art, Inc
9.4.1 Company overview
9.4.2 Company snapshot
9.4.3 Operating business segments
9.4.4 Product portfolio
9.4.5 Business performance
9.4.6 Key strategic moves and developments
9.5 Konami Holdings Corporation
9.5.1 Company overview
9.5.2 Company snapshot
9.5.3 Operating business segments
9.5.4 Product portfolio
9.5.5 Business performance
9.5.6 Key strategic moves and developments
9.6 Lucid Games
9.6.1 Company overview
9.6.2 Company snapshot
9.6.3 Operating business segments
9.6.4 Product portfolio
9.6.5 Business performance
9.6.6 Key strategic moves and developments
9.7 Microsoft Corporation
9.7.1 Company overview
9.7.2 Company snapshot
9.7.3 Operating business segments
9.7.4 Product portfolio
9.7.5 Business performance
9.7.6 Key strategic moves and developments
9.8 Nintendo
9.8.1 Company overview
9.8.2 Company snapshot
9.8.3 Operating business segments
9.8.4 Product portfolio
9.8.5 Business performance
9.8.6 Key strategic moves and developments
9.9 Nova Gaming Ventures Private Limited
9.9.1 Company overview
9.9.2 Company snapshot
9.9.3 Operating business segments
9.9.4 Product portfolio
9.9.5 Business performance
9.9.6 Key strategic moves and developments
9.10 Rovio Entertainment Corporation
9.10.1 Company overview
9.10.2 Company snapshot
9.10.3 Operating business segments
9.10.4 Product portfolio
9.10.5 Business performance
9.10.6 Key strategic moves and developments
9.11 Sony Interactive Entertainment
9.11.1 Company overview
9.11.2 Company snapshot
9.11.3 Operating business segments
9.11.4 Product portfolio
9.11.5 Business performance
9.11.6 Key strategic moves and developments
9.12 Square Enix Holdings Co. Ltd
9.12.1 Company overview
9.12.2 Company snapshot
9.12.3 Operating business segments
9.12.4 Product portfolio
9.12.5 Business performance
9.12.6 Key strategic moves and developments
9.13 Tencent Holdings Limited
9.13.1 Company overview
9.13.2 Company snapshot
9.13.3 Operating business segments
9.13.4 Product portfolio
9.13.5 Business performance
9.13.6 Key strategic moves and developments
9.14 TA Games Studio
9.14.1 Company overview
9.14.2 Company snapshot
9.14.3 Operating business segments
9.14.4 Product portfolio
9.14.5 Business performance
9.14.6 Key strategic moves and developments
9.15 Ubisoft Entertainment SA
9.15.1 Company overview
9.15.2 Company snapshot
9.15.3 Operating business segments
9.15.4 Product portfolio
9.15.5 Business performance
9.15.6 Key strategic moves and developments
9.16 Virtous Holdings Pte. Ltd
9.16.1 Company overview
9.16.2 Company snapshot
9.16.3 Operating business segments
9.16.4 Product portfolio
9.16.5 Business performance
9.16.6 Key strategic moves and developments
9.17 Zeus Interactive Co., Ltd.
9.17.1 Company overview
9.17.2 Company snapshot
9.17.3 Operating business segments
9.17.4 Product portfolio
9.17.5 Business performance
9.17.6 Key strategic moves and developments
LIST OF TABLES
TABLE 1. GLOBAL VIDEO GAME SOFTWARE MARKET, BY DEVICE TYPE, 2021-2031 ($BILLION)
TABLE 2. VIDEO GAME SOFTWARE MARKET, FOR SMARTPHONE, BY REGION, 2021-2031 ($BILLION)
TABLE 3. VIDEO GAME SOFTWARE MARKET FOR SMARTPHONE, BY COUNTRY, 2021-2031 ($BILLION)
TABLE 4. VIDEO GAME SOFTWARE MARKET, FOR CONSOLE, BY REGION, 2021-2031 ($BILLION)
TABLE 5. VIDEO GAME SOFTWARE MARKET FOR CONSOLE, BY COUNTRY, 2021-2031 ($BILLION)
TABLE 6. VIDEO GAME SOFTWARE MARKET, FOR PC, BY REGION, 2021-2031 ($BILLION)
TABLE 7. VIDEO GAME SOFTWARE MARKET FOR PC, BY COUNTRY, 2021-2031 ($BILLION)
TABLE 8. VIDEO GAME SOFTWARE MARKET, FOR OTHERS, BY REGION, 2021-2031 ($BILLION)
TABLE 9. VIDEO GAME SOFTWARE MARKET FOR OTHERS, BY COUNTRY, 2021-2031 ($BILLION)
TABLE 10. GLOBAL VIDEO GAME SOFTWARE MARKET, BY END USER, 2021-2031 ($BILLION)
TABLE 11. VIDEO GAME SOFTWARE MARKET, FOR PERSONAL, BY REGION, 2021-2031 ($BILLION)
TABLE 12. VIDEO GAME SOFTWARE MARKET FOR PERSONAL, BY COUNTRY, 2021-2031 ($BILLION)
TABLE 13. VIDEO GAME SOFTWARE MARKET, FOR COMMERCIAL, BY REGION, 2021-2031 ($BILLION)
TABLE 14. VIDEO GAME SOFTWARE MARKET FOR COMMERCIAL, BY COUNTRY, 2021-2031 ($BILLION)
TABLE 15. GLOBAL COMMERCIAL VIDEO GAME SOFTWARE MARKET, BY COMMERCIAL TYPE, 2021-2031 ($BILLION)
TABLE 16. VIDEO GAME SOFTWARE MARKET, FOR EDUCATION, BY REGION, 2021-2031 ($BILLION)
TABLE 17. VIDEO GAME SOFTWARE MARKET, FOR EDUCATION, BY COUNTRY, 2021-2031 ($BILLION)
TABLE 18. VIDEO GAME SOFTWARE MARKET, FOR HEALTHCARE, BY REGION, 2021-2031 ($BILLION)
TABLE 19. VIDEO GAME SOFTWARE MARKET, FOR HEALTHCARE, BY COUNTRY, 2021-2031 ($BILLION)
TABLE 20. VIDEO GAME SOFTWARE MARKET, FOR AEROSPACE AND DEFENSE, BY REGION, 2021-2031 ($BILLION)
TABLE 21. VIDEO GAME SOFTWARE MARKET, FOR AEROSPACE AND DEFENSE, BY COUNTRY, 2021-2031 ($BILLION)
TABLE 22. VIDEO GAME SOFTWARE MARKET, FOR GOVERNMENT, BY REGION, 2021-2031 ($BILLION)
TABLE 23. VIDEO GAME SOFTWARE MARKET, FOR GOVERNMENT, BY COUNTRY, 2021-2031 ($BILLION)
TABLE 24. VIDEO GAME SOFTWARE MARKET, FOR RETAIL, BY REGION, 2021-2031 ($BILLION)
TABLE 25. VIDEO GAME SOFTWARE MARKET, FOR RETAIL, BY COUNTRY, 2021-2031 ($BILLION)
TABLE 26. VIDEO GAME SOFTWARE MARKET, FOR MEDIA AND ENTERTAINMENT, BY REGION, 2021-2031 ($BILLION)
TABLE 27. VIDEO GAME SOFTWARE MARKET, FOR MEDIA AND ENTERTAINMENT, BY COUNTRY, 2021-2031 ($BILLION)
TABLE 28. VIDEO GAME SOFTWARE MARKET, FOR OTHERS, BY REGION, 2021-2031 ($BILLION)
TABLE 29. VIDEO GAME SOFTWARE MARKET, FOR OTHERS, BY COUNTRY, 2021-2031 ($BILLION)
TABLE 30. GLOBAL VIDEO GAME SOFTWARE MARKET, BY GENRE, 2021-2031 ($BILLION)
TABLE 31. VIDEO GAME SOFTWARE MARKET, FOR ACTION, BY REGION, 2021-2031 ($BILLION)
TABLE 32. VIDEO GAME SOFTWARE MARKET FOR ACTION, BY COUNTRY, 2021-2031 ($BILLION)
TABLE 33. VIDEO GAME SOFTWARE MARKET, FOR ADVENTURE, BY REGION, 2021-2031 ($BILLION)
TABLE 34. VIDEO GAME SOFTWARE MARKET FOR ADVENTURE, BY COUNTRY, 2021-2031 ($BILLION)
TABLE 35. VIDEO GAME SOFTWARE MARKET, FOR ROLE PLAYING, BY REGION, 2021-2031 ($BILLION)
TABLE 36. VIDEO GAME SOFTWARE MARKET FOR ROLE PLAYING, BY COUNTRY, 2021-2031 ($BILLION)
TABLE 37. VIDEO GAME SOFTWARE MARKET, FOR SIMULATION, BY REGION, 2021-2031 ($BILLION)
TABLE 38. VIDEO GAME SOFTWARE MARKET FOR SIMULATION, BY COUNTRY, 2021-2031 ($BILLION)
TABLE 39. VIDEO GAME SOFTWARE MARKET, FOR STRATEGY, BY REGION, 2021-2031 ($BILLION)
TABLE 40. VIDEO GAME SOFTWARE MARKET FOR STRATEGY, BY COUNTRY, 2021-2031 ($BILLION)
TABLE 41. VIDEO GAME SOFTWARE MARKET, FOR SPORTS, BY REGION, 2021-2031 ($BILLION)
TABLE 42. VIDEO GAME SOFTWARE MARKET FOR SPORTS, BY COUNTRY, 2021-2031 ($BILLION)
TABLE 43. VIDEO GAME SOFTWARE MARKET, FOR OTHERS, BY REGION, 2021-2031 ($BILLION)
TABLE 44. VIDEO GAME SOFTWARE MARKET FOR OTHERS, BY COUNTRY, 2021-2031 ($BILLION)
TABLE 45. VIDEO GAME SOFTWARE MARKET, BY REGION, 2021-2031 ($BILLION)
TABLE 46. NORTH AMERICA VIDEO GAME SOFTWARE MARKET, BY DEVICE TYPE, 2021-2031 ($BILLION)
TABLE 47. NORTH AMERICA VIDEO GAME SOFTWARE MARKET, BY END USER, 2021-2031 ($BILLION)
TABLE 48. NORTH AMERICA COMMERCIAL VIDEO GAME SOFTWARE MARKET, BY COMMERCIAL TYPE, 2021-2031 ($BILLION)
TABLE 49. NORTH AMERICA VIDEO GAME SOFTWARE MARKET, BY GENRE, 2021-2031 ($BILLION)
TABLE 50. NORTH AMERICA VIDEO GAME SOFTWARE MARKET, BY COUNTRY, 2021-2031 ($BILLION)
TABLE 51. U.S. VIDEO GAME SOFTWARE MARKET, BY DEVICE TYPE, 2021-2031 ($BILLION)
TABLE 52. U.S. VIDEO GAME SOFTWARE MARKET, BY END USER, 2021-2031 ($BILLION)
TABLE 53. U.S. COMMERCIAL VIDEO GAME SOFTWARE MARKET, BY COMMERCIAL TYPE, 2021-2031 ($BILLION)
TABLE 54. U.S. VIDEO GAME SOFTWARE MARKET, BY GENRE, 2021-2031 ($BILLION)
TABLE 55. CANADA VIDEO GAME SOFTWARE MARKET, BY DEVICE TYPE, 2021-2031 ($BILLION)
TABLE 56. CANADA VIDEO GAME SOFTWARE MARKET, BY END USER, 2021-2031 ($BILLION)
TABLE 57. CANADA COMMERCIAL VIDEO GAME SOFTWARE MARKET, BY COMMERCIAL TYPE, 2021-2031 ($BILLION)
TABLE 58. CANADA VIDEO GAME SOFTWARE MARKET, BY GENRE, 2021-2031 ($BILLION)
TABLE 59. EUROPE VIDEO GAME SOFTWARE MARKET, BY DEVICE TYPE, 2021-2031 ($BILLION)
TABLE 60. EUROPE VIDEO GAME SOFTWARE MARKET, BY END USER, 2021-2031 ($BILLION)
TABLE 61. EUROPE COMMERCIAL VIDEO GAME SOFTWARE MARKET, BY COMMERCIAL TYPE, 2021-2031 ($BILLION)
TABLE 62. EUROPE VIDEO GAME SOFTWARE MARKET, BY GENRE, 2021-2031 ($BILLION)
TABLE 63. EUROPE VIDEO GAME SOFTWARE MARKET, BY COUNTRY, 2021-2031 ($BILLION)
TABLE 64. UK VIDEO GAME SOFTWARE MARKET, BY DEVICE TYPE, 2021-2031 ($BILLION)
TABLE 65. UK VIDEO GAME SOFTWARE MARKET, BY END USER, 2021-2031 ($BILLION)
TABLE 66. UK COMMERCIAL VIDEO GAME SOFTWARE MARKET, BY COMMERCIAL TYPE, 2021-2031 ($BILLION)
TABLE 67. UK VIDEO GAME SOFTWARE MARKET, BY GENRE, 2021-2031 ($BILLION)
TABLE 68. GERMANY VIDEO GAME SOFTWARE MARKET, BY DEVICE TYPE, 2021-2031 ($BILLION)
TABLE 69. GERMANY VIDEO GAME SOFTWARE MARKET, BY END USER, 2021-2031 ($BILLION)
TABLE 70. GERMANY COMMERCIAL VIDEO GAME SOFTWARE MARKET, BY COMMERCIAL TYPE, 2021-2031 ($BILLION)
TABLE 71. GERMANY VIDEO GAME SOFTWARE MARKET, BY GENRE, 2021-2031 ($BILLION)
TABLE 72. FRANCE VIDEO GAME SOFTWARE MARKET, BY DEVICE TYPE, 2021-2031 ($BILLION)
TABLE 73. FRANCE VIDEO GAME SOFTWARE MARKET, BY END USER, 2021-2031 ($BILLION)
TABLE 74. FRANCE COMMERCIAL VIDEO GAME SOFTWARE MARKET, BY COMMERCIAL TYPE, 2021-2031 ($BILLION)
TABLE 75. FRANCE VIDEO GAME SOFTWARE MARKET, BY GENRE, 2021-2031 ($BILLION)
TABLE 76. ITALY VIDEO GAME SOFTWARE MARKET, BY DEVICE TYPE, 2021-2031 ($BILLION)
TABLE 77. ITALY VIDEO GAME SOFTWARE MARKET, BY END USER, 2021-2031 ($BILLION)
TABLE 78. ITALY COMMERCIAL VIDEO GAME SOFTWARE MARKET, BY COMMERCIAL TYPE, 2021-2031 ($BILLION)
TABLE 79. ITALY VIDEO GAME SOFTWARE MARKET, BY GENRE, 2021-2031 ($BILLION)
TABLE 80. SPAIN VIDEO GAME SOFTWARE MARKET, BY DEVICE TYPE, 2021-2031 ($BILLION)
TABLE 81. SPAIN VIDEO GAME SOFTWARE MARKET, BY END USER, 2021-2031 ($BILLION)
TABLE 82. SPAIN COMMERCIAL VIDEO GAME SOFTWARE MARKET, BY COMMERCIAL TYPE, 2021-2031 ($BILLION)
TABLE 83. SPAIN VIDEO GAME SOFTWARE MARKET, BY GENRE, 2021-2031 ($BILLION)
TABLE 84. REST OF EUROPE VIDEO GAME SOFTWARE MARKET, BY DEVICE TYPE, 2021-2031 ($BILLION)
TABLE 85. REST OF EUROPE VIDEO GAME SOFTWARE MARKET, BY END USER, 2021-2031 ($BILLION)
TABLE 86. REST OF EUROPE COMMERCIAL VIDEO GAME SOFTWARE MARKET, BY COMMERCIAL TYPE, 2021-2031 ($BILLION)
TABLE 87. REST OF EUROPE VIDEO GAME SOFTWARE MARKET, BY GENRE, 2021-2031 ($BILLION)
TABLE 88. ASIA-PACIFIC VIDEO GAME SOFTWARE MARKET, BY DEVICE TYPE, 2021-2031 ($BILLION)
TABLE 89. ASIA-PACIFIC VIDEO GAME SOFTWARE MARKET, BY END USER, 2021-2031 ($BILLION)
TABLE 90. ASIA-PACIFIC COMMERCIAL VIDEO GAME SOFTWARE MARKET, BY COMMERCIAL TYPE, 2021-2031 ($BILLION)
TABLE 91. ASIA-PACIFIC VIDEO GAME SOFTWARE MARKET, BY GENRE, 2021-2031 ($BILLION)
TABLE 92. ASIA-PACIFIC VIDEO GAME SOFTWARE MARKET, BY COUNTRY, 2021-2031 ($BILLION)
TABLE 93. CHINA VIDEO GAME SOFTWARE MARKET, BY DEVICE TYPE, 2021-2031 ($BILLION)
TABLE 94. CHINA VIDEO GAME SOFTWARE MARKET, BY END USER, 2021-2031 ($BILLION)
TABLE 95. CHINA COMMERCIAL VIDEO GAME SOFTWARE MARKET, BY COMMERCIAL TYPE, 2021-2031 ($BILLION)
TABLE 96. CHINA VIDEO GAME SOFTWARE MARKET, BY GENRE, 2021-2031 ($BILLION)
TABLE 97. JAPAN VIDEO GAME SOFTWARE MARKET, BY DEVICE TYPE, 2021-2031 ($BILLION)
TABLE 98. JAPAN VIDEO GAME SOFTWARE MARKET, BY END USER, 2021-2031 ($BILLION)
TABLE 99. JAPAN COMMERCIAL VIDEO GAME SOFTWARE MARKET, BY COMMERCIAL TYPE, 2021-2031 ($BILLION)
TABLE 100. JAPAN VIDEO GAME SOFTWARE MARKET, BY GENRE, 2021-2031 ($BILLION)
TABLE 101. INDIA VIDEO GAME SOFTWARE MARKET, BY DEVICE TYPE, 2021-2031 ($BILLION)
TABLE 102. INDIA VIDEO GAME SOFTWARE MARKET, BY END USER, 2021-2031 ($BILLION)
TABLE 103. INDIA COMMERCIAL VIDEO GAME SOFTWARE MARKET, BY COMMERCIAL TYPE, 2021-2031 ($BILLION)
TABLE 104. INDIA VIDEO GAME SOFTWARE MARKET, BY GENRE, 2021-2031 ($BILLION)
TABLE 105. SOUTH KOREA VIDEO GAME SOFTWARE MARKET, BY DEVICE TYPE, 2021-2031 ($BILLION)
TABLE 106. SOUTH KOREA VIDEO GAME SOFTWARE MARKET, BY END USER, 2021-2031 ($BILLION)
TABLE 107. SOUTH KOREA COMMERCIAL VIDEO GAME SOFTWARE MARKET, BY COMMERCIAL TYPE, 2021-2031 ($BILLION)
TABLE 108. SOUTH KOREA VIDEO GAME SOFTWARE MARKET, BY GENRE, 2021-2031 ($BILLION)
TABLE 109. AUSTRALIA VIDEO GAME SOFTWARE MARKET, BY DEVICE TYPE, 2021-2031 ($BILLION)
TABLE 110. AUSTRALIA VIDEO GAME SOFTWARE MARKET, BY END USER, 2021-2031 ($BILLION)
TABLE 111. AUSTRALIA COMMERCIAL VIDEO GAME SOFTWARE MARKET, BY COMMERCIAL TYPE, 2021-2031 ($BILLION)
TABLE 112. AUSTRALIA VIDEO GAME SOFTWARE MARKET, BY GENRE, 2021-2031 ($BILLION)
TABLE 113. REST OF ASIA-PACIFIC VIDEO GAME SOFTWARE MARKET, BY DEVICE TYPE, 2021-2031 ($BILLION)
TABLE 114. REST OF ASIA-PACIFIC VIDEO GAME SOFTWARE MARKET, BY END USER, 2021-2031 ($BILLION)
TABLE 115. REST OF ASIA-PACIFIC COMMERCIAL VIDEO GAME SOFTWARE MARKET, BY COMMERCIAL TYPE, 2021-2031 ($BILLION)
TABLE 116. REST OF ASIA-PACIFIC VIDEO GAME SOFTWARE MARKET, BY GENRE, 2021-2031 ($BILLION)
TABLE 117. LAMEA VIDEO GAME SOFTWARE MARKET, BY DEVICE TYPE, 2021-2031 ($BILLION)
TABLE 118. LAMEA VIDEO GAME SOFTWARE MARKET, BY END USER, 2021-2031 ($BILLION)
TABLE 119. LAMEA COMMERCIAL VIDEO GAME SOFTWARE MARKET, BY COMMERCIAL TYPE, 2021-2031 ($BILLION)
TABLE 120. LAMEA VIDEO GAME SOFTWARE MARKET, BY GENRE, 2021-2031 ($BILLION)
TABLE 121. LAMEA VIDEO GAME SOFTWARE MARKET, BY COUNTRY, 2021-2031 ($BILLION)
TABLE 122. BRAZIL VIDEO GAME SOFTWARE MARKET, BY DEVICE TYPE, 2021-2031 ($BILLION)
TABLE 123. BRAZIL VIDEO GAME SOFTWARE MARKET, BY END USER, 2021-2031 ($BILLION)
TABLE 124. BRAZIL COMMERCIAL VIDEO GAME SOFTWARE MARKET, BY COMMERCIAL TYPE, 2021-2031 ($BILLION)
TABLE 125. BRAZIL VIDEO GAME SOFTWARE MARKET, BY GENRE, 2021-2031 ($BILLION)
TABLE 126. MEXICO VIDEO GAME SOFTWARE MARKET, BY DEVICE TYPE, 2021-2031 ($BILLION)
TABLE 127. MEXICO VIDEO GAME SOFTWARE MARKET, BY END USER, 2021-2031 ($BILLION)
TABLE 128. MEXICO COMMERCIAL VIDEO GAME SOFTWARE MARKET, BY COMMERCIAL TYPE, 2021-2031 ($BILLION)
TABLE 129. MEXICO VIDEO GAME SOFTWARE MARKET, BY GENRE, 2021-2031 ($BILLION)
TABLE 130. UAE VIDEO GAME SOFTWARE MARKET, BY DEVICE TYPE, 2021-2031 ($BILLION)
TABLE 131. UAE VIDEO GAME SOFTWARE MARKET, BY END USER, 2021-2031 ($BILLION)
TABLE 132. UAE COMMERCIAL VIDEO GAME SOFTWARE MARKET, BY COMMERCIAL TYPE, 2021-2031 ($BILLION)
TABLE 133. UAE VIDEO GAME SOFTWARE MARKET, BY GENRE, 2021-2031 ($BILLION)
TABLE 134. SAUDI ARABIA VIDEO GAME SOFTWARE MARKET, BY DEVICE TYPE, 2021-2031 ($BILLION)
TABLE 135. SAUDI ARABIA VIDEO GAME SOFTWARE MARKET, BY END USER, 2021-2031 ($BILLION)
TABLE 136. SAUDI ARABIA COMMERCIAL VIDEO GAME SOFTWARE MARKET, BY COMMERCIAL TYPE, 2021-2031 ($BILLION)
TABLE 137. SAUDI ARABIA VIDEO GAME SOFTWARE MARKET, BY GENRE, 2021-2031 ($BILLION)
TABLE 138. SOUTH AFRICA VIDEO GAME SOFTWARE MARKET, BY DEVICE TYPE, 2021-2031 ($BILLION)
TABLE 139. SOUTH AFRICA VIDEO GAME SOFTWARE MARKET, BY END USER, 2021-2031 ($BILLION)
TABLE 140. SOUTH AFRICA COMMERCIAL VIDEO GAME SOFTWARE MARKET, BY COMMERCIAL TYPE, 2021-2031 ($BILLION)
TABLE 141. SOUTH AFRICA VIDEO GAME SOFTWARE MARKET, BY GENRE, 2021-2031 ($BILLION)
TABLE 142. REST OF LAMEA VIDEO GAME SOFTWARE MARKET, BY DEVICE TYPE, 2021-2031 ($BILLION)
TABLE 143. REST OF LAMEA VIDEO GAME SOFTWARE MARKET, BY END USER, 2021-2031 ($BILLION)
TABLE 144. REST OF LAMEA COMMERCIAL VIDEO GAME SOFTWARE MARKET, BY COMMERCIAL TYPE, 2021-2031 ($BILLION)
TABLE 145. REST OF LAMEA VIDEO GAME SOFTWARE MARKET, BY GENRE, 2021-2031 ($BILLION)
TABLE 146.ACTIVISION BLIZZARD: COMPANY SNAPSHOT
TABLE 147.ACTIVISION BLIZZARD: OPERATING SEGMENTS
TABLE 148.ACTIVISION BLIZZARD: PRODUCT PORTFOLIO
TABLE 149.ACTIVISION BLIZZARD: NET SALES,
TABLE 150.ACTIVISION BLIZZARD: KEY STRATERGIES
TABLE 151.APPLE, INC.: COMPANY SNAPSHOT
TABLE 152.APPLE, INC.: OPERATING SEGMENTS
TABLE 153.APPLE, INC.: PRODUCT PORTFOLIO
TABLE 154.APPLE, INC.: NET SALES,
TABLE 155.APPLE, INC.: KEY STRATERGIES
TABLE 156.BEIJING BABBLETIME TECHNOLOGY, CO. LTD: COMPANY SNAPSHOT
TABLE 157.BEIJING BABBLETIME TECHNOLOGY, CO. LTD: OPERATING SEGMENTS
TABLE 158.BEIJING BABBLETIME TECHNOLOGY, CO. LTD: PRODUCT PORTFOLIO
TABLE 159.BEIJING BABBLETIME TECHNOLOGY, CO. LTD: NET SALES,
TABLE 160.BEIJING BABBLETIME TECHNOLOGY, CO. LTD: KEY STRATERGIES
TABLE 161.ELECTRONICS ART, INC: COMPANY SNAPSHOT
TABLE 162.ELECTRONICS ART, INC: OPERATING SEGMENTS
TABLE 163.ELECTRONICS ART, INC: PRODUCT PORTFOLIO
TABLE 164.ELECTRONICS ART, INC: NET SALES,
TABLE 165.ELECTRONICS ART, INC: KEY STRATERGIES
TABLE 166.KONAMI HOLDINGS CORPORATION: COMPANY SNAPSHOT
TABLE 167.KONAMI HOLDINGS CORPORATION: OPERATING SEGMENTS
TABLE 168.KONAMI HOLDINGS CORPORATION: PRODUCT PORTFOLIO
TABLE 169.KONAMI HOLDINGS CORPORATION: NET SALES,
TABLE 170.KONAMI HOLDINGS CORPORATION: KEY STRATERGIES
TABLE 171.LUCID GAMES: COMPANY SNAPSHOT
TABLE 172.LUCID GAMES: OPERATING SEGMENTS
TABLE 173.LUCID GAMES: PRODUCT PORTFOLIO
TABLE 174.LUCID GAMES: NET SALES,
TABLE 175.LUCID GAMES: KEY STRATERGIES
TABLE 176.MICROSOFT CORPORATION: COMPANY SNAPSHOT
TABLE 177.MICROSOFT CORPORATION: OPERATING SEGMENTS
TABLE 178.MICROSOFT CORPORATION: PRODUCT PORTFOLIO
TABLE 179.MICROSOFT CORPORATION: NET SALES,
TABLE 180.MICROSOFT CORPORATION: KEY STRATERGIES
TABLE 181.NINTENDO: COMPANY SNAPSHOT
TABLE 182.NINTENDO: OPERATING SEGMENTS
TABLE 183.NINTENDO: PRODUCT PORTFOLIO
TABLE 184.NINTENDO: NET SALES,
TABLE 185.NINTENDO: KEY STRATERGIES
TABLE 186.NOVA GAMING VENTURES PRIVATE LIMITED: COMPANY SNAPSHOT
TABLE 187.NOVA GAMING VENTURES PRIVATE LIMITED: OPERATING SEGMENTS
TABLE 188.NOVA GAMING VENTURES PRIVATE LIMITED: PRODUCT PORTFOLIO
TABLE 189.NOVA GAMING VENTURES PRIVATE LIMITED: NET SALES,
TABLE 190.NOVA GAMING VENTURES PRIVATE LIMITED: KEY STRATERGIES
TABLE 191.ROVIO ENTERTAINMENT CORPORATION: COMPANY SNAPSHOT
TABLE 192.ROVIO ENTERTAINMENT CORPORATION: OPERATING SEGMENTS
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