Category: Toys and Games
Toys and Games market research reports by Allied Market Research
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Smart Toys Market By Type (Robots, Interactive Games, Educational Robots), By Technology (Wi Fi, Bluetooth, RFID or NFC, Others), By Distribution Channel (Offline, Online): Global Opportunity Analysis and Industry Forecast, 2024-2033
Smart Toys Market By Type (Robots, Interactive Games, Educational Robots), By Technology (Wi Fi, Bluetooth, RFID or NFC, Others), By Distribution Channel (Offline, Online): Global Opportunity Analysis and Industry Forecast, 2024-2033 The global smart toys market size was valued at $16,685.9 million ... Read More
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Adult Entertainment Market By Type (VHS and DVDs, Magazines and Books, Sex toys and accessories, Adult novelties), By Gender (Male, Female), By Age Group (18 to 24 year, 25 to 34 year, 35 to 44 year, Above 45 year), By Distribution Channel (Online, Offline): Global Opportunity Analysis and Industry Forecast, 2023-2032
Adult Entertainment Market By Type (VHS and DVDs, Magazines and Books, Sex toys and accessories, Adult novelties), By Gender (Male, Female), By Age Group (18 to 24 year, 25 to 34 year, 35 to 44 year, Above 45 year), By Distribution Channel (Online, Offline): Global Opportunity Analysis and Industry ... Read More
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Family/Indoor Entertainment Centers Market By Activity Area (Arcade Studios, AR and VR Gaming Zones, Physical Play Activities, Skill/Competition Games, Others), By Facility Size (Up to 5,000 Sq. Ft., 5,001 to 10,000 Sq. Ft., 10,001 to 20,000 Sq. Ft., 20,001 to 40,000 Sq. Ft., 1 to 10 Acres, 10 to 30 Acres, Over 30 Acres), By Revenue Source (Entry Fees and Ticket Sales, Food and Beverages, Merchandising, Advertisement, Others), By Type (Children’s Entertainment Centers (CECs), Children’s Edutainment Centers (CEDCs), Adult Entertainment Centers (AECs), Location-based VR Entertainment Centers (LBECs)), By Visitor Demographics (Families With Children (0-9), Families With Children (9-12), Teenagers (12-18), Young Adults (18-24), Adults (Ages 24+)): Global Opportunity Analysis and Industry Forecast, 2023-2032
Family/Indoor Entertainment Centers Market By Activity Area (Arcade Studios, AR and VR Gaming Zones, Physical Play Activities, Skill/Competition Games, Others), By Facility Size (Up to 5,000 Sq. Ft., 5,001 to 10,000 Sq. Ft., 10,001 to 20,000 Sq. Ft., 20,001 to 40,000 Sq. Ft., 1 to 10 Acres, 10 to 30 ... Read More
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Kids Toys Market By End User (Unisex Toys , Toys for Boys , Toys for Girls ), By Product Type (Building Toys, Figurine Toys, Sports and Outdoor Toys, Others), By Distribution Channel (Hypermarket/Supermarket, Specialty Stores, Departmental Stores, Online Channels, Others): Global Opportunity Analysis and Industry Forecast, 2021-2031
Kids Toys Market By End User (Unisex Toys , Toys for Boys , Toys for Girls ), By Product Type (Building Toys, Figurine Toys, Sports and Outdoor Toys, Others), By Distribution Channel (Hypermarket/Supermarket, Specialty Stores, Departmental Stores, Online Channels, Others): Global Opportunity Analysi ... Read More
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Biobatteries Market By Type (Enzymatic Bio-Battery, Sugar, Microbial, Others), By Application (Medical Implants, Mobile Phones and Tablets, Small Electric Tools, Toys, Others): Global Opportunity Analysis and Industry Forecast, 2030-2040
Biobatteries Market By Type (Enzymatic Bio-Battery, Sugar, Microbial, Others), By Application (Medical Implants, Mobile Phones and Tablets, Small Electric Tools, Toys, Others): Global Opportunity Analysis and Industry Forecast, 2030-2040 The global biobatteries market is estimated to be $140.8 milli ... Read More
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Game-Based Learning Market By Component (Solution, Services), By Deployment Model (On Premise, Cloud), By Game Type (AR VR games, AI based games, Location based games, Assessment and evaluation games, Training, knowledge and skill based games, Language learning games, Others), By Industry Vertical (Consumer, Education, Government, Enterprises): Global Opportunity Analysis and Industry Forecast, 2021-2031
Game-Based Learning Market By Component (Solution, Services), By Deployment Model (On Premise, Cloud), By Game Type (AR VR games, AI based games, Location based games, Assessment and evaluation games, Training, knowledge and skill based games, Language learning games, Others), By Industry Vertical ( ... Read More
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Family/Indoor Entertainment Centers Market by Activity Area (Arcade Studios, AR & VR Gaming Zones, Physical Play Activities, Skill/Competition Games, and Others), Facility Size (Up to 5,000 sq. ft., 5,001 to 10,000 sq. ft., 10,001 to 20,000 sq. ft., 20,001 to 40,000 sq. ft., 1 to 10 Acres, 10 to 30 Acres, and Over 30 Acres), Revenue Source (Entry Fees & Ticket Sales, Food & Beverages, Merchandising, Advertisement, and Others), Type (Children Entertainment Centers (CECs), Children Edutainment Centers (CEDCs), Adult Entertainment Centers (AECs), and Location-based VR Entertainment Centers (LBECs)), and Visitor Demographics (Families with Children (0-8), Families with Children (9-12), Teenagers (13-19), Young Adults (19-25), and Adults (Ages 25+)): Global Opportunity Analysis and Industry Forecast, 2021-2030
Family/Indoor Entertainment Centers Market by Activity Area (Arcade Studios, AR & VR Gaming Zones, Physical Play Activities, Skill/Competition Games, and Others), Facility Size (Up to 5,000 sq. ft., 5,001 to 10,000 sq. ft., 10,001 to 20,000 sq. ft., 20,001 to 40,000 sq. ft., 1 to 10 Acres, 10 to 30 ... Read More