Sports Training Market By Sports Type (Soccer, Cricket, Baseball, Volleyball, Basketball, Hockey, Tennis, Golf, Table Tennis, Rugby, Badminton, Boxing, Handball, Ice Hockey, Lacrosse, Pickleball, Spikeball, Softball, Others), By Form (Academy and Coaching

Sports Training Market By Sports Type (Soccer, Cricket, Baseball, Volleyball, Basketball, Hockey, Tennis, Golf, Table Tennis, Rugby, Badminton, Boxing, Handball, Ice Hockey, Lacrosse, Pickleball, Spikeball, Softball, Others), By Form (Academy and Coaching, Therapy, Sports Analytics), By Application (Men, Women, Kids), By Age Group (Below 20, 21-35, 35 and above), By Medium (Online, Offline), By Component (Accessories and Devices, Software): Global Opportunity Analysis and Industry Forecast, 2024-2035


The global sports training market was valued at $27.8 billion in 2023, and is projected to reach $50.7 billion by 2035, growing at a CAGR of 5.2% from 2024 to 2035.

Sports training involves systematic practice and exercise designed to improve athletic performance. It includes physical conditioning, skill development, strategy, and mental preparation tailored to the specific demands of a sport. Training regimens often integrate strength, endurance, flexibility, and agility workouts, alongside sport-specific drills, under the guidance of coaches and trainers to optimize performance and prevent injuries.

Technological advancements in training equipment have significantly boosted market demand within the sports training industry. Innovations such as smart wearables, biometric sensors, and advanced analytics software have transformed training regimens by providing real-time performance metrics and personalized insights. Brands such as Garmin and Polar have introduced GPS-enabled watches and heart rate monitors that track athletes' movements and physiological responses, which enhances training precision and efficiency. These tools monitor performance and also facilitate data-driven adjustments to optimize training programs, thereby increasing the likeliness of sports training programs among individuals.

Moreover, virtual reality (VR) and augmented reality (AR) technologies, initiated by companies such as Oculus and HTC Vive, have helped transform training environments, thus driving the sports training market demand. Athletes can simulate game scenarios and receive immediate feedback, improving decision-making and situational awareness. In addition, companies such as Technogym and Matrix Fitness are integrating AI-powered coaching platforms into their equipment, offering personalized training recommendations based on individual performance data. Such advancements attract professional athletes seeking competitive edges and appeal to recreational enthusiasts seeking to improve their fitness levels through innovative and engaging training experiences. As these technologies continue to evolve, such developments are expected to drive further growth and diversification in the sports training market.

Furthermore, collaboration between professional sports teams and sports training companies has created significant opportunities in the market, which has led to innovation and expansion of access to high-quality training methods. These partnerships allow training companies to leverage the expertise, brand recognition, and resources of professional teams, while teams benefit from cutting-edge training technologies and methodologies. The collaboration has boosted the development of advanced training programs, performance analytics tools, and specialized equipment that cater to both elite athletes and amateur enthusiasts. As a result, the sports training market has seen substantial growth, with an increase in the number of consumers seeking professional-grade training experiences.

For instance, the NFL's partnership with WHOOP, a wearable technology company, has enhanced player performance monitoring and also made advanced biometric tracking accessible to a broader audience. Similarly, the NBA's collaboration with Blast Motion, a motion capture technology firm, has transformed basketball training by providing detailed analytics on shooting form and ball handling. In soccer, Manchester City's partnership with Rezzil, a virtual reality training platform, has opened up new possibilities for immersive training experiences. These collaborations demonstrate how professional sports teams are helping to drive innovation in the sports training market, thus creating opportunities for companies to develop and market sophisticated training solutions to a growing consumer base.

The sports training market is segmented into sports type, form, application, age group, medium, component, and region. By sports type, the market is categorized into soccer, cricket, baseball, volleyball, basketball, hockey, tennis, golf, table tennis, rugby, badminton, boxing, handball, ice hockey, lacrosse, pickleball, spikeball, softball, and others. By form, it is divided into academy and coaching, therapy, and sports analytics. By application, it is classified into men, women, and kid. By age group, the market is divided into below 20, 21-35, and 35 and above. By medium, the market is bifurcated into online, and offline. By component the market is grouped into accessories and devices, and software. By region, it is analyzed across North America (the U.S., Canada, and Mexico), Europe (France, Germany, Italy, Spain, the UK, and rest of Europe), Asia-Pacific (China, Japan, India, South Korea, Australia, New Zealand, and rest of Asia-Pacific), and LAMEA (Brazil, South Africa, Saudi Arabia, UAE, Argentina, and rest of LAMEA).

The key players operating in the sports training industry include Edge10 Group, Coach Logic, Firstbeat Technologies Oy, Kitman Labs, P3, LLC, Playermaker, Sparta Science, Blast motion, inc., CoachMePlus, and Shottracker inc.

Key Benefits For Stakeholders

This report provides a quantitative analysis of the market segments, current trends, estimations, and dynamics of the sports training market analysis from 2023 to 2035 to identify the prevailing sports training market opportunities.
The market research is offered along with information related to key drivers, restraints, and opportunities.
Porter's five forces analysis highlights the potency of buyers and suppliers to enable stakeholders make profit-oriented business decisions and strengthen their supplier-buyer network.
In-depth analysis of the sports training market segmentation assists to determine the prevailing market opportunities.
Major countries in each region are mapped according to their revenue contribution to the global market.
Market player positioning facilitates benchmarking and provides a clear understanding of the present position of the market players.
The report includes the analysis of the regional as well as global sports training market trends, key players, market segments, application areas, and market growth strategies.

Key Market Segments

By Application

Men
Women
Kids

By Age Group

Below 20
21-35
35 and above

By Medium

Online
Offline

By Component

Accessories and Devices
Software

By Sports Type

Soccer
Cricket
Baseball
Volleyball
Basketball
Hockey
Tennis
Golf
Table Tennis
Rugby
Badminton
Boxing
Handball
Ice Hockey
Lacrosse
Pickleball
Spikeball
Softball
Others

By Form

Academy and Coaching
Therapy
Sports Analytics

By Region

North America
U.S.
Canada
Mexico
Europe
Germany
France
Italy
Spain
UK
Rest of Europe
Asia-Pacific
China
Japan
India
South Korea
Australia
New Zealand
Rest of Asia-Pacific
LAMEA
Brazil
South Africa,
Saudi Arabia
UAE
Argentina
Rest of LAMEA
Key Market Players
Blast Motion, Inc.
Coach Logic Ltd.
CoachMePlus
EDGE10 Group
Firstbeat Technologies Oy
Kitman Labs
P3, LLC
Playermaker Ltd.
ShotTracker Inc.
Sparta Science

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CHAPTER 1: INTRODUCTION
1.1. Report description
1.2. Key market segments
1.3. Key benefits to the stakeholders
1.4. Research methodology
1.4.1. Primary research
1.4.2. Secondary research
1.4.3. Analyst tools and models
CHAPTER 2: EXECUTIVE SUMMARY
2.1. CXO perspective
CHAPTER 3: MARKET OVERVIEW
3.1. Market definition and scope
3.2. Key findings
3.2.1. Top impacting factors
3.2.2. Top investment pockets
3.3. Porter’s five forces analysis
3.3.1. Moderate bargaining power of suppliers
3.3.2. Moderate threat of new entrants
3.3.3. Low threat of substitutes
3.3.4. Moderate intensity of rivalry
3.3.5. Moderate bargaining power of buyers
3.4. Market dynamics
3.4.1. Drivers
3.4.1.1. Increase in sports participation rates
3.4.1.2. Advances in recovery and rehabilitation technologies
3.4.1.3. Growth of outdoor and adventure sports
3.4.1.4. Technological advancements in training equipment
3.4.2. Restraints
3.4.2.1. Insufficient infrastructure in rural areas
3.4.2.2. Data privacy concerns with sports tracking devices
3.4.2.3. High cost of sports training software
3.4.3. Opportunities
3.4.3.1. Integration of AI and machine learning in sports training
3.4.3.2. Partnerships with educational institutions
3.4.3.3. Collaboration with professional sports teams
CHAPTER 4: SPORTS TRAINING MARKET, BY SPORTS TYPE
4.1. Overview
4.1.1. Market size and forecast
4.2. Soccer
4.2.1. Key market trends, growth factors and opportunities
4.2.2. Market size and forecast, by region
4.2.3. Market share analysis by country
4.3. Cricket
4.3.1. Key market trends, growth factors and opportunities
4.3.2. Market size and forecast, by region
4.3.3. Market share analysis by country
4.4. Baseball
4.4.1. Key market trends, growth factors and opportunities
4.4.2. Market size and forecast, by region
4.4.3. Market share analysis by country
4.5. Volleyball
4.5.1. Key market trends, growth factors and opportunities
4.5.2. Market size and forecast, by region
4.5.3. Market share analysis by country
4.6. Basketball
4.6.1. Key market trends, growth factors and opportunities
4.6.2. Market size and forecast, by region
4.6.3. Market share analysis by country
4.7. Hockey
4.7.1. Key market trends, growth factors and opportunities
4.7.2. Market size and forecast, by region
4.7.3. Market share analysis by country
4.8. Tennis
4.8.1. Key market trends, growth factors and opportunities
4.8.2. Market size and forecast, by region
4.8.3. Market share analysis by country
4.9. Golf
4.9.1. Key market trends, growth factors and opportunities
4.9.2. Market size and forecast, by region
4.9.3. Market share analysis by country
4.10. Table Tennis
4.10.1. Key market trends, growth factors and opportunities
4.10.2. Market size and forecast, by region
4.10.3. Market share analysis by country
4.11. Rugby
4.11.1. Key market trends, growth factors and opportunities
4.11.2. Market size and forecast, by region
4.11.3. Market share analysis by country
4.12. Badminton
4.12.1. Key market trends, growth factors and opportunities
4.12.2. Market size and forecast, by region
4.12.3. Market share analysis by country
4.13. Boxing
4.13.1. Key market trends, growth factors and opportunities
4.13.2. Market size and forecast, by region
4.13.3. Market share analysis by country
4.14. Handball
4.14.1. Key market trends, growth factors and opportunities
4.14.2. Market size and forecast, by region
4.14.3. Market share analysis by country
4.15. Ice Hockey
4.15.1. Key market trends, growth factors and opportunities
4.15.2. Market size and forecast, by region
4.15.3. Market share analysis by country
4.16. Lacrosse
4.16.1. Key market trends, growth factors and opportunities
4.16.2. Market size and forecast, by region
4.16.3. Market share analysis by country
4.17. Pickleball
4.17.1. Key market trends, growth factors and opportunities
4.17.2. Market size and forecast, by region
4.17.3. Market share analysis by country
4.18. Spikeball
4.18.1. Key market trends, growth factors and opportunities
4.18.2. Market size and forecast, by region
4.18.3. Market share analysis by country
4.19. Softball
4.19.1. Key market trends, growth factors and opportunities
4.19.2. Market size and forecast, by region
4.19.3. Market share analysis by country
4.20. Others
4.20.1. Key market trends, growth factors and opportunities
4.20.2. Market size and forecast, by region
4.20.3. Market share analysis by country
CHAPTER 5: SPORTS TRAINING MARKET, BY FORM
5.1. Overview
5.1.1. Market size and forecast
5.2. Academy and Coaching
5.2.1. Key market trends, growth factors and opportunities
5.2.2. Market size and forecast, by region
5.2.3. Market share analysis by country
5.3. Therapy
5.3.1. Key market trends, growth factors and opportunities
5.3.2. Market size and forecast, by region
5.3.3. Market share analysis by country
5.4. Sports Analytics
5.4.1. Key market trends, growth factors and opportunities
5.4.2. Market size and forecast, by region
5.4.3. Market share analysis by country
CHAPTER 6: SPORTS TRAINING MARKET, BY APPLICATION
6.1. Overview
6.1.1. Market size and forecast
6.2. Men
6.2.1. Key market trends, growth factors and opportunities
6.2.2. Market size and forecast, by region
6.2.3. Market share analysis by country
6.3. Women
6.3.1. Key market trends, growth factors and opportunities
6.3.2. Market size and forecast, by region
6.3.3. Market share analysis by country
6.4. Kids
6.4.1. Key market trends, growth factors and opportunities
6.4.2. Market size and forecast, by region
6.4.3. Market share analysis by country
CHAPTER 7: SPORTS TRAINING MARKET, BY AGE GROUP
7.1. Overview
7.1.1. Market size and forecast
7.2. Below 20
7.2.1. Key market trends, growth factors and opportunities
7.2.2. Market size and forecast, by region
7.2.3. Market share analysis by country
7.3. 21-35
7.3.1. Key market trends, growth factors and opportunities
7.3.2. Market size and forecast, by region
7.3.3. Market share analysis by country
7.4. 35 and above
7.4.1. Key market trends, growth factors and opportunities
7.4.2. Market size and forecast, by region
7.4.3. Market share analysis by country
CHAPTER 8: SPORTS TRAINING MARKET, BY MEDIUM
8.1. Overview
8.1.1. Market size and forecast
8.2. Online
8.2.1. Key market trends, growth factors and opportunities
8.2.2. Market size and forecast, by region
8.2.3. Market share analysis by country
8.3. Offline
8.3.1. Key market trends, growth factors and opportunities
8.3.2. Market size and forecast, by region
8.3.3. Market share analysis by country
CHAPTER 9: SPORTS TRAINING MARKET, BY COMPONENT
9.1. Overview
9.1.1. Market size and forecast
9.2. Accessories and Devices
9.2.1. Key market trends, growth factors and opportunities
9.2.2. Market size and forecast, by region
9.2.3. Market share analysis by country
9.3. Software
9.3.1. Key market trends, growth factors and opportunities
9.3.2. Market size and forecast, by region
9.3.3. Market share analysis by country
CHAPTER 10: SPORTS TRAINING MARKET, BY REGION
10.1. Overview
10.1.1. Market size and forecast By Region
10.2. North America
10.2.1. Key market trends, growth factors and opportunities
10.2.2. Market size and forecast, by Sports Type
10.2.3. Market size and forecast, by Form
10.2.4. Market size and forecast, by Application
10.2.5. Market size and forecast, by Age Group
10.2.6. Market size and forecast, by Medium
10.2.7. Market size and forecast, by Component
10.2.8. Market size and forecast, by country
10.2.8.1. U.S.
10.2.8.1.1. Market size and forecast, by Sports Type
10.2.8.1.2. Market size and forecast, by Form
10.2.8.1.3. Market size and forecast, by Application
10.2.8.1.4. Market size and forecast, by Age Group
10.2.8.1.5. Market size and forecast, by Medium
10.2.8.1.6. Market size and forecast, by Component
10.2.8.2. Canada
10.2.8.2.1. Market size and forecast, by Sports Type
10.2.8.2.2. Market size and forecast, by Form
10.2.8.2.3. Market size and forecast, by Application
10.2.8.2.4. Market size and forecast, by Age Group
10.2.8.2.5. Market size and forecast, by Medium
10.2.8.2.6. Market size and forecast, by Component
10.2.8.3. Mexico
10.2.8.3.1. Market size and forecast, by Sports Type
10.2.8.3.2. Market size and forecast, by Form
10.2.8.3.3. Market size and forecast, by Application
10.2.8.3.4. Market size and forecast, by Age Group
10.2.8.3.5. Market size and forecast, by Medium
10.2.8.3.6. Market size and forecast, by Component
10.3. Europe
10.3.1. Key market trends, growth factors and opportunities
10.3.2. Market size and forecast, by Sports Type
10.3.3. Market size and forecast, by Form
10.3.4. Market size and forecast, by Application
10.3.5. Market size and forecast, by Age Group
10.3.6. Market size and forecast, by Medium
10.3.7. Market size and forecast, by Component
10.3.8. Market size and forecast, by country
10.3.8.1. Germany
10.3.8.1.1. Market size and forecast, by Sports Type
10.3.8.1.2. Market size and forecast, by Form
10.3.8.1.3. Market size and forecast, by Application
10.3.8.1.4. Market size and forecast, by Age Group
10.3.8.1.5. Market size and forecast, by Medium
10.3.8.1.6. Market size and forecast, by Component
10.3.8.2. France
10.3.8.2.1. Market size and forecast, by Sports Type
10.3.8.2.2. Market size and forecast, by Form
10.3.8.2.3. Market size and forecast, by Application
10.3.8.2.4. Market size and forecast, by Age Group
10.3.8.2.5. Market size and forecast, by Medium
10.3.8.2.6. Market size and forecast, by Component
10.3.8.3. Italy
10.3.8.3.1. Market size and forecast, by Sports Type
10.3.8.3.2. Market size and forecast, by Form
10.3.8.3.3. Market size and forecast, by Application
10.3.8.3.4. Market size and forecast, by Age Group
10.3.8.3.5. Market size and forecast, by Medium
10.3.8.3.6. Market size and forecast, by Component
10.3.8.4. Spain
10.3.8.4.1. Market size and forecast, by Sports Type
10.3.8.4.2. Market size and forecast, by Form
10.3.8.4.3. Market size and forecast, by Application
10.3.8.4.4. Market size and forecast, by Age Group
10.3.8.4.5. Market size and forecast, by Medium
10.3.8.4.6. Market size and forecast, by Component
10.3.8.5. UK
10.3.8.5.1. Market size and forecast, by Sports Type
10.3.8.5.2. Market size and forecast, by Form
10.3.8.5.3. Market size and forecast, by Application
10.3.8.5.4. Market size and forecast, by Age Group
10.3.8.5.5. Market size and forecast, by Medium
10.3.8.5.6. Market size and forecast, by Component
10.3.8.6. Rest of Europe
10.3.8.6.1. Market size and forecast, by Sports Type
10.3.8.6.2. Market size and forecast, by Form
10.3.8.6.3. Market size and forecast, by Application
10.3.8.6.4. Market size and forecast, by Age Group
10.3.8.6.5. Market size and forecast, by Medium
10.3.8.6.6. Market size and forecast, by Component
10.4. Asia-Pacific
10.4.1. Key market trends, growth factors and opportunities
10.4.2. Market size and forecast, by Sports Type
10.4.3. Market size and forecast, by Form
10.4.4. Market size and forecast, by Application
10.4.5. Market size and forecast, by Age Group
10.4.6. Market size and forecast, by Medium
10.4.7. Market size and forecast, by Component
10.4.8. Market size and forecast, by country
10.4.8.1. China
10.4.8.1.1. Market size and forecast, by Sports Type
10.4.8.1.2. Market size and forecast, by Form
10.4.8.1.3. Market size and forecast, by Application
10.4.8.1.4. Market size and forecast, by Age Group
10.4.8.1.5. Market size and forecast, by Medium
10.4.8.1.6. Market size and forecast, by Component
10.4.8.2. Japan
10.4.8.2.1. Market size and forecast, by Sports Type
10.4.8.2.2. Market size and forecast, by Form
10.4.8.2.3. Market size and forecast, by Application
10.4.8.2.4. Market size and forecast, by Age Group
10.4.8.2.5. Market size and forecast, by Medium
10.4.8.2.6. Market size and forecast, by Component
10.4.8.3. India
10.4.8.3.1. Market size and forecast, by Sports Type
10.4.8.3.2. Market size and forecast, by Form
10.4.8.3.3. Market size and forecast, by Application
10.4.8.3.4. Market size and forecast, by Age Group
10.4.8.3.5. Market size and forecast, by Medium
10.4.8.3.6. Market size and forecast, by Component
10.4.8.4. South Korea
10.4.8.4.1. Market size and forecast, by Sports Type
10.4.8.4.2. Market size and forecast, by Form
10.4.8.4.3. Market size and forecast, by Application
10.4.8.4.4. Market size and forecast, by Age Group
10.4.8.4.5. Market size and forecast, by Medium
10.4.8.4.6. Market size and forecast, by Component
10.4.8.5. Australia
10.4.8.5.1. Market size and forecast, by Sports Type
10.4.8.5.2. Market size and forecast, by Form
10.4.8.5.3. Market size and forecast, by Application
10.4.8.5.4. Market size and forecast, by Age Group
10.4.8.5.5. Market size and forecast, by Medium
10.4.8.5.6. Market size and forecast, by Component
10.4.8.6. New Zealand
10.4.8.6.1. Market size and forecast, by Sports Type
10.4.8.6.2. Market size and forecast, by Form
10.4.8.6.3. Market size and forecast, by Application
10.4.8.6.4. Market size and forecast, by Age Group
10.4.8.6.5. Market size and forecast, by Medium
10.4.8.6.6. Market size and forecast, by Component
10.4.8.7. Rest of Asia-Pacific
10.4.8.7.1. Market size and forecast, by Sports Type
10.4.8.7.2. Market size and forecast, by Form
10.4.8.7.3. Market size and forecast, by Application
10.4.8.7.4. Market size and forecast, by Age Group
10.4.8.7.5. Market size and forecast, by Medium
10.4.8.7.6. Market size and forecast, by Component
10.5. LAMEA
10.5.1. Key market trends, growth factors and opportunities
10.5.2. Market size and forecast, by Sports Type
10.5.3. Market size and forecast, by Form
10.5.4. Market size and forecast, by Application
10.5.5. Market size and forecast, by Age Group
10.5.6. Market size and forecast, by Medium
10.5.7. Market size and forecast, by Component
10.5.8. Market size and forecast, by country
10.5.8.1. Brazil
10.5.8.1.1. Market size and forecast, by Sports Type
10.5.8.1.2. Market size and forecast, by Form
10.5.8.1.3. Market size and forecast, by Application
10.5.8.1.4. Market size and forecast, by Age Group
10.5.8.1.5. Market size and forecast, by Medium
10.5.8.1.6. Market size and forecast, by Component
10.5.8.2. South Africa,
10.5.8.2.1. Market size and forecast, by Sports Type
10.5.8.2.2. Market size and forecast, by Form
10.5.8.2.3. Market size and forecast, by Application
10.5.8.2.4. Market size and forecast, by Age Group
10.5.8.2.5. Market size and forecast, by Medium
10.5.8.2.6. Market size and forecast, by Component
10.5.8.3. Saudi Arabia
10.5.8.3.1. Market size and forecast, by Sports Type
10.5.8.3.2. Market size and forecast, by Form
10.5.8.3.3. Market size and forecast, by Application
10.5.8.3.4. Market size and forecast, by Age Group
10.5.8.3.5. Market size and forecast, by Medium
10.5.8.3.6. Market size and forecast, by Component
10.5.8.4. UAE
10.5.8.4.1. Market size and forecast, by Sports Type
10.5.8.4.2. Market size and forecast, by Form
10.5.8.4.3. Market size and forecast, by Application
10.5.8.4.4. Market size and forecast, by Age Group
10.5.8.4.5. Market size and forecast, by Medium
10.5.8.4.6. Market size and forecast, by Component
10.5.8.5. Argentina
10.5.8.5.1. Market size and forecast, by Sports Type
10.5.8.5.2. Market size and forecast, by Form
10.5.8.5.3. Market size and forecast, by Application
10.5.8.5.4. Market size and forecast, by Age Group
10.5.8.5.5. Market size and forecast, by Medium
10.5.8.5.6. Market size and forecast, by Component
10.5.8.6. Rest of LAMEA
10.5.8.6.1. Market size and forecast, by Sports Type
10.5.8.6.2. Market size and forecast, by Form
10.5.8.6.3. Market size and forecast, by Application
10.5.8.6.4. Market size and forecast, by Age Group
10.5.8.6.5. Market size and forecast, by Medium
10.5.8.6.6. Market size and forecast, by Component
CHAPTER 11: COMPETITIVE LANDSCAPE
11.1. Introduction
11.2. Top winning strategies
11.3. Product mapping of top 10 player
11.4. Competitive dashboard
11.5. Competitive heatmap
11.6. Top player positioning, 2023
CHAPTER 12: COMPANY PROFILES
12.1. Kitman Labs
12.1.1. Company overview
12.1.2. Key executives
12.1.3. Company snapshot
12.1.4. Operating business segments
12.1.5. Product portfolio
12.1.6. Key strategic moves and developments
12.2. EDGE10 Group
12.2.1. Company overview
12.2.2. Key executives
12.2.3. Company snapshot
12.2.4. Operating business segments
12.2.5. Product portfolio
12.2.6. Key strategic moves and developments
12.3. Coach Logic Ltd.
12.3.1. Company overview
12.3.2. Key executives
12.3.3. Company snapshot
12.3.4. Operating business segments
12.3.5. Product portfolio
12.4. Firstbeat Technologies Oy
12.4.1. Company overview
12.4.2. Key executives
12.4.3. Company snapshot
12.4.4. Operating business segments
12.4.5. Product portfolio
12.4.6. Key strategic moves and developments
12.5. P3, LLC
12.5.1. Company overview
12.5.2. Key executives
12.5.3. Company snapshot
12.5.4. Operating business segments
12.5.5. Product portfolio
12.6. Playermaker Ltd.
12.6.1. Company overview
12.6.2. Key executives
12.6.3. Company snapshot
12.6.4. Operating business segments
12.6.5. Product portfolio
12.7. Sparta Science
12.7.1. Company overview
12.7.2. Key executives
12.7.3. Company snapshot
12.7.4. Operating business segments
12.7.5. Product portfolio
12.7.6. Key strategic moves and developments
12.8. Blast Motion, Inc.
12.8.1. Company overview
12.8.2. Key executives
12.8.3. Company snapshot
12.8.4. Operating business segments
12.8.5. Product portfolio
12.8.6. Key strategic moves and developments
12.9. CoachMePlus
12.9.1. Company overview
12.9.2. Key executives
12.9.3. Company snapshot
12.9.4. Operating business segments
12.9.5. Product portfolio
12.10. ShotTracker Inc.
12.10.1. Company overview
12.10.2. Key executives
12.10.3. Company snapshot
12.10.4. Operating business segments
12.10.5. Product portfolio
12.10.6. Key strategic moves and developments

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