Mobile Gaming Market By Device Type (Smartphone, Tablet), By Genre (Action, Adventure, Puzzle, Simulation, Role Playing, Others), By Platform (Google Play, App Store): Global Opportunity Analysis and Industry Forecast, 2023-2032
The mobile gaming industry refers to revenue generated from mobile games played in the smart devices such as phones, tablets and others. For many years, heavy computers and specially designed consoles have dominated the video game market. The majority of video games were played at home, whether they were produced by Atari or Commodore in the past or by Microsoft or Ryzen in the present. However, the arrival of the iPhone, Android, and BlackBerry have altered the course of gaming and consumer electronics forever. More than 6 billion people own smartphones today, and mobile gaming accounts for more than 52% of the market. Mobile gaming has various benefits such as it improves mood, it increases brain power, it brings people together, it help kids suffering from autism, it improves dexterity, it improves problem solving, and it improves concentration
The key factors such as increase in use and availability of mobile devices, and growth in purchasing power of people, are significant factors driving the growth of this market. Furthermore, rise of mobile e-sports and advancements in AR and VR technologies are providing more opportunities for market growth. In today’s time mobile phones are being manufactured at an increasing rate. Large population is using smartphones to operate in daily life. Various services and data accessibility are being provided through mobile phones. Growing technology and improving functionality and features of mobile phones are attracting majority of population around the world. Video game has always been a part of human life and is growing more through mobile phone medium. Free games are available in different cloud platforms that are easily accessible through internet and mobile phones thus increasing the thrill for mobile gaming. Furthermore, the rise in purchasing power has correlated with increased affordability of smartphones. More people have access to a platform where mobile games are available, as they can afford modern smartphones. Moreover, the growth of mobile e-sports has given rise to professional gaming careers. Players can now aspire to become professional mobile e-sports athletes, earning income through sponsorships, team contracts, and participation in tournaments. This professionalization has attracted talent to the mobile gaming industry. In addition, augmented reality (AR) technology can enhance educational and training games by overlaying informative content into reality. This has applications in both entertainment and educational contexts, making learning more interactive and engaging. Moreover, virtual reality (VR) technology can create fully immersive gaming environments, transporting players to virtual worlds.
The mobile gaming market is segmented into device type, genre, platform, and region. On the basis of device type, the market is bifurcated into smartphone and tablet. By On the basis of genre, the market is categorized into action, adventure, puzzle, simulation, role playing, and others. On the basis of platform, the market is bifurcated into google play and app store. On the basis of region, the market is studied across North America, Europe, Asia-Pacific and LAMEA.
The report analyzes the profiles of key players operating in the mobile gaming market such as Google Inc., Apple Inc., Electronic Arts Inc., Ubisoft Entertainment SA, Gameloft SE, Kabam Games Inc., Rovio Entertainment Oyj, Nintendo Co., Ltd., Take-Two Interactive Software, Inc., and Tencent Holdings Limited. These players have adopted various strategies to increase their market penetration and strengthen their position in the mobile gaming market.
Key Benefits For StakeholdersThis report provides a quantitative analysis of the market segments, current trends, estimations, and dynamics of the mobile gaming market analysis from 2022 to 2032 to identify the prevailing mobile gaming market opportunities.
The market research is offered along with information related to key drivers, restraints, and opportunities.
Porter's five forces analysis highlights the potency of buyers and suppliers to enable stakeholders make profit-oriented business decisions and strengthen their supplier-buyer network.
In-depth analysis of the mobile gaming market segmentation assists to determine the prevailing market opportunities.
Major countries in each region are mapped according to their revenue contribution to the global market.
Market player positioning facilitates benchmarking and provides a clear understanding of the present position of the market players.
The report includes the analysis of the regional as well as global mobile gaming market trends, key players, market segments, application areas, and market growth strategies.
Key Market SegmentsBy Device TypeSmartphone
Tablet
By GenreAction
Adventure
Puzzle
Simulation
Role Playing
Others
By PlatformGoogle Play
App Store
By RegionNorth America
U.S.
Canada
Europe
UK
Germany
France
Italy
Spain
Rest of Europe
Asia-Pacific
China
Japan
India
Australia
South Korea
Rest of Asia-Pacific
LAMEA
Latin Amerca
Middle East
Africa
Key Market PlayersGoogle Inc.
Electronic Arts Inc.
Tencent Holdings Limited.
Nintendo Co. Ltd.
Gameloft SE
Rovio Entertainment Oyj
Ubisoft Entertainment SA
Apple Inc. (US)
Take-Two Interactive Software Inc.
Kabam Games Inc.
Please Note: It will take 7-10 business days to complete the report upon order confirmation.