Gaming Projector Market By Technology (Digital Light Processing (DLP), Liquid Crystal Display (LCD), Liquid Crystal on Silicon (LCoS)), By Resolution (1080P Resolution, 4K Resolution), By Application (Commercial, Household): Global Opportunity Analysis and Industry Forecast, 2021-2031
The global gaming projector market was valued at $1.07 billion in 2021 and is projected to reach $2.34 billion by 2031, registering a CAGR of 8.35% from 2022 to 2031. A projector is a projection device that displays an image on a large surface, such as a white screen or a wall. Further, the projectors in gaming are equipped with various features including input lag, refresh rate, and high resolution, to offer an enhanced user video experience.
The growth of the market is majorly driven by an increase in the adoption of advanced gaming technologies coupled with a surge in the growth of the esports gaming industry. Further, a rise in disposable income in emerging economies is anticipated to drive the growth of the high-frequency transformer market. However, the high cost associated with gaming accessories acts as a prime restraint for the global market. On the contrary, the surge in the improvement of telecom infrastructure is anticipated to provide lucrative opportunities for the high-frequency industry during the forecast period.
The global gaming projector market is segmented on the basis of technology, resolution, and application. On the basis of technology, the market is divided into digital light processing DLP), Liquid Crystal Display (LCD), and Liquid Crystal on Silicon (LCoS). By resolution, it is bifurcated into 1080p resolution and 4K resolution. By application, the market is segmented into commercial and household. Region-wise, the gaming projector market trends are analyzed across North America (the U.S., Canada, and Mexico), Europe (the UK, Germany, France, Italy, Spain, and the rest of Europe), Asia-Pacific (China, India, Japan, Australia, South Korea, and the rest of Asia-Pacific), and LAMEA (Latin America, the Middle East, and Africa).
The key players that operate in the market include Acer, Benq, JMGO, JVC, LG Electronics, Nebula, OPTOMA, Samsung Electronics, Seika Epson, Sony Corporation, VAVA, Veiwsonic, XGIMI Technology, Yaber, AAXA Techologies Inc., and Wemaqx.
Key Benefits For Stakeholders
This report provides a quantitative analysis of the market segments, current trends, estimations, and dynamics of the gaming projector market analysis from 2021 to 2031 to identify the prevailing gaming projector market opportunities.
Market research is offered along with information related to key drivers, restraints, and opportunities.
Porter's five forces analysis highlights the potency of buyers and suppliers to enable stakeholders make profit-oriented business decisions and strengthen their supplier-buyer network.
An in-depth analysis of the gaming projector market segmentation assists to determine the prevailing market opportunities.
Major countries in each region are mapped according to their revenue contribution to the global market.
Market player positioning facilitates benchmarking and provides a clear understanding of the present position of the market players.
The report includes the analysis of the regional as well as global gaming projector market trends, key players, market segments, application areas, and market growth strategies.
Key Market Segments
By Technology
Digital Light Processing (DLP)
Digital Light Processing (DLP)
Single Chip Projection
Three-Chip Projector
Liquid Crystal Display (LCD)
Liquid Crystal on Silicon (LCoS)
By Resolution
1080P Resolution
4K Resolution
By Application
Commercial
Household
By Region
North America
U.S.
Canada
Mexico
Europe
UK
Germany
France
Italy
Spain
Rest of Europe
Asia-Pacific
China
Japan
India
Australia
South Korea
Rest of Asia-Pacific
LAMEA
Latin America
Middle East
Africa
Key Market Players
AAXA Technologies Inc.
Acer Inc.
BenQ Corporation
JMGO
JVC
LG Electronics Inc.
Nebula
Optoma
Samsung Electronics
Seiko Epson Corp
SONY CORPORATION
VAVA
VEIWSONIC
Wemax
XGIMI Technology
Yaber
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