Gaming Earbuds Market By Type (Wireless, Wired), By Price Point (Premium, Economic), By Distribution Channel (Hypermarkets and Supermarkets, Specialty stores, Brand stores, Online channels): Global Opportunity Analysis and Industry Forecast, 2021-2031
The gaming earbuds market was valued at $1,741.4 million in 2021, and is estimated to reach $3,601.3 million by 2031, registering a CAGR of 7.7% from 2022 to 2031. In 2021, the wireless gaming earbuds segment accounted for the major market share of the gaming earbuds market. Gaming earbuds, also known as gaming earphones, are highly specific earbuds designed to reduce latency between video and audio while playing video games and provide immersive audio experience. They are typically built with systems such as noise isolation and surround sound to improve the gaming experience and performance.
Wireless gaming earbuds are made to be quick and responsive. These devices support gaming console pairing and provide devices with seamless pairing, making them easier to use with consoles. The two main types of wireless gaming earbuds are collared gaming earbuds and truly wireless gaming earbuds. True wireless earbuds are gaining popularity because of their portability and light weight. Wired gaming earbuds are some of the most popular and reasonably priced gaming earbuds. They produce high-quality audio and are frequently outfitted with small boom microphones to improve communication quality. Most wired gaming earbuds have short to medium-length wires that allow them to be used with phones, handheld consoles, and gaming laptops.
Gaming has grown in popularity over the last few decades as a form of entertainment and a form of escapism to relieve stress and fatigue. Many people all over the world are eager to buy video games, as well as related devices and peripherals, to increase their immersion and get the best gaming experience possible. Consumer access to gaming devices was severely limited a few years ago because gaming devices were only sold through specialized retail formats and there was a demand-supply gap, particularly in developing countries. However, to expand their customer base, several regular computer and electronic hardware stores started stocking gaming devices and peripherals. Furthermore, there was a significant increase in the use of online channels for the sale of gaming-related products, as the internet spread around the world. This facilitated consumer access to gaming devices and peripherals, such as gaming earbuds. This resulted in an increase in the purchase of gaming earbuds by consumers, resulting in the market's proliferation. Increased availability of gaming earbuds through various distribution channels has resulted in market expansion.
Gaming devices and peripherals are specialised pieces of equipment that require advanced hardware, software, and drivers to work together to provide adequate performance levels. Market participants are aiming to provide consumers with high-quality gaming earbuds that perform well and incorporate a variety of features. However, this significantly raises the price of the earbuds. Economical gaming earbuds can frequently cost the same as premium regular earbuds, making them prohibitively expensive to purchase. Many consumers who play games for fun often hesitate to invest in expensive gaming equipment because of the uncertainty of their gaming durations and preferences.
There is a strong presence of gaming earbuds manufacturers in the U.S., China, and Taiwan due to the presence of significant manufacturing technology and gaming earbud brands in these countries. Gaming earbuds must be imported because of the steadily increasing demand for such products in developing countries around the world. This, in turn, surges the cost of the productand discourages the consumers from purchasing gaming earbuds. However, as demand for gaming earbuds grows, a slew of new companies are entering the gaming earbuds market in the developing countries of the world. This makes gaming earbuds more accessible to consumers in the region while also lowering the cost of the earbuds, enticing them to buy gaming earbuds.
The gaming earbuds market is segmented on the basis of type, price point, distribution channel, and region. By type, the gaming earbuds market is classified into wireless and wired. By price point, the market is categorized into premium and economic. By distribution channel, the market is divided into hypermarkets and supermarkets, specialty stores, brand stores, and online channels. By region, the market is divided across North America (the U.S., Canada, and Mexico), Europe (UK, Germany, France, Italy, Spain, Netherlands, Rest of Europe), Asia-Pacific (China, Japan, India, South Korea, Australia, and rest of Asia-Pacific), and LAMEA (Brazil, Saudi Arabia, United Arab Emirates, South Africa, and the Rest of LAMEA).
Some of the major players analyzed in this report are Ant Esports, Asustek Computer Inc., Beijing Edifier Technology Company, Ltd., boAt Lifestyle, Boult Audio, Demant A/S, EKSA, Gravastar, HP Development Company, L.P., JLab International., Logitech International SA, Raycon Inc., Razer Inc., Samsung Electronics Co., Ltd., and Turtle Beach Corporation.
Key Benefits For Stakeholders
This report provides a quantitative analysis of the market segments, current trends, estimations, and dynamics of the gaming earbuds market analysis from 2021 to 2031 to identify the prevailing gaming earbuds market opportunities.
The market research is offered along with information related to key drivers, restraints, and opportunities.
Porter's five forces analysis highlights the potency of buyers and suppliers to enable stakeholders make profit-oriented business decisions and strengthen their supplier-buyer network.
In-depth analysis of the gaming earbuds market segmentation assists to determine the prevailing market opportunities.
Major countries in each region are mapped according to their revenue contribution to the global market.
Market player positioning facilitates benchmarking and provides a clear understanding of the present position of the market players.
The report includes the analysis of the regional as well as global gaming earbuds market trends, key players, market segments, application areas, and market growth strategies.
Key Market Segments
By Type
Wireless
Sub Type
True Wireless
Collared
Wired
By Price Point
Economic
Premium
By Distribution Channel
Hypermarkets and Supermarkets
Specialty stores
Brand stores
Online channels
By Region
North America
U.S.
Canada
Mexico
Europe
UK
Germany
France
Italy
Spain
Netherlands
Rest of Europe
Asia-Pacific
China
Japan
India
South Korea
Australia
Rest of Asia-Pacific
LAMEA
Brazil
Saudi Arabia
United Arab Emirates
South Africa
Rest of LAMEA
Key Market Players
GravaStar
Samsung Electronics Co., Ltd.
Razer Inc.
EKSA Technology Private Limited
JLab International.
Edifier Technology Co., Ltd.
Imagine Marketing Limited
HP Inc.
Turtle Beach Corporation
Exotic Mile
Raycon, Inc.
Demant A/S
Logitech International S.A.
AsusTek Computer Inc.
Ant Esports
Please Note: It will take 7-10 business days to complete the report upon order confirmation.
Learn how to effectively navigate the market research process to help guide your organization on the journey to success.
Download eBook