Game Engines Market By Component (Solution, Services), By Type (2D Game Engines, 3D Game Engines, Others) By Platform (Mobile, Console, Computer, Others) By Genre (Action & Adventure, Multiplayer Online Battle Arena (MOBA), Real-Time Strategy (RTS), Role-Playing Games (RPG, ARPG, CRPG, MMORPG, TRPG, etc.), sandbox, shooter (FPS & TPS), Simulation and Sports, Others) : Global Opportunity Analysis and Industry Forecast, 2024-2032
Game Engines Market
The game engines market was valued at $2,799.14 million in 2023 and is estimated to reach $11,615.51 million by 2032, exhibiting a CAGR of 17.10% from 2024 to 2032.
Games engine is a software framework designed to simplify, streamline, and accelerate the process of game development. These engines handle several critical aspects of game development such as graphics, physics, audio, and non-player characters. The primary aim of game engines is to automate the technical complexities of game development so that the developers are able to focus on the creation of unique content and gameplay. In addition, the pre-built framework of game engines helps to save time and resources.
The major drivers of the game engines market are rapid advancements in technology and rise in popularity of game development courses in schools & colleges. In addition, the adoption of gaming technologies in diverse sectors, including media, automotive, and entertainment, is substantially boosting the demand for game engines. In recent times, the usage of game engines that facilitate development of games in the Metaverse is trending in the market owing to rise in popularity of Metaverse. It is a virtually shared platform, which is beyond gaming and allows individuals to explore, interact, and form communities.
However, game engines often lack assessment tools, making evaluating the effectiveness of games challenging. This acts as a significant restraint of the market. On the contrary, the rapidly extending gaming industry and online gaming events are projected to develop several lucrative opportunities for the expansion of game engines market. This encourages game engine producers to integrate innovative features in game engines. For instance, the deployment of “real-time” ray tracing capabilities in game engines is a novel attribute elevating the standards for several game developers. Ray tracing is a technique, which converts 3D graphics into 2D graphics, generating a natural light effect.
Segmentation ReviewThe global game engines market is segmented into component, type, platform, genre, and region. On the basis of component, the market is bifurcated into solution and services. As per type, it is divided into 2D game engines, 3D game engines, and others. Depending on platform, it is classified into mobile, console, computer, and others. According to genre, it is categorized into action & adventure, multiplayer online battle arena (MOBA), real-time strategy (RTS), role-playing games (RPG, ARPG, CRPG, MMORPG, and TRPG), sandbox, shooter (FPS & TPS), simulation & sports, and others (puzzle games and survival & horror games). Region wise, it is analyzed across North America, Europe, Asia-Pacific, Latin America, and Middle East & Africa.
Key FindingsOn the basis of component, the solution segment held the highest market share in 2023.
As per type, the 3D game engine segment accounted for higher stakes in the market in 2023.
Depending on platform, the mobile segment dominated the market in 2023.
According to genre, the action & adventure segment acquired a high market share in 2023.
Region wise, Asia-Pacific was the largest revenue generator in 2023.
Competitive AnalysisThe leading players of the game engines market are Buildbox, Clickteam, Cocos, Crytek GmbH, GameSalad, Marmalade Technologies Ltd., Phaser (Photon Storm Ltd.), RPG Maker, Scirra Ltd. (Construct 3), and Stencyl LLC. These major players have adopted various key development strategies such as business expansion, new product launches, and partnerships to strengthen their foothold in the competitive market.
Key Market SegmentsBy ComponentSolution
Services
By Type2D Game Engines
3D Game Engines
Others
By PlatformMobile
Console
Computer
Others
By GenreAction Adventure
Multiplayer Online Battle Arena (MOBA)
Real-Time Strategy (RTS)
Role-Playing Games (RPG, ARPG, CRPG, MMORPG, TRPG, etc.)
Sandbox, shooter (FPS TPS)
Simulation and Sports
Others
By RegionNorth America
U.S.
Canada
Europe
UK
Germany
France
Italy
Spain
Rest of Europe
Asia-Pacific
China
Japan
India
Australia
South Korea
Rest of Asia-Pacific
Latin America
Argentina
Brazil
Colombia
Rest of Latin America
Middle East Africa
Saudi Arabia
South Africa
UAE
Rest of MEA
Key Market Players
Buildbox
ClickTeam
Cocos
Crytek GmbH
GameSalad
Marmalade Technologies Ltd.
Phaser (Photon Storm Ltd.)
RPG Maker
Scirra Ltd. (Construct 3)
Stencyl LLC