Family/Indoor Entertainment Centers Market by Activity Area (Arcade Studios, AR & VR Gaming Zones, Physical Play Activities, Skill/Competition Games, and Others), Facility Size (Up to 5,000 sq. ft., 5,001 to 10,000 sq. ft., 10,001 to 20,000 sq. ft., 20,00

Family/Indoor Entertainment Centers Market by Activity Area (Arcade Studios, AR & VR Gaming Zones, Physical Play Activities, Skill/Competition Games, and Others), Facility Size (Up to 5,000 sq. ft., 5,001 to 10,000 sq. ft., 10,001 to 20,000 sq. ft., 20,001 to 40,000 sq. ft., 1 to 10 Acres, 10 to 30 Acres, and Over 30 Acres), Revenue Source (Entry Fees & Ticket Sales, Food & Beverages, Merchandising, Advertisement, and Others), Type (Children Entertainment Centers (CECs), Children Edutainment Centers (CEDCs), Adult Entertainment Centers (AECs), and Location-based VR Entertainment Centers (LBECs)), and Visitor Demographics (Families with Children (0-8), Families with Children (9-12), Teenagers (13-19), Young Adults (19-25), and Adults (Ages 25+)): Global Opportunity Analysis and Industry Forecast, 2021-2030

Family/indoor entertainment center (FEC) is a compact indoor/outdoor amusement parks marketed for families with young children to teens, and are frequently wholly indoors or linked to a bigger operation such as a theme park. It provides a wide range of recreational activities for people of all ages. FECs often serve sub-regional markets inside larger metropolitan areas and are smaller than full-scale amusement parks, having fewer attractions and a cheaper per-person per-hour cost to consumers than traditional amusement parks. Families prefer FECs over outdoor entertainment centers as a source of amusement and relaxation since external conditions and climatic change have no effect on the customers' enjoyment or experience.

Favorable youth demographics and continuous launch of new FECs supporting family activities, F&B integration, and participatory play boost the growth of the global family/indoor entertainment centers market. In addition, increase in number of malls positively impacts the growth of the market. However, increase in ticket prices and rise in popularity of home and mobile gaming hamper the market growth. On the contrary, surge in investments in new games and attractions is expected to offer remunerative opportunities for expansion of the market during the forecast period.

The global family/indoor entertainment centers market is segmented based on activity area, facility size, revenue source, type, visitor demographics, and region. In terms of activity area, the market is classified into arcade studios, AR & VR gaming zones, physical play activities, skill/competition games, and others. Depending on facility size, it is divided into up to 5,000 sq. ft., 5,001 to 10,000 sq. ft., 10,001 to 20,000 sq. ft., 20,001 to 40,000 sq. ft., 1 to 10 acres, 11 to 30 acres, and over 30 acres. Depending on revenue source, it is classified into entry fees & ticket sales, food & beverages, merchandising, advertisement, and others. On the basis of type, the market is categorized into children’s entertainment centers (CECs), children’s edutainment centers (CEDCs), adult entertainment centers (AECs), and Location-based VR Entertainment Centers (LBECs). In terms of visitor demographics, the market is categorized into families with children (0-8), families with children (9-12), teenagers (13-19), young adults (20-25), and adults (ages 25+). Region wise, the market is analyzed across North America, Europe, Asia-Pacific, and LAMEA.

The global family/indoor entertainment centers market is dominated by Cinergy Entertainment Group, CEC Entertainment, Inc., Dave & Buster’s, Inc., Disney, Fun City, Funriders, KidZania, Lucky Strike Entertainment, Scene75 Entertainment Centers, and SMAAASH. These players have adopted various strategies to increase their market penetration and strengthen their position in the industry.

KEY BENEFITS FOR STAKEHOLDERS

The study provides an in-depth analysis of the global family/indoor entertainment centers market forecast along with the current & future trends to explain the imminent investment pockets.
Information about key drivers, restraints, & opportunities and their impact analysis on global family/indoor entertainment centers market trends is provided in the report.
The Porter’s five forces analysis illustrates the potency of the buyers and suppliers operating in the industry.
The quantitative analysis of the market from 2021 to 2030 is provided to determine the market potential.

Key Market Segments


By Activity area

Arcade Studios
AR & VR Gaming Zones
Physical Play Activities
Skill/Competition Games
Others

By Facility Size

Up to 5,000 sq. ft.
5,001 to 10,000 sq. ft.
10,001 to 20,000 sq. ft.
20,001 to 40,000 sq. ft.
1 to 10 Acres
10 to 30 Acres
Over 30 Acres

By Revenue Source

Entry Fees & Ticket Sales
Food & Beverages
Merchandising
Advertisement
Others

By Type

Children’s Entertainment Centers (CECs)
Children’s Edutainment Centers (CEDCs)
Adult Entertainment Centers (AECs)
Location-based VR Entertainment Centers (LBECs)

By Visitor Demographics

Families with Children (0-9)
Families with Children (9-12)
Teenagers (12-18)
Young Adults (18-24)
Adults (Ages 24+)

By Region

North America
U.S.
Canada
Europe
UK
France
Germany
Denmark
Spain
Rest of Europe
Asia-Pacific
China
India
Japan
Singapore
South Korea
Rest of Asia-Pacific
LAMEA
Latin America
Middle East
Africa

KEY MARKET PLAYERS

Cinergy Entertainment Group
CEC Entertainment, Inc.
Dave & Buster’s, Inc.
Disney
Fun City
Funriders
KidZania
Lucky Strike Entertainment
Scene75 Entertainment Centers
SMAAASH

TABLE OF CONTENTS


CHAPTER 1: INTRODUCTION

1.1. Report Description
1.2. Key Market Segments
1.3. Key Benefits
1.4. Research Methodology
1.4.1. Primary Research
1.4.2. Secondary Research
1.4.3. Analyst Tools and Models

CHAPTER 2: EXECUTIVE SUMMARY


CHAPTER 1: INTRODUCTION
1.1. Report Description
1.2. Key Market Segments
1.3. Key Benefits
1.4. Research Methodology
1.4.1. Primary Research
1.4.2. Secondary Research
1.4.3. Analyst Tools and Models
CHAPTER 2: EXECUTIVE SUMMARY
2.1. CXO Perspective
CHAPTER 3: MARKET LANDSCAPE
3.1. Market Definition and Scope
3.2. Key Findings
3.2.1. Top Investment Pockets
3.2.2. Top Winning Strategies
3.3. Porter's Five Forces Analysis
3.3.1. Bargaining Power of Suppliers
3.3.2. Threat of New Entrants
3.3.3. Threat of Substitutes
3.3.4. Competitive Rivalry
3.3.5. Bargaining Power among Buyers
3.4. Market Share Analysis/Top Player Positioning
3.4.1. Market Share Analysis/Top Player Positioning 2020
3.5. Market Dynamics
3.5.1. Drivers
3.5.2. Restraints
3.5.3. Opportunities
3.6. COVID-19 Impact Analysis
3.7. Competitive Heat map
CHAPTER 4: FAMILY INDOOR ENTERTAINMENT CENTERS MARKET, BY ACTIVITY AREA
4.1. Market Overview
4.1.1 Market Size and Forecast, By Activity Area
4.2. Arcade Studios
4.2.1. Key Market Trends, Growth Factors and Opportunities
4.2.2. Market Size and Forecast, By Region
4.2.3. Market Share Analysis, By Country
4.3. AR and VR Gaming Zones
4.3.1. Key Market Trends, Growth Factors and Opportunities
4.3.2. Market Size and Forecast, By Region
4.3.3. Market Share Analysis, By Country
4.4. Physical Play Activities
4.4.1. Key Market Trends, Growth Factors and Opportunities
4.4.2. Market Size and Forecast, By Region
4.4.3. Market Share Analysis, By Country
4.5. Skill Competition Games
4.5.1. Key Market Trends, Growth Factors and Opportunities
4.5.2. Market Size and Forecast, By Region
4.5.3. Market Share Analysis, By Country
4.6. Others
4.6.1. Key Market Trends, Growth Factors and Opportunities
4.6.2. Market Size and Forecast, By Region
4.6.3. Market Share Analysis, By Country
CHAPTER 5: FAMILY INDOOR ENTERTAINMENT CENTERS MARKET, BY FACILITY SIZE
5.1. Market Overview
5.1.1 Market Size and Forecast, By Facility Size
5.2. Up To 5000 Sq Ft
5.2.1. Key Market Trends, Growth Factors and Opportunities
5.2.2. Market Size and Forecast, By Region
5.2.3. Market Share Analysis, By Country
5.3. 5001 To 10000 Sq Ft
5.3.1. Key Market Trends, Growth Factors and Opportunities
5.3.2. Market Size and Forecast, By Region
5.3.3. Market Share Analysis, By Country
5.4. 10001 To 20000 Sq Ft
5.4.1. Key Market Trends, Growth Factors and Opportunities
5.4.2. Market Size and Forecast, By Region
5.4.3. Market Share Analysis, By Country
5.5. 20001 To 40000 Sq Ft
5.5.1. Key Market Trends, Growth Factors and Opportunities
5.5.2. Market Size and Forecast, By Region
5.5.3. Market Share Analysis, By Country
5.6. 1 To 10 Acres
5.6.1. Key Market Trends, Growth Factors and Opportunities
5.6.2. Market Size and Forecast, By Region
5.6.3. Market Share Analysis, By Country
5.7. 11 To 30Acres
5.7.1. Key Market Trends, Growth Factors and Opportunities
5.7.2. Market Size and Forecast, By Region
5.7.3. Market Share Analysis, By Country
5.8. Over 30 Acres
5.8.1. Key Market Trends, Growth Factors and Opportunities
5.8.2. Market Size and Forecast, By Region
5.8.3. Market Share Analysis, By Country
CHAPTER 6: FAMILY INDOOR ENTERTAINMENT CENTERS MARKET, BY REVENUE SOURCE
6.1. Market Overview
6.1.1 Market Size and Forecast, By Revenue Source
6.2. Entry Fees and Ticket Sales
6.2.1. Key Market Trends, Growth Factors and Opportunities
6.2.2. Market Size and Forecast, By Region
6.2.3. Market Share Analysis, By Country
6.3. Food and Beverages
6.3.1. Key Market Trends, Growth Factors and Opportunities
6.3.2. Market Size and Forecast, By Region
6.3.3. Market Share Analysis, By Country
6.4. Merchandising
6.4.1. Key Market Trends, Growth Factors and Opportunities
6.4.2. Market Size and Forecast, By Region
6.4.3. Market Share Analysis, By Country
6.5. Advertisement
6.5.1. Key Market Trends, Growth Factors and Opportunities
6.5.2. Market Size and Forecast, By Region
6.5.3. Market Share Analysis, By Country
6.6. Others
6.6.1. Key Market Trends, Growth Factors and Opportunities
6.6.2. Market Size and Forecast, By Region
6.6.3. Market Share Analysis, By Country
CHAPTER 7: FAMILY INDOOR ENTERTAINMENT CENTERS MARKET, BY TYPE
7.1. Market Overview
7.1.1 Market Size and Forecast, By Type
7.2. Children’s Entertainment Centers
7.2.1. Key Market Trends, Growth Factors and Opportunities
7.2.2. Market Size and Forecast, By Region
7.2.3. Market Share Analysis, By Country
7.3. Children’s Edutainment Centers
7.3.1. Key Market Trends, Growth Factors and Opportunities
7.3.2. Market Size and Forecast, By Region
7.3.3. Market Share Analysis, By Country
7.4. Adult Entertainment Centers
7.4.1. Key Market Trends, Growth Factors and Opportunities
7.4.2. Market Size and Forecast, By Region
7.4.3. Market Share Analysis, By Country
7.5. Location-Based Entertainment Centers
7.5.1. Key Market Trends, Growth Factors and Opportunities
7.5.2. Market Size and Forecast, By Region
7.5.3. Market Share Analysis, By Country
CHAPTER 8: FAMILY INDOOR ENTERTAINMENT CENTERS MARKET, BY VISITOR DEMOGRAPHICS
8.1. Market Overview
8.1.1 Market Size and Forecast, By Visitor Demographics
8.2. Families with Children (0-8)
8.2.1. Key Market Trends, Growth Factors and Opportunities
8.2.2. Market Size and Forecast, By Region
8.2.3. Market Share Analysis, By Country
8.3. Families with Children (9-12)
8.3.1. Key Market Trends, Growth Factors and Opportunities
8.3.2. Market Size and Forecast, By Region
8.3.3. Market Share Analysis, By Country
8.4. Teenagers (13-19)
8.4.1. Key Market Trends, Growth Factors and Opportunities
8.4.2. Market Size and Forecast, By Region
8.4.3. Market Share Analysis, By Country
8.5. Young Adults (20-25)
8.5.1. Key Market Trends, Growth Factors and Opportunities
8.5.2. Market Size and Forecast, By Region
8.5.3. Market Share Analysis, By Country
8.6. Adults
8.6.1. Key Market Trends, Growth Factors and Opportunities
8.6.2. Market Size and Forecast, By Region
8.6.3. Market Share Analysis, By Country
CHAPTER 9: FAMILY INDOOR ENTERTAINMENT CENTERS MARKET, BY REGION
9.1. Market Overview
9.1.1 Market Size and Forecast, By Region
9.2. North America
9.2.1. Key Market Trends and Opportunities
9.2.2. Market Size and Forecast, By Activity Area
9.2.3. Market Size and Forecast, By Facility Size
9.2.4. Market Size and Forecast, By Revenue Source
9.2.5. Market Size and Forecast, By Type
9.2.6. Market Size and Forecast, By Visitor Demographics
9.2.7. Market Size and Forecast, By Country
9.2.8. United States Family Indoor Entertainment Centers Market
9.2.8.1. Market Size and Forecast, By Activity Area
9.2.8.2. Market Size and Forecast, By Facility Size
9.2.8.3. Market Size and Forecast, By Revenue Source
9.2.8.4. Market Size and Forecast, By Type
9.2.8.5. Market Size and Forecast, By Visitor Demographics
9.2.9. Canada Family Indoor Entertainment Centers Market
9.2.9.1. Market Size and Forecast, By Activity Area
9.2.9.2. Market Size and Forecast, By Facility Size
9.2.9.3. Market Size and Forecast, By Revenue Source
9.2.9.4. Market Size and Forecast, By Type
9.2.9.5. Market Size and Forecast, By Visitor Demographics
9.3. Europe
9.3.1. Key Market Trends and Opportunities
9.3.2. Market Size and Forecast, By Activity Area
9.3.3. Market Size and Forecast, By Facility Size
9.3.4. Market Size and Forecast, By Revenue Source
9.3.5. Market Size and Forecast, By Type
9.3.6. Market Size and Forecast, By Visitor Demographics
9.3.7. Market Size and Forecast, By Country
9.3.8. UK Family Indoor Entertainment Centers Market
9.3.8.1. Market Size and Forecast, By Activity Area
9.3.8.2. Market Size and Forecast, By Facility Size
9.3.8.3. Market Size and Forecast, By Revenue Source
9.3.8.4. Market Size and Forecast, By Type
9.3.8.5. Market Size and Forecast, By Visitor Demographics
9.3.9. France Family Indoor Entertainment Centers Market
9.3.9.1. Market Size and Forecast, By Activity Area
9.3.9.2. Market Size and Forecast, By Facility Size
9.3.9.3. Market Size and Forecast, By Revenue Source
9.3.9.4. Market Size and Forecast, By Type
9.3.9.5. Market Size and Forecast, By Visitor Demographics
9.3.10. Germany Family Indoor Entertainment Centers Market
9.3.10.1. Market Size and Forecast, By Activity Area
9.3.10.2. Market Size and Forecast, By Facility Size
9.3.10.3. Market Size and Forecast, By Revenue Source
9.3.10.4. Market Size and Forecast, By Type
9.3.10.5. Market Size and Forecast, By Visitor Demographics
9.3.11. Denmark Family Indoor Entertainment Centers Market
9.3.11.1. Market Size and Forecast, By Activity Area
9.3.11.2. Market Size and Forecast, By Facility Size
9.3.11.3. Market Size and Forecast, By Revenue Source
9.3.11.4. Market Size and Forecast, By Type
9.3.11.5. Market Size and Forecast, By Visitor Demographics
9.3.12. Spain Family Indoor Entertainment Centers Market
9.3.12.1. Market Size and Forecast, By Activity Area
9.3.12.2. Market Size and Forecast, By Facility Size
9.3.12.3. Market Size and Forecast, By Revenue Source
9.3.12.4. Market Size and Forecast, By Type
9.3.12.5. Market Size and Forecast, By Visitor Demographics
9.3.13. Rest Of Europe Family Indoor Entertainment Centers Market
9.3.13.1. Market Size and Forecast, By Activity Area
9.3.13.2. Market Size and Forecast, By Facility Size
9.3.13.3. Market Size and Forecast, By Revenue Source
9.3.13.4. Market Size and Forecast, By Type
9.3.13.5. Market Size and Forecast, By Visitor Demographics
9.4. Asia-Pacific
9.4.1. Key Market Trends and Opportunities
9.4.2. Market Size and Forecast, By Activity Area
9.4.3. Market Size and Forecast, By Facility Size
9.4.4. Market Size and Forecast, By Revenue Source
9.4.5. Market Size and Forecast, By Type
9.4.6. Market Size and Forecast, By Visitor Demographics
9.4.7. Market Size and Forecast, By Country
9.4.8. China Family Indoor Entertainment Centers Market
9.4.8.1. Market Size and Forecast, By Activity Area
9.4.8.2. Market Size and Forecast, By Facility Size
9.4.8.3. Market Size and Forecast, By Revenue Source
9.4.8.4. Market Size and Forecast, By Type
9.4.8.5. Market Size and Forecast, By Visitor Demographics
9.4.9. India Family Indoor Entertainment Centers Market
9.4.9.1. Market Size and Forecast, By Activity Area
9.4.9.2. Market Size and Forecast, By Facility Size
9.4.9.3. Market Size and Forecast, By Revenue Source
9.4.9.4. Market Size and Forecast, By Type
9.4.9.5. Market Size and Forecast, By Visitor Demographics
9.4.10. Japan Family Indoor Entertainment Centers Market
9.4.10.1. Market Size and Forecast, By Activity Area
9.4.10.2. Market Size and Forecast, By Facility Size
9.4.10.3. Market Size and Forecast, By Revenue Source
9.4.10.4. Market Size and Forecast, By Type
9.4.10.5. Market Size and Forecast, By Visitor Demographics
9.4.11. Singapore Family Indoor Entertainment Centers Market
9.4.11.1. Market Size and Forecast, By Activity Area
9.4.11.2. Market Size and Forecast, By Facility Size
9.4.11.3. Market Size and Forecast, By Revenue Source
9.4.11.4. Market Size and Forecast, By Type
9.4.11.5. Market Size and Forecast, By Visitor Demographics
9.4.12. South Korea Family Indoor Entertainment Centers Market
9.4.12.1. Market Size and Forecast, By Activity Area
9.4.12.2. Market Size and Forecast, By Facility Size
9.4.12.3. Market Size and Forecast, By Revenue Source
9.4.12.4. Market Size and Forecast, By Type
9.4.12.5. Market Size and Forecast, By Visitor Demographics
9.4.13. Rest Of Asia-Pacific Family Indoor Entertainment Centers Market
9.4.13.1. Market Size and Forecast, By Activity Area
9.4.13.2. Market Size and Forecast, By Facility Size
9.4.13.3. Market Size and Forecast, By Revenue Source
9.4.13.4. Market Size and Forecast, By Type
9.4.13.5. Market Size and Forecast, By Visitor Demographics
9.5. LAMEA
9.5.1. Key Market Trends and Opportunities
9.5.2. Market Size and Forecast, By Activity Area
9.5.3. Market Size and Forecast, By Facility Size
9.5.4. Market Size and Forecast, By Revenue Source
9.5.5. Market Size and Forecast, By Type
9.5.6. Market Size and Forecast, By Visitor Demographics
9.5.7. Market Size and Forecast, By Country
9.5.8. Latin America Family Indoor Entertainment Centers Market
9.5.8.1. Market Size and Forecast, By Activity Area
9.5.8.2. Market Size and Forecast, By Facility Size
9.5.8.3. Market Size and Forecast, By Revenue Source
9.5.8.4. Market Size and Forecast, By Type
9.5.8.5. Market Size and Forecast, By Visitor Demographics
9.5.9. Middle East Family Indoor Entertainment Centers Market
9.5.9.1. Market Size and Forecast, By Activity Area
9.5.9.2. Market Size and Forecast, By Facility Size
9.5.9.3. Market Size and Forecast, By Revenue Source
9.5.9.4. Market Size and Forecast, By Type
9.5.9.5. Market Size and Forecast, By Visitor Demographics
9.5.10. Africa Family Indoor Entertainment Centers Market
9.5.10.1. Market Size and Forecast, By Activity Area
9.5.10.2. Market Size and Forecast, By Facility Size
9.5.10.3. Market Size and Forecast, By Revenue Source
9.5.10.4. Market Size and Forecast, By Type
9.5.10.5. Market Size and Forecast, By Visitor Demographics
CHAPTER 10: COMPANY PROFILES
10.1. Cinergy Entertainment Group
10.1.1. Company Overview
10.1.2. Key Executives
10.1.3. Company snapshot
10.1.4. Operating business segments
10.1.5. Product portfolio
10.1.6. Business Performance
10.1.7. Key Strategic Moves and Developments
10.2. CEC Entertainment, Inc.
10.2.1. Company Overview
10.2.2. Key Executives
10.2.3. Company snapshot
10.2.4. Operating business segments
10.2.5. Product portfolio
10.2.6. Business Performance
10.2.7. Key Strategic Moves and Developments
10.3. Dave and Buster’s, Inc.
10.3.1. Company Overview
10.3.2. Key Executives
10.3.3. Company snapshot
10.3.4. Operating business segments
10.3.5. Product portfolio
10.3.6. Business Performance
10.3.7. Key Strategic Moves and Developments
10.4. Disney
10.4.1. Company Overview
10.4.2. Key Executives
10.4.3. Company snapshot
10.4.4. Operating business segments
10.4.5. Product portfolio
10.4.6. Business Performance
10.4.7. Key Strategic Moves and Developments
10.5. Fun City
10.5.1. Company Overview
10.5.2. Key Executives
10.5.3. Company snapshot
10.5.4. Operating business segments
10.5.5. Product portfolio
10.5.6. Business Performance
10.5.7. Key Strategic Moves and Developments
10.6. Funriders
10.6.1. Company Overview
10.6.2. Key Executives
10.6.3. Company snapshot
10.6.4. Operating business segments
10.6.5. Product portfolio
10.6.6. Business Performance
10.6.7. Key Strategic Moves and Developments
10.7. KidZania
10.7.1. Company Overview
10.7.2. Key Executives
10.7.3. Company snapshot
10.7.4. Operating business segments
10.7.5. Product portfolio
10.7.6. Business Performance
10.7.7. Key Strategic Moves and Developments
10.8. Lucky Strike Entertainment
10.8.1. Company Overview
10.8.2. Key Executives
10.8.3. Company snapshot
10.8.4. Operating business segments
10.8.5. Product portfolio
10.8.6. Business Performance
10.8.7. Key Strategic Moves and Developments
10.9. Scene75 Entertainment Centers
10.9.1. Company Overview
10.9.2. Key Executives
10.9.3. Company snapshot
10.9.4. Operating business segments
10.9.5. Product portfolio
10.9.6. Business Performance
10.9.7. Key Strategic Moves and Developments
10.10. SMAAASH
10.10.1. Company Overview
10.10.2. Key Executives
10.10.3. Company snapshot
10.10.4. Operating business segments
10.10.5. Product portfolio
10.10.6. Business Performance
10.10.7. Key Strategic Moves and Developments
Note: *Details on financial performance and strategic moves and developments may not be captured for Unlisted companies.
*List of companies profiled in this TOC is tentative and may change after detailed analysis.
*Market size and forecast will be provided from 2020-2030, and forecast period would be 2021-2030.
*The provided information and segments are for representation purpose only. The actual information Delivered would change significantly as per findings during the course of study and upon its Completion.

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