Extended Reality Market By Component (Hardware, Software, Services), By Technology (Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR)), By End User (Gaming, Retail, Healthcare, Manufacturing, Media and Entertainment, Education, Aerospace and Defense, Others): Global Opportunity Analysis and Industry Forecast, 2021-2031
Extended reality is a newly coined term that refers to all immersive technology. The ones that are still in development as well as the ones humans already have, such as augmented reality (AR), virtual reality (VR), and mixed reality (MR). By fusing the virtual and real worlds together or by generating a completely immersive experience, all immersive technologies expand the reality human’s experience. More than 60% of respondents, according to a recent study, thought XR would become widely used over the next five years.
Surge in increasing investments in extended reality and Increasing adoption of XR in healthcare industry primarily drive growth of the extended reality market. However, immoderate use of XR device has negative health effects and worldwide economic downturn because of COVID-19 hamper market growth to some extent. Moreover, continuous 5G technology advancements are expected to provide lucrative opportunities for market growth during the forecast period.
The global extended reality market is segmented on the basis of component, technology, end user and region. On the basis of component, it is bifurcated into hardware and software and services. On the basis of technology, it is segregated into VR technology, AR technology, and MR technology. On the basis of end user, it is classified into retail, healthcare, education, manufacturing, aerospace and defense, gaming, media and entertainment and others. On the basis of region, it is segregated into North America, Europe, Asia-Pacific, and LAMEA.
The key players operating in the market include Accenture Plc, Qualcomm Incorporated, Adobe Inc., Alphabet Inc., Microsoft Corporation, HTC Corporation, Softserve Inc., Unity Technologies, Sony Corporation, and Facebook. Furthermore, it highlights the strategies of the key players to improve the market share and sustain competition.
Key Benefits For Stakeholders
This report provides a quantitative analysis of the market segments, current trends, estimations, and dynamics of the extended reality market analysis from 2021 to 2031 to identify the prevailing extended reality market opportunities.
The market research is offered along with information related to key drivers, restraints, and opportunities.
Porter's five forces analysis highlights the potency of buyers and suppliers to enable stakeholders make profit-oriented business decisions and strengthen their supplier-buyer network.
In-depth analysis of the extended reality market segmentation assists to determine the prevailing market opportunities.
Major countries in each region are mapped according to their revenue contribution to the global market.
Market player positioning facilitates benchmarking and provides a clear understanding of the present position of the market players.
The report includes the analysis of the regional as well as global extended reality market trends, key players, market segments, application areas, and market growth strategies.
Key Market Segments
By Component
Hardware
Software
Services
By Technology
Virtual Reality (VR)
Augmented Reality (AR)
Mixed Reality (MR)
By End User
Gaming
Retail
Healthcare
Manufacturing
Media and Entertainment
Education
Aerospace and Defense
Others
By Region
North America
U.S.
Canada
Europe
UK
Germany
France
Italy
Spain
Netherlands
Rest of Europe
Asia-Pacific
China
India
Japan
Australia
South Korea
Rest of Asia-Pacific
LAMEA
Latin America
Middle East
Africa
Key Market Players
Accenture plc
Qualcomm Incorporated
Adobe Inc.
Alphabet Inc.
Microsoft Corporation
HTC Corporation
SoftServe Inc.
Unity Technologies
Sony Corporation
Facebook
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