Digital Battlefield Market By Solution (Hardware, Software, Services), By Technology (Artificial Intelligence, Internet of Things (IoT), Robotic Process Automation, Cloud Computing and Master Data Management, 5G, Others), By Application (Warfare Platform,

Digital Battlefield Market By Solution (Hardware, Software, Services), By Technology (Artificial Intelligence, Internet of Things (IoT), Robotic Process Automation, Cloud Computing and Master Data Management, 5G, Others), By Application (Warfare Platform, Cyber Security, Surveillance and Situational Awareness, Command and Control, Mobile Communication, Simulation and Training, Design and Manufacturing, Electronic Warfare, Others), By Platform (Land, Naval, Aircraft, Space): Global Opportunity Analysis and Industry Forecast, 2021-2031

Digital battlefield is a network of weapon systems, aerial platforms, connected surveillance & communication systems. The growth in use of digital technology in military units has changed the perception of war. The digital battlefield in the future will depend on defense weapons and systems that cannot be seen or heard. The regions around the world are already in a digital war that generates a constant threat to data-based systems of defense. At the same time, the digital threats to the fundamental structure that maintains those systems, and the greater budget has vastly expanded the range of what must be defended like the data, communications, power grid, hardware, code, and all the opportunities that connect a advanced weapons system.

Factors such as increasing operation over 5g network for high-speed data collection, rapid developments in robotics technologies, big data analytics and artificial intelligence, strong budget for military and defense supporting the adoption of digital battlefield solutions. Moreover, the factors such as huge investment is required in early phase of digitization, concerns over possibility of errors in complex warfare situations are restraining the growth of digital battlefield market. Furthermore, factors like rising requirement for digital battlefield devices in defense, and new generation missile & air defense system to create an immense opportunity for digital battlefield products for the key players operating in the market.

The global digital battlefield market is segmented on the basis of solution, technology, application, platform, and region. By solution, it is divided into hardware, software, and services. By technology, it is classified into artificial intelligence, internet of things (IoT), robotic process automation, cloud computing and master data management, 5G, and others. by application, it is classified into warfare platform, cyber security, surveillance and situational awareness, command and control, mobile communication, simulation and training, design and manufacturing, electronic warfare, and others. by region, the market is analyzed across North America, Europe, Asia-Pacific, and LAMEA.

Growth drivers, restraints, and opportunities are explained in the study to better understand the market dynamics. This study further highlights key areas of investment. In addition, it includes Porter’s five forces analysis to understand the competitive scenario of the industry and the role of each stakeholder. The study features strategies adopted by key market players to maintain their foothold in the market.

Companies have adopted product development, collaboration, and long-term agreements as their key development strategies. The key players profiled in this report include ATOS SE, Booz Allen Hamilton Inc., Elbit Systems Ltd., L3Harris Technologies, Inc., Leonardo S.p.A., Lockheed Martin Corporation, Northrop Grumman Corporation, Raytheon Technologies Corporation, Rheinmetall AG and Teledyne FLIR LLC.

Key Benefits For Stakeholders

This report provides a quantitative analysis of the market segments, current trends, estimations, and dynamics of the digital battlefield market analysis from 2021 to 2031 to identify the prevailing digital battlefield market opportunities.
The market research is offered along with information related to key drivers, restraints, and opportunities.
Porter's five forces analysis highlights the potency of buyers and suppliers to enable stakeholders make profit-oriented business decisions and strengthen their supplier-buyer network.
In-depth analysis of the digital battlefield market segmentation assists to determine the prevailing market opportunities.
Major countries in each region are mapped according to their revenue contribution to the global market.
Market player positioning facilitates benchmarking and provides a clear understanding of the present position of the market players.
The report includes the analysis of the regional as well as global digital battlefield market trends, key players, market segments, application areas, and market growth strategies.

Key Market Segments

By Platform

Land
Naval
Aircraft
Space

By Solution

Hardware
Software
Services

By Technology

Artificial Intelligence
Internet of Things (IoT)
Robotic Process Automation
Cloud Computing and Master Data Management
5G
Others

By Application

Warfare Platform
Cyber Security
Surveillance and Situational Awareness
Command and Control
Mobile Communication
Simulation and Training
Design and Manufacturing
Electronic Warfare
Others

By Region

North America
U.S.
Canada
Mexico
Europe
UK
Germany
France
Italy
Russia
Rest of Europe
Asia-Pacific
China
Japan
India
Australia
South Korea
Rest of Asia-Pacific
LAMEA
Latin America
Middle East
Africa

Key Market Players

Lockheed Martin Corporation
Rheinmetall AG
Teledyne FLIR LLC
Northrop Grumman Corporation
L3Harris Technologies, Inc.
Leonardo S.P.A.
Elbit Systems Ltd.
Booz Allen Hamilton Inc.
Raytheon Technologies Corporation
Atos SE

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CHAPTER 1:INTRODUCTION
1.1.Report description
1.2.Key market segments
1.3.Key benefits to the stakeholders
1.4.Research Methodology
1.4.1.Secondary research
1.4.2.Primary research
1.4.3.Analyst tools and models
CHAPTER 2:EXECUTIVE SUMMARY
2.1.Key findings of the study
2.2.CXO Perspective
CHAPTER 3:MARKET OVERVIEW
3.1.Market definition and scope
3.2.Key findings
3.2.1.Top investment pockets
3.3.Porter’s five forces analysis
3.4.Market dynamics
3.4.1.Drivers
3.4.1.1. a
3.4.2.Restraints
3.4.2.1. a
3.4.3.Opportunities
3.4.3.1. a
3.5.COVID-19 Impact Analysis on the market
CHAPTER 4: DIGITAL BATTLEFIELD MARKET, BY SOLUTION
4.1 Overview
4.1.1 Market size and forecast
4.2. Hardware
4.2.1 Key market trends, growth factors and opportunities
4.2.2 Market size and forecast, by region
4.2.3 Market share analysis by country
4.3. Software
4.3.1 Key market trends, growth factors and opportunities
4.3.2 Market size and forecast, by region
4.3.3 Market share analysis by country
4.4. Services
4.4.1 Key market trends, growth factors and opportunities
4.4.2 Market size and forecast, by region
4.4.3 Market share analysis by country
CHAPTER 5: DIGITAL BATTLEFIELD MARKET, BY TECHNOLOGY
5.1 Overview
5.1.1 Market size and forecast
5.2. Artificial Intelligence
5.2.1 Key market trends, growth factors and opportunities
5.2.2 Market size and forecast, by region
5.2.3 Market share analysis by country
5.3. Internet of Things (IoT)
5.3.1 Key market trends, growth factors and opportunities
5.3.2 Market size and forecast, by region
5.3.3 Market share analysis by country
5.4. Robotic Process Automation
5.4.1 Key market trends, growth factors and opportunities
5.4.2 Market size and forecast, by region
5.4.3 Market share analysis by country
5.5. Cloud Computing and Master Data Management
5.5.1 Key market trends, growth factors and opportunities
5.5.2 Market size and forecast, by region
5.5.3 Market share analysis by country
5.6. 5G
5.6.1 Key market trends, growth factors and opportunities
5.6.2 Market size and forecast, by region
5.6.3 Market share analysis by country
5.7. Others
5.7.1 Key market trends, growth factors and opportunities
5.7.2 Market size and forecast, by region
5.7.3 Market share analysis by country
CHAPTER 6: DIGITAL BATTLEFIELD MARKET, BY APPLICATION
6.1 Overview
6.1.1 Market size and forecast
6.2. Warfare Platform
6.2.1 Key market trends, growth factors and opportunities
6.2.2 Market size and forecast, by region
6.2.3 Market share analysis by country
6.3. Cyber Security
6.3.1 Key market trends, growth factors and opportunities
6.3.2 Market size and forecast, by region
6.3.3 Market share analysis by country
6.4. Surveillance and Situational Awareness
6.4.1 Key market trends, growth factors and opportunities
6.4.2 Market size and forecast, by region
6.4.3 Market share analysis by country
6.5. Command and Control
6.5.1 Key market trends, growth factors and opportunities
6.5.2 Market size and forecast, by region
6.5.3 Market share analysis by country
6.6. Mobile Communication
6.6.1 Key market trends, growth factors and opportunities
6.6.2 Market size and forecast, by region
6.6.3 Market share analysis by country
6.7. Simulation and Training
6.7.1 Key market trends, growth factors and opportunities
6.7.2 Market size and forecast, by region
6.7.3 Market share analysis by country
6.8. Design and Manufacturing
6.8.1 Key market trends, growth factors and opportunities
6.8.2 Market size and forecast, by region
6.8.3 Market share analysis by country
6.9. Electronic Warfare
6.9.1 Key market trends, growth factors and opportunities
6.9.2 Market size and forecast, by region
6.9.3 Market share analysis by country
6.10. Others
6.10.1 Key market trends, growth factors and opportunities
6.10.2 Market size and forecast, by region
6.10.3 Market share analysis by country
CHAPTER 7: DIGITAL BATTLEFIELD MARKET, BY PLATFORM
7.1 Overview
7.1.1 Market size and forecast
7.2. Land
7.2.1 Key market trends, growth factors and opportunities
7.2.2 Market size and forecast, by region
7.2.3 Market share analysis by country
7.3. Naval
7.3.1 Key market trends, growth factors and opportunities
7.3.2 Market size and forecast, by region
7.3.3 Market share analysis by country
7.4. Aircraft
7.4.1 Key market trends, growth factors and opportunities
7.4.2 Market size and forecast, by region
7.4.3 Market share analysis by country
7.5. Space
7.5.1 Key market trends, growth factors and opportunities
7.5.2 Market size and forecast, by region
7.5.3 Market share analysis by country
CHAPTER 8: DIGITAL BATTLEFIELD MARKET, BY REGION
8.1 Overview
8.1.1 Market size and forecast
8.2 North America
8.2.1 Key trends and opportunities
8.2.2 North America Market size and forecast, by Solution
8.2.3 North America Market size and forecast, by Technology
8.2.4 North America Market size and forecast, by Application
8.2.5 North America Market size and forecast, by Platform
8.2.6 North America Market size and forecast, by country
8.2.6.1 U.S.
8.2.6.1.1 Key market trends, growth factors and opportunities
8.2.6.1.2 Market size and forecast, by Solution
8.2.6.1.3 Market size and forecast, by Technology
8.2.6.1.4 Market size and forecast, by Application
8.2.6.1.5 Market size and forecast, by Platform
8.2.6.2 Canada
8.2.6.2.1 Key market trends, growth factors and opportunities
8.2.6.2.2 Market size and forecast, by Solution
8.2.6.2.3 Market size and forecast, by Technology
8.2.6.2.4 Market size and forecast, by Application
8.2.6.2.5 Market size and forecast, by Platform
8.2.6.3 Mexico
8.2.6.3.1 Key market trends, growth factors and opportunities
8.2.6.3.2 Market size and forecast, by Solution
8.2.6.3.3 Market size and forecast, by Technology
8.2.6.3.4 Market size and forecast, by Application
8.2.6.3.5 Market size and forecast, by Platform
8.3 Europe
8.3.1 Key trends and opportunities
8.3.2 Europe Market size and forecast, by Solution
8.3.3 Europe Market size and forecast, by Technology
8.3.4 Europe Market size and forecast, by Application
8.3.5 Europe Market size and forecast, by Platform
8.3.6 Europe Market size and forecast, by country
8.3.6.1 UK
8.3.6.1.1 Key market trends, growth factors and opportunities
8.3.6.1.2 Market size and forecast, by Solution
8.3.6.1.3 Market size and forecast, by Technology
8.3.6.1.4 Market size and forecast, by Application
8.3.6.1.5 Market size and forecast, by Platform
8.3.6.2 Germany
8.3.6.2.1 Key market trends, growth factors and opportunities
8.3.6.2.2 Market size and forecast, by Solution
8.3.6.2.3 Market size and forecast, by Technology
8.3.6.2.4 Market size and forecast, by Application
8.3.6.2.5 Market size and forecast, by Platform
8.3.6.3 France
8.3.6.3.1 Key market trends, growth factors and opportunities
8.3.6.3.2 Market size and forecast, by Solution
8.3.6.3.3 Market size and forecast, by Technology
8.3.6.3.4 Market size and forecast, by Application
8.3.6.3.5 Market size and forecast, by Platform
8.3.6.4 Italy
8.3.6.4.1 Key market trends, growth factors and opportunities
8.3.6.4.2 Market size and forecast, by Solution
8.3.6.4.3 Market size and forecast, by Technology
8.3.6.4.4 Market size and forecast, by Application
8.3.6.4.5 Market size and forecast, by Platform
8.3.6.5 Russia
8.3.6.5.1 Key market trends, growth factors and opportunities
8.3.6.5.2 Market size and forecast, by Solution
8.3.6.5.3 Market size and forecast, by Technology
8.3.6.5.4 Market size and forecast, by Application
8.3.6.5.5 Market size and forecast, by Platform
8.3.6.6 Rest of Europe
8.3.6.6.1 Key market trends, growth factors and opportunities
8.3.6.6.2 Market size and forecast, by Solution
8.3.6.6.3 Market size and forecast, by Technology
8.3.6.6.4 Market size and forecast, by Application
8.3.6.6.5 Market size and forecast, by Platform
8.4 Asia-Pacific
8.4.1 Key trends and opportunities
8.4.2 Asia-Pacific Market size and forecast, by Solution
8.4.3 Asia-Pacific Market size and forecast, by Technology
8.4.4 Asia-Pacific Market size and forecast, by Application
8.4.5 Asia-Pacific Market size and forecast, by Platform
8.4.6 Asia-Pacific Market size and forecast, by country
8.4.6.1 China
8.4.6.1.1 Key market trends, growth factors and opportunities
8.4.6.1.2 Market size and forecast, by Solution
8.4.6.1.3 Market size and forecast, by Technology
8.4.6.1.4 Market size and forecast, by Application
8.4.6.1.5 Market size and forecast, by Platform
8.4.6.2 Japan
8.4.6.2.1 Key market trends, growth factors and opportunities
8.4.6.2.2 Market size and forecast, by Solution
8.4.6.2.3 Market size and forecast, by Technology
8.4.6.2.4 Market size and forecast, by Application
8.4.6.2.5 Market size and forecast, by Platform
8.4.6.3 India
8.4.6.3.1 Key market trends, growth factors and opportunities
8.4.6.3.2 Market size and forecast, by Solution
8.4.6.3.3 Market size and forecast, by Technology
8.4.6.3.4 Market size and forecast, by Application
8.4.6.3.5 Market size and forecast, by Platform
8.4.6.4 Australia
8.4.6.4.1 Key market trends, growth factors and opportunities
8.4.6.4.2 Market size and forecast, by Solution
8.4.6.4.3 Market size and forecast, by Technology
8.4.6.4.4 Market size and forecast, by Application
8.4.6.4.5 Market size and forecast, by Platform
8.4.6.5 South Korea
8.4.6.5.1 Key market trends, growth factors and opportunities
8.4.6.5.2 Market size and forecast, by Solution
8.4.6.5.3 Market size and forecast, by Technology
8.4.6.5.4 Market size and forecast, by Application
8.4.6.5.5 Market size and forecast, by Platform
8.4.6.6 Rest of Asia-Pacific
8.4.6.6.1 Key market trends, growth factors and opportunities
8.4.6.6.2 Market size and forecast, by Solution
8.4.6.6.3 Market size and forecast, by Technology
8.4.6.6.4 Market size and forecast, by Application
8.4.6.6.5 Market size and forecast, by Platform
8.5 LAMEA
8.5.1 Key trends and opportunities
8.5.2 LAMEA Market size and forecast, by Solution
8.5.3 LAMEA Market size and forecast, by Technology
8.5.4 LAMEA Market size and forecast, by Application
8.5.5 LAMEA Market size and forecast, by Platform
8.5.6 LAMEA Market size and forecast, by country
8.5.6.1 Latin America
8.5.6.1.1 Key market trends, growth factors and opportunities
8.5.6.1.2 Market size and forecast, by Solution
8.5.6.1.3 Market size and forecast, by Technology
8.5.6.1.4 Market size and forecast, by Application
8.5.6.1.5 Market size and forecast, by Platform
8.5.6.2 Middle East
8.5.6.2.1 Key market trends, growth factors and opportunities
8.5.6.2.2 Market size and forecast, by Solution
8.5.6.2.3 Market size and forecast, by Technology
8.5.6.2.4 Market size and forecast, by Application
8.5.6.2.5 Market size and forecast, by Platform
8.5.6.3 Africa
8.5.6.3.1 Key market trends, growth factors and opportunities
8.5.6.3.2 Market size and forecast, by Solution
8.5.6.3.3 Market size and forecast, by Technology
8.5.6.3.4 Market size and forecast, by Application
8.5.6.3.5 Market size and forecast, by Platform
CHAPTER 9: COMPANY LANDSCAPE
9.1. Introduction
9.2. Top winning strategies
9.3. Product Mapping of Top 10 Player
9.4. Competitive Dashboard
9.5. Competitive Heatmap
9.5. Top player positioning, 2021
CHAPTER 10: COMPANY PROFILES
10.1 Lockheed Martin Corporation
10.1.1 Company overview
10.1.2 Key Executives
10.1.3 Company snapshot
10.1.4 Operating business segments
10.1.5 Product portfolio
10.1.6 Business performance
10.1.7 Key strategic moves and developments
10.2 Rheinmetall AG
10.2.1 Company overview
10.2.2 Key Executives
10.2.3 Company snapshot
10.2.4 Operating business segments
10.2.5 Product portfolio
10.2.6 Business performance
10.2.7 Key strategic moves and developments
10.3 Teledyne FLIR LLC
10.3.1 Company overview
10.3.2 Key Executives
10.3.3 Company snapshot
10.3.4 Operating business segments
10.3.5 Product portfolio
10.3.6 Business performance
10.3.7 Key strategic moves and developments
10.4 Northrop Grumman Corporation
10.4.1 Company overview
10.4.2 Key Executives
10.4.3 Company snapshot
10.4.4 Operating business segments
10.4.5 Product portfolio
10.4.6 Business performance
10.4.7 Key strategic moves and developments
10.5 L3Harris Technologies, Inc.
10.5.1 Company overview
10.5.2 Key Executives
10.5.3 Company snapshot
10.5.4 Operating business segments
10.5.5 Product portfolio
10.5.6 Business performance
10.5.7 Key strategic moves and developments
10.6 Leonardo S.P.A.
10.6.1 Company overview
10.6.2 Key Executives
10.6.3 Company snapshot
10.6.4 Operating business segments
10.6.5 Product portfolio
10.6.6 Business performance
10.6.7 Key strategic moves and developments
10.7 Elbit Systems Ltd.
10.7.1 Company overview
10.7.2 Key Executives
10.7.3 Company snapshot
10.7.4 Operating business segments
10.7.5 Product portfolio
10.7.6 Business performance
10.7.7 Key strategic moves and developments
10.8 Booz Allen Hamilton Inc.
10.8.1 Company overview
10.8.2 Key Executives
10.8.3 Company snapshot
10.8.4 Operating business segments
10.8.5 Product portfolio
10.8.6 Business performance
10.8.7 Key strategic moves and developments
10.9 Raytheon Technologies Corporation
10.9.1 Company overview
10.9.2 Key Executives
10.9.3 Company snapshot
10.9.4 Operating business segments
10.9.5 Product portfolio
10.9.6 Business performance
10.9.7 Key strategic moves and developments
10.10 Atos SE
10.10.1 Company overview
10.10.2 Key Executives
10.10.3 Company snapshot
10.10.4 Operating business segments
10.10.5 Product portfolio
10.10.6 Business performance
10.10.7 Key strategic moves and developments
LIST OF TABLES
TABLE 1. GLOBAL DIGITAL BATTLEFIELD MARKET, BY SOLUTION, 2021-2031 (REVENUE, $MILLION)
TABLE 2. DIGITAL BATTLEFIELD MARKET FOR HARDWARE, BY REGION, 2021-2031 (REVENUE, $MILLION)
TABLE 3. DIGITAL BATTLEFIELD MARKET FOR SOFTWARE, BY REGION, 2021-2031 (REVENUE, $MILLION)
TABLE 4. DIGITAL BATTLEFIELD MARKET FOR SERVICES, BY REGION, 2021-2031 (REVENUE, $MILLION)
TABLE 5. GLOBAL DIGITAL BATTLEFIELD MARKET, BY TECHNOLOGY, 2021-2031 (REVENUE, $MILLION)
TABLE 6. DIGITAL BATTLEFIELD MARKET FOR ARTIFICIAL INTELLIGENCE, BY REGION, 2021-2031 (REVENUE, $MILLION)
TABLE 7. DIGITAL BATTLEFIELD MARKET FOR INTERNET OF THINGS (IOT), BY REGION, 2021-2031 (REVENUE, $MILLION)
TABLE 8. DIGITAL BATTLEFIELD MARKET FOR ROBOTIC PROCESS AUTOMATION, BY REGION, 2021-2031 (REVENUE, $MILLION)
TABLE 9. DIGITAL BATTLEFIELD MARKET FOR CLOUD COMPUTING AND MASTER DATA MANAGEMENT, BY REGION, 2021-2031 (REVENUE, $MILLION)
TABLE 10. DIGITAL BATTLEFIELD MARKET FOR 5G, BY REGION, 2021-2031 (REVENUE, $MILLION)
TABLE 11. DIGITAL BATTLEFIELD MARKET FOR OTHERS, BY REGION, 2021-2031 (REVENUE, $MILLION)
TABLE 12. GLOBAL DIGITAL BATTLEFIELD MARKET, BY APPLICATION, 2021-2031 (REVENUE, $MILLION)
TABLE 13. DIGITAL BATTLEFIELD MARKET FOR WARFARE PLATFORM, BY REGION, 2021-2031 (REVENUE, $MILLION)
TABLE 14. DIGITAL BATTLEFIELD MARKET FOR CYBER SECURITY, BY REGION, 2021-2031 (REVENUE, $MILLION)
TABLE 15. DIGITAL BATTLEFIELD MARKET FOR SURVEILLANCE AND SITUATIONAL AWARENESS, BY REGION, 2021-2031 (REVENUE, $MILLION)
TABLE 16. DIGITAL BATTLEFIELD MARKET FOR COMMAND AND CONTROL, BY REGION, 2021-2031 (REVENUE, $MILLION)
TABLE 17. DIGITAL BATTLEFIELD MARKET FOR MOBILE COMMUNICATION, BY REGION, 2021-2031 (REVENUE, $MILLION)
TABLE 18. DIGITAL BATTLEFIELD MARKET FOR SIMULATION AND TRAINING, BY REGION, 2021-2031 (REVENUE, $MILLION)
TABLE 19. DIGITAL BATTLEFIELD MARKET FOR DESIGN AND MANUFACTURING, BY REGION, 2021-2031 (REVENUE, $MILLION)
TABLE 20. DIGITAL BATTLEFIELD MARKET FOR ELECTRONIC WARFARE, BY REGION, 2021-2031 (REVENUE, $MILLION)
TABLE 21. DIGITAL BATTLEFIELD MARKET FOR OTHERS, BY REGION, 2021-2031 (REVENUE, $MILLION)
TABLE 22. GLOBAL DIGITAL BATTLEFIELD MARKET, BY PLATFORM, 2021-2031 (REVENUE, $MILLION)
TABLE 23. DIGITAL BATTLEFIELD MARKET FOR LAND, BY REGION, 2021-2031 (REVENUE, $MILLION)
TABLE 24. DIGITAL BATTLEFIELD MARKET FOR NAVAL, BY REGION, 2021-2031 (REVENUE, $MILLION)
TABLE 25. DIGITAL BATTLEFIELD MARKET FOR AIRCRAFT, BY REGION, 2021-2031 (REVENUE, $MILLION)
TABLE 26. DIGITAL BATTLEFIELD MARKET FOR SPACE, BY REGION, 2021-2031 (REVENUE, $MILLION)
TABLE 27. DIGITAL BATTLEFIELD MARKET, BY REGION, 2021-2031 (REVENUE, $MILLION)
TABLE 28. NORTH AMERICA DIGITAL BATTLEFIELD MARKET, BY SOLUTION, 2021-2031 (REVENUE, $MILLION)
TABLE 29. NORTH AMERICA DIGITAL BATTLEFIELD MARKET, BY TECHNOLOGY, 2021-2031 (REVENUE, $MILLION)
TABLE 30. NORTH AMERICA DIGITAL BATTLEFIELD MARKET, BY APPLICATION, 2021-2031 (REVENUE, $MILLION)
TABLE 31. NORTH AMERICA DIGITAL BATTLEFIELD MARKET, BY PLATFORM, 2021-2031 (REVENUE, $MILLION)
TABLE 32. NORTH AMERICA DIGITAL BATTLEFIELD MARKET, BY COUNTRY, 2021-2031 (REVENUE, $MILLION)
TABLE 33. U.S. DIGITAL BATTLEFIELD MARKET, BY SOLUTION, 2021-2031 (REVENUE, $MILLION)
TABLE 34. U.S. DIGITAL BATTLEFIELD MARKET, BY TECHNOLOGY, 2021-2031 (REVENUE, $MILLION)
TABLE 35. U.S. DIGITAL BATTLEFIELD MARKET, BY APPLICATION, 2021-2031 (REVENUE, $MILLION)
TABLE 36. U.S. DIGITAL BATTLEFIELD MARKET, BY PLATFORM, 2021-2031 (REVENUE, $MILLION)
TABLE 37. CANADA DIGITAL BATTLEFIELD MARKET, BY SOLUTION, 2021-2031 (REVENUE, $MILLION)
TABLE 38. CANADA DIGITAL BATTLEFIELD MARKET, BY TECHNOLOGY, 2021-2031 (REVENUE, $MILLION)
TABLE 39. CANADA DIGITAL BATTLEFIELD MARKET, BY APPLICATION, 2021-2031 (REVENUE, $MILLION)
TABLE 40. CANADA DIGITAL BATTLEFIELD MARKET, BY PLATFORM, 2021-2031 (REVENUE, $MILLION)
TABLE 41. MEXICO DIGITAL BATTLEFIELD MARKET, BY SOLUTION, 2021-2031 (REVENUE, $MILLION)
TABLE 42. MEXICO DIGITAL BATTLEFIELD MARKET, BY TECHNOLOGY, 2021-2031 (REVENUE, $MILLION)
TABLE 43. MEXICO DIGITAL BATTLEFIELD MARKET, BY APPLICATION, 2021-2031 (REVENUE, $MILLION)
TABLE 44. MEXICO DIGITAL BATTLEFIELD MARKET, BY PLATFORM, 2021-2031 (REVENUE, $MILLION)
TABLE 45. EUROPE DIGITAL BATTLEFIELD MARKET, BY SOLUTION, 2021-2031 (REVENUE, $MILLION)
TABLE 46. EUROPE DIGITAL BATTLEFIELD MARKET, BY TECHNOLOGY, 2021-2031 (REVENUE, $MILLION)
TABLE 47. EUROPE DIGITAL BATTLEFIELD MARKET, BY APPLICATION, 2021-2031 (REVENUE, $MILLION)
TABLE 48. EUROPE DIGITAL BATTLEFIELD MARKET, BY PLATFORM, 2021-2031 (REVENUE, $MILLION)
TABLE 49. EUROPE DIGITAL BATTLEFIELD MARKET, BY COUNTRY, 2021-2031 (REVENUE, $MILLION)
TABLE 50. UK DIGITAL BATTLEFIELD MARKET, BY SOLUTION, 2021-2031 (REVENUE, $MILLION)
TABLE 51. UK DIGITAL BATTLEFIELD MARKET, BY TECHNOLOGY, 2021-2031 (REVENUE, $MILLION)
TABLE 52. UK DIGITAL BATTLEFIELD MARKET, BY APPLICATION, 2021-2031 (REVENUE, $MILLION)
TABLE 53. UK DIGITAL BATTLEFIELD MARKET, BY PLATFORM, 2021-2031 (REVENUE, $MILLION)
TABLE 54. GERMANY DIGITAL BATTLEFIELD MARKET, BY SOLUTION, 2021-2031 (REVENUE, $MILLION)
TABLE 55. GERMANY DIGITAL BATTLEFIELD MARKET, BY TECHNOLOGY, 2021-2031 (REVENUE, $MILLION)
TABLE 56. GERMANY DIGITAL BATTLEFIELD MARKET, BY APPLICATION, 2021-2031 (REVENUE, $MILLION)
TABLE 57. GERMANY DIGITAL BATTLEFIELD MARKET, BY PLATFORM, 2021-2031 (REVENUE, $MILLION)
TABLE 58. FRANCE DIGITAL BATTLEFIELD MARKET, BY SOLUTION, 2021-2031 (REVENUE, $MILLION)
TABLE 59. FRANCE DIGITAL BATTLEFIELD MARKET, BY TECHNOLOGY, 2021-2031 (REVENUE, $MILLION)
TABLE 60. FRANCE DIGITAL BATTLEFIELD MARKET, BY APPLICATION, 2021-2031 (REVENUE, $MILLION)
TABLE 61. FRANCE DIGITAL BATTLEFIELD MARKET, BY PLATFORM, 2021-2031 (REVENUE, $MILLION)
TABLE 62. ITALY DIGITAL BATTLEFIELD MARKET, BY SOLUTION, 2021-2031 (REVENUE, $MILLION)
TABLE 63. ITALY DIGITAL BATTLEFIELD MARKET, BY TECHNOLOGY, 2021-2031 (REVENUE, $MILLION)
TABLE 64. ITALY DIGITAL BATTLEFIELD MARKET, BY APPLICATION, 2021-2031 (REVENUE, $MILLION)
TABLE 65. ITALY DIGITAL BATTLEFIELD MARKET, BY PLATFORM, 2021-2031 (REVENUE, $MILLION)
TABLE 66. RUSSIA DIGITAL BATTLEFIELD MARKET, BY SOLUTION, 2021-2031 (REVENUE, $MILLION)
TABLE 67. RUSSIA DIGITAL BATTLEFIELD MARKET, BY TECHNOLOGY, 2021-2031 (REVENUE, $MILLION)
TABLE 68. RUSSIA DIGITAL BATTLEFIELD MARKET, BY APPLICATION, 2021-2031 (REVENUE, $MILLION)
TABLE 69. RUSSIA DIGITAL BATTLEFIELD MARKET, BY PLATFORM, 2021-2031 (REVENUE, $MILLION)
TABLE 70. REST OF EUROPE DIGITAL BATTLEFIELD MARKET, BY SOLUTION, 2021-2031 (REVENUE, $MILLION)
TABLE 71. REST OF EUROPE DIGITAL BATTLEFIELD MARKET, BY TECHNOLOGY, 2021-2031 (REVENUE, $MILLION)
TABLE 72. REST OF EUROPE DIGITAL BATTLEFIELD MARKET, BY APPLICATION, 2021-2031 (REVENUE, $MILLION)
TABLE 73. REST OF EUROPE DIGITAL BATTLEFIELD MARKET, BY PLATFORM, 2021-2031 (REVENUE, $MILLION)
TABLE 74. ASIA-PACIFIC DIGITAL BATTLEFIELD MARKET, BY SOLUTION, 2021-2031 (REVENUE, $MILLION)
TABLE 75. ASIA-PACIFIC DIGITAL BATTLEFIELD MARKET, BY TECHNOLOGY, 2021-2031 (REVENUE, $MILLION)
TABLE 76. ASIA-PACIFIC DIGITAL BATTLEFIELD MARKET, BY APPLICATION, 2021-2031 (REVENUE, $MILLION)
TABLE 77. ASIA-PACIFIC DIGITAL BATTLEFIELD MARKET, BY PLATFORM, 2021-2031 (REVENUE, $MILLION)
TABLE 78. ASIA-PACIFIC DIGITAL BATTLEFIELD MARKET, BY COUNTRY, 2021-2031 (REVENUE, $MILLION)
TABLE 79. CHINA DIGITAL BATTLEFIELD MARKET, BY SOLUTION, 2021-2031 (REVENUE, $MILLION)
TABLE 80. CHINA DIGITAL BATTLEFIELD MARKET, BY TECHNOLOGY, 2021-2031 (REVENUE, $MILLION)
TABLE 81. CHINA DIGITAL BATTLEFIELD MARKET, BY APPLICATION, 2021-2031 (REVENUE, $MILLION)
TABLE 82. CHINA DIGITAL BATTLEFIELD MARKET, BY PLATFORM, 2021-2031 (REVENUE, $MILLION)
TABLE 83. JAPAN DIGITAL BATTLEFIELD MARKET, BY SOLUTION, 2021-2031 (REVENUE, $MILLION)
TABLE 84. JAPAN DIGITAL BATTLEFIELD MARKET, BY TECHNOLOGY, 2021-2031 (REVENUE, $MILLION)
TABLE 85. JAPAN DIGITAL BATTLEFIELD MARKET, BY APPLICATION, 2021-2031 (REVENUE, $MILLION)
TABLE 86. JAPAN DIGITAL BATTLEFIELD MARKET, BY PLATFORM, 2021-2031 (REVENUE, $MILLION)
TABLE 87. INDIA DIGITAL BATTLEFIELD MARKET, BY SOLUTION, 2021-2031 (REVENUE, $MILLION)
TABLE 88. INDIA DIGITAL BATTLEFIELD MARKET, BY TECHNOLOGY, 2021-2031 (REVENUE, $MILLION)
TABLE 89. INDIA DIGITAL BATTLEFIELD MARKET, BY APPLICATION, 2021-2031 (REVENUE, $MILLION)
TABLE 90. INDIA DIGITAL BATTLEFIELD MARKET, BY PLATFORM, 2021-2031 (REVENUE, $MILLION)
TABLE 91. AUSTRALIA DIGITAL BATTLEFIELD MARKET, BY SOLUTION, 2021-2031 (REVENUE, $MILLION)
TABLE 92. AUSTRALIA DIGITAL BATTLEFIELD MARKET, BY TECHNOLOGY, 2021-2031 (REVENUE, $MILLION)
TABLE 93. AUSTRALIA DIGITAL BATTLEFIELD MARKET, BY APPLICATION, 2021-2031 (REVENUE, $MILLION)
TABLE 94. AUSTRALIA DIGITAL BATTLEFIELD MARKET, BY PLATFORM, 2021-2031 (REVENUE, $MILLION)
TABLE 95. SOUTH KOREA DIGITAL BATTLEFIELD MARKET, BY SOLUTION, 2021-2031 (REVENUE, $MILLION)
TABLE 96. SOUTH KOREA DIGITAL BATTLEFIELD MARKET, BY TECHNOLOGY, 2021-2031 (REVENUE, $MILLION)
TABLE 97. SOUTH KOREA DIGITAL BATTLEFIELD MARKET, BY APPLICATION, 2021-2031 (REVENUE, $MILLION)
TABLE 98. SOUTH KOREA DIGITAL BATTLEFIELD MARKET, BY PLATFORM, 2021-2031 (REVENUE, $MILLION)
TABLE 99. REST OF ASIA-PACIFIC DIGITAL BATTLEFIELD MARKET, BY SOLUTION, 2021-2031 (REVENUE, $MILLION)
TABLE 100. REST OF ASIA-PACIFIC DIGITAL BATTLEFIELD MARKET, BY TECHNOLOGY, 2021-2031 (REVENUE, $MILLION)
TABLE 101. REST OF ASIA-PACIFIC DIGITAL BATTLEFIELD MARKET, BY APPLICATION, 2021-2031 (REVENUE, $MILLION)
TABLE 102. REST OF ASIA-PACIFIC DIGITAL BATTLEFIELD MARKET, BY PLATFORM, 2021-2031 (REVENUE, $MILLION)
TABLE 103. LAMEA DIGITAL BATTLEFIELD MARKET, BY SOLUTION, 2021-2031 (REVENUE, $MILLION)
TABLE 104. LAMEA DIGITAL BATTLEFIELD MARKET, BY TECHNOLOGY, 2021-2031 (REVENUE, $MILLION)
TABLE 105. LAMEA DIGITAL BATTLEFIELD MARKET, BY APPLICATION, 2021-2031 (REVENUE, $MILLION)
TABLE 106. LAMEA DIGITAL BATTLEFIELD MARKET, BY PLATFORM, 2021-2031 (REVENUE, $MILLION)
TABLE 107. LAMEA DIGITAL BATTLEFIELD MARKET, BY COUNTRY, 2021-2031 (REVENUE, $MILLION)
TABLE 108. LATIN AMERICA DIGITAL BATTLEFIELD MARKET, BY SOLUTION, 2021-2031 (REVENUE, $MILLION)
TABLE 109. LATIN AMERICA DIGITAL BATTLEFIELD MARKET, BY TECHNOLOGY, 2021-2031 (REVENUE, $MILLION)
TABLE 110. LATIN AMERICA DIGITAL BATTLEFIELD MARKET, BY APPLICATION, 2021-2031 (REVENUE, $MILLION)
TABLE 111. LATIN AMERICA DIGITAL BATTLEFIELD MARKET, BY PLATFORM, 2021-2031 (REVENUE, $MILLION)
TABLE 112. MIDDLE EAST DIGITAL BATTLEFIELD MARKET, BY SOLUTION, 2021-2031 (REVENUE, $MILLION)
TABLE 113. MIDDLE EAST DIGITAL BATTLEFIELD MARKET, BY TECHNOLOGY, 2021-2031 (REVENUE, $MILLION)
TABLE 114. MIDDLE EAST DIGITAL BATTLEFIELD MARKET, BY APPLICATION, 2021-2031 (REVENUE, $MILLION)
TABLE 115. MIDDLE EAST DIGITAL BATTLEFIELD MARKET, BY PLATFORM, 2021-2031 (REVENUE, $MILLION)
TABLE 116. AFRICA DIGITAL BATTLEFIELD MARKET, BY SOLUTION, 2021-2031 (REVENUE, $MILLION)
TABLE 117. AFRICA DIGITAL BATTLEFIELD MARKET, BY TECHNOLOGY, 2021-2031 (REVENUE, $MILLION)
TABLE 118. AFRICA DIGITAL BATTLEFIELD MARKET, BY APPLICATION, 2021-2031 (REVENUE, $MILLION)
TABLE 119. AFRICA DIGITAL BATTLEFIELD MARKET, BY PLATFORM, 2021-2031 (REVENUE, $MILLION)
TABLE 120.LOCKHEED MARTIN CORPORATION: KEY EXECUTIVES
TABLE 120.LOCKHEED MARTIN CORPORATION: COMPANY SNAPSHOT
TABLE 121.LOCKHEED MARTIN CORPORATION: OPERATING SEGMENTS
TABLE 122.LOCKHEED MARTIN CORPORATION: PRODUCT PORTFOLIO
TABLE 123.LOCKHEED MARTIN CORPORATION: NET SALES
TABLE 124.LOCKHEED MARTIN CORPORATION: KEY STRATERGIES
TABLE 126.RHEINMETALL AG: KEY EXECUTIVES
TABLE 126.RHEINMETALL AG: COMPANY SNAPSHOT
TABLE 127.RHEINMETALL AG: OPERATING SEGMENTS
TABLE 128.RHEINMETALL AG: PRODUCT PORTFOLIO
TABLE 129.RHEINMETALL AG: NET SALES
TABLE 130.RHEINMETALL AG: KEY STRATERGIES
TABLE 132.TELEDYNE FLIR LLC: KEY EXECUTIVES
TABLE 132.TELEDYNE FLIR LLC: COMPANY SNAPSHOT
TABLE 133.TELEDYNE FLIR LLC: OPERATING SEGMENTS
TABLE 134.TELEDYNE FLIR LLC: PRODUCT PORTFOLIO
TABLE 135.TELEDYNE FLIR LLC: NET SALES
TABLE 136.TELEDYNE FLIR LLC: KEY STRATERGIES
TABLE 138.NORTHROP GRUMMAN CORPORATION: KEY EXECUTIVES
TABLE 138.NORTHROP GRUMMAN CORPORATION: COMPANY SNAPSHOT
TABLE 139.NORTHROP GRUMMAN CORPORATION: OPERATING SEGMENTS
TABLE 140.NORTHROP GRUMMAN CORPORATION: PRODUCT PORTFOLIO
TABLE 141.NORTHROP GRUMMAN CORPORATION: NET SALES
TABLE 142.NORTHROP GRUMMAN CORPORATION: KEY STRATERGIES
TABLE 144.L3HARRIS TECHNOLOGIES, INC.: KEY EXECUTIVES
TABLE 144.L3HARRIS TECHNOLOGIES, INC.: COMPANY SNAPSHOT
TABLE 145.L3HARRIS TECHNOLOGIES, INC.: OPERATING SEGMENTS
TABLE 146.L3HARRIS TECHNOLOGIES, INC.: PRODUCT PORTFOLIO
TABLE 147.L3HARRIS TECHNOLOGIES, INC.: NET SALES
TABLE 148.L3HARRIS TECHNOLOGIES, INC.: KEY STRATERGIES
TABLE 150.LEONARDO S.P.A.: KEY EXECUTIVES
TABLE 150.LEONARDO S.P.A.: COMPANY SNAPSHOT
TABLE 151.LEONARDO S.P.A.: OPERATING SEGMENTS
TABLE 152.LEONARDO S.P.A.: PRODUCT PORTFOLIO
TABLE 153.LEONARDO S.P.A.: NET SALES
TABLE 154.LEONARDO S.P.A.: KEY STRATERGIES
TABLE 156.ELBIT SYSTEMS LTD.: KEY EXECUTIVES
TABLE 156.ELBIT SYSTEMS LTD.: COMPANY SNAPSHOT
TABLE 157.ELBIT SYSTEMS LTD.: OPERATING SEGMENTS
TABLE 158.ELBIT SYSTEMS LTD.: PRODUCT PORTFOLIO
TABLE 159.ELBIT SYSTEMS LTD.: NET SALES
TABLE 160.ELBIT SYSTEMS LTD.: KEY STRATERGIES
TABLE 162.BOOZ ALLEN HAMILTON INC.: KEY EXECUTIVES
TABLE 162.BOOZ ALLEN HAMILTON INC.: COMPANY SNAPSHOT
TABLE 163.BOOZ ALLEN HAMILTON INC.: OPERATING SEGMENTS
TABLE 164.BOOZ ALLEN HAMILTON INC.: PRODUCT PORTFOLIO
TABLE 165.BOOZ ALLEN HAMILTON INC.: NET SALES
TABLE 166.BOOZ ALLEN HAMILTON INC.: KEY STRATERGIES
TABLE 168.RAYTHEON TECHNOLOGIES CORPORATION: KEY EXECUTIVES
TABLE 168.RAYTHEON TECHNOLOGIES CORPORATION: COMPANY SNAPSHOT
TABLE 169.RAYTHEON TECHNOLOGIES CORPORATION: OPERATING SEGMENTS
TABLE 170.RAYTHEON TECHNOLOGIES CORPORATION: PRODUCT PORTFOLIO
TABLE 171.RAYTHEON TECHNOLOGIES CORPORATION: NET SALES
TABLE 172.RAYTHEON TECHNOLOGIES CORPORATION: KEY STRATERGIES
TABLE 174.ATOS SE: KEY EXECUTIVES
TABLE 174.ATOS SE: COMPANY SNAPSHOT
TABLE 175.ATOS SE: OPERATING SEGMENTS
TABLE 176.ATOS SE: PRODUCT PORTFOLIO
TABLE 177.ATOS SE: NET SALES
TABLE 178.ATOS SE: KEY STRATERGIES
LIST OF FIGURES
FIGURE 1. SEGMENTATION OF DIGITAL BATTLEFIELD MARKET,2021-2031
FIGURE 2.DIGITAL BATTLEFIELD MARKET,2021-2031
FIGURE 3. TOP INVESTMENT POCKETS, BY REGION
FIGURE 4.PORTER FIVE-1
FIGURE 5.PORTER FIVE-2
FIGURE 6.PORTER FIVE-3
FIGURE 7.PORTER FIVE-4
FIGURE 8.PORTER FIVE-5
FIGURE 9.DIGITAL BATTLEFIELD MARKET:DRIVERS, RESTRAINTS AND OPPORTUNITIES
FIGURE 10.DIGITAL BATTLEFIELD MARKET,BY SOLUTION,2021(%)
FIGURE 11.COMPARATIVE SHARE ANALYSIS OF HARDWARE DIGITAL BATTLEFIELD MARKET, 2021 AND 2031(%)
FIGURE 12.COMPARATIVE SHARE ANALYSIS OF SOFTWARE DIGITAL BATTLEFIELD MARKET, 2021 AND 2031(%)
FIGURE 13.COMPARATIVE SHARE ANALYSIS OF SERVICES DIGITAL BATTLEFIELD MARKET, 2021 AND 2031(%)
FIGURE 14.DIGITAL BATTLEFIELD MARKET,BY TECHNOLOGY,2021(%)
FIGURE 15.COMPARATIVE SHARE ANALYSIS OF ARTIFICIAL INTELLIGENCE DIGITAL BATTLEFIELD MARKET, 2021 AND 2031(%)
FIGURE 16.COMPARATIVE SHARE ANALYSIS OF INTERNET OF THINGS (IOT) DIGITAL BATT

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