Children Entertainment Centers Market By Visitor Demographic (Families with Children (0-9), Families with Children (9-12), Teenagers (12-18), Young Adults (18-24), Adults (Ages 24+)), By Facility Size (Up to 5,000 sq. ft., 5,001 to 10,000 sq. ft., 10,001 to 20,000 sq. ft., 20,001 to 40,000 sq. ft., 1 to 10 acres, 11 to 30 acres, Over 30 acres), By Revenue Source (Entry Fees and Ticket Sales, Food and Beverages, Merchandising, Advertisement, Others), By Activity Area (Arcade Studios, AR and VR gaming Zones, Physical Play Activities, Skill/Competition Games, Others): Global Opportunity Analysis and Industry Forecast, 2023-2032
Children entertainment centers are small outdoor or indoor enjoyment parks also known as amusement parks. These centers are specially marketed toward families with small children to teenagers, and often associated with a larger operational center such as a theme park. They offer a wide variety of entertainment activities for almost all age groups. The major activities include thrill rides that are modern embellishments to the classic family fun center which in turn is expected to drive the growth of the children entertainment centers market. Moreover, children entertainment centers serve larger metropolitan areas in the sub-regional markets and are usually small compared to large-scale theme parks, with smaller number of attractions, and with low spending required for per-person per-hour to consumers than a traditional amusement park.
Children entertainment areas are capable and are preferable to host private celebrations such as corporate events, birthday parties, and even personal accomplishment celebrations. Growth in per capita disposable income, availability of diversified gaming and entertainment options, rise in preference for indoor entertainment, and favorable youth demographics in the Asia-Pacific region majorly supplement the growth of the market. However, home gaming and mobile devices, high initial cost, and increase in ticket prices are expected to hamper the market growth.
Children entertainment centers are widely preferred as a recreational and entertainment aspect among families over the outdoor entertainment centers. This is among some of the major factors expected to drive the growth of the global market. However, smartphones, home gaming such as video games, and high initial investments required are the major factors that are expected to hinder the market growth to a certain extent.
The children entertainment centers market is segmented on the basis of visitor demographic, facility size, revenue source, and activity area, and region. On the basis of visitor demographics, the market is categorized into families with children (0-9), families with children (9-12), teenagers (12-18), young adults (18-24), and adults (Ages 24+). By facility size, it is divided into up to 5,000 sq. ft., 5,001 to 10,000 sq. ft., 10,001 to 20,000 sq. ft., 20,001 to 40,000 sq. ft., 1 to 10 acres, 11 to 30 acres, and over 30 acres. By revenue source, it is classified into entry fees & ticket sales, food & beverages, merchandising, advertisement, and others. In terms of activity area, the market is classified into arcade studios, AR & VR gaming zones, physical play activities, skill/competition games, and others. By region, the market is analyzed across North America, Europe, Asia-Pacific, and LAMEA.
The global children entertainment centers market is dominated by key players such as Disney, LEGO System A/S, Dave and Buster’s, Inc., SCENE75 ENTERTAINMENT CENTERS LLC, CEC Entertainment Concepts, LP., Funriders, KidZania, LANDMARK GROUP, SMAAASH, and Cinergy Entertainment Group.
Key Benefits For StakeholdersThis report provides a quantitative analysis of the market segments, current trends, estimations, and dynamics of the children entertainment centers market analysis from 2022 to 2032 to identify the prevailing children entertainment centers market opportunities.
The market research is offered along with information related to key drivers, restraints, and opportunities.
Porter's five forces analysis highlights the potency of buyers and suppliers to enable stakeholders make profit-oriented business decisions and strengthen their supplier-buyer network.
In-depth analysis of the children entertainment centers market segmentation assists to determine the prevailing market opportunities.
Major countries in each region are mapped according to their revenue contribution to the global market.
Market player positioning facilitates benchmarking and provides a clear understanding of the present position of the market players.
The report includes the analysis of the regional as well as global children entertainment centers market trends, key players, market segments, application areas, and market growth strategies.
Key Market SegmentsBy Revenue SourceEntry Fees and Ticket Sales
Food and Beverages
Merchandising
Advertisement
Others
By Activity AreaArcade Studios
AR and VR gaming Zones
Physical Play Activities
Skill/Competition Games
Others
By Visitor DemographicYoung Adults (18-24)
Adults (Ages 24+)
Families with Children (0-9)
Families with Children (9-12)
Teenagers (12-18)
By Facility SizeUp to 5,000 sq. ft.
5,001 to 10,000 sq. ft.
10,001 to 20,000 sq. ft.
20,001 to 40,000 sq. ft.
1 to 10 acres
11 to 30 acres
Over 30 acres
By RegionNorth America
U.S.
Canada
Europe
UK
Germany
France
Italy
Spain
Rest of Europe
Asia-Pacific
China
Japan
India
Australia
South Korea
Rest of Asia-Pacific
LAMEA
Latin America
Middle East
Africa
Key Market PlayersLEGO System A/S
Dave and Buster’s, Inc.
SCENE75 ENTERTAINMENT CENTERS LLC
CEC Entertainment Concepts, LP.
Funriders
LANDMARK GROUP
Cinergy Entertainment Group
KidZania
SMAAASH
The Walt Disney Company
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