Augmented Reality in Retail Market By Component (Hardware, Software, Services), By Device Type (Head Mounted Display, Smart AR Mirror, Handheld Device), By Application (Advertising and Marketing, Try on Solutions, Planning and Designing, Information Syste

Augmented Reality in Retail Market By Component (Hardware, Software, Services), By Device Type (Head Mounted Display, Smart AR Mirror, Handheld Device), By Application (Advertising and Marketing, Try on Solutions, Planning and Designing, Information Systems), By Retail Type (Jewelry, Beauty and Cosmetics, Apparel Fitting, Furniture and Lighting, Grocery Shopping, Footwear, Others): Global Opportunity Analysis and Industry Forecast, 2021-2031

Augmented reality is a technology, which uses the existing user’s environment and overlays the digital or virtual content or information over it to offer an immersive digital experience in a real-time environment. Furthermore, virtual reality is a computer-generated 3D environment that immerses end users in an artificial world without seeing the real world. In addition, augmented reality applications enable developers to integrate contextual or digital content with the real world in real-time. These major factors boost the adoption of augmented and virtual reality technology.

Surge in investments in the AR market and the rise in penetration of smartphones boost the growth of the global augmented reality in the retail market. In addition, the cost-efficient benefits of augmented and virtual reality-based solutions positively impact the growth of the market. However, security and privacy concerns associated with AR and high set-up and installation costs of AR solutions hamper the market growth. On the contrary, the need for increasing user engagement in the retail sector is expected to offer remunerative opportunities for expansion of the market during the forecast period.

The augmented reality in the retail market is segmented on the basis of component, device type, application, retail type, and region. By component, the market is classified into hardware, software, and services. By device type, the market is divided into head mounted display, smart AR mirror, and handheld device. By application, it is categorized into advertising and marketing, try on solutions, planning and designing, and information systems. By retail type, the market is divided into jewelry, beauty and cosmetics, apparel fitting, furniture and lighting, grocery shopping, footwear, and others. Region-wise, it is analyzed across North America, Europe, Asia-Pacific, and LAMEA.

The key players profiled in the augmented reality in retail market analysis are Amazon.com, Inc., Apple Inc., Augment, Blippar Group Limited, Google Corporation, Holition Ltd., Inter IKEA Systems B.V., Imaginate Technologies, INDE, Kudan, Marxent Labs, Microsoft Corporation, PTC, Sephora USA, Inc., ViewAR GmbH, Wikitude, and Zugara, Inc. These players have adopted various strategies to increase their market penetration and strengthen their position in the industry.

Key Benefits For Stakeholders

This report provides a quantitative analysis of the market segments, current trends, estimations, and dynamics of the augmented reality in retail market analysis from 2021 to 2031 to identify the prevailing augmented reality in retail market opportunities.
The market research is offered along with information related to key drivers, restraints, and opportunities.
Porter's five forces analysis highlights the potency of buyers and suppliers to enable stakeholders make profit-oriented business decisions and strengthen their supplier-buyer network.
In-depth analysis of the augmented reality in retail market segmentation assists to determine the prevailing market opportunities.
Major countries in each region are mapped according to their revenue contribution to the global market.
Market player positioning facilitates benchmarking and provides a clear understanding of the present position of the market players.
The report includes the analysis of the regional as well as global augmented reality in retail market trends, key players, market segments, application areas, and market growth strategies.

Key Market Segments

By Component

Hardware
Type
Sensors
Semiconductor Components
Displays and Projectors
Cameras
Others
Software
Services

By Device Type

Head Mounted Display
Smart AR Mirror
Handheld Device

By Application

Information Systems
Advertising and Marketing
Try on Solutions
Planning and Designing

By Retail Type

Jewelry
Beauty and Cosmetics
Apparel Fitting
Furniture and Lighting
Grocery Shopping
Footwear
Others

By Region

North America
U.S.
Canada
Europe
United Kingdom
Germany
France
Italy
Spain
Rest of Europe
Asia-Pacific
China
India
Japan
South Korea
Australia
Rest of Asia-Pacific
LAMEA
Brazil
Mexico
UAE
Saudi Arabia
South Africa
Rest of LAMEA
Key Market Players
Amazon.com, Inc.
Apple Inc.
Augment
Blippar Group Limited
Google
Holition Ltd.
Inter IKEA Systems B.V.
Imaginate Technologies
INDE
Kudan
Marxent Labs
Microsoft Corporation
PTC
Sephora USA, Inc.
ViewAR GmbH
Wikitude
Zugara, Inc.

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CHAPTER 1:INTRODUCTION
1.1.Report description
1.2.Key market segments
1.3.Key benefits to the stakeholders
1.4.Research Methodology
1.4.1.Secondary research
1.4.2.Primary research
1.4.3.Analyst tools and models
CHAPTER 2:EXECUTIVE SUMMARY
2.1.Key findings of the study
2.2.CXO Perspective
CHAPTER 3:MARKET OVERVIEW
3.1.Market definition and scope
3.2.Key findings
3.2.1.Top investment pockets
3.3.Porter’s five forces analysis
3.4.Top player positioning
3.5.Market dynamics
3.5.1.Drivers
3.5.2.Restraints
3.5.3.Opportunities
3.6.COVID-19 Impact Analysis on the market
CHAPTER 4: AUGMENTED REALITY IN RETAIL MARKET, BY COMPONENT
4.1 Overview
4.1.1 Market size and forecast
4.2 Hardware
4.2.1 Key market trends, growth factors and opportunities
4.2.2 Market size and forecast, by region
4.2.3 Market analysis by country
4.2.4 Hardware Augmented Reality in Retail Market by Type
4.2.4.1 Sensors Market size and forecast, by region
4.2.4.2 Sensors Market size and forecast, by country
4.2.4.3 Semiconductor Components Market size and forecast, by region
4.2.4.4 Semiconductor Components Market size and forecast, by country
4.2.4.5 Displays and Projectors Market size and forecast, by region
4.2.4.6 Displays and Projectors Market size and forecast, by country
4.2.4.7 Cameras Market size and forecast, by region
4.2.4.8 Cameras Market size and forecast, by country
4.2.4.9 Others Market size and forecast, by region
4.2.4.10 Others Market size and forecast, by country
4.3 Software
4.3.1 Key market trends, growth factors and opportunities
4.3.2 Market size and forecast, by region
4.3.3 Market analysis by country
4.4 Services
4.4.1 Key market trends, growth factors and opportunities
4.4.2 Market size and forecast, by region
4.4.3 Market analysis by country
CHAPTER 5: AUGMENTED REALITY IN RETAIL MARKET, BY DEVICE TYPE
5.1 Overview
5.1.1 Market size and forecast
5.2 Head Mounted Display
5.2.1 Key market trends, growth factors and opportunities
5.2.2 Market size and forecast, by region
5.2.3 Market analysis by country
5.3 Smart AR Mirror
5.3.1 Key market trends, growth factors and opportunities
5.3.2 Market size and forecast, by region
5.3.3 Market analysis by country
5.4 Handheld Device
5.4.1 Key market trends, growth factors and opportunities
5.4.2 Market size and forecast, by region
5.4.3 Market analysis by country
CHAPTER 6: AUGMENTED REALITY IN RETAIL MARKET, BY APPLICATION
6.1 Overview
6.1.1 Market size and forecast
6.2 Advertising and Marketing
6.2.1 Key market trends, growth factors and opportunities
6.2.2 Market size and forecast, by region
6.2.3 Market analysis by country
6.3 Try on Solutions
6.3.1 Key market trends, growth factors and opportunities
6.3.2 Market size and forecast, by region
6.3.3 Market analysis by country
6.4 Planning and Designing
6.4.1 Key market trends, growth factors and opportunities
6.4.2 Market size and forecast, by region
6.4.3 Market analysis by country
6.5 Information Systems
6.5.1 Key market trends, growth factors and opportunities
6.5.2 Market size and forecast, by region
6.5.3 Market analysis by country
CHAPTER 7: AUGMENTED REALITY IN RETAIL MARKET, BY RETAIL TYPE
7.1 Overview
7.1.1 Market size and forecast
7.2 Jewelry
7.2.1 Key market trends, growth factors and opportunities
7.2.2 Market size and forecast, by region
7.2.3 Market analysis by country
7.3 Beauty and Cosmetics
7.3.1 Key market trends, growth factors and opportunities
7.3.2 Market size and forecast, by region
7.3.3 Market analysis by country
7.4 Apparel Fitting
7.4.1 Key market trends, growth factors and opportunities
7.4.2 Market size and forecast, by region
7.4.3 Market analysis by country
7.5 Furniture and Lighting
7.5.1 Key market trends, growth factors and opportunities
7.5.2 Market size and forecast, by region
7.5.3 Market analysis by country
7.6 Grocery Shopping
7.6.1 Key market trends, growth factors and opportunities
7.6.2 Market size and forecast, by region
7.6.3 Market analysis by country
7.7 Footwear
7.7.1 Key market trends, growth factors and opportunities
7.7.2 Market size and forecast, by region
7.7.3 Market analysis by country
7.8 Others
7.8.1 Key market trends, growth factors and opportunities
7.8.2 Market size and forecast, by region
7.8.3 Market analysis by country
CHAPTER 8: AUGMENTED REALITY IN RETAIL MARKET, BY REGION
8.1 Overview
8.1.1 Market size and forecast
8.2 North America
8.2.1 Key trends and opportunities
8.2.2 North America Market size and forecast, by Component
8.2.2.1 North America Hardware Augmented Reality in Retail Market by Type
8.2.3 North America Market size and forecast, by Device Type
8.2.4 North America Market size and forecast, by Application
8.2.5 North America Market size and forecast, by Retail Type
8.2.6 North America Market size and forecast, by country
8.2.6.1 U.S.
8.2.6.1.1 Market size and forecast, by Component
8.2.6.1.1.1 U.S. Hardware Augmented Reality in Retail Market by Type
8.2.6.1.2 Market size and forecast, by Device Type
8.2.6.1.3 Market size and forecast, by Application
8.2.6.1.4 Market size and forecast, by Retail Type
8.2.6.2 Canada
8.2.6.2.1 Market size and forecast, by Component
8.2.6.2.1.1 Canada Hardware Augmented Reality in Retail Market by Type
8.2.6.2.2 Market size and forecast, by Device Type
8.2.6.2.3 Market size and forecast, by Application
8.2.6.2.4 Market size and forecast, by Retail Type
8.3 Europe
8.3.1 Key trends and opportunities
8.3.2 Europe Market size and forecast, by Component
8.3.2.1 Europe Hardware Augmented Reality in Retail Market by Type
8.3.3 Europe Market size and forecast, by Device Type
8.3.4 Europe Market size and forecast, by Application
8.3.5 Europe Market size and forecast, by Retail Type
8.3.6 Europe Market size and forecast, by country
8.3.6.1 United Kingdom
8.3.6.1.1 Market size and forecast, by Component
8.3.6.1.1.1 United Kingdom Hardware Augmented Reality in Retail Market by Type
8.3.6.1.2 Market size and forecast, by Device Type
8.3.6.1.3 Market size and forecast, by Application
8.3.6.1.4 Market size and forecast, by Retail Type
8.3.6.2 Germany
8.3.6.2.1 Market size and forecast, by Component
8.3.6.2.1.1 Germany Hardware Augmented Reality in Retail Market by Type
8.3.6.2.2 Market size and forecast, by Device Type
8.3.6.2.3 Market size and forecast, by Application
8.3.6.2.4 Market size and forecast, by Retail Type
8.3.6.3 France
8.3.6.3.1 Market size and forecast, by Component
8.3.6.3.1.1 France Hardware Augmented Reality in Retail Market by Type
8.3.6.3.2 Market size and forecast, by Device Type
8.3.6.3.3 Market size and forecast, by Application
8.3.6.3.4 Market size and forecast, by Retail Type
8.3.6.4 Italy
8.3.6.4.1 Market size and forecast, by Component
8.3.6.4.1.1 Italy Hardware Augmented Reality in Retail Market by Type
8.3.6.4.2 Market size and forecast, by Device Type
8.3.6.4.3 Market size and forecast, by Application
8.3.6.4.4 Market size and forecast, by Retail Type
8.3.6.5 Spain
8.3.6.5.1 Market size and forecast, by Component
8.3.6.5.1.1 Spain Hardware Augmented Reality in Retail Market by Type
8.3.6.5.2 Market size and forecast, by Device Type
8.3.6.5.3 Market size and forecast, by Application
8.3.6.5.4 Market size and forecast, by Retail Type
8.3.6.6 Rest of Europe
8.3.6.6.1 Market size and forecast, by Component
8.3.6.6.1.1 Rest of Europe Hardware Augmented Reality in Retail Market by Type
8.3.6.6.2 Market size and forecast, by Device Type
8.3.6.6.3 Market size and forecast, by Application
8.3.6.6.4 Market size and forecast, by Retail Type
8.4 Asia-Pacific
8.4.1 Key trends and opportunities
8.4.2 Asia-Pacific Market size and forecast, by Component
8.4.2.1 Asia-Pacific Hardware Augmented Reality in Retail Market by Type
8.4.3 Asia-Pacific Market size and forecast, by Device Type
8.4.4 Asia-Pacific Market size and forecast, by Application
8.4.5 Asia-Pacific Market size and forecast, by Retail Type
8.4.6 Asia-Pacific Market size and forecast, by country
8.4.6.1 China
8.4.6.1.1 Market size and forecast, by Component
8.4.6.1.1.1 China Hardware Augmented Reality in Retail Market by Type
8.4.6.1.2 Market size and forecast, by Device Type
8.4.6.1.3 Market size and forecast, by Application
8.4.6.1.4 Market size and forecast, by Retail Type
8.4.6.2 India
8.4.6.2.1 Market size and forecast, by Component
8.4.6.2.1.1 India Hardware Augmented Reality in Retail Market by Type
8.4.6.2.2 Market size and forecast, by Device Type
8.4.6.2.3 Market size and forecast, by Application
8.4.6.2.4 Market size and forecast, by Retail Type
8.4.6.3 Japan
8.4.6.3.1 Market size and forecast, by Component
8.4.6.3.1.1 Japan Hardware Augmented Reality in Retail Market by Type
8.4.6.3.2 Market size and forecast, by Device Type
8.4.6.3.3 Market size and forecast, by Application
8.4.6.3.4 Market size and forecast, by Retail Type
8.4.6.4 South Korea
8.4.6.4.1 Market size and forecast, by Component
8.4.6.4.1.1 South Korea Hardware Augmented Reality in Retail Market by Type
8.4.6.4.2 Market size and forecast, by Device Type
8.4.6.4.3 Market size and forecast, by Application
8.4.6.4.4 Market size and forecast, by Retail Type
8.4.6.5 Australia
8.4.6.5.1 Market size and forecast, by Component
8.4.6.5.1.1 Australia Hardware Augmented Reality in Retail Market by Type
8.4.6.5.2 Market size and forecast, by Device Type
8.4.6.5.3 Market size and forecast, by Application
8.4.6.5.4 Market size and forecast, by Retail Type
8.4.6.6 Rest of Asia-Pacific
8.4.6.6.1 Market size and forecast, by Component
8.4.6.6.1.1 Rest of Asia-Pacific Hardware Augmented Reality in Retail Market by Type
8.4.6.6.2 Market size and forecast, by Device Type
8.4.6.6.3 Market size and forecast, by Application
8.4.6.6.4 Market size and forecast, by Retail Type
8.5 LAMEA
8.5.1 Key trends and opportunities
8.5.2 LAMEA Market size and forecast, by Component
8.5.2.1 LAMEA Hardware Augmented Reality in Retail Market by Type
8.5.3 LAMEA Market size and forecast, by Device Type
8.5.4 LAMEA Market size and forecast, by Application
8.5.5 LAMEA Market size and forecast, by Retail Type
8.5.6 LAMEA Market size and forecast, by country
8.5.6.1 Brazil
8.5.6.1.1 Market size and forecast, by Component
8.5.6.1.1.1 Brazil Hardware Augmented Reality in Retail Market by Type
8.5.6.1.2 Market size and forecast, by Device Type
8.5.6.1.3 Market size and forecast, by Application
8.5.6.1.4 Market size and forecast, by Retail Type
8.5.6.2 Mexico
8.5.6.2.1 Market size and forecast, by Component
8.5.6.2.1.1 Mexico Hardware Augmented Reality in Retail Market by Type
8.5.6.2.2 Market size and forecast, by Device Type
8.5.6.2.3 Market size and forecast, by Application
8.5.6.2.4 Market size and forecast, by Retail Type
8.5.6.3 UAE
8.5.6.3.1 Market size and forecast, by Component
8.5.6.3.1.1 UAE Hardware Augmented Reality in Retail Market by Type
8.5.6.3.2 Market size and forecast, by Device Type
8.5.6.3.3 Market size and forecast, by Application
8.5.6.3.4 Market size and forecast, by Retail Type
8.5.6.4 Saudi Arabia
8.5.6.4.1 Market size and forecast, by Component
8.5.6.4.1.1 Saudi Arabia Hardware Augmented Reality in Retail Market by Type
8.5.6.4.2 Market size and forecast, by Device Type
8.5.6.4.3 Market size and forecast, by Application
8.5.6.4.4 Market size and forecast, by Retail Type
8.5.6.5 South Africa
8.5.6.5.1 Market size and forecast, by Component
8.5.6.5.1.1 South Africa Hardware Augmented Reality in Retail Market by Type
8.5.6.5.2 Market size and forecast, by Device Type
8.5.6.5.3 Market size and forecast, by Application
8.5.6.5.4 Market size and forecast, by Retail Type
8.5.6.6 Rest of LAMEA
8.5.6.6.1 Market size and forecast, by Component
8.5.6.6.1.1 Rest of LAMEA Hardware Augmented Reality in Retail Market by Type
8.5.6.6.2 Market size and forecast, by Device Type
8.5.6.6.3 Market size and forecast, by Application
8.5.6.6.4 Market size and forecast, by Retail Type
CHAPTER 9: COMPANY LANDSCAPE
9.1. Introduction
9.2. Top winning strategies
9.3. Product Mapping of Top 10 Player
9.4. Competitive Dashboard
9.5. Competitive Heatmap
9.6. Key developments
CHAPTER 10: COMPANY PROFILES
10.1 Amazon.com, Inc.
10.1.1 Company overview
10.1.2 Company snapshot
10.1.3 Operating business segments
10.1.4 Product portfolio
10.1.5 Business performance
10.1.6 Key strategic moves and developments
10.2 Apple Inc.
10.2.1 Company overview
10.2.2 Company snapshot
10.2.3 Operating business segments
10.2.4 Product portfolio
10.2.5 Business performance
10.2.6 Key strategic moves and developments
10.3 Augment
10.3.1 Company overview
10.3.2 Company snapshot
10.3.3 Operating business segments
10.3.4 Product portfolio
10.3.5 Business performance
10.3.6 Key strategic moves and developments
10.4 Blippar Group Limited
10.4.1 Company overview
10.4.2 Company snapshot
10.4.3 Operating business segments
10.4.4 Product portfolio
10.4.5 Business performance
10.4.6 Key strategic moves and developments
10.5 Google
10.5.1 Company overview
10.5.2 Company snapshot
10.5.3 Operating business segments
10.5.4 Product portfolio
10.5.5 Business performance
10.5.6 Key strategic moves and developments
10.6 Holition Ltd.
10.6.1 Company overview
10.6.2 Company snapshot
10.6.3 Operating business segments
10.6.4 Product portfolio
10.6.5 Business performance
10.6.6 Key strategic moves and developments
10.7 Inter IKEA Systems B.V.
10.7.1 Company overview
10.7.2 Company snapshot
10.7.3 Operating business segments
10.7.4 Product portfolio
10.7.5 Business performance
10.7.6 Key strategic moves and developments
10.8 Imaginate Technologies
10.8.1 Company overview
10.8.2 Company snapshot
10.8.3 Operating business segments
10.8.4 Product portfolio
10.8.5 Business performance
10.8.6 Key strategic moves and developments
10.9 INDE
10.9.1 Company overview
10.9.2 Company snapshot
10.9.3 Operating business segments
10.9.4 Product portfolio
10.9.5 Business performance
10.9.6 Key strategic moves and developments
10.10 Kudan
10.10.1 Company overview
10.10.2 Company snapshot
10.10.3 Operating business segments
10.10.4 Product portfolio
10.10.5 Business performance
10.10.6 Key strategic moves and developments
10.11 Marxent Labs
10.11.1 Company overview
10.11.2 Company snapshot
10.11.3 Operating business segments
10.11.4 Product portfolio
10.11.5 Business performance
10.11.6 Key strategic moves and developments
10.12 Microsoft Corporation
10.12.1 Company overview
10.12.2 Company snapshot
10.12.3 Operating business segments
10.12.4 Product portfolio
10.12.5 Business performance
10.12.6 Key strategic moves and developments
10.13 PTC
10.13.1 Company overview
10.13.2 Company snapshot
10.13.3 Operating business segments
10.13.4 Product portfolio
10.13.5 Business performance
10.13.6 Key strategic moves and developments
10.14 Sephora USA, Inc.
10.14.1 Company overview
10.14.2 Company snapshot
10.14.3 Operating business segments
10.14.4 Product portfolio
10.14.5 Business performance
10.14.6 Key strategic moves and developments
10.15 ViewAR GmbH
10.15.1 Company overview
10.15.2 Company snapshot
10.15.3 Operating business segments
10.15.4 Product portfolio
10.15.5 Business performance
10.15.6 Key strategic moves and developments
10.16 Wikitude
10.16.1 Company overview
10.16.2 Company snapshot
10.16.3 Operating business segments
10.16.4 Product portfolio
10.16.5 Business performance
10.16.6 Key strategic moves and developments
10.17 Zugara, Inc.
10.17.1 Company overview
10.17.2 Company snapshot
10.17.3 Operating business segments
10.17.4 Product portfolio
10.17.5 Business performance
10.17.6 Key strategic moves and developments
LIST OF TABLES
TABLE 1. GLOBAL AUGMENTED REALITY IN RETAIL MARKET, BY COMPONENT, 2021-2031 ($MILLION)
TABLE 2. AUGMENTED REALITY IN RETAIL MARKET SIZE, FOR HARDWARE, BY REGION, 2021-2031 ($MILLION)
TABLE 3. AUGMENTED REALITY IN RETAIL MARKET FOR HARDWARE, BY COUNTRY, 2021-2031 ($MILLION)
TABLE 4. GLOBAL HARDWARE AUGMENTED REALITY IN RETAIL MARKET, BY TYPE, 2021-2031 ($MILLION)
TABLE 5. AUGMENTED REALITY IN RETAIL MARKET, FOR SENSORS, BY REGION, 2021-2031 ($MILLION)
TABLE 6. AUGMENTED REALITY IN RETAIL MARKET, FOR SENSORS, BY COUNTRY, 2021-2031 ($MILLION)
TABLE 7. AUGMENTED REALITY IN RETAIL MARKET, FOR SEMICONDUCTOR COMPONENTS, BY REGION, 2021-2031 ($MILLION)
TABLE 8. AUGMENTED REALITY IN RETAIL MARKET, FOR SEMICONDUCTOR COMPONENTS, BY COUNTRY, 2021-2031 ($MILLION)
TABLE 9. AUGMENTED REALITY IN RETAIL MARKET, FOR DISPLAYS AND PROJECTORS, BY REGION, 2021-2031 ($MILLION)
TABLE 10. AUGMENTED REALITY IN RETAIL MARKET, FOR DISPLAYS AND PROJECTORS, BY COUNTRY, 2021-2031 ($MILLION)
TABLE 11. AUGMENTED REALITY IN RETAIL MARKET, FOR CAMERAS, BY REGION, 2021-2031 ($MILLION)
TABLE 12. AUGMENTED REALITY IN RETAIL MARKET, FOR CAMERAS, BY COUNTRY, 2021-2031 ($MILLION)
TABLE 13. AUGMENTED REALITY IN RETAIL MARKET, FOR OTHERS, BY REGION, 2021-2031 ($MILLION)
TABLE 14. AUGMENTED REALITY IN RETAIL MARKET, FOR OTHERS, BY COUNTRY, 2021-2031 ($MILLION)
TABLE 15. AUGMENTED REALITY IN RETAIL MARKET SIZE, FOR SOFTWARE, BY REGION, 2021-2031 ($MILLION)
TABLE 16. AUGMENTED REALITY IN RETAIL MARKET FOR SOFTWARE, BY COUNTRY, 2021-2031 ($MILLION)
TABLE 17. AUGMENTED REALITY IN RETAIL MARKET SIZE, FOR SERVICES, BY REGION, 2021-2031 ($MILLION)
TABLE 18. AUGMENTED REALITY IN RETAIL MARKET FOR SERVICES, BY COUNTRY, 2021-2031 ($MILLION)
TABLE 19. GLOBAL AUGMENTED REALITY IN RETAIL MARKET, BY DEVICE TYPE, 2021-2031 ($MILLION)
TABLE 20. AUGMENTED REALITY IN RETAIL MARKET SIZE, FOR HEAD MOUNTED DISPLAY, BY REGION, 2021-2031 ($MILLION)
TABLE 21. AUGMENTED REALITY IN RETAIL MARKET FOR HEAD MOUNTED DISPLAY, BY COUNTRY, 2021-2031 ($MILLION)
TABLE 22. AUGMENTED REALITY IN RETAIL MARKET SIZE, FOR SMART AR MIRROR, BY REGION, 2021-2031 ($MILLION)
TABLE 23. AUGMENTED REALITY IN RETAIL MARKET FOR SMART AR MIRROR, BY COUNTRY, 2021-2031 ($MILLION)
TABLE 24. AUGMENTED REALITY IN RETAIL MARKET SIZE, FOR HANDHELD DEVICE, BY REGION, 2021-2031 ($MILLION)
TABLE 25. AUGMENTED REALITY IN RETAIL MARKET FOR HANDHELD DEVICE, BY COUNTRY, 2021-2031 ($MILLION)
TABLE 26. GLOBAL AUGMENTED REALITY IN RETAIL MARKET, BY APPLICATION, 2021-2031 ($MILLION)
TABLE 27. AUGMENTED REALITY IN RETAIL MARKET SIZE, FOR ADVERTISING AND MARKETING, BY REGION, 2021-2031 ($MILLION)
TABLE 28. AUGMENTED REALITY IN RETAIL MARKET FOR ADVERTISING AND MARKETING, BY COUNTRY, 2021-2031 ($MILLION)
TABLE 29. AUGMENTED REALITY IN RETAIL MARKET SIZE, FOR TRY ON SOLUTIONS, BY REGION, 2021-2031 ($MILLION)
TABLE 30. AUGMENTED REALITY IN RETAIL MARKET FOR TRY ON SOLUTIONS, BY COUNTRY, 2021-2031 ($MILLION)
TABLE 31. AUGMENTED REALITY IN RETAIL MARKET SIZE, FOR PLANNING AND DESIGNING, BY REGION, 2021-2031 ($MILLION)
TABLE 32. AUGMENTED REALITY IN RETAIL MARKET FOR PLANNING AND DESIGNING, BY COUNTRY, 2021-2031 ($MILLION)
TABLE 33. AUGMENTED REALITY IN RETAIL MARKET SIZE, FOR INFORMATION SYSTEMS, BY REGION, 2021-2031 ($MILLION)
TABLE 34. AUGMENTED REALITY IN RETAIL MARKET FOR INFORMATION SYSTEMS, BY COUNTRY, 2021-2031 ($MILLION)
TABLE 35. GLOBAL AUGMENTED REALITY IN RETAIL MARKET, BY RETAIL TYPE, 2021-2031 ($MILLION)
TABLE 36. AUGMENTED REALITY IN RETAIL MARKET SIZE, FOR JEWELRY, BY REGION, 2021-2031 ($MILLION)
TABLE 37. AUGMENTED REALITY IN RETAIL MARKET FOR JEWELRY, BY COUNTRY, 2021-2031 ($MILLION)
TABLE 38. AUGMENTED REALITY IN RETAIL MARKET SIZE, FOR BEAUTY AND COSMETICS, BY REGION, 2021-2031 ($MILLION)
TABLE 39. AUGMENTED REALITY IN RETAIL MARKET FOR BEAUTY AND COSMETICS, BY COUNTRY, 2021-2031 ($MILLION)
TABLE 40. AUGMENTED REALITY IN RETAIL MARKET SIZE, FOR APPAREL FITTING, BY REGION, 2021-2031 ($MILLION)
TABLE 41. AUGMENTED REALITY IN RETAIL MARKET FOR APPAREL FITTING, BY COUNTRY, 2021-2031 ($MILLION)
TABLE 42. AUGMENTED REALITY IN RETAIL MARKET SIZE, FOR FURNITURE AND LIGHTING, BY REGION, 2021-2031 ($MILLION)
TABLE 43. AUGMENTED REALITY IN RETAIL MARKET FOR FURNITURE AND LIGHTING, BY COUNTRY, 2021-2031 ($MILLION)
TABLE 44. AUGMENTED REALITY IN RETAIL MARKET SIZE, FOR GROCERY SHOPPING, BY REGION, 2021-2031 ($MILLION)
TABLE 45. AUGMENTED REALITY IN RETAIL MARKET FOR GROCERY SHOPPING, BY COUNTRY, 2021-2031 ($MILLION)
TABLE 46. AUGMENTED REALITY IN RETAIL MARKET SIZE, FOR FOOTWEAR, BY REGION, 2021-2031 ($MILLION)
TABLE 47. AUGMENTED REALITY IN RETAIL MARKET FOR FOOTWEAR, BY COUNTRY, 2021-2031 ($MILLION)
TABLE 48. AUGMENTED REALITY IN RETAIL MARKET SIZE, FOR OTHERS, BY REGION, 2021-2031 ($MILLION)
TABLE 49. AUGMENTED REALITY IN RETAIL MARKET FOR OTHERS, BY COUNTRY, 2021-2031 ($MILLION)
TABLE 50. AUGMENTED REALITY IN RETAIL MARKET, BY REGION, 2021-2031 ($MILLION)
TABLE 51. NORTH AMERICA AUGMENTED REALITY IN RETAIL MARKET, BY COMPONENT, 2021-2031 ($MILLION)
TABLE 52. NORTH AMERICA HARDWARE AUGMENTED REALITY IN RETAIL MARKET, BY TYPE, 2021-2031 ($MILLION)
TABLE 53. NORTH AMERICA AUGMENTED REALITY IN RETAIL MARKET, BY DEVICE TYPE, 2021-2031 ($MILLION)
TABLE 54. NORTH AMERICA AUGMENTED REALITY IN RETAIL MARKET, BY APPLICATION, 2021-2031 ($MILLION)
TABLE 55. NORTH AMERICA AUGMENTED REALITY IN RETAIL MARKET, BY RETAIL TYPE, 2021-2031 ($MILLION)
TABLE 56. NORTH AMERICA AUGMENTED REALITY IN RETAIL MARKET, BY COUNTRY, 2021-2031 ($MILLION)
TABLE 57. U.S. AUGMENTED REALITY IN RETAIL MARKET, BY COMPONENT, 2021-2031 ($MILLION)
TABLE 58. U.S. HARDWARE AUGMENTED REALITY IN RETAIL MARKET, BY TYPE, 2021-2031 ($MILLION)
TABLE 59. U.S. AUGMENTED REALITY IN RETAIL MARKET, BY DEVICE TYPE, 2021-2031 ($MILLION)
TABLE 60. U.S. AUGMENTED REALITY IN RETAIL MARKET, BY APPLICATION, 2021-2031 ($MILLION)
TABLE 61. U.S. AUGMENTED REALITY IN RETAIL MARKET, BY RETAIL TYPE, 2021-2031 ($MILLION)
TABLE 62. CANADA AUGMENTED REALITY IN RETAIL MARKET, BY COMPONENT, 2021-2031 ($MILLION)
TABLE 63. CANADA HARDWARE AUGMENTED REALITY IN RETAIL MARKET, BY TYPE, 2021-2031 ($MILLION)
TABLE 64. CANADA AUGMENTED REALITY IN RETAIL MARKET, BY DEVICE TYPE, 2021-2031 ($MILLION)
TABLE 65. CANADA AUGMENTED REALITY IN RETAIL MARKET, BY APPLICATION, 2021-2031 ($MILLION)
TABLE 66. CANADA AUGMENTED REALITY IN RETAIL MARKET, BY RETAIL TYPE, 2021-2031 ($MILLION)
TABLE 67. EUROPE AUGMENTED REALITY IN RETAIL MARKET, BY COMPONENT, 2021-2031 ($MILLION)
TABLE 68. EUROPE HARDWARE AUGMENTED REALITY IN RETAIL MARKET, BY TYPE, 2021-2031 ($MILLION)
TABLE 69. EUROPE AUGMENTED REALITY IN RETAIL MARKET, BY DEVICE TYPE, 2021-2031 ($MILLION)
TABLE 70. EUROPE AUGMENTED REALITY IN RETAIL MARKET, BY APPLICATION, 2021-2031 ($MILLION)
TABLE 71. EUROPE AUGMENTED REALITY IN RETAIL MARKET, BY RETAIL TYPE, 2021-2031 ($MILLION)
TABLE 72. EUROPE AUGMENTED REALITY IN RETAIL MARKET, BY COUNTRY, 2021-2031 ($MILLION)
TABLE 73. UNITED KINGDOM AUGMENTED REALITY IN RETAIL MARKET, BY COMPONENT, 2021-2031 ($MILLION)
TABLE 74. UNITED KINGDOM HARDWARE AUGMENTED REALITY IN RETAIL MARKET, BY TYPE, 2021-2031 ($MILLION)
TABLE 75. UNITED KINGDOM AUGMENTED REALITY IN RETAIL MARKET, BY DEVICE TYPE, 2021-2031 ($MILLION)
TABLE 76. UNITED KINGDOM AUGMENTED REALITY IN RETAIL MARKET, BY APPLICATION, 2021-2031 ($MILLION)
TABLE 77. UNITED KINGDOM AUGMENTED REALITY IN RETAIL MARKET, BY RETAIL TYPE, 2021-2031 ($MILLION)
TABLE 78. GERMANY AUGMENTED REALITY IN RETAIL MARKET, BY COMPONENT, 2021-2031 ($MILLION)
TABLE 79. GERMANY HARDWARE AUGMENTED REALITY IN RETAIL MARKET, BY TYPE, 2021-2031 ($MILLION)
TABLE 80. GERMANY AUGMENTED REALITY IN RETAIL MARKET, BY DEVICE TYPE, 2021-2031 ($MILLION)
TABLE 81. GERMANY AUGMENTED REALITY IN RETAIL MARKET, BY APPLICATION, 2021-2031 ($MILLION)
TABLE 82. GERMANY AUGMENTED REALITY IN RETAIL MARKET, BY RETAIL TYPE, 2021-2031 ($MILLION)
TABLE 83. FRANCE AUGMENTED REALITY IN RETAIL MARKET, BY COMPONENT, 2021-2031 ($MILLION)
TABLE 84. FRANCE HARDWARE AUGMENTED REALITY IN RETAIL MARKET, BY TYPE, 2021-2031 ($MILLION)
TABLE 85. FRANCE AUGMENTED REALITY IN RETAIL MARKET, BY DEVICE TYPE, 2021-2031 ($MILLION)
TABLE 86. FRANCE AUGMENTED REALITY IN RETAIL MARKET, BY APPLICATION, 2021-2031 ($MILLION)
TABLE 87. FRANCE AUGMENTED REALITY IN RETAIL MARKET, BY RETAIL TYPE, 2021-2031 ($MILLION)
TABLE 88. ITALY AUGMENTED REALITY IN RETAIL MARKET, BY COMPONENT, 2021-2031 ($MILLION)
TABLE 89. ITALY HARDWARE AUGMENTED REALITY IN RETAIL MARKET, BY TYPE, 2021-2031 ($MILLION)
TABLE 90. ITALY AUGMENTED REALITY IN RETAIL MARKET, BY DEVICE TYPE, 2021-2031 ($MILLION)
TABLE 91. ITALY AUGMENTED REALITY IN RETAIL MARKET, BY APPLICATION, 2021-2031 ($MILLION)
TABLE 92. ITALY AUGMENTED REALITY IN RETAIL MARKET, BY RETAIL TYPE, 2021-2031 ($MILLION)
TABLE 93. SPAIN AUGMENTED REALITY IN RETAIL MARKET, BY COMPONENT, 2021-2031 ($MILLION)
TABLE 94. SPAIN HARDWARE AUGMENTED REALITY IN RETAIL MARKET, BY TYPE, 2021-2031 ($MILLION)
TABLE 95. SPAIN AUGMENTED REALITY IN RETAIL MARKET, BY DEVICE TYPE, 2021-2031 ($MILLION)
TABLE 96. SPAIN AUGMENTED REALITY IN RETAIL MARKET, BY APPLICATION, 2021-2031 ($MILLION)
TABLE 97. SPAIN AUGMENTED REALITY IN RETAIL MARKET, BY RETAIL TYPE, 2021-2031 ($MILLION)
TABLE 98. REST OF EUROPE AUGMENTED REALITY IN RETAIL MARKET, BY COMPONENT, 2021-2031 ($MILLION)
TABLE 99. REST OF EUROPE HARDWARE AUGMENTED REALITY IN RETAIL MARKET, BY TYPE, 2021-2031 ($MILLION)
TABLE 100. REST OF EUROPE AUGMENTED REALITY IN RETAIL MARKET, BY DEVICE TYPE, 2021-2031 ($MILLION)
TABLE 101. REST OF EUROPE AUGMENTED REALITY IN RETAIL MARKET, BY APPLICATION, 2021-2031 ($MILLION)
TABLE 102. REST OF EUROPE AUGMENTED REALITY IN RETAIL MARKET, BY RETAIL TYPE, 2021-2031 ($MILLION)
TABLE 103. ASIA-PACIFIC AUGMENTED REALITY IN RETAIL MARKET, BY COMPONENT, 2021-2031 ($MILLION)
TABLE 104. ASIA-PACIFIC HARDWARE AUGMENTED REALITY IN RETAIL MARKET, BY TYPE, 2021-2031 ($MILLION)
TABLE 105. ASIA-PACIFIC AUGMENTED REALITY IN RETAIL MARKET, BY DEVICE TYPE, 2021-2031 ($MILLION)
TABLE 106. ASIA-PACIFIC AUGMENTED REALITY IN RETAIL MARKET, BY APPLICATION, 2021-2031 ($MILLION)
TABLE 107. ASIA-PACIFIC AUGMENTED REALITY IN RETAIL MARKET, BY RETAIL TYPE, 2021-2031 ($MILLION)
TABLE 108. ASIA-PACIFIC AUGMENTED REALITY IN RETAIL MARKET, BY COUNTRY, 2021-2031 ($MILLION)
TABLE 109. CHINA AUGMENTED REALITY IN RETAIL MARKET, BY COMPONENT, 2021-2031 ($MILLION)
TABLE 110. CHINA HARDWARE AUGMENTED REALITY IN RETAIL MARKET, BY TYPE, 2021-2031 ($MILLION)
TABLE 111. CHINA AUGMENTED REALITY IN RETAIL MARKET, BY DEVICE TYPE, 2021-2031 ($MILLION)
TABLE 112. CHINA AUGMENTED REALITY IN RETAIL MARKET, BY APPLICATION, 2021-2031 ($MILLION)
TABLE 113. CHINA AUGMENTED REALITY IN RETAIL MARKET, BY RETAIL TYPE, 2021-2031 ($MILLION)
TABLE 114. INDIA AUGMENTED REALITY IN RETAIL MARKET, BY COMPONENT, 2021-2031 ($MILLION)
TABLE 115. INDIA HARDWARE AUGMENTED REALITY IN RETAIL MARKET, BY TYPE, 2021-2031 ($MILLION)
TABLE 116. INDIA AUGMENTED REALITY IN RETAIL MARKET, BY DEVICE TYPE, 2021-2031 ($MILLION)
TABLE 117. INDIA AUGMENTED REALITY IN RETAIL MARKET, BY APPLICATION, 2021-2031 ($MILLION)
TABLE 118. INDIA AUGMENTED REALITY IN RETAIL MARKET, BY RETAIL TYPE, 2021-2031 ($MILLION)
TABLE 119. JAPAN AUGMENTED REALITY IN RETAIL MARKET, BY COMPONENT, 2021-2031 ($MILLION)
TABLE 120. JAPAN HARDWARE AUGMENTED REALITY IN RETAIL MARKET, BY TYPE, 2021-2031 ($MILLION)
TABLE 121. JAPAN AUGMENTED REALITY IN RETAIL MARKET, BY DEVICE TYPE, 2021-2031 ($MILLION)
TABLE 122. JAPAN AUGMENTED REALITY IN RETAIL MARKET, BY APPLICATION, 2021-2031 ($MILLION)
TABLE 123. JAPAN AUGMENTED REALITY IN RETAIL MARKET, BY RETAIL TYPE, 2021-2031 ($MILLION)
TABLE 124. SOUTH KOREA AUGMENTED REALITY IN RETAIL MARKET, BY COMPONENT, 2021-2031 ($MILLION)
TABLE 125. SOUTH KOREA HARDWARE AUGMENTED REALITY IN RETAIL MARKET, BY TYPE, 2021-2031 ($MILLION)
TABLE 126. SOUTH KOREA AUGMENTED REALITY IN RETAIL MARKET, BY DEVICE TYPE, 2021-2031 ($MILLION)
TABLE 127. SOUTH KOREA AUGMENTED REALITY IN RETAIL MARKET, BY APPLICATION, 2021-2031 ($MILLION)
TABLE 128. SOUTH KOREA AUGMENTED REALITY IN RETAIL MARKET, BY RETAIL TYPE, 2021-2031 ($MILLION)
TABLE 129. AUSTRALIA AUGMENTED REALITY IN RETAIL MARKET, BY COMPONENT, 2021-2031 ($MILLION)
TABLE 130. AUSTRALIA HARDWARE AUGMENTED REALITY IN RETAIL MARKET, BY TYPE, 2021-2031 ($MILLION)
TABLE 131. AUSTRALIA AUGMENTED REALITY IN RETAIL MARKET, BY DEVICE TYPE, 2021-2031 ($MILLION)
TABLE 132. AUSTRALIA AUGMENTED REALITY IN RETAIL MARKET, BY APPLICATION, 2021-2031 ($MILLION)
TABLE 133. AUSTRALIA AUGMENTED REALITY IN RETAIL MARKET, BY RETAIL TYPE, 2021-2031 ($MILLION)
TABLE 134. REST OF ASIA-PACIFIC AUGMENTED REALITY IN RETAIL MARKET, BY COMPONENT, 2021-2031 ($MILLION)
TABLE 135. REST OF ASIA-PACIFIC HARDWARE AUGMENTED REALITY IN RETAIL MARKET, BY TYPE, 2021-2031 ($MILLION)
TABLE 136. REST OF ASIA-PACIFIC AUGMENTED REALITY IN RETAIL MARKET, BY DEVICE TYPE, 2021-2031 ($MILLION)
TABLE 137. REST OF ASIA-PACIFIC AUGMENTED REALITY IN RETAIL MARKET, B

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