AI in Video Games Market By Component (Hardware, Software, Service), By Technology (Machine Learning, Natural Language Processing, Computer Vision, Gesture Control, Others), By Genre (Action, Adventure, Puzzle, Simulation, Role playing, Others): Global Op

AI in Video Games Market By Component (Hardware, Software, Service), By Technology (Machine Learning, Natural Language Processing, Computer Vision, Gesture Control, Others), By Genre (Action, Adventure, Puzzle, Simulation, Role playing, Others): Global Opportunity Analysis and Industry Forecast, 2023-2032


Artificial Intelligence (AI) in video games refers to the use of computer algorithms and systems to perform intelligent and responsive actions to non-player characters (NPCs) and entities in the game and can interact with them. It involves mimicking human-like behavior, emotions, and decision-making. In addition, AI is responsible for determining the best path for NPCs to navigate through the game world. Pathfinding algorithms calculate the most efficient route from one point to another, accounting for obstacles and terrain. This ensures that NPCs move realistically and can follow the game's level design.

The key factors that drive the growth of the AI in video games market include emergence of high bandwidth network connectivity and increased processing power. The proliferation of smartphones has vastly expanded the user base for mobile games. This increased audience presents a lucrative market for game developers to implement AI-driven features, as they can reach a more diverse and substantial player demographic. Smartphones are powerful tools for collecting user data, including gameplay preferences, habits, and behaviors. Furthermore, the continuous improvement in processing capabilities especially graphics processing units (GPUs) and central processing units (CPUs) is considered an important driver for the growth of AI in the video game market. However, increase in complexity and lack of expertise will hinder the growth of the market. AI in video games requires complex algorithms and models. These algorithms must take into account a wide range of variables including player behavior, environmental interaction, and non-player character (NPC) behavior. Complexity increases with sophisticated AI behaviors such as decision-making, strategy, and adaptability. Contrarily, the continuous demand for 3D games is expected to contribute to the growth of the AI in video games market during the forecast period. 3D games aim to provide lifelike graphics and environments. AI-powered graphics rendering techniques, such as ray tracing and image upscaling, can enhance the visual fidelity of 3D games. This results in more immersive and visually appealing gaming experiences.

The AI in video games market is segmented on the basis of component, technology, genre, and region. On the basis of component, the market is categorized into hardware, software, and service. On the basis of technology, the market is divided into machine learning, natural language processing, computer vision, gesture control, and others. On the basis of genre, it is divided into action, adventure, puzzle, simulation, role playing, and others. Region-wise, the market is analyzed across North America, Europe, Asia-Pacific, and LAMEA.

The report analyzes the profiles of key players operating in the AI in video games market such as Ubisoft, Google DeepMind, Inworld AI, NVIDIA Corporation, Unity Technologies, Latitude.io, Electronic Arts Inc., PrometheanAI Inc., Rockstar Games, and SideFX. These players have adopted various strategies to increase their market penetration and strengthen their position in the AI in video games market.

Key Benefits for Stakeholders

The study provides in-depth analysis of the global AI in video games market along with the current & future trends to illustrate the imminent investment pockets.
Information about key drivers, restrains, & opportunities and their impact analysis on the global AI in video games market size is provided in the report.
Porter’s five forces analysis illustrates the potency of buyers and suppliers operating in the industry.
The quantitative analysis of the global AI in video games market from 2022 to 2032 is provided to determine the market potential.
New Product Development/ Product Matrix of Key Players
Additional company profiles with specific to client's interest
Additional country or region analysis- market size and forecast
Key player details (including location, contact details, supplier/vendor network etc. in excel format)
SWOT Analysis

Key Market Segments

By Component

Hardware
Software
Service

By Technology

Machine Learning
Natural Language Processing
Computer Vision
Gesture Control
Others

By Genre

Action
Adventure
Puzzle
Simulation
Role playing
Others

By Region

North America
U.S.
Canada
Europe
UK
Germany
France
Italy
Spain
Rest of Europe
Asia-Pacific
China
Japan
India
Australia
South Korea
Rest of Asia-Pacific
LAMEA
Latin America
Middle East
Africa

Key Market Players

Google DeepMind
Ubisoft
NVIDIA Corporation
Unity Technologies
Electronic Arts Inc.
SideFX
PrometheanAI Inc.
Rockstar Games
Latitude.io
Inworld AI Solutions Inc.

Please Note: It will take 7-10 business days to complete the report upon order confirmation. 


CHAPTER 1: INTRODUCTION
1.1. Report description
1.2. Key market segments
1.3. Key benefits to the stakeholders
1.4. Research methodology
1.4.1. Primary research
1.4.2. Secondary research
1.4.3. Analyst tools and models
CHAPTER 2: EXECUTIVE SUMMARY
2.1. CXO Perspective
CHAPTER 3: MARKET OVERVIEW
3.1. Market definition and scope
3.2. Key findings
3.2.1. Top impacting factors
3.2.2. Top investment pockets
3.3. Porter’s five forces analysis
3.3.1. Low bargaining power of suppliers
3.3.2. Low threat of new entrants
3.3.3. Low threat of substitutes
3.3.4. Low intensity of rivalry
3.3.5. Low bargaining power of buyers
3.4. Market dynamics
3.4.1. Drivers
3.4.1.1. Increased processing power
3.4.1.2. Emergence of high bandwidth network connectivity
3.4.1.3. Upsurge in the penetration of smartphones
3.4.2. Restraints
3.4.2.1. Increase in complexity and lack of expertise
3.4.3. Opportunities
3.4.3.1. The emergence of 5G network
3.4.3.2. Continuous demand for 3D games
CHAPTER 4: AI IN VIDEO GAMES MARKET, BY COMPONENT
4.1. Overview
4.1.1. Market size and forecast
4.2. Hardware
4.2.1. Key market trends, growth factors and opportunities
4.2.2. Market size and forecast, by region
4.2.3. Market share analysis by country
4.3. Software
4.3.1. Key market trends, growth factors and opportunities
4.3.2. Market size and forecast, by region
4.3.3. Market share analysis by country
4.4. Service
4.4.1. Key market trends, growth factors and opportunities
4.4.2. Market size and forecast, by region
4.4.3. Market share analysis by country
CHAPTER 5: AI IN VIDEO GAMES MARKET, BY TECHNOLOGY
5.1. Overview
5.1.1. Market size and forecast
5.2. Machine Learning
5.2.1. Key market trends, growth factors and opportunities
5.2.2. Market size and forecast, by region
5.2.3. Market share analysis by country
5.3. Natural Language Processing
5.3.1. Key market trends, growth factors and opportunities
5.3.2. Market size and forecast, by region
5.3.3. Market share analysis by country
5.4. Computer Vision
5.4.1. Key market trends, growth factors and opportunities
5.4.2. Market size and forecast, by region
5.4.3. Market share analysis by country
5.5. Gesture Control
5.5.1. Key market trends, growth factors and opportunities
5.5.2. Market size and forecast, by region
5.5.3. Market share analysis by country
5.6. Others
5.6.1. Key market trends, growth factors and opportunities
5.6.2. Market size and forecast, by region
5.6.3. Market share analysis by country
CHAPTER 6: AI IN VIDEO GAMES MARKET, BY GENRE
6.1. Overview
6.1.1. Market size and forecast
6.2. Action
6.2.1. Key market trends, growth factors and opportunities
6.2.2. Market size and forecast, by region
6.2.3. Market share analysis by country
6.3. Adventure
6.3.1. Key market trends, growth factors and opportunities
6.3.2. Market size and forecast, by region
6.3.3. Market share analysis by country
6.4. Puzzle
6.4.1. Key market trends, growth factors and opportunities
6.4.2. Market size and forecast, by region
6.4.3. Market share analysis by country
6.5. Simulation
6.5.1. Key market trends, growth factors and opportunities
6.5.2. Market size and forecast, by region
6.5.3. Market share analysis by country
6.6. Role playing
6.6.1. Key market trends, growth factors and opportunities
6.6.2. Market size and forecast, by region
6.6.3. Market share analysis by country
6.7. Others
6.7.1. Key market trends, growth factors and opportunities
6.7.2. Market size and forecast, by region
6.7.3. Market share analysis by country
CHAPTER 7: AI IN VIDEO GAMES MARKET, BY REGION
7.1. Overview
7.1.1. Market size and forecast By Region
7.2. North America
7.2.1. Key market trends, growth factors and opportunities
7.2.2. Market size and forecast, by Component
7.2.3. Market size and forecast, by Technology
7.2.4. Market size and forecast, by Genre
7.2.5. Market size and forecast, by country
7.2.5.1. U.S.
7.2.5.1.1. Market size and forecast, by Component
7.2.5.1.2. Market size and forecast, by Technology
7.2.5.1.3. Market size and forecast, by Genre
7.2.5.2. Canada
7.2.5.2.1. Market size and forecast, by Component
7.2.5.2.2. Market size and forecast, by Technology
7.2.5.2.3. Market size and forecast, by Genre
7.3. Europe
7.3.1. Key market trends, growth factors and opportunities
7.3.2. Market size and forecast, by Component
7.3.3. Market size and forecast, by Technology
7.3.4. Market size and forecast, by Genre
7.3.5. Market size and forecast, by country
7.3.5.1. UK
7.3.5.1.1. Market size and forecast, by Component
7.3.5.1.2. Market size and forecast, by Technology
7.3.5.1.3. Market size and forecast, by Genre
7.3.5.2. Germany
7.3.5.2.1. Market size and forecast, by Component
7.3.5.2.2. Market size and forecast, by Technology
7.3.5.2.3. Market size and forecast, by Genre
7.3.5.3. France
7.3.5.3.1. Market size and forecast, by Component
7.3.5.3.2. Market size and forecast, by Technology
7.3.5.3.3. Market size and forecast, by Genre
7.3.5.4. Italy
7.3.5.4.1. Market size and forecast, by Component
7.3.5.4.2. Market size and forecast, by Technology
7.3.5.4.3. Market size and forecast, by Genre
7.3.5.5. Spain
7.3.5.5.1. Market size and forecast, by Component
7.3.5.5.2. Market size and forecast, by Technology
7.3.5.5.3. Market size and forecast, by Genre
7.3.5.6. Rest of Europe
7.3.5.6.1. Market size and forecast, by Component
7.3.5.6.2. Market size and forecast, by Technology
7.3.5.6.3. Market size and forecast, by Genre
7.4. Asia-Pacific
7.4.1. Key market trends, growth factors and opportunities
7.4.2. Market size and forecast, by Component
7.4.3. Market size and forecast, by Technology
7.4.4. Market size and forecast, by Genre
7.4.5. Market size and forecast, by country
7.4.5.1. China
7.4.5.1.1. Market size and forecast, by Component
7.4.5.1.2. Market size and forecast, by Technology
7.4.5.1.3. Market size and forecast, by Genre
7.4.5.2. Japan
7.4.5.2.1. Market size and forecast, by Component
7.4.5.2.2. Market size and forecast, by Technology
7.4.5.2.3. Market size and forecast, by Genre
7.4.5.3. India
7.4.5.3.1. Market size and forecast, by Component
7.4.5.3.2. Market size and forecast, by Technology
7.4.5.3.3. Market size and forecast, by Genre
7.4.5.4. Australia
7.4.5.4.1. Market size and forecast, by Component
7.4.5.4.2. Market size and forecast, by Technology
7.4.5.4.3. Market size and forecast, by Genre
7.4.5.5. South Korea
7.4.5.5.1. Market size and forecast, by Component
7.4.5.5.2. Market size and forecast, by Technology
7.4.5.5.3. Market size and forecast, by Genre
7.4.5.6. Rest of Asia-Pacific
7.4.5.6.1. Market size and forecast, by Component
7.4.5.6.2. Market size and forecast, by Technology
7.4.5.6.3. Market size and forecast, by Genre
7.5. LAMEA
7.5.1. Key market trends, growth factors and opportunities
7.5.2. Market size and forecast, by Component
7.5.3. Market size and forecast, by Technology
7.5.4. Market size and forecast, by Genre
7.5.5. Market size and forecast, by country
7.5.5.1. Latin America
7.5.5.1.1. Market size and forecast, by Component
7.5.5.1.2. Market size and forecast, by Technology
7.5.5.1.3. Market size and forecast, by Genre
7.5.5.2. Middle East
7.5.5.2.1. Market size and forecast, by Component
7.5.5.2.2. Market size and forecast, by Technology
7.5.5.2.3. Market size and forecast, by Genre
7.5.5.3. Africa
7.5.5.3.1. Market size and forecast, by Component
7.5.5.3.2. Market size and forecast, by Technology
7.5.5.3.3. Market size and forecast, by Genre
CHAPTER 8: COMPETITIVE LANDSCAPE
8.1. Introduction
8.2. Top winning strategies
8.3. Product mapping of top 10 player
8.4. Competitive dashboard
8.5. Competitive heatmap
8.6. Top player positioning, 2022
CHAPTER 9: COMPANY PROFILES
9.1. Ubisoft
9.1.1. Company overview
9.1.2. Key executives
9.1.3. Company snapshot
9.1.4. Operating business segments
9.1.5. Product portfolio
9.1.6. Key strategic moves and developments
9.2. Google DeepMind
9.2.1. Company overview
9.2.2. Key executives
9.2.3. Company snapshot
9.2.4. Operating business segments
9.2.5. Product portfolio
9.2.6. Business performance
9.2.7. Key strategic moves and developments
9.3. Inworld AI Solutions Inc.
9.3.1. Company overview
9.3.2. Key executives
9.3.3. Company snapshot
9.3.4. Operating business segments
9.3.5. Product portfolio
9.4. NVIDIA Corporation
9.4.1. Company overview
9.4.2. Key executives
9.4.3. Company snapshot
9.4.4. Operating business segments
9.4.5. Product portfolio
9.4.6. Business performance
9.4.7. Key strategic moves and developments
9.5. Unity Technologies
9.5.1. Company overview
9.5.2. Key executives
9.5.3. Company snapshot
9.5.4. Operating business segments
9.5.5. Product portfolio
9.5.6. Business performance
9.6. Latitude.io
9.6.1. Company overview
9.6.2. Key executives
9.6.3. Company snapshot
9.6.4. Operating business segments
9.6.5. Product portfolio
9.6.6. Key strategic moves and developments
9.7. Electronic Arts Inc.
9.7.1. Company overview
9.7.2. Key executives
9.7.3. Company snapshot
9.7.4. Operating business segments
9.7.5. Product portfolio
9.7.6. Business performance
9.7.7. Key strategic moves and developments
9.8. PrometheanAI Inc.
9.8.1. Company overview
9.8.2. Key executives
9.8.3. Company snapshot
9.8.4. Operating business segments
9.8.5. Product portfolio
9.9. Rockstar Games
9.9.1. Company overview
9.9.2. Key executives
9.9.3. Company snapshot
9.9.4. Operating business segments
9.9.5. Product portfolio
9.9.6. Business performance
9.9.7. Key strategic moves and developments
9.10. SideFX
9.10.1. Company overview
9.10.2. Key executives
9.10.3. Company snapshot
9.10.4. Operating business segments
9.10.5. Product portfolio
9.10.6. Key strategic moves and developments
LIST OF TABLES
TABLE 01. GLOBAL AI IN VIDEO GAMES MARKET, BY COMPONENT, 2022-2032 ($MILLION)
TABLE 02. AI IN VIDEO GAMES MARKET FOR HARDWARE, BY REGION, 2022-2032 ($MILLION)
TABLE 03. AI IN VIDEO GAMES MARKET FOR SOFTWARE, BY REGION, 2022-2032 ($MILLION)
TABLE 04. AI IN VIDEO GAMES MARKET FOR SERVICE, BY REGION, 2022-2032 ($MILLION)
TABLE 05. GLOBAL AI IN VIDEO GAMES MARKET, BY TECHNOLOGY, 2022-2032 ($MILLION)
TABLE 06. AI IN VIDEO GAMES MARKET FOR MACHINE LEARNING, BY REGION, 2022-2032 ($MILLION)
TABLE 07. AI IN VIDEO GAMES MARKET FOR NATURAL LANGUAGE PROCESSING, BY REGION, 2022-2032 ($MILLION)
TABLE 08. AI IN VIDEO GAMES MARKET FOR COMPUTER VISION, BY REGION, 2022-2032 ($MILLION)
TABLE 09. AI IN VIDEO GAMES MARKET FOR GESTURE CONTROL, BY REGION, 2022-2032 ($MILLION)
TABLE 10. AI IN VIDEO GAMES MARKET FOR OTHERS, BY REGION, 2022-2032 ($MILLION)
TABLE 11. GLOBAL AI IN VIDEO GAMES MARKET, BY GENRE, 2022-2032 ($MILLION)
TABLE 12. AI IN VIDEO GAMES MARKET FOR ACTION, BY REGION, 2022-2032 ($MILLION)
TABLE 13. AI IN VIDEO GAMES MARKET FOR ADVENTURE, BY REGION, 2022-2032 ($MILLION)
TABLE 14. AI IN VIDEO GAMES MARKET FOR PUZZLE, BY REGION, 2022-2032 ($MILLION)
TABLE 15. AI IN VIDEO GAMES MARKET FOR SIMULATION, BY REGION, 2022-2032 ($MILLION)
TABLE 16. AI IN VIDEO GAMES MARKET FOR ROLE PLAYING, BY REGION, 2022-2032 ($MILLION)
TABLE 17. AI IN VIDEO GAMES MARKET FOR OTHERS, BY REGION, 2022-2032 ($MILLION)
TABLE 18. AI IN VIDEO GAMES MARKET, BY REGION, 2022-2032 ($MILLION)
TABLE 19. NORTH AMERICA AI IN VIDEO GAMES MARKET, BY COMPONENT, 2022-2032 ($MILLION)
TABLE 20. NORTH AMERICA AI IN VIDEO GAMES MARKET, BY TECHNOLOGY, 2022-2032 ($MILLION)
TABLE 21. NORTH AMERICA AI IN VIDEO GAMES MARKET, BY GENRE, 2022-2032 ($MILLION)
TABLE 22. NORTH AMERICA AI IN VIDEO GAMES MARKET, BY COUNTRY, 2022-2032 ($MILLION)
TABLE 23. U.S. AI IN VIDEO GAMES MARKET, BY COMPONENT, 2022-2032 ($MILLION)
TABLE 24. U.S. AI IN VIDEO GAMES MARKET, BY TECHNOLOGY, 2022-2032 ($MILLION)
TABLE 25. U.S. AI IN VIDEO GAMES MARKET, BY GENRE, 2022-2032 ($MILLION)
TABLE 26. CANADA AI IN VIDEO GAMES MARKET, BY COMPONENT, 2022-2032 ($MILLION)
TABLE 27. CANADA AI IN VIDEO GAMES MARKET, BY TECHNOLOGY, 2022-2032 ($MILLION)
TABLE 28. CANADA AI IN VIDEO GAMES MARKET, BY GENRE, 2022-2032 ($MILLION)
TABLE 29. EUROPE AI IN VIDEO GAMES MARKET, BY COMPONENT, 2022-2032 ($MILLION)
TABLE 30. EUROPE AI IN VIDEO GAMES MARKET, BY TECHNOLOGY, 2022-2032 ($MILLION)
TABLE 31. EUROPE AI IN VIDEO GAMES MARKET, BY GENRE, 2022-2032 ($MILLION)
TABLE 32. EUROPE AI IN VIDEO GAMES MARKET, BY COUNTRY, 2022-2032 ($MILLION)
TABLE 33. UK AI IN VIDEO GAMES MARKET, BY COMPONENT, 2022-2032 ($MILLION)
TABLE 34. UK AI IN VIDEO GAMES MARKET, BY TECHNOLOGY, 2022-2032 ($MILLION)
TABLE 35. UK AI IN VIDEO GAMES MARKET, BY GENRE, 2022-2032 ($MILLION)
TABLE 36. GERMANY AI IN VIDEO GAMES MARKET, BY COMPONENT, 2022-2032 ($MILLION)
TABLE 37. GERMANY AI IN VIDEO GAMES MARKET, BY TECHNOLOGY, 2022-2032 ($MILLION)
TABLE 38. GERMANY AI IN VIDEO GAMES MARKET, BY GENRE, 2022-2032 ($MILLION)
TABLE 39. FRANCE AI IN VIDEO GAMES MARKET, BY COMPONENT, 2022-2032 ($MILLION)
TABLE 40. FRANCE AI IN VIDEO GAMES MARKET, BY TECHNOLOGY, 2022-2032 ($MILLION)
TABLE 41. FRANCE AI IN VIDEO GAMES MARKET, BY GENRE, 2022-2032 ($MILLION)
TABLE 42. ITALY AI IN VIDEO GAMES MARKET, BY COMPONENT, 2022-2032 ($MILLION)
TABLE 43. ITALY AI IN VIDEO GAMES MARKET, BY TECHNOLOGY, 2022-2032 ($MILLION)
TABLE 44. ITALY AI IN VIDEO GAMES MARKET, BY GENRE, 2022-2032 ($MILLION)
TABLE 45. SPAIN AI IN VIDEO GAMES MARKET, BY COMPONENT, 2022-2032 ($MILLION)
TABLE 46. SPAIN AI IN VIDEO GAMES MARKET, BY TECHNOLOGY, 2022-2032 ($MILLION)
TABLE 47. SPAIN AI IN VIDEO GAMES MARKET, BY GENRE, 2022-2032 ($MILLION)
TABLE 48. REST OF EUROPE AI IN VIDEO GAMES MARKET, BY COMPONENT, 2022-2032 ($MILLION)
TABLE 49. REST OF EUROPE AI IN VIDEO GAMES MARKET, BY TECHNOLOGY, 2022-2032 ($MILLION)
TABLE 50. REST OF EUROPE AI IN VIDEO GAMES MARKET, BY GENRE, 2022-2032 ($MILLION)
TABLE 51. ASIA-PACIFIC AI IN VIDEO GAMES MARKET, BY COMPONENT, 2022-2032 ($MILLION)
TABLE 52. ASIA-PACIFIC AI IN VIDEO GAMES MARKET, BY TECHNOLOGY, 2022-2032 ($MILLION)
TABLE 53. ASIA-PACIFIC AI IN VIDEO GAMES MARKET, BY GENRE, 2022-2032 ($MILLION)
TABLE 54. ASIA-PACIFIC AI IN VIDEO GAMES MARKET, BY COUNTRY, 2022-2032 ($MILLION)
TABLE 55. CHINA AI IN VIDEO GAMES MARKET, BY COMPONENT, 2022-2032 ($MILLION)
TABLE 56. CHINA AI IN VIDEO GAMES MARKET, BY TECHNOLOGY, 2022-2032 ($MILLION)
TABLE 57. CHINA AI IN VIDEO GAMES MARKET, BY GENRE, 2022-2032 ($MILLION)
TABLE 58. JAPAN AI IN VIDEO GAMES MARKET, BY COMPONENT, 2022-2032 ($MILLION)
TABLE 59. JAPAN AI IN VIDEO GAMES MARKET, BY TECHNOLOGY, 2022-2032 ($MILLION)
TABLE 60. JAPAN AI IN VIDEO GAMES MARKET, BY GENRE, 2022-2032 ($MILLION)
TABLE 61. INDIA AI IN VIDEO GAMES MARKET, BY COMPONENT, 2022-2032 ($MILLION)
TABLE 62. INDIA AI IN VIDEO GAMES MARKET, BY TECHNOLOGY, 2022-2032 ($MILLION)
TABLE 63. INDIA AI IN VIDEO GAMES MARKET, BY GENRE, 2022-2032 ($MILLION)
TABLE 64. AUSTRALIA AI IN VIDEO GAMES MARKET, BY COMPONENT, 2022-2032 ($MILLION)
TABLE 65. AUSTRALIA AI IN VIDEO GAMES MARKET, BY TECHNOLOGY, 2022-2032 ($MILLION)
TABLE 66. AUSTRALIA AI IN VIDEO GAMES MARKET, BY GENRE, 2022-2032 ($MILLION)
TABLE 67. SOUTH KOREA AI IN VIDEO GAMES MARKET, BY COMPONENT, 2022-2032 ($MILLION)
TABLE 68. SOUTH KOREA AI IN VIDEO GAMES MARKET, BY TECHNOLOGY, 2022-2032 ($MILLION)
TABLE 69. SOUTH KOREA AI IN VIDEO GAMES MARKET, BY GENRE, 2022-2032 ($MILLION)
TABLE 70. REST OF ASIA-PACIFIC AI IN VIDEO GAMES MARKET, BY COMPONENT, 2022-2032 ($MILLION)
TABLE 71. REST OF ASIA-PACIFIC AI IN VIDEO GAMES MARKET, BY TECHNOLOGY, 2022-2032 ($MILLION)
TABLE 72. REST OF ASIA-PACIFIC AI IN VIDEO GAMES MARKET, BY GENRE, 2022-2032 ($MILLION)
TABLE 73. LAMEA AI IN VIDEO GAMES MARKET, BY COMPONENT, 2022-2032 ($MILLION)
TABLE 74. LAMEA AI IN VIDEO GAMES MARKET, BY TECHNOLOGY, 2022-2032 ($MILLION)
TABLE 75. LAMEA AI IN VIDEO GAMES MARKET, BY GENRE, 2022-2032 ($MILLION)
TABLE 76. LAMEA AI IN VIDEO GAMES MARKET, BY COUNTRY, 2022-2032 ($MILLION)
TABLE 77. LATIN AMERICA AI IN VIDEO GAMES MARKET, BY COMPONENT, 2022-2032 ($MILLION)
TABLE 78. LATIN AMERICA AI IN VIDEO GAMES MARKET, BY TECHNOLOGY, 2022-2032 ($MILLION)
TABLE 79. LATIN AMERICA AI IN VIDEO GAMES MARKET, BY GENRE, 2022-2032 ($MILLION)
TABLE 80. MIDDLE EAST AI IN VIDEO GAMES MARKET, BY COMPONENT, 2022-2032 ($MILLION)
TABLE 81. MIDDLE EAST AI IN VIDEO GAMES MARKET, BY TECHNOLOGY, 2022-2032 ($MILLION)
TABLE 82. MIDDLE EAST AI IN VIDEO GAMES MARKET, BY GENRE, 2022-2032 ($MILLION)
TABLE 83. AFRICA AI IN VIDEO GAMES MARKET, BY COMPONENT, 2022-2032 ($MILLION)
TABLE 84. AFRICA AI IN VIDEO GAMES MARKET, BY TECHNOLOGY, 2022-2032 ($MILLION)
TABLE 85. AFRICA AI IN VIDEO GAMES MARKET, BY GENRE, 2022-2032 ($MILLION)
TABLE 86. UBISOFT: KEY EXECUTIVES
TABLE 87. UBISOFT: COMPANY SNAPSHOT
TABLE 88. UBISOFT: SERVICE SEGMENTS
TABLE 89. UBISOFT: PRODUCT PORTFOLIO
TABLE 90. UBISOFT: KEY STRATERGIES
TABLE 91. GOOGLE DEEPMIND: KEY EXECUTIVES
TABLE 92. GOOGLE DEEPMIND: COMPANY SNAPSHOT
TABLE 93. GOOGLE DEEPMIND: SERVICE SEGMENTS
TABLE 94. GOOGLE DEEPMIND: PRODUCT PORTFOLIO
TABLE 95. GOOGLE DEEPMIND: KEY STRATERGIES
TABLE 96. INWORLD AI SOLUTIONS INC.: KEY EXECUTIVES
TABLE 97. INWORLD AI SOLUTIONS INC.: COMPANY SNAPSHOT
TABLE 98. INWORLD AI SOLUTIONS INC.: SERVICE SEGMENTS
TABLE 99. INWORLD AI SOLUTIONS INC.: PRODUCT PORTFOLIO
TABLE 100. NVIDIA CORPORATION: KEY EXECUTIVES
TABLE 101. NVIDIA CORPORATION: COMPANY SNAPSHOT
TABLE 102. NVIDIA CORPORATION: PRODUCT SEGMENTS
TABLE 103. NVIDIA CORPORATION: PRODUCT PORTFOLIO
TABLE 104. NVIDIA CORPORATION: KEY STRATERGIES
TABLE 105. UNITY TECHNOLOGIES: KEY EXECUTIVES
TABLE 106. UNITY TECHNOLOGIES: COMPANY SNAPSHOT
TABLE 107. UNITY TECHNOLOGIES: SERVICE SEGMENTS
TABLE 108. UNITY TECHNOLOGIES: PRODUCT PORTFOLIO
TABLE 109. LATITUDE.IO: KEY EXECUTIVES
TABLE 110. LATITUDE.IO: COMPANY SNAPSHOT
TABLE 111. LATITUDE.IO: SERVICE SEGMENTS
TABLE 112. LATITUDE.IO: PRODUCT PORTFOLIO
TABLE 113. LATITUDE.IO: KEY STRATERGIES
TABLE 114. ELECTRONIC ARTS INC.: KEY EXECUTIVES
TABLE 115. ELECTRONIC ARTS INC.: COMPANY SNAPSHOT
TABLE 116. ELECTRONIC ARTS INC.: SERVICE SEGMENTS
TABLE 117. ELECTRONIC ARTS INC.: PRODUCT PORTFOLIO
TABLE 118. ELECTRONIC ARTS INC.: KEY STRATERGIES
TABLE 119. PROMETHEANAI INC.: KEY EXECUTIVES
TABLE 120. PROMETHEANAI INC.: COMPANY SNAPSHOT
TABLE 121. PROMETHEANAI INC.: SERVICE SEGMENTS
TABLE 122. PROMETHEANAI INC.: PRODUCT PORTFOLIO
TABLE 123. ROCKSTAR GAMES: KEY EXECUTIVES
TABLE 124. ROCKSTAR GAMES: COMPANY SNAPSHOT
TABLE 125. ROCKSTAR GAMES: PRODUCT SEGMENTS
TABLE 126. ROCKSTAR GAMES: PRODUCT PORTFOLIO
TABLE 127. ROCKSTAR GAMES: KEY STRATERGIES
TABLE 128. SIDEFX: KEY EXECUTIVES
TABLE 129. SIDEFX: COMPANY SNAPSHOT
TABLE 130. SIDEFX: PRODUCT SEGMENTS
TABLE 131. SIDEFX: PRODUCT PORTFOLIO
TABLE 132. SIDEFX: KEY STRATERGIES
LIST OF FIGURES
FIGURE 01. AI IN VIDEO GAMES MARKET, 2022-2032
FIGURE 02. SEGMENTATION OF AI IN VIDEO GAMES MARKET,2022-2032
FIGURE 03. TOP IMPACTING FACTORS IN AI IN VIDEO GAMES MARKET (2022 TO 2032)
FIGURE 04. TOP INVESTMENT POCKETS IN AI IN VIDEO GAMES MARKET (2023-2032)
FIGURE 05. LOW BARGAINING POWER OF SUPPLIERS
FIGURE 06. LOW THREAT OF NEW ENTRANTS
FIGURE 07. LOW THREAT OF SUBSTITUTES
FIGURE 08. LOW INTENSITY OF RIVALRY
FIGURE 09. LOW BARGAINING POWER OF BUYERS
FIGURE 10. GLOBAL AI IN VIDEO GAMES MARKET:DRIVERS, RESTRAINTS AND OPPORTUNITIES
FIGURE 11. AI IN VIDEO GAMES MARKET, BY COMPONENT, 2022 AND 2032(%)
FIGURE 12. COMPARATIVE SHARE ANALYSIS OF AI IN VIDEO GAMES MARKET FOR HARDWARE, BY COUNTRY 2022 AND 2032(%)
FIGURE 13. COMPARATIVE SHARE ANALYSIS OF AI IN VIDEO GAMES MARKET FOR SOFTWARE, BY COUNTRY 2022 AND 2032(%)
FIGURE 14. COMPARATIVE SHARE ANALYSIS OF AI IN VIDEO GAMES MARKET FOR SERVICE, BY COUNTRY 2022 AND 2032(%)
FIGURE 15. AI IN VIDEO GAMES MARKET, BY TECHNOLOGY, 2022 AND 2032(%)
FIGURE 16. COMPARATIVE SHARE ANALYSIS OF AI IN VIDEO GAMES MARKET FOR MACHINE LEARNING, BY COUNTRY 2022 AND 2032(%)
FIGURE 17. COMPARATIVE SHARE ANALYSIS OF AI IN VIDEO GAMES MARKET FOR NATURAL LANGUAGE PROCESSING, BY COUNTRY 2022 AND 2032(%)
FIGURE 18. COMPARATIVE SHARE ANALYSIS OF AI IN VIDEO GAMES MARKET FOR COMPUTER VISION, BY COUNTRY 2022 AND 2032(%)
FIGURE 19. COMPARATIVE SHARE ANALYSIS OF AI IN VIDEO GAMES MARKET FOR GESTURE CONTROL, BY COUNTRY 2022 AND 2032(%)
FIGURE 20. COMPARATIVE SHARE ANALYSIS OF AI IN VIDEO GAMES MARKET FOR OTHERS, BY COUNTRY 2022 AND 2032(%)
FIGURE 21. AI IN VIDEO GAMES MARKET, BY GENRE, 2022 AND 2032(%)
FIGURE 22. COMPARATIVE SHARE ANALYSIS OF AI IN VIDEO GAMES MARKET FOR ACTION, BY COUNTRY 2022 AND 2032(%)
FIGURE 23. COMPARATIVE SHARE ANALYSIS OF AI IN VIDEO GAMES MARKET FOR ADVENTURE, BY COUNTRY 2022 AND 2032(%)
FIGURE 24. COMPARATIVE SHARE ANALYSIS OF AI IN VIDEO GAMES MARKET FOR PUZZLE, BY COUNTRY 2022 AND 2032(%)
FIGURE 25. COMPARATIVE SHARE ANALYSIS OF AI IN VIDEO GAMES MARKET FOR SIMULATION, BY COUNTRY 2022 AND 2032(%)
FIGURE 26. COMPARATIVE SHARE ANALYSIS OF AI IN VIDEO GAMES MARKET FOR ROLE PLAYING, BY COUNTRY 2022 AND 2032(%)
FIGURE 27. COMPARATIVE SHARE ANALYSIS OF AI IN VIDEO GAMES MARKET FOR OTHERS, BY COUNTRY 2022 AND 2032(%)
FIGURE 28. AI IN VIDEO GAMES MARKET BY REGION, 2022 AND 2032(%)
FIGURE 29. U.S. AI IN VIDEO GAMES MARKET, 2022-2032 ($MILLION)
FIGURE 30. CANADA AI IN VIDEO GAMES MARKET, 2022-2032 ($MILLION)
FIGURE 31. UK AI IN VIDEO GAMES MARKET, 2022-2032 ($MILLION)
FIGURE 32. GERMANY AI IN VIDEO GAMES MARKET, 2022-2032 ($MILLION)
FIGURE 33. FRANCE AI IN VIDEO GAMES MARKET, 2022-2032 ($MILLION)
FIGURE 34. ITALY AI IN VIDEO GAMES MARKET, 2022-2032 ($MILLION)
FIGURE 35. SPAIN AI IN VIDEO GAMES MARKET, 2022-2032 ($MILLION)
FIGURE 36. REST OF EUROPE AI IN VIDEO GAMES MARKET, 2022-2032 ($MILLION)
FIGURE 37. CHINA AI IN VIDEO GAMES MARKET, 2022-2032 ($MILLION)
FIGURE 38. JAPAN AI IN VIDEO GAMES MARKET, 2022-2032 ($MILLION)
FIGURE 39. INDIA AI IN VIDEO GAMES MARKET, 2022-2032 ($MILLION)
FIGURE 40. AUSTRALIA AI IN VIDEO GAMES MARKET, 2022-2032 ($MILLION)
FIGURE 41. SOUTH KOREA AI IN VIDEO GAMES MARKET, 2022-2032 ($MILLION)
FIGURE 42. REST OF ASIA-PACIFIC AI IN VIDEO GAMES MARKET, 2022-2032 ($MILLION)
FIGURE 43. LATIN AMERICA AI IN VIDEO GAMES MARKET, 2022-2032 ($MILLION)
FIGURE 44. MIDDLE EAST AI IN VIDEO GAMES MARKET, 2022-2032 ($MILLION)
FIGURE 45. AFRICA AI IN VIDEO GAMES MARKET, 2022-2032 ($MILLION)
FIGURE 46. TOP WINNING STRATEGIES, BY YEAR (2022-2023)
FIGURE 47. TOP WINNING STRATEGIES, BY DEVELOPMENT (2022-2023)
FIGURE 48. TOP WINNING STRATEGIES, BY COMPANY (2022-2023)
FIGURE 49. PRODUCT MAPPING OF TOP 10 PLAYERS
FIGURE 50. COMPETITIVE DASHBOARD
FIGURE 51. COMPETITIVE HEATMAP: AI IN VIDEO GAMES MARKET
FIGURE 52. TOP PLAYER POSITIONING, 2022
FIGURE 53. GOOGLE DEEPMIND: NET REVENUE, 2020-2022 ($MILLION)
FIGURE 54. GOOGLE DEEPMIND: RESEARCH & DEVELOPMENT EXPENDITURE, 2020-2022 ($MILLION)
FIGURE 55. GOOGLE DEEPMIND: REVENUE SHARE BY REGION, 2022 (%)
FIGURE 56. GOOGLE DEEPMIND: REVENUE SHARE BY SEGMENT, 2022 (%)
FIGURE 57. NVIDIA CORPORATION: RESEARCH & DEVELOPMENT EXPENDITURE, 2020-2022 ($MILLION)
FIGURE 58. NVIDIA CORPORATION: NET REVENUE, 2020-2022 ($MILLION)
FIGURE 59. NVIDIA CORPORATION: REVENUE SHARE BY SEGMENT, 2022 (%)
FIGURE 60. NVIDIA CORPORATION: REVENUE SHARE BY REGION, 2021 (%)
FIGURE 61. UNITY TECHNOLOGIES: NET REVENUE, 2020-2022 ($MILLION)
FIGURE 62. UNITY TECHNOLOGIES: RESEARCH & DEVELOPMENT EXPENDITURE, 2020-2022 ($MILLION)
FIGURE 63. UNITY TECHNOLOGIES: REVENUE SHARE BY SEGMENT, 2021 (%)
FIGURE 64. UNITY TECHNOLOGIES: REVENUE SHARE BY REGION, 2022 (%)
FIGURE 65. ELECTRONIC ARTS INC.: NET REVENUE, 2020-2022 ($MILLION)
FIGURE 66. ELECTRONIC ARTS INC.: RESEARCH & DEVELOPMENT EXPENDITURE, 2020-2022 ($MILLION)
FIGURE 67. ELECTRONIC ARTS INC.: REVENUE SHARE BY REGION, 2022 (%)
FIGURE 68. ROCKSTAR GAMES: NET REVENUE, 2020-2022 ($MILLION)
FIGURE 69. ROCKSTAR GAMES: RESEARCH & DEVELOPMENT EXPENDITURE, 2020-2022 ($MILLION)
FIGURE 70. ROCKSTAR GAMES: REVENUE SHARE BY REGION, 2022 (%)

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