In-car entertainment (ICE) Industry Research Report 2024

In-car entertainment (ICE) Industry Research Report 2024


Summary

According to APO Research, The global In-car entertainment (ICE) market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of xx% during the forecast period 2024-2030.

North American market for In-car entertainment (ICE) is estimated to increase from $ million in 2024 to reach $ million by 2030, at a CAGR of % during the forecast period of 2025 through 2030.

Asia-Pacific market for In-car entertainment (ICE) is estimated to increase from $ million in 2024 to reach $ million by 2030, at a CAGR of % during the forecast period of 2025 through 2030.

Europe market for In-car entertainment (ICE) is estimated to increase from $ million in 2024 to reach $ million by 2030, at a CAGR of % during the forecast period of 2025 through 2030.

The major global companies of In-car entertainment (ICE) include HARMAN, Panasonic, Bosch, Denso Corporation, Visteon, Pioneer, Marelli, LG and Hyundai Mobis, etc. In 2023, the world's top three vendors accounted for approximately % of the revenue.

Report Scope

This report aims to provide a comprehensive presentation of the global market for In-car entertainment (ICE), with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding In-car entertainment (ICE).
The In-car entertainment (ICE) market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global In-car entertainment (ICE) market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided. For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.

Key Companies & Market Share Insights

In this section, the readers will gain an understanding of the key players competing. This report has studied the key growth strategies, such as innovative trends and developments, intensification of product portfolio, mergers and acquisitions, collaborations, new product innovation, and geographical expansion, undertaken by these participants to maintain their presence. Apart from business strategies, the study includes current developments and key financials. The readers will also get access to the data related to global revenue, price, and sales by manufacturers for the period 2019-2024. This all-inclusive report will certainly serve the clients to stay updated and make effective decisions in their businesses. Some of the prominent players reviewed in the research report include:

HARMAN
Panasonic
Bosch
Denso Corporation
Visteon
Pioneer
Marelli
LG
Hyundai Mobis
Continental
Alpine
Joyson
Desay SV
In-car entertainment (ICE) segment by Type

Entertainment
Telematics
Software
In-car entertainment (ICE) segment by Application

Passenger Car
Commercial Vehicle
In-car entertainment (ICE) Segment by Region

North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA

Key Drivers & Barriers

High-impact rendering factors and drivers have been studied in this report to aid the readers to understand the general development. Moreover, the report includes restraints and challenges that may act as stumbling blocks on the way of the players. This will assist the users to be attentive and make informed decisions related to business. Specialists have also laid their focus on the upcoming business prospects.

Reasons to Buy This Report

1. This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global In-car entertainment (ICE) market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.
2. This report will help stakeholders to understand the global industry status and trends of In-car entertainment (ICE) and provides them with information on key market drivers, restraints, challenges, and opportunities.
3. This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in volume and value), competitor ecosystem, new product development, expansion, and acquisition.
4. This report stays updated with novel technology integration, features, and the latest developments in the market
5. This report helps stakeholders to gain insights into which regions to target globally
6. This report helps stakeholders to gain insights into the end-user perception concerning the adoption of In-car entertainment (ICE).
7. This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.

Chapter Outline

Chapter 1: Research objectives, research methods, data sources, data cross-validation;
Chapter 2: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 3: Provides the analysis of various market segments product types, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 4: Provides the analysis of various market segments application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 5: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 6: Detailed analysis of In-car entertainment (ICE) companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 7, 8, 9, 10, 11: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 12: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including revenue, gross margin, product introduction, recent development, etc.
Chapter 13: The main points and conclusions of the report.


1 Preface
1.1 Scope of Report
1.2 Reasons for Doing This Study
1.3 Research Methodology
1.4 Research Process
1.5 Data Source
1.5.1 Secondary Sources
1.5.2 Primary Sources
2 Market Overview
2.1 Product Definition
2.2 In-car entertainment (ICE) by Type
2.2.1 Market Value Comparison by Type (2019 VS 2023 VS 2030)
2.2.2 Entertainment
2.2.3 Telematics
2.2.4 Software
2.3 In-car entertainment (ICE) by Application
2.3.1 Market Value Comparison by Application (2019 VS 2023 VS 2030)
2.3.2 Passenger Car
2.3.3 Commercial Vehicle
2.4 Assumptions and Limitations
3 In-car entertainment (ICE) Breakdown Data by Type
3.1 Global In-car entertainment (ICE) Historic Market Size by Type (2019-2024)
3.2 Global In-car entertainment (ICE) Forecasted Market Size by Type (2025-2030)
4 In-car entertainment (ICE) Breakdown Data by Application
4.1 Global In-car entertainment (ICE) Historic Market Size by Application (2019-2024)
4.2 Global In-car entertainment (ICE) Forecasted Market Size by Application (2019-2024)
5 Global Growth Trends
5.1 Global In-car entertainment (ICE) Market Perspective (2019-2030)
5.2 Global In-car entertainment (ICE) Growth Trends by Region
5.2.1 Global In-car entertainment (ICE) Market Size by Region: 2019 VS 2023 VS 2030
5.2.2 In-car entertainment (ICE) Historic Market Size by Region (2019-2024)
5.2.3 In-car entertainment (ICE) Forecasted Market Size by Region (2025-2030)
5.3 In-car entertainment (ICE) Market Dynamics
5.3.1 In-car entertainment (ICE) Industry Trends
5.3.2 In-car entertainment (ICE) Market Drivers
5.3.3 In-car entertainment (ICE) Market Challenges
5.3.4 In-car entertainment (ICE) Market Restraints
6 Market Competitive Landscape by Players
6.1 Global Top In-car entertainment (ICE) Players by Revenue
6.1.1 Global Top In-car entertainment (ICE) Players by Revenue (2019-2024)
6.1.2 Global In-car entertainment (ICE) Revenue Market Share by Players (2019-2024)
6.2 Global In-car entertainment (ICE) Industry Players Ranking, 2022 VS 2023 VS 2024
6.3 Global Key Players of In-car entertainment (ICE) Head office and Area Served
6.4 Global In-car entertainment (ICE) Players, Product Type & Application
6.5 Global In-car entertainment (ICE) Players, Date of Enter into This Industry
6.6 Global In-car entertainment (ICE) Market CR5 and HHI
6.7 Global Players Mergers & Acquisition
7 North America
7.1 North America In-car entertainment (ICE) Market Size (2019-2030)
7.2 North America In-car entertainment (ICE) Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 North America In-car entertainment (ICE) Market Size by Country (2019-2024)
7.4 North America In-car entertainment (ICE) Market Size by Country (2025-2030)
7.5 United States
7.6 Canada
8 Europe
8.1 Europe In-car entertainment (ICE) Market Size (2019-2030)
8.2 Europe In-car entertainment (ICE) Market Growth Rate by Country: 2019 VS 2023 VS 2030
8.3 Europe In-car entertainment (ICE) Market Size by Country (2019-2024)
8.4 Europe In-car entertainment (ICE) Market Size by Country (2025-2030)
8.5 Germany
8.6 France
8.7 U.K.
8.8 Italy
8.9 Russia
8.10 Nordic Countries
9 Asia-Pacific
9.1 Asia-Pacific In-car entertainment (ICE) Market Size (2019-2030)
9.2 Asia-Pacific In-car entertainment (ICE) Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Asia-Pacific In-car entertainment (ICE) Market Size by Country (2019-2024)
9.4 Asia-Pacific In-car entertainment (ICE) Market Size by Country (2025-2030)
9.5 China
9.6 Japan
9.7 South Korea
9.8 Southeast Asia
9.9 India
9.10 Australia
10 Latin America
10.1 Latin America In-car entertainment (ICE) Market Size (2019-2030)
10.2 Latin America In-car entertainment (ICE) Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Latin America In-car entertainment (ICE) Market Size by Country (2019-2024)
10.4 Latin America In-car entertainment (ICE) Market Size by Country (2025-2030)
10.5 Mexico
10.6 Brazil
11 Middle East & Africa
11.1 Middle East & Africa In-car entertainment (ICE) Market Size (2019-2030)
11.2 Middle East & Africa In-car entertainment (ICE) Market Growth Rate by Country: 2019 VS 2023 VS 2030
11.3 Middle East & Africa In-car entertainment (ICE) Market Size by Country (2019-2024)
11.4 Middle East & Africa In-car entertainment (ICE) Market Size by Country (2025-2030)
11.5 Turkey
11.6 Saudi Arabia
11.7 UAE
12 Players Profiled
12.1 HARMAN
12.1.1 HARMAN Company Information
12.1.2 HARMAN Business Overview
12.1.3 HARMAN Revenue in In-car entertainment (ICE) Business (2019-2024)
12.1.4 HARMAN In-car entertainment (ICE) Product Portfolio
12.1.5 HARMAN Recent Developments
12.2 Panasonic
12.2.1 Panasonic Company Information
12.2.2 Panasonic Business Overview
12.2.3 Panasonic Revenue in In-car entertainment (ICE) Business (2019-2024)
12.2.4 Panasonic In-car entertainment (ICE) Product Portfolio
12.2.5 Panasonic Recent Developments
12.3 Bosch
12.3.1 Bosch Company Information
12.3.2 Bosch Business Overview
12.3.3 Bosch Revenue in In-car entertainment (ICE) Business (2019-2024)
12.3.4 Bosch In-car entertainment (ICE) Product Portfolio
12.3.5 Bosch Recent Developments
12.4 Denso Corporation
12.4.1 Denso Corporation Company Information
12.4.2 Denso Corporation Business Overview
12.4.3 Denso Corporation Revenue in In-car entertainment (ICE) Business (2019-2024)
12.4.4 Denso Corporation In-car entertainment (ICE) Product Portfolio
12.4.5 Denso Corporation Recent Developments
12.5 Visteon
12.5.1 Visteon Company Information
12.5.2 Visteon Business Overview
12.5.3 Visteon Revenue in In-car entertainment (ICE) Business (2019-2024)
12.5.4 Visteon In-car entertainment (ICE) Product Portfolio
12.5.5 Visteon Recent Developments
12.6 Pioneer
12.6.1 Pioneer Company Information
12.6.2 Pioneer Business Overview
12.6.3 Pioneer Revenue in In-car entertainment (ICE) Business (2019-2024)
12.6.4 Pioneer In-car entertainment (ICE) Product Portfolio
12.6.5 Pioneer Recent Developments
12.7 Marelli
12.7.1 Marelli Company Information
12.7.2 Marelli Business Overview
12.7.3 Marelli Revenue in In-car entertainment (ICE) Business (2019-2024)
12.7.4 Marelli In-car entertainment (ICE) Product Portfolio
12.7.5 Marelli Recent Developments
12.8 LG
12.8.1 LG Company Information
12.8.2 LG Business Overview
12.8.3 LG Revenue in In-car entertainment (ICE) Business (2019-2024)
12.8.4 LG In-car entertainment (ICE) Product Portfolio
12.8.5 LG Recent Developments
12.9 Hyundai Mobis
12.9.1 Hyundai Mobis Company Information
12.9.2 Hyundai Mobis Business Overview
12.9.3 Hyundai Mobis Revenue in In-car entertainment (ICE) Business (2019-2024)
12.9.4 Hyundai Mobis In-car entertainment (ICE) Product Portfolio
12.9.5 Hyundai Mobis Recent Developments
12.10 Continental
12.10.1 Continental Company Information
12.10.2 Continental Business Overview
12.10.3 Continental Revenue in In-car entertainment (ICE) Business (2019-2024)
12.10.4 Continental In-car entertainment (ICE) Product Portfolio
12.10.5 Continental Recent Developments
12.11 Alpine
12.11.1 Alpine Company Information
12.11.2 Alpine Business Overview
12.11.3 Alpine Revenue in In-car entertainment (ICE) Business (2019-2024)
12.11.4 Alpine In-car entertainment (ICE) Product Portfolio
12.11.5 Alpine Recent Developments
12.12 Joyson
12.12.1 Joyson Company Information
12.12.2 Joyson Business Overview
12.12.3 Joyson Revenue in In-car entertainment (ICE) Business (2019-2024)
12.12.4 Joyson In-car entertainment (ICE) Product Portfolio
12.12.5 Joyson Recent Developments
12.13 Desay SV
12.13.1 Desay SV Company Information
12.13.2 Desay SV Business Overview
12.13.3 Desay SV Revenue in In-car entertainment (ICE) Business (2019-2024)
12.13.4 Desay SV In-car entertainment (ICE) Product Portfolio
12.13.5 Desay SV Recent Developments
13 Report Conclusion
14 Disclaimer

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