Virtual and Online Fitness Industry Research Report 2025

Summary

Virtual fitness is an ongoing trend of delivering physical training sessions in Equipmentss through online channels.

According to APO Research, The global Virtual and Online Fitness market was valued at US$ million in 2024 and is anticipated to reach US$ million by 2031, witnessing a CAGR of xx% during the forecast period 2025-2031.

North American market for Virtual and Online Fitness is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.

Asia-Pacific market for Virtual and Online Fitness is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.

Europe market for Virtual and Online Fitness is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.

The major global companies of Virtual and Online Fitness include Peloton, Life fitness, Johnson Health Tech, Nautilus Inc, Technogym, Precor, Core Health & Fitness, Fitness First and Charter Fitness, etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.

Report Scope

This report aims to provide a comprehensive presentation of the global market for Virtual and Online Fitness, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Virtual and Online Fitness.
The Virtual and Online Fitness market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Virtual and Online Fitness market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided. For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.

Key Companies & Market Share Insights

In this section, the readers will gain an understanding of the key players competing. This report has studied the key growth strategies, such as innovative trends and developments, intensification of product portfolio, mergers and acquisitions, collaborations, new product innovation, and geographical expansion, undertaken by these participants to maintain their presence. Apart from business strategies, the study includes current developments and key financials. The readers will also get access to the data related to global revenue, price, and sales by manufacturers for the period 2020-2025. This all-inclusive report will certainly serve the clients to stay updated and make effective decisions in their businesses.

Virtual and Online Fitness Segment by Company

Peloton
Life fitness
Johnson Health Tech
Nautilus Inc
Technogym
Precor
Core Health & Fitness
Fitness First
Charter Fitness
Zwift
ClassPass Inc.
eGym GmbH
Tonal
FNF
Wellbeats
Mirror
Econofitness
Tempo
Les Mills International Ltd.
Fitness On Demand
Virtual and Online Fitness Segment by Type

Equipment
Services
Virtual and Online Fitness Segment by Application

Adults
Children
The Elderly
Virtual and Online Fitness Segment by Application

Adults
Children
The Elderly
Virtual and Online Fitness Segment by Region

North America
United States
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Spain
Russia
Netherlands
Nordic Countries
Asia-Pacific
China
Japan
South Korea
India
Australia
Taiwan
Southeast Asia
South America
Brazil
Argentina
Chile
Colombia
Middle East & Africa
Saudi Arabia
Israel
United Arab Emirates
Turkey
Iran
Egypt

Key Drivers & Barriers

High-impact rendering factors and drivers have been studied in this report to aid the readers to understand the general development. Moreover, the report includes restraints and challenges that may act as stumbling blocks on the way of the players. This will assist the users to be attentive and make informed decisions related to business. Specialists have also laid their focus on the upcoming business prospects.

Reasons to Buy This Report

1. This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global Virtual and Online Fitness market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.
2. This report will help stakeholders to understand the global industry status and trends of Virtual and Online Fitness and provides them with information on key market drivers, restraints, challenges, and opportunities.
3. This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in volume and value), competitor ecosystem, new product development, expansion, and acquisition.
4. This report stays updated with novel technology integration, features, and the latest developments in the market
5. This report helps stakeholders to gain insights into which regions to target globally
6. This report helps stakeholders to gain insights into the end-user perception concerning the adoption of Virtual and Online Fitness.
7. This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.

Chapter Outline

Chapter 1: Research objectives, research methods, data sources, data cross-validation;
Chapter 2: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 3: Provides the analysis of various market segments product types, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 4: Provides the analysis of various market segments application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 5: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 6: Detailed analysis of Virtual and Online Fitness companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 7, 8, 9, 10, 11: North America, Europe, Asia Pacific, South America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 12: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including revenue, gross margin, product introduction, recent development, etc.
Chapter 13: The main points and conclusions of the report.

Please Note: Single-User license will be delivered via PDF from the publisher without the rights to print or to edit.


1 Preface
1.1 Scope of Report
1.2 Reasons for Doing This Study
1.3 Research Methodology
1.4 Research Process
1.5 Data Source
1.5.1 Secondary Sources
1.5.2 Primary Sources
2 Market Overview
2.1 Product Definition
2.2 Virtual and Online Fitness by Type
2.2.1 Market Value Comparison by Type (2020 VS 2024 VS 2031)
2.2.2 Equipment
2.2.3 Services
2.3 Virtual and Online Fitness by Application
2.3.1 Market Value Comparison by Application (2020 VS 2024 VS 2031)
2.3.2 Adults
2.3.3 Children
2.3.4 The Elderly
2.4 Assumptions and Limitations
3 Virtual and Online Fitness Breakdown Data by Type
3.1 Global Virtual and Online Fitness Historic Market Size by Type (2020-2025)
3.2 Global Virtual and Online Fitness Forecasted Market Size by Type (2026-2031)
4 Virtual and Online Fitness Breakdown Data by Application
4.1 Global Virtual and Online Fitness Historic Market Size by Application (2020-2025)
4.2 Global Virtual and Online Fitness Forecasted Market Size by Application (2026-2031)
5 Global Growth Trends
5.1 Global Virtual and Online Fitness Market Perspective (2020-2031)
5.2 Global Virtual and Online Fitness Growth Trends by Region
5.2.1 Global Virtual and Online Fitness Market Size by Region: 2020 VS 2024 VS 2031
5.2.2 Virtual and Online Fitness Historic Market Size by Region (2020-2025)
5.2.3 Virtual and Online Fitness Forecasted Market Size by Region (2026-2031)
5.3 Virtual and Online Fitness Market Dynamics
5.3.1 Virtual and Online Fitness Industry Trends
5.3.2 Virtual and Online Fitness Market Drivers
5.3.3 Virtual and Online Fitness Market Challenges
5.3.4 Virtual and Online Fitness Market Restraints
6 Market Competitive Landscape by Players
6.1 Global Top Virtual and Online Fitness Players by Revenue
6.1.1 Global Top Virtual and Online Fitness Players by Revenue (2020-2025)
6.1.2 Global Virtual and Online Fitness Revenue Market Share by Players (2020-2025)
6.2 Global Virtual and Online Fitness Industry Players Ranking, 2023 VS 2024 VS 2025
6.3 Global Key Players of Virtual and Online Fitness Head Office and Area Served
6.4 Global Virtual and Online Fitness Players, Product Type & Application
6.5 Global Virtual and Online Fitness Manufacturers Established Date
6.6 Global Virtual and Online Fitness Market CR5 and HHI
6.7 Global Players Mergers & Acquisition
7 North America
7.1 North America Virtual and Online Fitness Market Size (2020-2031)
7.2 North America Virtual and Online Fitness Market Growth Rate by Country: 2020 VS 2024 VS 2031
7.3 North America Virtual and Online Fitness Market Size by Country (2020-2025)
7.4 North America Virtual and Online Fitness Market Size by Country (2026-2031)
7.5 United States
7.5 United States
7.6 Canada
7.7 Mexico
8 Europe
8.1 Europe Virtual and Online Fitness Market Size (2020-2031)
8.2 Europe Virtual and Online Fitness Market Growth Rate by Country: 2020 VS 2024 VS 2031
8.3 Europe Virtual and Online Fitness Market Size by Country (2020-2025)
8.4 Europe Virtual and Online Fitness Market Size by Country (2026-2031)
8.5 Germany
8.6 France
8.7 U.K.
8.8 Italy
8.9 Spain
8.10 Russia
8.11 Netherlands
8.12 Nordic Countries
9 Asia-Pacific
9.1 Asia-Pacific Virtual and Online Fitness Market Size (2020-2031)
9.2 Asia-Pacific Virtual and Online Fitness Market Growth Rate by Country: 2020 VS 2024 VS 2031
9.3 Asia-Pacific Virtual and Online Fitness Market Size by Country (2020-2025)
9.4 Asia-Pacific Virtual and Online Fitness Market Size by Country (2026-2031)
9.5 China
9.6 Japan
9.7 South Korea
9.8 India
9.9 Australia
9.10 China Taiwan
9.11 Southeast Asia
10 South America
10.1 South America Virtual and Online Fitness Market Size (2020-2031)
10.2 South America Virtual and Online Fitness Market Growth Rate by Country: 2020 VS 2024 VS 2031
10.3 South America Virtual and Online Fitness Market Size by Country (2020-2025)
10.4 South America Virtual and Online Fitness Market Size by Country (2026-2031)
10.5 Brazil
10.6 Argentina
10.7 Chile
10.8 Colombia
10.9 Peru
11 Middle East & Africa
11.1 Middle East & Africa Virtual and Online Fitness Market Size (2020-2031)
11.2 Middle East & Africa Virtual and Online Fitness Market Growth Rate by Country: 2020 VS 2024 VS 2031
11.3 Middle East & Africa Virtual and Online Fitness Market Size by Country (2020-2025)
11.4 Middle East & Africa Virtual and Online Fitness Market Size by Country (2026-2031)
11.5 Saudi Arabia
11.6 Israel
11.7 United Arab Emirates
11.8 Turkey
11.9 Iran
11.10 Egypt
12 Players Profiled
12.1 Peloton
12.1.1 Peloton Company Information
12.1.2 Peloton Business Overview
12.1.3 Peloton Revenue in Virtual and Online Fitness Business (2020-2025)
12.1.4 Peloton Virtual and Online Fitness Product Portfolio
12.1.5 Peloton Recent Developments
12.2 Life fitness
12.2.1 Life fitness Company Information
12.2.2 Life fitness Business Overview
12.2.3 Life fitness Revenue in Virtual and Online Fitness Business (2020-2025)
12.2.4 Life fitness Virtual and Online Fitness Product Portfolio
12.2.5 Life fitness Recent Developments
12.3 Johnson Health Tech
12.3.1 Johnson Health Tech Company Information
12.3.2 Johnson Health Tech Business Overview
12.3.3 Johnson Health Tech Revenue in Virtual and Online Fitness Business (2020-2025)
12.3.4 Johnson Health Tech Virtual and Online Fitness Product Portfolio
12.3.5 Johnson Health Tech Recent Developments
12.4 Nautilus Inc
12.4.1 Nautilus Inc Company Information
12.4.2 Nautilus Inc Business Overview
12.4.3 Nautilus Inc Revenue in Virtual and Online Fitness Business (2020-2025)
12.4.4 Nautilus Inc Virtual and Online Fitness Product Portfolio
12.4.5 Nautilus Inc Recent Developments
12.5 Technogym
12.5.1 Technogym Company Information
12.5.2 Technogym Business Overview
12.5.3 Technogym Revenue in Virtual and Online Fitness Business (2020-2025)
12.5.4 Technogym Virtual and Online Fitness Product Portfolio
12.5.5 Technogym Recent Developments
12.6 Precor
12.6.1 Precor Company Information
12.6.2 Precor Business Overview
12.6.3 Precor Revenue in Virtual and Online Fitness Business (2020-2025)
12.6.4 Precor Virtual and Online Fitness Product Portfolio
12.6.5 Precor Recent Developments
12.7 Core Health & Fitness
12.7.1 Core Health & Fitness Company Information
12.7.2 Core Health & Fitness Business Overview
12.7.3 Core Health & Fitness Revenue in Virtual and Online Fitness Business (2020-2025)
12.7.4 Core Health & Fitness Virtual and Online Fitness Product Portfolio
12.7.5 Core Health & Fitness Recent Developments
12.8 Fitness First
12.8.1 Fitness First Company Information
12.8.2 Fitness First Business Overview
12.8.3 Fitness First Revenue in Virtual and Online Fitness Business (2020-2025)
12.8.4 Fitness First Virtual and Online Fitness Product Portfolio
12.8.5 Fitness First Recent Developments
12.9 Charter Fitness
12.9.1 Charter Fitness Company Information
12.9.2 Charter Fitness Business Overview
12.9.3 Charter Fitness Revenue in Virtual and Online Fitness Business (2020-2025)
12.9.4 Charter Fitness Virtual and Online Fitness Product Portfolio
12.9.5 Charter Fitness Recent Developments
12.10 Zwift
12.10.1 Zwift Company Information
12.10.2 Zwift Business Overview
12.10.3 Zwift Revenue in Virtual and Online Fitness Business (2020-2025)
12.10.4 Zwift Virtual and Online Fitness Product Portfolio
12.10.5 Zwift Recent Developments
12.11 ClassPass Inc.
12.11.1 ClassPass Inc. Company Information
12.11.2 ClassPass Inc. Business Overview
12.11.3 ClassPass Inc. Revenue in Virtual and Online Fitness Business (2020-2025)
12.11.4 ClassPass Inc. Virtual and Online Fitness Product Portfolio
12.11.5 ClassPass Inc. Recent Developments
12.12 eGym GmbH
12.12.1 eGym GmbH Company Information
12.12.2 eGym GmbH Business Overview
12.12.3 eGym GmbH Revenue in Virtual and Online Fitness Business (2020-2025)
12.12.4 eGym GmbH Virtual and Online Fitness Product Portfolio
12.12.5 eGym GmbH Recent Developments
12.13 Tonal
12.13.1 Tonal Company Information
12.13.2 Tonal Business Overview
12.13.3 Tonal Revenue in Virtual and Online Fitness Business (2020-2025)
12.13.4 Tonal Virtual and Online Fitness Product Portfolio
12.13.5 Tonal Recent Developments
12.14 FNF
12.14.1 FNF Company Information
12.14.2 FNF Business Overview
12.14.3 FNF Revenue in Virtual and Online Fitness Business (2020-2025)
12.14.4 FNF Virtual and Online Fitness Product Portfolio
12.14.5 FNF Recent Developments
12.15 Wellbeats
12.15.1 Wellbeats Company Information
12.15.2 Wellbeats Business Overview
12.15.3 Wellbeats Revenue in Virtual and Online Fitness Business (2020-2025)
12.15.4 Wellbeats Virtual and Online Fitness Product Portfolio
12.15.5 Wellbeats Recent Developments
12.16 Mirror
12.16.1 Mirror Company Information
12.16.2 Mirror Business Overview
12.16.3 Mirror Revenue in Virtual and Online Fitness Business (2020-2025)
12.16.4 Mirror Virtual and Online Fitness Product Portfolio
12.16.5 Mirror Recent Developments
12.17 Econofitness
12.17.1 Econofitness Company Information
12.17.2 Econofitness Business Overview
12.17.3 Econofitness Revenue in Virtual and Online Fitness Business (2020-2025)
12.17.4 Econofitness Virtual and Online Fitness Product Portfolio
12.17.5 Econofitness Recent Developments
12.18 Tempo
12.18.1 Tempo Company Information
12.18.2 Tempo Business Overview
12.18.3 Tempo Revenue in Virtual and Online Fitness Business (2020-2025)
12.18.4 Tempo Virtual and Online Fitness Product Portfolio
12.18.5 Tempo Recent Developments
12.19 Les Mills International Ltd.
12.19.1 Les Mills International Ltd. Company Information
12.19.2 Les Mills International Ltd. Business Overview
12.19.3 Les Mills International Ltd. Revenue in Virtual and Online Fitness Business (2020-2025)
12.19.4 Les Mills International Ltd. Virtual and Online Fitness Product Portfolio
12.19.5 Les Mills International Ltd. Recent Developments
12.20 Fitness On Demand
12.20.1 Fitness On Demand Company Information
12.20.2 Fitness On Demand Business Overview
12.20.3 Fitness On Demand Revenue in Virtual and Online Fitness Business (2020-2025)
12.20.4 Fitness On Demand Virtual and Online Fitness Product Portfolio
12.20.5 Fitness On Demand Recent Developments
13 Report Conclusion
14 Disclaimer

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