Virtual Event Platforms Industry Research Report 2025

Summary

Virtual event platforms incorporate a variety of tools to plan, promote, and execute online events. These products are designed to help businesses deliver the same feel and value of in-person events through digital experiences. As a result, virtual event platforms are flexible software solutions that can be used to manage and host different types of online events, such as association meetings, multi-session conferences, trade shows, and job fairs.
The Virtual Event Platforms market covers Vitual Conference, Vitual Job Fair, etc. The typical players include InEvent, Townscript, Cvent, Bevy Labs, etc.

According to APO Research, The global Virtual Event Platforms market was valued at US$ million in 2024 and is anticipated to reach US$ million by 2031, witnessing a CAGR of xx% during the forecast period 2025-2031.

North American market for Virtual Event Platforms is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.

Asia-Pacific market for Virtual Event Platforms is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.

Europe market for Virtual Event Platforms is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.

The major global companies of Virtual Event Platforms include InEvent, Townscript, Cvent, Bevy Labs, Hopin, Influitive, RainFocus, Eventzilla and Socio, etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.

Report Scope

This report aims to provide a comprehensive presentation of the global market for Virtual Event Platforms, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Virtual Event Platforms.
The Virtual Event Platforms market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Virtual Event Platforms market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided. For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.

Key Companies & Market Share Insights

In this section, the readers will gain an understanding of the key players competing. This report has studied the key growth strategies, such as innovative trends and developments, intensification of product portfolio, mergers and acquisitions, collaborations, new product innovation, and geographical expansion, undertaken by these participants to maintain their presence. Apart from business strategies, the study includes current developments and key financials. The readers will also get access to the data related to global revenue, price, and sales by manufacturers for the period 2020-2025. This all-inclusive report will certainly serve the clients to stay updated and make effective decisions in their businesses.

Virtual Event Platforms Segment by Company

InEvent
Townscript
Cvent
Bevy Labs
Hopin
Influitive
RainFocus
Eventzilla
Socio
Brazen
SpotMe
Accelevents
TOCCA
Whova
Boomset
KitApps
All In The Loop
PheedLoop
6Connex
Airmeet
HexaFair
Intrado Corporation
EventXtra
Eventtia
eZ-XPO
Bizzabo
AIDAIO Software Solutions
Engagez
Azavista
Evenium
vFairs
Run The World
Pathable
ViewStub
SCHED
Remo.co
Virtual Event Platforms Segment by Type

Vitual Conference
Vitual Job Fair
Vitual Exhibition
Virtual Event Platforms Segment by Application

Government
Retail and eCommerce
BFSI
Telecom and IT
Virtual Event Platforms Segment by Application

Government
Retail and eCommerce
BFSI
Telecom and IT
Virtual Event Platforms Segment by Region

North America
United States
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Spain
Russia
Netherlands
Nordic Countries
Asia-Pacific
China
Japan
South Korea
India
Australia
Taiwan
Southeast Asia
South America
Brazil
Argentina
Chile
Middle East & Africa
Saudi Arabia
Israel
United Arab Emirates
Turkey
Iran
Egypt

Key Drivers & Barriers

High-impact rendering factors and drivers have been studied in this report to aid the readers to understand the general development. Moreover, the report includes restraints and challenges that may act as stumbling blocks on the way of the players. This will assist the users to be attentive and make informed decisions related to business. Specialists have also laid their focus on the upcoming business prospects.

Reasons to Buy This Report

1. This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global Virtual Event Platforms market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.
2. This report will help stakeholders to understand the global industry status and trends of Virtual Event Platforms and provides them with information on key market drivers, restraints, challenges, and opportunities.
3. This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in volume and value), competitor ecosystem, new product development, expansion, and acquisition.
4. This report stays updated with novel technology integration, features, and the latest developments in the market
5. This report helps stakeholders to gain insights into which regions to target globally
6. This report helps stakeholders to gain insights into the end-user perception concerning the adoption of Virtual Event Platforms.
7. This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.

Chapter Outline

Chapter 1: Research objectives, research methods, data sources, data cross-validation;
Chapter 2: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 3: Provides the analysis of various market segments product types, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 4: Provides the analysis of various market segments application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 5: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 6: Detailed analysis of Virtual Event Platforms companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 7, 8, 9, 10, 11: North America, Europe, Asia Pacific, South America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 12: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including revenue, gross margin, product introduction, recent development, etc.
Chapter 13: The main points and conclusions of the report.

Please Note: Single-User license will be delivered via PDF from the publisher without the rights to print or to edit.


1 Preface
1.1 Scope of Report
1.2 Reasons for Doing This Study
1.3 Research Methodology
1.4 Research Process
1.5 Data Source
1.5.1 Secondary Sources
1.5.2 Primary Sources
2 Market Overview
2.1 Product Definition
2.2 Virtual Event Platforms by Type
2.2.1 Market Value Comparison by Type (2020 VS 2024 VS 2031)
2.2.2 Vitual Conference
2.2.3 Vitual Job Fair
2.2.4 Vitual Exhibition
2.3 Virtual Event Platforms by Application
2.3.1 Market Value Comparison by Application (2020 VS 2024 VS 2031)
2.3.2 Government
2.3.3 Retail and eCommerce
2.3.4 BFSI
2.3.5 Telecom and IT
2.4 Assumptions and Limitations
3 Virtual Event Platforms Breakdown Data by Type
3.1 Global Virtual Event Platforms Historic Market Size by Type (2020-2025)
3.2 Global Virtual Event Platforms Forecasted Market Size by Type (2026-2031)
4 Virtual Event Platforms Breakdown Data by Application
4.1 Global Virtual Event Platforms Historic Market Size by Application (2020-2025)
4.2 Global Virtual Event Platforms Forecasted Market Size by Application (2026-2031)
5 Global Growth Trends
5.1 Global Virtual Event Platforms Market Perspective (2020-2031)
5.2 Global Virtual Event Platforms Growth Trends by Region
5.2.1 Global Virtual Event Platforms Market Size by Region: 2020 VS 2024 VS 2031
5.2.2 Virtual Event Platforms Historic Market Size by Region (2020-2025)
5.2.3 Virtual Event Platforms Forecasted Market Size by Region (2026-2031)
5.3 Virtual Event Platforms Market Dynamics
5.3.1 Virtual Event Platforms Industry Trends
5.3.2 Virtual Event Platforms Market Drivers
5.3.3 Virtual Event Platforms Market Challenges
5.3.4 Virtual Event Platforms Market Restraints
6 Market Competitive Landscape by Players
6.1 Global Top Virtual Event Platforms Players by Revenue
6.1.1 Global Top Virtual Event Platforms Players by Revenue (2020-2025)
6.1.2 Global Virtual Event Platforms Revenue Market Share by Players (2020-2025)
6.2 Global Virtual Event Platforms Industry Players Ranking, 2023 VS 2024 VS 2025
6.3 Global Key Players of Virtual Event Platforms Head Office and Area Served
6.4 Global Virtual Event Platforms Players, Product Type & Application
6.5 Global Virtual Event Platforms Manufacturers Established Date
6.6 Global Virtual Event Platforms Market CR5 and HHI
6.7 Global Players Mergers & Acquisition
7 North America
7.1 North America Virtual Event Platforms Market Size (2020-2031)
7.2 North America Virtual Event Platforms Market Growth Rate by Country: 2020 VS 2024 VS 2031
7.3 North America Virtual Event Platforms Market Size by Country (2020-2025)
7.4 North America Virtual Event Platforms Market Size by Country (2026-2031)
7.5 United States
7.5 United States
7.6 Canada
7.7 Mexico
8 Europe
8.1 Europe Virtual Event Platforms Market Size (2020-2031)
8.2 Europe Virtual Event Platforms Market Growth Rate by Country: 2020 VS 2024 VS 2031
8.3 Europe Virtual Event Platforms Market Size by Country (2020-2025)
8.4 Europe Virtual Event Platforms Market Size by Country (2026-2031)
8.5 Germany
8.6 France
8.7 U.K.
8.8 Italy
8.9 Spain
8.10 Russia
8.11 Netherlands
8.12 Nordic Countries
9 Asia-Pacific
9.1 Asia-Pacific Virtual Event Platforms Market Size (2020-2031)
9.2 Asia-Pacific Virtual Event Platforms Market Growth Rate by Country: 2020 VS 2024 VS 2031
9.3 Asia-Pacific Virtual Event Platforms Market Size by Country (2020-2025)
9.4 Asia-Pacific Virtual Event Platforms Market Size by Country (2026-2031)
9.5 China
9.6 Japan
9.7 South Korea
9.8 India
9.9 Australia
9.10 China Taiwan
9.11 Southeast Asia
10 South America
10.1 South America Virtual Event Platforms Market Size (2020-2031)
10.2 South America Virtual Event Platforms Market Growth Rate by Country: 2020 VS 2024 VS 2031
10.3 South America Virtual Event Platforms Market Size by Country (2020-2025)
10.4 South America Virtual Event Platforms Market Size by Country (2026-2031)
10.5 Brazil
10.6 Argentina
10.7 Chile
10.8 Colombia
10.9 Peru
11 Middle East & Africa
11.1 Middle East & Africa Virtual Event Platforms Market Size (2020-2031)
11.2 Middle East & Africa Virtual Event Platforms Market Growth Rate by Country: 2020 VS 2024 VS 2031
11.3 Middle East & Africa Virtual Event Platforms Market Size by Country (2020-2025)
11.4 Middle East & Africa Virtual Event Platforms Market Size by Country (2026-2031)
11.5 Saudi Arabia
11.6 Israel
11.7 United Arab Emirates
11.8 Turkey
11.9 Iran
11.10 Egypt
12 Players Profiled
12.1 InEvent
12.1.1 InEvent Company Information
12.1.2 InEvent Business Overview
12.1.3 InEvent Revenue in Virtual Event Platforms Business (2020-2025)
12.1.4 InEvent Virtual Event Platforms Product Portfolio
12.1.5 InEvent Recent Developments
12.2 Townscript
12.2.1 Townscript Company Information
12.2.2 Townscript Business Overview
12.2.3 Townscript Revenue in Virtual Event Platforms Business (2020-2025)
12.2.4 Townscript Virtual Event Platforms Product Portfolio
12.2.5 Townscript Recent Developments
12.3 Cvent
12.3.1 Cvent Company Information
12.3.2 Cvent Business Overview
12.3.3 Cvent Revenue in Virtual Event Platforms Business (2020-2025)
12.3.4 Cvent Virtual Event Platforms Product Portfolio
12.3.5 Cvent Recent Developments
12.4 Bevy Labs
12.4.1 Bevy Labs Company Information
12.4.2 Bevy Labs Business Overview
12.4.3 Bevy Labs Revenue in Virtual Event Platforms Business (2020-2025)
12.4.4 Bevy Labs Virtual Event Platforms Product Portfolio
12.4.5 Bevy Labs Recent Developments
12.5 Hopin
12.5.1 Hopin Company Information
12.5.2 Hopin Business Overview
12.5.3 Hopin Revenue in Virtual Event Platforms Business (2020-2025)
12.5.4 Hopin Virtual Event Platforms Product Portfolio
12.5.5 Hopin Recent Developments
12.6 Influitive
12.6.1 Influitive Company Information
12.6.2 Influitive Business Overview
12.6.3 Influitive Revenue in Virtual Event Platforms Business (2020-2025)
12.6.4 Influitive Virtual Event Platforms Product Portfolio
12.6.5 Influitive Recent Developments
12.7 RainFocus
12.7.1 RainFocus Company Information
12.7.2 RainFocus Business Overview
12.7.3 RainFocus Revenue in Virtual Event Platforms Business (2020-2025)
12.7.4 RainFocus Virtual Event Platforms Product Portfolio
12.7.5 RainFocus Recent Developments
12.8 Eventzilla
12.8.1 Eventzilla Company Information
12.8.2 Eventzilla Business Overview
12.8.3 Eventzilla Revenue in Virtual Event Platforms Business (2020-2025)
12.8.4 Eventzilla Virtual Event Platforms Product Portfolio
12.8.5 Eventzilla Recent Developments
12.9 Socio
12.9.1 Socio Company Information
12.9.2 Socio Business Overview
12.9.3 Socio Revenue in Virtual Event Platforms Business (2020-2025)
12.9.4 Socio Virtual Event Platforms Product Portfolio
12.9.5 Socio Recent Developments
12.10 Brazen
12.10.1 Brazen Company Information
12.10.2 Brazen Business Overview
12.10.3 Brazen Revenue in Virtual Event Platforms Business (2020-2025)
12.10.4 Brazen Virtual Event Platforms Product Portfolio
12.10.5 Brazen Recent Developments
12.11 SpotMe
12.11.1 SpotMe Company Information
12.11.2 SpotMe Business Overview
12.11.3 SpotMe Revenue in Virtual Event Platforms Business (2020-2025)
12.11.4 SpotMe Virtual Event Platforms Product Portfolio
12.11.5 SpotMe Recent Developments
12.12 Accelevents
12.12.1 Accelevents Company Information
12.12.2 Accelevents Business Overview
12.12.3 Accelevents Revenue in Virtual Event Platforms Business (2020-2025)
12.12.4 Accelevents Virtual Event Platforms Product Portfolio
12.12.5 Accelevents Recent Developments
12.13 TOCCA
12.13.1 TOCCA Company Information
12.13.2 TOCCA Business Overview
12.13.3 TOCCA Revenue in Virtual Event Platforms Business (2020-2025)
12.13.4 TOCCA Virtual Event Platforms Product Portfolio
12.13.5 TOCCA Recent Developments
12.14 Whova
12.14.1 Whova Company Information
12.14.2 Whova Business Overview
12.14.3 Whova Revenue in Virtual Event Platforms Business (2020-2025)
12.14.4 Whova Virtual Event Platforms Product Portfolio
12.14.5 Whova Recent Developments
12.15 Boomset
12.15.1 Boomset Company Information
12.15.2 Boomset Business Overview
12.15.3 Boomset Revenue in Virtual Event Platforms Business (2020-2025)
12.15.4 Boomset Virtual Event Platforms Product Portfolio
12.15.5 Boomset Recent Developments
12.16 KitApps
12.16.1 KitApps Company Information
12.16.2 KitApps Business Overview
12.16.3 KitApps Revenue in Virtual Event Platforms Business (2020-2025)
12.16.4 KitApps Virtual Event Platforms Product Portfolio
12.16.5 KitApps Recent Developments
12.17 All In The Loop
12.17.1 All In The Loop Company Information
12.17.2 All In The Loop Business Overview
12.17.3 All In The Loop Revenue in Virtual Event Platforms Business (2020-2025)
12.17.4 All In The Loop Virtual Event Platforms Product Portfolio
12.17.5 All In The Loop Recent Developments
12.18 PheedLoop
12.18.1 PheedLoop Company Information
12.18.2 PheedLoop Business Overview
12.18.3 PheedLoop Revenue in Virtual Event Platforms Business (2020-2025)
12.18.4 PheedLoop Virtual Event Platforms Product Portfolio
12.18.5 PheedLoop Recent Developments
12.19 6Connex
12.19.1 6Connex Company Information
12.19.2 6Connex Business Overview
12.19.3 6Connex Revenue in Virtual Event Platforms Business (2020-2025)
12.19.4 6Connex Virtual Event Platforms Product Portfolio
12.19.5 6Connex Recent Developments
12.20 Airmeet
12.20.1 Airmeet Company Information
12.20.2 Airmeet Business Overview
12.20.3 Airmeet Revenue in Virtual Event Platforms Business (2020-2025)
12.20.4 Airmeet Virtual Event Platforms Product Portfolio
12.20.5 Airmeet Recent Developments
12.21 HexaFair
12.21.1 HexaFair Company Information
12.21.2 HexaFair Business Overview
12.21.3 HexaFair Revenue in Virtual Event Platforms Business (2020-2025)
12.21.4 HexaFair Virtual Event Platforms Product Portfolio
12.21.5 HexaFair Recent Developments
12.22 Intrado Corporation
12.22.1 Intrado Corporation Company Information
12.22.2 Intrado Corporation Business Overview
12.22.3 Intrado Corporation Revenue in Virtual Event Platforms Business (2020-2025)
12.22.4 Intrado Corporation Virtual Event Platforms Product Portfolio
12.22.5 Intrado Corporation Recent Developments
12.23 EventXtra
12.23.1 EventXtra Company Information
12.23.2 EventXtra Business Overview
12.23.3 EventXtra Revenue in Virtual Event Platforms Business (2020-2025)
12.23.4 EventXtra Virtual Event Platforms Product Portfolio
12.23.5 EventXtra Recent Developments
12.24 Eventtia
12.24.1 Eventtia Company Information
12.24.2 Eventtia Business Overview
12.24.3 Eventtia Revenue in Virtual Event Platforms Business (2020-2025)
12.24.4 Eventtia Virtual Event Platforms Product Portfolio
12.24.5 Eventtia Recent Developments
12.25 eZ-XPO
12.25.1 eZ-XPO Company Information
12.25.2 eZ-XPO Business Overview
12.25.3 eZ-XPO Revenue in Virtual Event Platforms Business (2020-2025)
12.25.4 eZ-XPO Virtual Event Platforms Product Portfolio
12.25.5 eZ-XPO Recent Developments
12.26 Bizzabo
12.26.1 Bizzabo Company Information
12.26.2 Bizzabo Business Overview
12.26.3 Bizzabo Revenue in Virtual Event Platforms Business (2020-2025)
12.26.4 Bizzabo Virtual Event Platforms Product Portfolio
12.26.5 Bizzabo Recent Developments
12.27 AIDAIO Software Solutions
12.27.1 AIDAIO Software Solutions Company Information
12.27.2 AIDAIO Software Solutions Business Overview
12.27.3 AIDAIO Software Solutions Revenue in Virtual Event Platforms Business (2020-2025)
12.27.4 AIDAIO Software Solutions Virtual Event Platforms Product Portfolio
12.27.5 AIDAIO Software Solutions Recent Developments
12.28 Engagez
12.28.1 Engagez Company Information
12.28.2 Engagez Business Overview
12.28.3 Engagez Revenue in Virtual Event Platforms Business (2020-2025)
12.28.4 Engagez Virtual Event Platforms Product Portfolio
12.28.5 Engagez Recent Developments
12.29 Azavista
12.29.1 Azavista Company Information
12.29.2 Azavista Business Overview
12.29.3 Azavista Revenue in Virtual Event Platforms Business (2020-2025)
12.29.4 Azavista Virtual Event Platforms Product Portfolio
12.29.5 Azavista Recent Developments
12.30 Evenium
12.30.1 Evenium Company Information
12.30.2 Evenium Business Overview
12.30.3 Evenium Revenue in Virtual Event Platforms Business (2020-2025)
12.30.4 Evenium Virtual Event Platforms Product Portfolio
12.30.5 Evenium Recent Developments
12.31 vFairs
12.31.1 vFairs Company Information
12.31.2 vFairs Business Overview
12.31.3 vFairs Revenue in Virtual Event Platforms Business (2020-2025)
12.31.4 vFairs Virtual Event Platforms Product Portfolio
12.31.5 vFairs Recent Developments
12.32 Run The World
12.32.1 Run The World Company Information
12.32.2 Run The World Business Overview
12.32.3 Run The World Revenue in Virtual Event Platforms Business (2020-2025)
12.32.4 Run The World Virtual Event Platforms Product Portfolio
12.32.5 Run The World Recent Developments
12.33 Pathable
12.33.1 Pathable Company Information
12.33.2 Pathable Business Overview
12.33.3 Pathable Revenue in Virtual Event Platforms Business (2020-2025)
12.33.4 Pathable Virtual Event Platforms Product Portfolio
12.33.5 Pathable Recent Developments
12.34 ViewStub
12.34.1 ViewStub Company Information
12.34.2 ViewStub Business Overview
12.34.3 ViewStub Revenue in Virtual Event Platforms Business (2020-2025)
12.34.4 ViewStub Virtual Event Platforms Product Portfolio
12.34.5 ViewStub Recent Developments
12.35 SCHED
12.35.1 SCHED Company Information
12.35.2 SCHED Business Overview
12.35.3 SCHED Revenue in Virtual Event Platforms Business (2020-2025)
12.35.4 SCHED Virtual Event Platforms Product Portfolio
12.35.5 SCHED Recent Developments
12.36 Remo.co
12.36.1 Remo.co Company Information
12.36.2 Remo.co Business Overview
12.36.3 Remo.co Revenue in Virtual Event Platforms Business (2020-2025)
12.36.4 Remo.co Virtual Event Platforms Product Portfolio
12.36.5 Remo.co Recent Developments
13 Report Conclusion
14 Disclaimer

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