Virtual Event Platforms Industry Research Report 2023

Virtual Event Platforms Industry Research Report 2023


Virtual event platforms incorporate a variety of tools to plan, promote, and execute online events. These products are designed to help businesses deliver the same feel and value of in-person events through digital experiences. As a result, virtual event platforms are flexible software solutions that can be used to manage and host different types of online events, such as association meetings, multi-session conferences, trade shows, and job fairs.
The Virtual Event Platforms market covers Vitual Conference, Vitual Job Fair, etc. The typical players include InEvent, Townscript, Cvent, Bevy Labs, etc.

Highlights

The global Virtual Event Platforms market is projected to reach US$ million by 2029 from an estimated US$ million in 2023, at a CAGR of % during 2024 and 2029.
For applications of Global Space Mining Market, the BFSI was the largest segment with a market share of nealy 30% in 2019, while the Retail and eCommerence made up the market share about 24% and the Telecom and IT was 22%.
Americas accounted for the largest market share about 78% in 2019,while the other religons were all less than 15%.

Report Scope

This report aims to provide a comprehensive presentation of the global market for Virtual Event Platforms, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Virtual Event Platforms.
The Virtual Event Platforms market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2022 as the base year, with history and forecast data for the period from 2018 to 2029. This report segments the global Virtual Event Platforms market comprehensively. Regional market sizes, concerning products by types, by application, and by players, are also provided. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Virtual Event Platforms companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, product type, application, and regions.

Key Companies & Market Share Insights

In this section, the readers will gain an understanding of the key players competing. This report has studied the key growth strategies, such as innovative trends and developments, intensification of product portfolio, mergers and acquisitions, collaborations, new product innovation, and geographical expansion, undertaken by these participants to maintain their presence. Apart from business strategies, the study includes current developments and key financials. The readers will also get access to the data related to global revenue by companies for the period 2017-2022. This all-inclusive report will certainly serve the clients to stay updated and make effective decisions in their businesses. Some of the prominent players reviewed in the research report include:
InEvent
Townscript
Cvent
Bevy Labs
Hopin
Influitive
RainFocus
Eventzilla
Socio
Brazen
SpotMe
Accelevents
TOCCA
Whova
Boomset
KitApps
All In The Loop
PheedLoop
6Connex
Airmeet
HexaFair
Intrado Corporation
EventXtra
Eventtia
eZ-XPO
Bizzabo
AIDAIO Software Solutions
Engagez
Azavista
Evenium
vFairs
Run The World
Pathable
ViewStub
SCHED
Remo.co

Product Type Insights

Global markets are presented by Virtual Event Platforms type, along with growth forecasts through 2029. Estimates on revenue are based on the price in the supply chain at which the Virtual Event Platforms are procured by the companies.
This report has studied every segment and provided the market size using historical data. They have also talked about the growth opportunities that the segment may pose in the future. This study bestows revenue data by type, and during the historical period (2018-2023) and forecast period (2024-2029).
Virtual Event Platforms segment by Type
Vitual Conference
Vitual Job Fair
Vitual Exhibition

Application Insights

This report has provided the market size (revenue data) by application, during the historical period (2018-2023) and forecast period (2024-2029).
This report also outlines the market trends of each segment and consumer behaviors impacting the Virtual Event Platforms market and what implications these may have on the industry's future. This report can help to understand the relevant market and consumer trends that are driving the Virtual Event Platforms market.
Virtual Event Platforms Segment by Application
Government
Retail and eCommerce
BFSI
Telecom and IT

Regional Outlook

This section of the report provides key insights regarding various regions and the key players operating in each region. Economic, social, environmental, technological, and political factors have been taken into consideration while assessing the growth of the particular region/country. The readers will also get their hands on the revenue data of each region and country for the period 2018-2029.
The market has been segmented into various major geographies, including North America, Europe, Asia-Pacific, South America, Middle East & Africa. Detailed analysis of major countries such as the USA, Germany, the U.K., Italy, France, China, Japan, South Korea, Southeast Asia, and India will be covered within the regional segment. For market estimates, data are going to be provided for 2022 because of the base year, with estimates for 2023 and forecast revenue for 2029.
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA

Key Drivers & Barriers

High-impact rendering factors and drivers have been studied in this report to aid the readers to understand the general development. Moreover, the report includes restraints and challenges that may act as stumbling blocks on the way of the players. This will assist the users to be attentive and make informed decisions related to business. Specialists have also laid their focus on the upcoming business prospects.

COVID-19 and Russia-Ukraine War Influence Analysis

The readers in the section will understand how the Virtual Event Platforms market scenario changed across the globe during the pandemic, post-pandemic and Russia-Ukraine War. The study is done keeping in view the changes in aspects such as demand, consumption, transportation, consumer behavior, supply chain management. The industry experts have also highlighted the key factors that will help create opportunities for players and stabilize the overall industry in the years to come.

Reasons to Buy This Report

This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global Virtual Event Platforms market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.
This report will help stakeholders to understand the global industry status and trends of Virtual Event Platforms and provides them with information on key market drivers, restraints, challenges, and opportunities.
This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in volume and value), competitor ecosystem, new product development, expansion, and acquisition.
This report stays updated with novel technology integration, features, and the latest developments in the market
This report helps stakeholders to understand the COVID-19 and Russia-Ukraine War Influence on the Virtual Event Platforms industry.
This report helps stakeholders to gain insights into which regions to target globally
This report helps stakeholders to gain insights into the end-user perception concerning the adoption of Virtual Event Platforms.
This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.

Core Chapters

Chapter 1: Research objectives, research methods, data sources, data cross-validation;
Chapter 2: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 3: Provides the analysis of various market segments product types, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 4: Provides the analysis of various market segments application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 5: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 6: Detailed analysis of Virtual Event Platforms companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 7, 8, 9, 10, 11: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 12: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 13: The main points and conclusions of the report.


1 Preface
1.1 Scope of Report
1.2 Reasons for Doing This Study
1.3 Research Methodology
1.4 Research Process
1.5 Data Source
1.5.1 Secondary Sources
1.5.2 Primary Sources
2 Market Overview
2.1 Product Definition
2.2 Virtual Event Platforms by Type
2.2.1 Market Value Comparison by Type (2018 VS 2022 VS 2029)
1.2.2 Vitual Conference
1.2.3 Vitual Job Fair
1.2.4 Vitual Exhibition
2.3 Virtual Event Platforms by Application
2.3.1 Market Value Comparison by Application (2018 VS 2022 VS 2029)
2.3.2 Government
2.3.3 Retail and eCommerce
2.3.4 BFSI
2.3.5 Telecom and IT
2.4 Assumptions and Limitations
3 Virtual Event Platforms Breakdown Data by Type
3.1 Global Virtual Event Platforms Historic Market Size by Type (2018-2023)
3.2 Global Virtual Event Platforms Forecasted Market Size by Type (2023-2028)
4 Virtual Event Platforms Breakdown Data by Application
4.1 Global Virtual Event Platforms Historic Market Size by Application (2018-2023)
4.2 Global Virtual Event Platforms Forecasted Market Size by Application (2018-2023)
5 Global Growth Trends
5.1 Global Virtual Event Platforms Market Perspective (2018-2029)
5.2 Global Virtual Event Platforms Growth Trends by Region
5.2.1 Global Virtual Event Platforms Market Size by Region: 2018 VS 2022 VS 2029
5.2.2 Virtual Event Platforms Historic Market Size by Region (2018-2023)
5.2.3 Virtual Event Platforms Forecasted Market Size by Region (2024-2029)
5.3 Virtual Event Platforms Market Dynamics
5.3.1 Virtual Event Platforms Industry Trends
5.3.2 Virtual Event Platforms Market Drivers
5.3.3 Virtual Event Platforms Market Challenges
5.3.4 Virtual Event Platforms Market Restraints
6 Market Competitive Landscape by Players
6.1 Global Top Virtual Event Platforms Players by Revenue
6.1.1 Global Top Virtual Event Platforms Players by Revenue (2018-2023)
6.1.2 Global Virtual Event Platforms Revenue Market Share by Players (2018-2023)
6.2 Global Virtual Event Platforms Industry Players Ranking, 2021 VS 2022 VS 2023
6.3 Global Key Players of Virtual Event Platforms Head office and Area Served
6.4 Global Virtual Event Platforms Players, Product Type & Application
6.5 Global Virtual Event Platforms Players, Date of Enter into This Industry
6.6 Global Virtual Event Platforms Market CR5 and HHI
6.7 Global Players Mergers & Acquisition
7 North America
7.1 North America Virtual Event Platforms Market Size (2018-2029)
7.2 North America Virtual Event Platforms Market Growth Rate by Country: 2018 VS 2022 VS 2029
7.3 North America Virtual Event Platforms Market Size by Country (2018-2023)
7.4 North America Virtual Event Platforms Market Size by Country (2024-2029)
7.5 United States
7.6 Canada
8 Europe
8.1 Europe Virtual Event Platforms Market Size (2018-2029)
8.2 Europe Virtual Event Platforms Market Growth Rate by Country: 2018 VS 2022 VS 2029
8.3 Europe Virtual Event Platforms Market Size by Country (2018-2023)
8.4 Europe Virtual Event Platforms Market Size by Country (2024-2029)
7.4 Germany
7.5 France
7.6 U.K.
7.7 Italy
7.8 Russia
7.9 Nordic Countries
9 Asia-Pacific
9.1 Asia-Pacific Virtual Event Platforms Market Size (2018-2029)
9.2 Asia-Pacific Virtual Event Platforms Market Growth Rate by Country: 2018 VS 2022 VS 2029
9.3 Asia-Pacific Virtual Event Platforms Market Size by Country (2018-2023)
9.4 Asia-Pacific Virtual Event Platforms Market Size by Country (2024-2029)
8.4 China
8.5 Japan
8.6 South Korea
8.7 Southeast Asia
8.8 India
8.9 Australia
10 Latin America
10.1 Latin America Virtual Event Platforms Market Size (2018-2029)
10.2 Latin America Virtual Event Platforms Market Growth Rate by Country: 2018 VS 2022 VS 2029
10.3 Latin America Virtual Event Platforms Market Size by Country (2018-2023)
10.4 Latin America Virtual Event Platforms Market Size by Country (2024-2029)
9.4 Mexico
9.5 Brazil
11 Middle East & Africa
11.1 Middle East & Africa Virtual Event Platforms Market Size (2018-2029)
11.2 Middle East & Africa Virtual Event Platforms Market Growth Rate by Country: 2018 VS 2022 VS 2029
11.3 Middle East & Africa Virtual Event Platforms Market Size by Country (2018-2023)
11.4 Middle East & Africa Virtual Event Platforms Market Size by Country (2024-2029)
10.4 Turkey
10.5 Saudi Arabia
10.6 UAE
12 Players Profiled
11.1 InEvent
11.1.1 InEvent Company Detail
11.1.2 InEvent Business Overview
11.1.3 InEvent Virtual Event Platforms Introduction
11.1.4 InEvent Revenue in Virtual Event Platforms Business (2017-2022)
11.1.5 InEvent Recent Development
11.2 Townscript
11.2.1 Townscript Company Detail
11.2.2 Townscript Business Overview
11.2.3 Townscript Virtual Event Platforms Introduction
11.2.4 Townscript Revenue in Virtual Event Platforms Business (2017-2022)
11.2.5 Townscript Recent Development
11.3 Cvent
11.3.1 Cvent Company Detail
11.3.2 Cvent Business Overview
11.3.3 Cvent Virtual Event Platforms Introduction
11.3.4 Cvent Revenue in Virtual Event Platforms Business (2017-2022)
11.3.5 Cvent Recent Development
11.4 Bevy Labs
11.4.1 Bevy Labs Company Detail
11.4.2 Bevy Labs Business Overview
11.4.3 Bevy Labs Virtual Event Platforms Introduction
11.4.4 Bevy Labs Revenue in Virtual Event Platforms Business (2017-2022)
11.4.5 Bevy Labs Recent Development
11.5 Hopin
11.5.1 Hopin Company Detail
11.5.2 Hopin Business Overview
11.5.3 Hopin Virtual Event Platforms Introduction
11.5.4 Hopin Revenue in Virtual Event Platforms Business (2017-2022)
11.5.5 Hopin Recent Development
11.6 Influitive
11.6.1 Influitive Company Detail
11.6.2 Influitive Business Overview
11.6.3 Influitive Virtual Event Platforms Introduction
11.6.4 Influitive Revenue in Virtual Event Platforms Business (2017-2022)
11.6.5 Influitive Recent Development
11.7 RainFocus
11.7.1 RainFocus Company Detail
11.7.2 RainFocus Business Overview
11.7.3 RainFocus Virtual Event Platforms Introduction
11.7.4 RainFocus Revenue in Virtual Event Platforms Business (2017-2022)
11.7.5 RainFocus Recent Development
11.8 Eventzilla
11.8.1 Eventzilla Company Detail
11.8.2 Eventzilla Business Overview
11.8.3 Eventzilla Virtual Event Platforms Introduction
11.8.4 Eventzilla Revenue in Virtual Event Platforms Business (2017-2022)
11.8.5 Eventzilla Recent Development
11.9 Socio
11.9.1 Socio Company Detail
11.9.2 Socio Business Overview
11.9.3 Socio Virtual Event Platforms Introduction
11.9.4 Socio Revenue in Virtual Event Platforms Business (2017-2022)
11.9.5 Socio Recent Development
11.10 Brazen
11.10.1 Brazen Company Detail
11.10.2 Brazen Business Overview
11.10.3 Brazen Virtual Event Platforms Introduction
11.10.4 Brazen Revenue in Virtual Event Platforms Business (2017-2022)
11.10.5 Brazen Recent Development
11.11 SpotMe
11.11.1 SpotMe Company Detail
11.11.2 SpotMe Business Overview
11.11.3 SpotMe Virtual Event Platforms Introduction
11.11.4 SpotMe Revenue in Virtual Event Platforms Business (2017-2022)
11.11.5 SpotMe Recent Development
11.12 Accelevents
11.12.1 Accelevents Company Detail
11.12.2 Accelevents Business Overview
11.12.3 Accelevents Virtual Event Platforms Introduction
11.12.4 Accelevents Revenue in Virtual Event Platforms Business (2017-2022)
11.12.5 Accelevents Recent Development
11.13 TOCCA
11.13.1 TOCCA Company Detail
11.13.2 TOCCA Business Overview
11.13.3 TOCCA Virtual Event Platforms Introduction
11.13.4 TOCCA Revenue in Virtual Event Platforms Business (2017-2022)
11.13.5 TOCCA Recent Development
11.14 Whova
11.14.1 Whova Company Detail
11.14.2 Whova Business Overview
11.14.3 Whova Virtual Event Platforms Introduction
11.14.4 Whova Revenue in Virtual Event Platforms Business (2017-2022)
11.14.5 Whova Recent Development
11.15 Boomset
11.15.1 Boomset Company Detail
11.15.2 Boomset Business Overview
11.15.3 Boomset Virtual Event Platforms Introduction
11.15.4 Boomset Revenue in Virtual Event Platforms Business (2017-2022)
11.15.5 Boomset Recent Development
11.16 KitApps
11.16.1 KitApps Company Detail
11.16.2 KitApps Business Overview
11.16.3 KitApps Virtual Event Platforms Introduction
11.16.4 KitApps Revenue in Virtual Event Platforms Business (2017-2022)
11.16.5 KitApps Recent Development
11.17 All In The Loop
11.17.1 All In The Loop Company Detail
11.17.2 All In The Loop Business Overview
11.17.3 All In The Loop Virtual Event Platforms Introduction
11.17.4 All In The Loop Revenue in Virtual Event Platforms Business (2017-2022)
11.17.5 All In The Loop Recent Development
11.18 PheedLoop
11.18.1 PheedLoop Company Detail
11.18.2 PheedLoop Business Overview
11.18.3 PheedLoop Virtual Event Platforms Introduction
11.18.4 PheedLoop Revenue in Virtual Event Platforms Business (2017-2022)
11.18.5 PheedLoop Recent Development
11.19 6Connex
11.19.1 6Connex Company Detail
11.19.2 6Connex Business Overview
11.19.3 6Connex Virtual Event Platforms Introduction
11.19.4 6Connex Revenue in Virtual Event Platforms Business (2017-2022)
11.19.5 6Connex Recent Development
11.20 Airmeet
11.20.1 Airmeet Company Detail
11.20.2 Airmeet Business Overview
11.20.3 Airmeet Virtual Event Platforms Introduction
11.20.4 Airmeet Revenue in Virtual Event Platforms Business (2017-2022)
11.20.5 Airmeet Recent Development
11.21 HexaFair
11.21.1 HexaFair Company Detail
11.21.2 HexaFair Business Overview
11.21.3 HexaFair Virtual Event Platforms Introduction
11.21.4 HexaFair Revenue in Virtual Event Platforms Business (2017-2022)
11.21.5 HexaFair Recent Development
11.22 Intrado Corporation
11.22.1 Intrado Corporation Company Detail
11.22.2 Intrado Corporation Business Overview
11.22.3 Intrado Corporation Virtual Event Platforms Introduction
11.22.4 Intrado Corporation Revenue in Virtual Event Platforms Business (2017-2022)
11.22.5 Intrado Corporation Recent Development
11.23 EventXtra
11.23.1 EventXtra Company Detail
11.23.2 EventXtra Business Overview
11.23.3 EventXtra Virtual Event Platforms Introduction
11.23.4 EventXtra Revenue in Virtual Event Platforms Business (2017-2022)
11.23.5 EventXtra Recent Development
11.24 Eventtia
11.24.1 Eventtia Company Detail
11.24.2 Eventtia Business Overview
11.24.3 Eventtia Virtual Event Platforms Introduction
11.24.4 Eventtia Revenue in Virtual Event Platforms Business (2017-2022)
11.24.5 Eventtia Recent Development
11.25 eZ-XPO
11.25.1 eZ-XPO Company Detail
11.25.2 eZ-XPO Business Overview
11.25.3 eZ-XPO Virtual Event Platforms Introduction
11.25.4 eZ-XPO Revenue in Virtual Event Platforms Business (2017-2022)
11.25.5 eZ-XPO Recent Development
11.26 Bizzabo
11.26.1 Bizzabo Company Detail
11.26.2 Bizzabo Business Overview
11.26.3 Bizzabo Virtual Event Platforms Introduction
11.26.4 Bizzabo Revenue in Virtual Event Platforms Business (2017-2022)
11.26.5 Bizzabo Recent Development
11.27 AIDAIO Software Solutions
11.27.1 AIDAIO Software Solutions Company Detail
11.27.2 AIDAIO Software Solutions Business Overview
11.27.3 AIDAIO Software Solutions Virtual Event Platforms Introduction
11.27.4 AIDAIO Software Solutions Revenue in Virtual Event Platforms Business (2017-2022)
11.27.5 AIDAIO Software Solutions Recent Development
11.28 Engagez
11.28.1 Engagez Company Detail
11.28.2 Engagez Business Overview
11.28.3 Engagez Virtual Event Platforms Introduction
11.28.4 Engagez Revenue in Virtual Event Platforms Business (2017-2022)
11.28.5 Engagez Recent Development
11.29 Azavista
11.29.1 Azavista Company Detail
11.29.2 Azavista Business Overview
11.29.3 Azavista Virtual Event Platforms Introduction
11.29.4 Azavista Revenue in Virtual Event Platforms Business (2017-2022)
11.29.5 Azavista Recent Development
11.30 Evenium
11.30.1 Evenium Company Detail
11.30.2 Evenium Business Overview
11.30.3 Evenium Virtual Event Platforms Introduction
11.30.4 Evenium Revenue in Virtual Event Platforms Business (2017-2022)
11.30.5 Evenium Recent Development
11.31 vFairs
11.31.1 vFairs Company Detail
11.31.2 vFairs Business Overview
11.31.3 vFairs Virtual Event Platforms Introduction
11.31.4 vFairs Revenue in Virtual Event Platforms Business (2017-2022)
11.31.5 vFairs Recent Development
11.32 Run The World
11.32.1 Run The World Company Detail
11.32.2 Run The World Business Overview
11.32.3 Run The World Virtual Event Platforms Introduction
11.32.4 Run The World Revenue in Virtual Event Platforms Business (2017-2022)
11.32.5 Run The World Recent Development
11.33 Pathable
11.33.1 Pathable Company Detail
11.33.2 Pathable Business Overview
11.33.3 Pathable Virtual Event Platforms Introduction
11.33.4 Pathable Revenue in Virtual Event Platforms Business (2017-2022)
11.33.5 Pathable Recent Development
11.34 ViewStub
11.34.1 ViewStub Company Detail
11.34.2 ViewStub Business Overview
11.34.3 ViewStub Virtual Event Platforms Introduction
11.34.4 ViewStub Revenue in Virtual Event Platforms Business (2017-2022)
11.34.5 ViewStub Recent Development
11.35 SCHED
11.35.1 SCHED Company Detail
11.35.2 SCHED Business Overview
11.35.3 SCHED Virtual Event Platforms Introduction
11.35.4 SCHED Revenue in Virtual Event Platforms Business (2017-2022)
11.35.5 SCHED Recent Development
11.36 Remo.co
11.36.1 Remo.co Company Detail
11.36.2 Remo.co Business Overview
11.36.3 Remo.co Virtual Event Platforms Introduction
11.36.4 Remo.co Revenue in Virtual Event Platforms Business (2017-2022)
11.36.5 Remo.co Recent Development
13 Report Conclusion
14 Disclaimer

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