Running Apps Industry Research Report 2025

Summary


Running apps is a GPS fitness-tracking app for iOS and Android. It is usually used for running beginners and advanced runners.

According to APO Research, The global Running Apps market was valued at US$ million in 2024 and is anticipated to reach US$ million by 2031, witnessing a CAGR of xx% during the forecast period 2025-2031.

North American market for Running Apps is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.

Asia-Pacific market for Running Apps is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.

Europe market for Running Apps is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.

The major global companies of Running Apps include Nike+, Runkeeper, Runtastic, Under Armour, Sports Tracker, Garmin, Codoon, Strava and Couch to 5K (C25K). etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.

Report Scope

This report aims to provide a comprehensive presentation of the global market for Running Apps, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Running Apps.
The Running Apps market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Running Apps market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided. For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.

Key Companies & Market Share Insights

In this section, the readers will gain an understanding of the key players competing. This report has studied the key growth strategies, such as innovative trends and developments, intensification of product portfolio, mergers and acquisitions, collaborations, new product innovation, and geographical expansion, undertaken by these participants to maintain their presence. Apart from business strategies, the study includes current developments and key financials. The readers will also get access to the data related to global revenue, price, and sales by manufacturers for the period 2020-2025. This all-inclusive report will certainly serve the clients to stay updated and make effective decisions in their businesses.

Running Apps Segment by Company

Nike+
Runkeeper
Runtastic
Under Armour
Sports Tracker
Garmin
Codoon
Strava
Couch to 5K (C25K)
Running Apps Segment by Type

IOS
Android
Running Apps Segment by Application

Amateur
Professional
Running Apps Segment by Application

Amateur
Professional
Running Apps Segment by Region

North America
United States
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Spain
Russia
Netherlands
Nordic Countries
Asia-Pacific
China
Japan
South Korea
India
Australia
Taiwan
Southeast Asia
South America
Brazil
Argentina
Chile
Middle East & Africa
Saudi Arabia
Israel
United Arab Emirates
Turkey
Iran
Egypt

Key Drivers & Barriers

High-impact rendering factors and drivers have been studied in this report to aid the readers to understand the general development. Moreover, the report includes restraints and challenges that may act as stumbling blocks on the way of the players. This will assist the users to be attentive and make informed decisions related to business. Specialists have also laid their focus on the upcoming business prospects.

Reasons to Buy This Report

1. This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global Running Apps market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.
2. This report will help stakeholders to understand the global industry status and trends of Running Apps and provides them with information on key market drivers, restraints, challenges, and opportunities.
3. This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in volume and value), competitor ecosystem, new product development, expansion, and acquisition.
4. This report stays updated with novel technology integration, features, and the latest developments in the market
5. This report helps stakeholders to gain insights into which regions to target globally
6. This report helps stakeholders to gain insights into the end-user perception concerning the adoption of Running Apps.
7. This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.

Chapter Outline

Chapter 1: Research objectives, research methods, data sources, data cross-validation;
Chapter 2: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 3: Provides the analysis of various market segments product types, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 4: Provides the analysis of various market segments application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 5: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 6: Detailed analysis of Running Apps companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 7, 8, 9, 10, 11: North America, Europe, Asia Pacific, South America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 12: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including revenue, gross margin, product introduction, recent development, etc.
Chapter 13: The main points and conclusions of the report.

Please Note: Single-User license will be delivered via PDF from the publisher without the rights to print or to edit.


1 Preface
1.1 Scope of Report
1.2 Reasons for Doing This Study
1.3 Research Methodology
1.4 Research Process
1.5 Data Source
1.5.1 Secondary Sources
1.5.2 Primary Sources
2 Market Overview
2.1 Product Definition
2.2 Running Apps by Type
2.2.1 Market Value Comparison by Type (2020 VS 2024 VS 2031)
2.2.2 IOS
2.2.3 Android
2.3 Running Apps by Application
2.3.1 Market Value Comparison by Application (2020 VS 2024 VS 2031)
2.3.2 Amateur
2.3.3 Professional
2.4 Assumptions and Limitations
3 Running Apps Breakdown Data by Type
3.1 Global Running Apps Historic Market Size by Type (2020-2025)
3.2 Global Running Apps Forecasted Market Size by Type (2026-2031)
4 Running Apps Breakdown Data by Application
4.1 Global Running Apps Historic Market Size by Application (2020-2025)
4.2 Global Running Apps Forecasted Market Size by Application (2026-2031)
5 Global Growth Trends
5.1 Global Running Apps Market Perspective (2020-2031)
5.2 Global Running Apps Growth Trends by Region
5.2.1 Global Running Apps Market Size by Region: 2020 VS 2024 VS 2031
5.2.2 Running Apps Historic Market Size by Region (2020-2025)
5.2.3 Running Apps Forecasted Market Size by Region (2026-2031)
5.3 Running Apps Market Dynamics
5.3.1 Running Apps Industry Trends
5.3.2 Running Apps Market Drivers
5.3.3 Running Apps Market Challenges
5.3.4 Running Apps Market Restraints
6 Market Competitive Landscape by Players
6.1 Global Top Running Apps Players by Revenue
6.1.1 Global Top Running Apps Players by Revenue (2020-2025)
6.1.2 Global Running Apps Revenue Market Share by Players (2020-2025)
6.2 Global Running Apps Industry Players Ranking, 2023 VS 2024 VS 2025
6.3 Global Key Players of Running Apps Head Office and Area Served
6.4 Global Running Apps Players, Product Type & Application
6.5 Global Running Apps Manufacturers Established Date
6.6 Global Running Apps Market CR5 and HHI
6.7 Global Players Mergers & Acquisition
7 North America
7.1 North America Running Apps Market Size (2020-2031)
7.2 North America Running Apps Market Growth Rate by Country: 2020 VS 2024 VS 2031
7.3 North America Running Apps Market Size by Country (2020-2025)
7.4 North America Running Apps Market Size by Country (2026-2031)
7.5 United States
7.5 United States
7.6 Canada
7.7 Mexico
8 Europe
8.1 Europe Running Apps Market Size (2020-2031)
8.2 Europe Running Apps Market Growth Rate by Country: 2020 VS 2024 VS 2031
8.3 Europe Running Apps Market Size by Country (2020-2025)
8.4 Europe Running Apps Market Size by Country (2026-2031)
8.5 Germany
8.6 France
8.7 U.K.
8.8 Italy
8.9 Spain
8.10 Russia
8.11 Netherlands
8.12 Nordic Countries
9 Asia-Pacific
9.1 Asia-Pacific Running Apps Market Size (2020-2031)
9.2 Asia-Pacific Running Apps Market Growth Rate by Country: 2020 VS 2024 VS 2031
9.3 Asia-Pacific Running Apps Market Size by Country (2020-2025)
9.4 Asia-Pacific Running Apps Market Size by Country (2026-2031)
9.5 China
9.6 Japan
9.7 South Korea
9.8 India
9.9 Australia
9.10 China Taiwan
9.11 Southeast Asia
10 South America
10.1 South America Running Apps Market Size (2020-2031)
10.2 South America Running Apps Market Growth Rate by Country: 2020 VS 2024 VS 2031
10.3 South America Running Apps Market Size by Country (2020-2025)
10.4 South America Running Apps Market Size by Country (2026-2031)
10.5 Brazil
10.6 Argentina
10.7 Chile
10.8 Colombia
10.9 Peru
11 Middle East & Africa
11.1 Middle East & Africa Running Apps Market Size (2020-2031)
11.2 Middle East & Africa Running Apps Market Growth Rate by Country: 2020 VS 2024 VS 2031
11.3 Middle East & Africa Running Apps Market Size by Country (2020-2025)
11.4 Middle East & Africa Running Apps Market Size by Country (2026-2031)
11.5 Saudi Arabia
11.6 Israel
11.7 United Arab Emirates
11.8 Turkey
11.9 Iran
11.10 Egypt
12 Players Profiled
12.1 Nike+
12.1.1 Nike+ Company Information
12.1.2 Nike+ Business Overview
12.1.3 Nike+ Revenue in Running Apps Business (2020-2025)
12.1.4 Nike+ Running Apps Product Portfolio
12.1.5 Nike+ Recent Developments
12.2 Runkeeper
12.2.1 Runkeeper Company Information
12.2.2 Runkeeper Business Overview
12.2.3 Runkeeper Revenue in Running Apps Business (2020-2025)
12.2.4 Runkeeper Running Apps Product Portfolio
12.2.5 Runkeeper Recent Developments
12.3 Runtastic
12.3.1 Runtastic Company Information
12.3.2 Runtastic Business Overview
12.3.3 Runtastic Revenue in Running Apps Business (2020-2025)
12.3.4 Runtastic Running Apps Product Portfolio
12.3.5 Runtastic Recent Developments
12.4 Under Armour
12.4.1 Under Armour Company Information
12.4.2 Under Armour Business Overview
12.4.3 Under Armour Revenue in Running Apps Business (2020-2025)
12.4.4 Under Armour Running Apps Product Portfolio
12.4.5 Under Armour Recent Developments
12.5 Sports Tracker
12.5.1 Sports Tracker Company Information
12.5.2 Sports Tracker Business Overview
12.5.3 Sports Tracker Revenue in Running Apps Business (2020-2025)
12.5.4 Sports Tracker Running Apps Product Portfolio
12.5.5 Sports Tracker Recent Developments
12.6 Garmin
12.6.1 Garmin Company Information
12.6.2 Garmin Business Overview
12.6.3 Garmin Revenue in Running Apps Business (2020-2025)
12.6.4 Garmin Running Apps Product Portfolio
12.6.5 Garmin Recent Developments
12.7 Codoon
12.7.1 Codoon Company Information
12.7.2 Codoon Business Overview
12.7.3 Codoon Revenue in Running Apps Business (2020-2025)
12.7.4 Codoon Running Apps Product Portfolio
12.7.5 Codoon Recent Developments
12.8 Strava
12.8.1 Strava Company Information
12.8.2 Strava Business Overview
12.8.3 Strava Revenue in Running Apps Business (2020-2025)
12.8.4 Strava Running Apps Product Portfolio
12.8.5 Strava Recent Developments
12.9 Couch to 5K (C25K)
12.9.1 Couch to 5K (C25K) Company Information
12.9.2 Couch to 5K (C25K) Business Overview
12.9.3 Couch to 5K (C25K) Revenue in Running Apps Business (2020-2025)
12.9.4 Couch to 5K (C25K) Running Apps Product Portfolio
12.9.5 Couch to 5K (C25K) Recent Developments
13 Report Conclusion
14 Disclaimer

Download our eBook: How to Succeed Using Market Research

Learn how to effectively navigate the market research process to help guide your organization on the journey to success.

Download eBook
Cookie Settings