Recreation Management Software Industry Research Report 2025

Summary


Recreation management software is a software solution which is designed to centralize the management of recreation place operations.

According to APO Research, The global Recreation Management Software market was valued at US$ million in 2024 and is anticipated to reach US$ million by 2031, witnessing a CAGR of xx% during the forecast period 2025-2031.

North American market for Recreation Management Software is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.

Asia-Pacific market for Recreation Management Software is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.

Europe market for Recreation Management Software is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.

The major global companies of Recreation Management Software include PerfectMind, EZFacility, Yardi System, Active Network, Civicplus, Legend Recreation Software, Jarvis Corporation, Daxko and RecDesk, etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.

Report Scope

This report aims to provide a comprehensive presentation of the global market for Recreation Management Software, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Recreation Management Software.
The Recreation Management Software market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Recreation Management Software market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided. For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.

Key Companies & Market Share Insights

In this section, the readers will gain an understanding of the key players competing. This report has studied the key growth strategies, such as innovative trends and developments, intensification of product portfolio, mergers and acquisitions, collaborations, new product innovation, and geographical expansion, undertaken by these participants to maintain their presence. Apart from business strategies, the study includes current developments and key financials. The readers will also get access to the data related to global revenue, price, and sales by manufacturers for the period 2020-2025. This all-inclusive report will certainly serve the clients to stay updated and make effective decisions in their businesses.

Recreation Management Software Segment by Company

PerfectMind
EZFacility
Yardi System
Active Network
Civicplus
Legend Recreation Software
Jarvis Corporation
Daxko
RecDesk
MyRec
Dash Platform
Vermont Systems
InnoSoft Fusion
Recreation Management Software Segment by Type

Venue Management
Registrations & Membership Management
Ticketing and Event Management
Others
Recreation Management Software Segment by Application

Community Parks
Recreation Departments
Healthcare & Wellness
Education & Academics
Sports Training Center
Others
Recreation Management Software Segment by Application

Community Parks
Recreation Departments
Healthcare & Wellness
Education & Academics
Sports Training Center
Others
Recreation Management Software Segment by Region

North America
United States
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Spain
Russia
Netherlands
Nordic Countries
Asia-Pacific
China
Japan
South Korea
India
Australia
Taiwan
Southeast Asia
South America
Brazil
Argentina
Chile
Middle East & Africa
Saudi Arabia
Israel
United Arab Emirates
Turkey
Iran
Egypt

Key Drivers & Barriers

High-impact rendering factors and drivers have been studied in this report to aid the readers to understand the general development. Moreover, the report includes restraints and challenges that may act as stumbling blocks on the way of the players. This will assist the users to be attentive and make informed decisions related to business. Specialists have also laid their focus on the upcoming business prospects.

Reasons to Buy This Report

1. This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global Recreation Management Software market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.
2. This report will help stakeholders to understand the global industry status and trends of Recreation Management Software and provides them with information on key market drivers, restraints, challenges, and opportunities.
3. This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in volume and value), competitor ecosystem, new product development, expansion, and acquisition.
4. This report stays updated with novel technology integration, features, and the latest developments in the market
5. This report helps stakeholders to gain insights into which regions to target globally
6. This report helps stakeholders to gain insights into the end-user perception concerning the adoption of Recreation Management Software.
7. This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.

Chapter Outline

Chapter 1: Research objectives, research methods, data sources, data cross-validation;
Chapter 2: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 3: Provides the analysis of various market segments product types, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 4: Provides the analysis of various market segments application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 5: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 6: Detailed analysis of Recreation Management Software companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 7, 8, 9, 10, 11: North America, Europe, Asia Pacific, South America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 12: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including revenue, gross margin, product introduction, recent development, etc.
Chapter 13: The main points and conclusions of the report.

Please Note: Single-User license will be delivered via PDF from the publisher without the rights to print or to edit.


1 Preface
1.1 Scope of Report
1.2 Reasons for Doing This Study
1.3 Research Methodology
1.4 Research Process
1.5 Data Source
1.5.1 Secondary Sources
1.5.2 Primary Sources
2 Market Overview
2.1 Product Definition
2.2 Recreation Management Software by Type
2.2.1 Market Value Comparison by Type (2020 VS 2024 VS 2031)
2.2.2 Venue Management
2.2.3 Registrations & Membership Management
2.2.4 Ticketing and Event Management
2.2.5 Others
2.3 Recreation Management Software by Application
2.3.1 Market Value Comparison by Application (2020 VS 2024 VS 2031)
2.3.2 Community Parks
2.3.3 Recreation Departments
2.3.4 Healthcare & Wellness
2.3.5 Education & Academics
2.3.6 Sports Training Center
2.3.7 Others
2.4 Assumptions and Limitations
3 Recreation Management Software Breakdown Data by Type
3.1 Global Recreation Management Software Historic Market Size by Type (2020-2025)
3.2 Global Recreation Management Software Forecasted Market Size by Type (2026-2031)
4 Recreation Management Software Breakdown Data by Application
4.1 Global Recreation Management Software Historic Market Size by Application (2020-2025)
4.2 Global Recreation Management Software Forecasted Market Size by Application (2026-2031)
5 Global Growth Trends
5.1 Global Recreation Management Software Market Perspective (2020-2031)
5.2 Global Recreation Management Software Growth Trends by Region
5.2.1 Global Recreation Management Software Market Size by Region: 2020 VS 2024 VS 2031
5.2.2 Recreation Management Software Historic Market Size by Region (2020-2025)
5.2.3 Recreation Management Software Forecasted Market Size by Region (2026-2031)
5.3 Recreation Management Software Market Dynamics
5.3.1 Recreation Management Software Industry Trends
5.3.2 Recreation Management Software Market Drivers
5.3.3 Recreation Management Software Market Challenges
5.3.4 Recreation Management Software Market Restraints
6 Market Competitive Landscape by Players
6.1 Global Top Recreation Management Software Players by Revenue
6.1.1 Global Top Recreation Management Software Players by Revenue (2020-2025)
6.1.2 Global Recreation Management Software Revenue Market Share by Players (2020-2025)
6.2 Global Recreation Management Software Industry Players Ranking, 2023 VS 2024 VS 2025
6.3 Global Key Players of Recreation Management Software Head Office and Area Served
6.4 Global Recreation Management Software Players, Product Type & Application
6.5 Global Recreation Management Software Manufacturers Established Date
6.6 Global Recreation Management Software Market CR5 and HHI
6.7 Global Players Mergers & Acquisition
7 North America
7.1 North America Recreation Management Software Market Size (2020-2031)
7.2 North America Recreation Management Software Market Growth Rate by Country: 2020 VS 2024 VS 2031
7.3 North America Recreation Management Software Market Size by Country (2020-2025)
7.4 North America Recreation Management Software Market Size by Country (2026-2031)
7.5 United States
7.5 United States
7.6 Canada
7.7 Mexico
8 Europe
8.1 Europe Recreation Management Software Market Size (2020-2031)
8.2 Europe Recreation Management Software Market Growth Rate by Country: 2020 VS 2024 VS 2031
8.3 Europe Recreation Management Software Market Size by Country (2020-2025)
8.4 Europe Recreation Management Software Market Size by Country (2026-2031)
8.5 Germany
8.6 France
8.7 U.K.
8.8 Italy
8.9 Spain
8.10 Russia
8.11 Netherlands
8.12 Nordic Countries
9 Asia-Pacific
9.1 Asia-Pacific Recreation Management Software Market Size (2020-2031)
9.2 Asia-Pacific Recreation Management Software Market Growth Rate by Country: 2020 VS 2024 VS 2031
9.3 Asia-Pacific Recreation Management Software Market Size by Country (2020-2025)
9.4 Asia-Pacific Recreation Management Software Market Size by Country (2026-2031)
9.5 China
9.6 Japan
9.7 South Korea
9.8 India
9.9 Australia
9.10 China Taiwan
9.11 Southeast Asia
10 South America
10.1 South America Recreation Management Software Market Size (2020-2031)
10.2 South America Recreation Management Software Market Growth Rate by Country: 2020 VS 2024 VS 2031
10.3 South America Recreation Management Software Market Size by Country (2020-2025)
10.4 South America Recreation Management Software Market Size by Country (2026-2031)
10.5 Brazil
10.6 Argentina
10.7 Chile
10.8 Colombia
10.9 Peru
11 Middle East & Africa
11.1 Middle East & Africa Recreation Management Software Market Size (2020-2031)
11.2 Middle East & Africa Recreation Management Software Market Growth Rate by Country: 2020 VS 2024 VS 2031
11.3 Middle East & Africa Recreation Management Software Market Size by Country (2020-2025)
11.4 Middle East & Africa Recreation Management Software Market Size by Country (2026-2031)
11.5 Saudi Arabia
11.6 Israel
11.7 United Arab Emirates
11.8 Turkey
11.9 Iran
11.10 Egypt
12 Players Profiled
12.1 PerfectMind
12.1.1 PerfectMind Company Information
12.1.2 PerfectMind Business Overview
12.1.3 PerfectMind Revenue in Recreation Management Software Business (2020-2025)
12.1.4 PerfectMind Recreation Management Software Product Portfolio
12.1.5 PerfectMind Recent Developments
12.2 EZFacility
12.2.1 EZFacility Company Information
12.2.2 EZFacility Business Overview
12.2.3 EZFacility Revenue in Recreation Management Software Business (2020-2025)
12.2.4 EZFacility Recreation Management Software Product Portfolio
12.2.5 EZFacility Recent Developments
12.3 Yardi System
12.3.1 Yardi System Company Information
12.3.2 Yardi System Business Overview
12.3.3 Yardi System Revenue in Recreation Management Software Business (2020-2025)
12.3.4 Yardi System Recreation Management Software Product Portfolio
12.3.5 Yardi System Recent Developments
12.4 Active Network
12.4.1 Active Network Company Information
12.4.2 Active Network Business Overview
12.4.3 Active Network Revenue in Recreation Management Software Business (2020-2025)
12.4.4 Active Network Recreation Management Software Product Portfolio
12.4.5 Active Network Recent Developments
12.5 Civicplus
12.5.1 Civicplus Company Information
12.5.2 Civicplus Business Overview
12.5.3 Civicplus Revenue in Recreation Management Software Business (2020-2025)
12.5.4 Civicplus Recreation Management Software Product Portfolio
12.5.5 Civicplus Recent Developments
12.6 Legend Recreation Software
12.6.1 Legend Recreation Software Company Information
12.6.2 Legend Recreation Software Business Overview
12.6.3 Legend Recreation Software Revenue in Recreation Management Software Business (2020-2025)
12.6.4 Legend Recreation Software Recreation Management Software Product Portfolio
12.6.5 Legend Recreation Software Recent Developments
12.7 Jarvis Corporation
12.7.1 Jarvis Corporation Company Information
12.7.2 Jarvis Corporation Business Overview
12.7.3 Jarvis Corporation Revenue in Recreation Management Software Business (2020-2025)
12.7.4 Jarvis Corporation Recreation Management Software Product Portfolio
12.7.5 Jarvis Corporation Recent Developments
12.8 Daxko
12.8.1 Daxko Company Information
12.8.2 Daxko Business Overview
12.8.3 Daxko Revenue in Recreation Management Software Business (2020-2025)
12.8.4 Daxko Recreation Management Software Product Portfolio
12.8.5 Daxko Recent Developments
12.9 RecDesk
12.9.1 RecDesk Company Information
12.9.2 RecDesk Business Overview
12.9.3 RecDesk Revenue in Recreation Management Software Business (2020-2025)
12.9.4 RecDesk Recreation Management Software Product Portfolio
12.9.5 RecDesk Recent Developments
12.10 MyRec
12.10.1 MyRec Company Information
12.10.2 MyRec Business Overview
12.10.3 MyRec Revenue in Recreation Management Software Business (2020-2025)
12.10.4 MyRec Recreation Management Software Product Portfolio
12.10.5 MyRec Recent Developments
12.11 Dash Platform
12.11.1 Dash Platform Company Information
12.11.2 Dash Platform Business Overview
12.11.3 Dash Platform Revenue in Recreation Management Software Business (2020-2025)
12.11.4 Dash Platform Recreation Management Software Product Portfolio
12.11.5 Dash Platform Recent Developments
12.12 Vermont Systems
12.12.1 Vermont Systems Company Information
12.12.2 Vermont Systems Business Overview
12.12.3 Vermont Systems Revenue in Recreation Management Software Business (2020-2025)
12.12.4 Vermont Systems Recreation Management Software Product Portfolio
12.12.5 Vermont Systems Recent Developments
12.13 InnoSoft Fusion
12.13.1 InnoSoft Fusion Company Information
12.13.2 InnoSoft Fusion Business Overview
12.13.3 InnoSoft Fusion Revenue in Recreation Management Software Business (2020-2025)
12.13.4 InnoSoft Fusion Recreation Management Software Product Portfolio
12.13.5 InnoSoft Fusion Recent Developments
13 Report Conclusion
14 Disclaimer

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