Racing Games Industry Research Report 2023

Racing Games Industry Research Report 2023


The racing game genre is the genre of video games, either in the first-person or third-person perspective, in which the player partakes in a racing competition with any type of land, water, air or space vehicles. They may be based on anything from real-world racing leagues to entirely fantastical settings.

Highlights

The global Racing Games market is projected to reach US$ million by 2029 from an estimated US$ million in 2023, at a CAGR of % during 2024 and 2029.
The world leading players in the racing games market are Turn 10 Studios (Microsoft), Codemasters, Electronic Arts Inc., Ubisoft, THQ Nordic, Gameloft, Milestone, Criterion, NaturalMotion, Slightly Mad Studios, iRacing, Creative Mobile, Bongfish, Fingersoft, Aquiris Game Studio, Vector Unit and so on. These top companies currently account for more than 62% of the total market share and are expected to retain their dominating hold over the market during the forecast period. As consumer interest increases, this market will attract other major companies which want to extend their brand equity.

Report Scope

This report aims to provide a comprehensive presentation of the global market for Racing Games, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Racing Games.
The Racing Games market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2022 as the base year, with history and forecast data for the period from 2018 to 2029. This report segments the global Racing Games market comprehensively. Regional market sizes, concerning products by types, by application, and by players, are also provided. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Racing Games companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, product type, application, and regions.

Key Companies & Market Share Insights


In this section, the readers will gain an understanding of the key players competing. This report has studied the key growth strategies, such as innovative trends and developments, intensification of product portfolio, mergers and acquisitions, collaborations, new product innovation, and geographical expansion, undertaken by these participants to maintain their presence. Apart from business strategies, the study includes current developments and key financials. The readers will also get access to the data related to global revenue by companies for the period 2017-2022. This all-inclusive report will certainly serve the clients to stay updated and make effective decisions in their businesses. Some of the prominent players reviewed in the research report include:

Turn 10 Studios (Microsoft)
Codemasters
Electronic Arts Inc.
Ubisoft
THQ Nordic
Gameloft
Milestone
Criterion
NaturalMotion
Slightly Mad Studios
iRacing
Creative Mobile
Bongfish
Fingersoft
Aquiris Game Studio
Vector Unit

Product Type Insights

Global markets are presented by Racing Games type, along with growth forecasts through 2029. Estimates on revenue are based on the price in the supply chain at which the Racing Games are procured by the companies.
This report has studied every segment and provided the market size using historical data. They have also talked about the growth opportunities that the segment may pose in the future. This study bestows revenue data by type, and during the historical period (2018-2023) and forecast period (2024-2029).
Racing Games segment by Type

F2P
P2P

Application Insights

This report has provided the market size (revenue data) by application, during the historical period (2018-2023) and forecast period (2024-2029).
This report also outlines the market trends of each segment and consumer behaviors impacting the Racing Games market and what implications these may have on the industry's future. This report can help to understand the relevant market and consumer trends that are driving the Racing Games market.
Racing Games Segment by Terminals
PC
Mobile
Console

Regional Outlook

This section of the report provides key insights regarding various regions and the key players operating in each region. Economic, social, environmental, technological, and political factors have been taken into consideration while assessing the growth of the particular region/country. The readers will also get their hands on the revenue data of each region and country for the period 2018-2029.
The market has been segmented into various major geographies, including North America, Europe, Asia-Pacific, South America, Middle East & Africa. Detailed analysis of major countries such as the USA, Germany, the U.K., Italy, France, China, Japan, South Korea, Southeast Asia, and India will be covered within the regional segment. For market estimates, data are going to be provided for 2022 because of the base year, with estimates for 2023 and forecast revenue for 2029.

North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA

Key Drivers & Barriers

High-impact rendering factors and drivers have been studied in this report to aid the readers to understand the general development. Moreover, the report includes restraints and challenges that may act as stumbling blocks on the way of the players. This will assist the users to be attentive and make informed decisions related to business. Specialists have also laid their focus on the upcoming business prospects.
COVID-19 and Russia-Ukraine War Influence Analysis
The readers in the section will understand how the Racing Games market scenario changed across the globe during the pandemic, post-pandemic and Russia-Ukraine War. The study is done keeping in view the changes in aspects such as demand, consumption, transportation, consumer behavior, supply chain management. The industry experts have also highlighted the key factors that will help create opportunities for players and stabilize the overall industry in the years to come.

Reasons to Buy This Report

This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global Racing Games market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.
This report will help stakeholders to understand the global industry status and trends of Racing Games and provides them with information on key market drivers, restraints, challenges, and opportunities.
This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in volume and value), competitor ecosystem, new product development, expansion, and acquisition.
This report stays updated with novel technology integration, features, and the latest developments in the market
This report helps stakeholders to understand the COVID-19 and Russia-Ukraine War Influence on the Racing Games industry.
This report helps stakeholders to gain insights into which regions to target globally
This report helps stakeholders to gain insights into the end-user perception concerning the adoption of Racing Games.
This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.

Core Chapters

Chapter 1: Research objectives, research methods, data sources, data cross-validation;
Chapter 2: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 3: Provides the analysis of various market segments product types, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 4: Provides the analysis of various market segments application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 5: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 6: Detailed analysis of Racing Games companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 7, 8, 9, 10, 11: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 12: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 13: The main points and conclusions of the report.

Frequently Asked Questions

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1 Preface
1.1 Scope of Report
1.2 Reasons for Doing This Study
1.3 Research Methodology
1.4 Research Process
1.5 Data Source
1.5.1 Secondary Sources
1.5.2 Primary Sources
2 Market Overview
2.1 Product Definition
2.2 Racing Games by Type
2.2.1 Market Value Comparison by Type (2018 VS 2022 VS 2029)
1.2.2 F2P
1.2.3 P2P
2.3 Racing Games by Terminals
2.3.1 Market Value Comparison by Terminals (2018 VS 2022 VS 2029)
2.3.2 PC
2.3.3 Mobile
2.3.4 Console
2.4 Assumptions and Limitations
3 Racing Games Breakdown Data by Type
3.1 Global Racing Games Historic Market Size by Type (2018-2023)
3.2 Global Racing Games Forecasted Market Size by Type (2023-2028)
4 Racing Games Breakdown Data by Terminals
4.1 Global Racing Games Historic Market Size by Terminals (2018-2023)
4.2 Global Racing Games Forecasted Market Size by Terminals (2018-2023)
5 Global Growth Trends
5.1 Global Racing Games Market Perspective (2018-2029)
5.2 Global Racing Games Growth Trends by Region
5.2.1 Global Racing Games Market Size by Region: 2018 VS 2022 VS 2029
5.2.2 Racing Games Historic Market Size by Region (2018-2023)
5.2.3 Racing Games Forecasted Market Size by Region (2024-2029)
5.3 Racing Games Market Dynamics
5.3.1 Racing Games Industry Trends
5.3.2 Racing Games Market Drivers
5.3.3 Racing Games Market Challenges
5.3.4 Racing Games Market Restraints
6 Market Competitive Landscape by Players
6.1 Global Top Racing Games Players by Revenue
6.1.1 Global Top Racing Games Players by Revenue (2018-2023)
6.1.2 Global Racing Games Revenue Market Share by Players (2018-2023)
6.2 Global Racing Games Industry Players Ranking, 2021 VS 2022 VS 2023
6.3 Global Key Players of Racing Games Head office and Area Served
6.4 Global Racing Games Players, Product Type & Application
6.5 Global Racing Games Players, Date of Enter into This Industry
6.6 Global Racing Games Market CR5 and HHI
6.7 Global Players Mergers & Acquisition
7 North America
7.1 North America Racing Games Market Size (2018-2029)
7.2 North America Racing Games Market Growth Rate by Country: 2018 VS 2022 VS 2029
7.3 North America Racing Games Market Size by Country (2018-2023)
7.4 North America Racing Games Market Size by Country (2024-2029)
7.5 United States
7.6 Canada
8 Europe
8.1 Europe Racing Games Market Size (2018-2029)
8.2 Europe Racing Games Market Growth Rate by Country: 2018 VS 2022 VS 2029
8.3 Europe Racing Games Market Size by Country (2018-2023)
8.4 Europe Racing Games Market Size by Country (2024-2029)
7.4 Germany
7.5 France
7.6 U.K.
7.7 Italy
7.8 Russia
7.9 Nordic Countries
9 Asia-Pacific
9.1 Asia-Pacific Racing Games Market Size (2018-2029)
9.2 Asia-Pacific Racing Games Market Growth Rate by Country: 2018 VS 2022 VS 2029
9.3 Asia-Pacific Racing Games Market Size by Country (2018-2023)
9.4 Asia-Pacific Racing Games Market Size by Country (2024-2029)
8.4 China
8.5 Japan
8.6 South Korea
8.7 Southeast Asia
8.8 India
8.9 Australia
10 Latin America
10.1 Latin America Racing Games Market Size (2018-2029)
10.2 Latin America Racing Games Market Growth Rate by Country: 2018 VS 2022 VS 2029
10.3 Latin America Racing Games Market Size by Country (2018-2023)
10.4 Latin America Racing Games Market Size by Country (2024-2029)
9.4 Mexico
9.5 Brazil
11 Middle East & Africa
11.1 Middle East & Africa Racing Games Market Size (2018-2029)
11.2 Middle East & Africa Racing Games Market Growth Rate by Country: 2018 VS 2022 VS 2029
11.3 Middle East & Africa Racing Games Market Size by Country (2018-2023)
11.4 Middle East & Africa Racing Games Market Size by Country (2024-2029)
10.4 Turkey
10.5 Saudi Arabia
10.6 UAE
12 Players Profiled
11.1 Turn 10 Studios (Microsoft)
11.1.1 Turn 10 Studios (Microsoft) Company Detail
11.1.2 Turn 10 Studios (Microsoft) Business Overview
11.1.3 Turn 10 Studios (Microsoft) Racing Games Introduction
11.1.4 Turn 10 Studios (Microsoft) Revenue in Racing Games Business (2017-2022)
11.1.5 Turn 10 Studios (Microsoft) Recent Development
11.2 Codemasters
11.2.1 Codemasters Company Detail
11.2.2 Codemasters Business Overview
11.2.3 Codemasters Racing Games Introduction
11.2.4 Codemasters Revenue in Racing Games Business (2017-2022)
11.2.5 Codemasters Recent Development
11.3 Electronic Arts Inc.
11.3.1 Electronic Arts Inc. Company Detail
11.3.2 Electronic Arts Inc. Business Overview
11.3.3 Electronic Arts Inc. Racing Games Introduction
11.3.4 Electronic Arts Inc. Revenue in Racing Games Business (2017-2022)
11.3.5 Electronic Arts Inc. Recent Development
11.4 Ubisoft
11.4.1 Ubisoft Company Detail
11.4.2 Ubisoft Business Overview
11.4.3 Ubisoft Racing Games Introduction
11.4.4 Ubisoft Revenue in Racing Games Business (2017-2022)
11.4.5 Ubisoft Recent Development
11.5 THQ Nordic
11.5.1 THQ Nordic Company Detail
11.5.2 THQ Nordic Business Overview
11.5.3 THQ Nordic Racing Games Introduction
11.5.4 THQ Nordic Revenue in Racing Games Business (2017-2022)
11.5.5 THQ Nordic Recent Development
11.6 Gameloft
11.6.1 Gameloft Company Detail
11.6.2 Gameloft Business Overview
11.6.3 Gameloft Racing Games Introduction
11.6.4 Gameloft Revenue in Racing Games Business (2017-2022)
11.6.5 Gameloft Recent Development
11.7 Milestone
11.7.1 Milestone Company Detail
11.7.2 Milestone Business Overview
11.7.3 Milestone Racing Games Introduction
11.7.4 Milestone Revenue in Racing Games Business (2017-2022)
11.7.5 Milestone Recent Development
11.8 Criterion
11.8.1 Criterion Company Detail
11.8.2 Criterion Business Overview
11.8.3 Criterion Racing Games Introduction
11.8.4 Criterion Revenue in Racing Games Business (2017-2022)
11.8.5 Criterion Recent Development
11.9 NaturalMotion
11.9.1 NaturalMotion Company Detail
11.9.2 NaturalMotion Business Overview
11.9.3 NaturalMotion Racing Games Introduction
11.9.4 NaturalMotion Revenue in Racing Games Business (2017-2022)
11.9.5 NaturalMotion Recent Development
11.10 Slightly Mad Studios
11.10.1 Slightly Mad Studios Company Detail
11.10.2 Slightly Mad Studios Business Overview
11.10.3 Slightly Mad Studios Racing Games Introduction
11.10.4 Slightly Mad Studios Revenue in Racing Games Business (2017-2022)
11.10.5 Slightly Mad Studios Recent Development
11.11 iRacing
11.11.1 iRacing Company Detail
11.11.2 iRacing Business Overview
11.11.3 iRacing Racing Games Introduction
11.11.4 iRacing Revenue in Racing Games Business (2017-2022)
11.11.5 iRacing Recent Development
11.12 Creative Mobile
11.12.1 Creative Mobile Company Detail
11.12.2 Creative Mobile Business Overview
11.12.3 Creative Mobile Racing Games Introduction
11.12.4 Creative Mobile Revenue in Racing Games Business (2017-2022)
11.12.5 Creative Mobile Recent Development
11.13 Bongfish
11.13.1 Bongfish Company Detail
11.13.2 Bongfish Business Overview
11.13.3 Bongfish Racing Games Introduction
11.13.4 Bongfish Revenue in Racing Games Business (2017-2022)
11.13.5 Bongfish Recent Development
11.14 Fingersoft
11.14.1 Fingersoft Company Detail
11.14.2 Fingersoft Business Overview
11.14.3 Fingersoft Racing Games Introduction
11.14.4 Fingersoft Revenue in Racing Games Business (2017-2022)
11.14.5 Fingersoft Recent Development
11.15 Aquiris Game Studio
11.15.1 Aquiris Game Studio Company Detail
11.15.2 Aquiris Game Studio Business Overview
11.15.3 Aquiris Game Studio Racing Games Introduction
11.15.4 Aquiris Game Studio Revenue in Racing Games Business (2017-2022)
11.15.5 Aquiris Game Studio Recent Development
11.16 Vector Unit
11.16.1 Vector Unit Company Detail
11.16.2 Vector Unit Business Overview
11.16.3 Vector Unit Racing Games Introduction
11.16.4 Vector Unit Revenue in Racing Games Business (2017-2022)
11.16.5 Vector Unit Recent Development
13 Report Conclusion
14 Disclaimer
List of Tables
Table 1. Secondary Sources
Table 2. Primary Sources
Table 3. Market Value Comparison by Type (2018 VS 2022 VS 2029) & (US$ Million)
Table 4. Market Value Comparison by Terminals (2018 VS 2022 VS 2029) & (US$ Million)
Table 5. Global Racing Games Market Size by Type (2018-2023) & (US$ Million)
Table 6. Global Racing Games Revenue Market Share by Type (2018-2023)
Table 7. Global Racing Games Forecasted Market Size by Type (2024-2029) & (US$ Million)
Table 8. Global Racing Games Revenue Market Share by Type (2024-2029)
Table 9. Global Racing Games Market Size by Terminals (2018-2023) & (US$ Million)
Table 10. Global Racing Games Revenue Market Share by Terminals (2018-2023)
Table 11. Global Racing Games Forecasted Market Size by Terminals (2024-2029) & (US$ Million)
Table 12. Global Racing Games Revenue Market Share by Terminals (2024-2029)
Table 13. Global Racing Games Market Size by Region (US$ Million): 2018 VS 2022 VS 2029
Table 14. Global Racing Games Market Size by Region (2018-2023) & (US$ Million)
Table 15. Global Racing Games Market Share by Region (2018-2023)
Table 16. Global Racing Games Forecasted Market Size by Region (2024-2029) & (US$ Million)
Table 17. Global Racing Games Market Share by Region (2024-2029)
Table 18. Racing Games Market Trends
Table 19. Racing Games Market Drivers
Table 20. Racing Games Market Challenges
Table 21. Racing Games Market Restraints
Table 22. Global Top Racing Games Manufacturers by Revenue (US$ Million) & (2018-2023)
Table 23. Global Racing Games Revenue Market Share by Manufacturers (2018-2023)
Table 24. Global Racing Games Industry Manufacturers Ranking, 2021 VS 2022 VS 2023
Table 25. Global Key Players of Racing Games, Headquarters and Area Served
Table 26. Global Racing Games Manufacturers, Product Type & Application
Table 27. Global Manufacturers Market Concentration Ratio (CR5 and HHI)
Table 28. Global Racing Games by Manufacturers Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue of 2022)
Table 29. Manufacturers Mergers & Acquisitions, Expansion Plans
Table 30. North America Racing Games Market Growth Rate by Country: 2018 VS 2022 VS 2029 (US$ Million)
Table 31. North America Racing Games Market Size by Country (2018-2023) & (US$ Million)
Table 32. North America Racing Games Market Size by Country (2024-2029) & (US$ Million)
Table 33. Europe Racing Games Market Growth Rate by Country: 2018 VS 2022 VS 2029 (US$ Million)
Table 34. Europe Racing Games Market Size by Country (2018-2023) & (US$ Million)
Table 35. Europe Racing Games Market Size by Country (2024-2029) & (US$ Million)
Table 36. Asia-Pacific Racing Games Market Growth Rate by Country: 2018 VS 2022 VS 2029 (US$ Million)
Table 37. Asia-Pacific Racing Games Market Size by Country (2018-2023) & (US$ Million)
Table 38. Asia-Pacific Racing Games Market Size by Country (2024-2029) & (US$ Million)
Table 39. Latin America Racing Games Market Growth Rate by Country: 2018 VS 2022 VS 2029 (US$ Million)
Table 40. Latin America Racing Games Market Size by Country (2018-2023) & (US$ Million)
Table 41. Latin America Racing Games Market Size by Country (2024-2029) & (US$ Million)
Table 42. Middle East & Africa Racing Games Market Growth Rate by Country: 2018 VS 2022 VS 2029 (US$ Million)
Table 43. Middle East & Africa Racing Games Market Size by Country (2018-2023) & (US$ Million)
Table 44. Middle East & Africa Racing Games Market Size by Country (2024-2029) & (US$ Million)
Table 45. Turn 10 Studios (Microsoft) Company Detail
Table 46. Turn 10 Studios (Microsoft) Business Overview
Table 47. Turn 10 Studios (Microsoft) Racing Games Product
Table 48. Turn 10 Studios (Microsoft) Revenue in Racing Games Business (2017-2022) & (US$ Million)
Table 49. Turn 10 Studios (Microsoft) Recent Development
Table 50. Codemasters Company Detail
Table 51. Codemasters Business Overview
Table 52. Codemasters Racing Games Product
Table 53. Codemasters Revenue in Racing Games Business (2017-2022) & (US$ Million)
Table 54. Codemasters Recent Development
Table 55. Electronic Arts Inc. Company Detail
Table 56. Electronic Arts Inc. Business Overview
Table 57. Electronic Arts Inc. Racing Games Product
Table 58. Electronic Arts Inc. Revenue in Racing Games Business (2017-2022) & (US$ Million)
Table 59. Electronic Arts Inc. Recent Development
Table 60. Ubisoft Company Detail
Table 61. Ubisoft Business Overview
Table 62. Ubisoft Racing Games Product
Table 63. Ubisoft Revenue in Racing Games Business (2017-2022) & (US$ Million)
Table 64. Ubisoft Recent Development
Table 65. THQ Nordic Company Detail
Table 66. THQ Nordic Business Overview
Table 67. THQ Nordic Racing Games Product
Table 68. THQ Nordic Revenue in Racing Games Business (2017-2022) & (US$ Million)
Table 69. THQ Nordic Recent Development
Table 70. Gameloft Company Detail
Table 71. Gameloft Business Overview
Table 72. Gameloft Racing Games Product
Table 73. Gameloft Revenue in Racing Games Business (2017-2022) & (US$ Million)
Table 74. Gameloft Recent Development
Table 75. Milestone Company Detail
Table 76. Milestone Business Overview
Table 77. Milestone Racing Games Product
Table 78. Milestone Revenue in Racing Games Business (2017-2022) & (US$ Million)
Table 79. Milestone Recent Development
Table 80. Criterion Company Detail
Table 81. Criterion Business Overview
Table 82. Criterion Racing Games Product
Table 83. Criterion Revenue in Racing Games Business (2017-2022) & (US$ Million)
Table 84. Criterion Recent Development
Table 85. NaturalMotion Company Detail
Table 86. NaturalMotion Business Overview
Table 87. NaturalMotion Racing Games Product
Table 88. NaturalMotion Revenue in Racing Games Business (2017-2022) & (US$ Million)
Table 89. NaturalMotion Recent Development
Table 90. Slightly Mad Studios Company Detail
Table 91. Slightly Mad Studios Business Overview
Table 92. Slightly Mad Studios Racing Games Product
Table 93. Slightly Mad Studios Revenue in Racing Games Business (2017-2022) & (US$ Million)
Table 94. Slightly Mad Studios Recent Development
Table 95. iRacing Company Detail
Table 96. iRacing Business Overview
Table 97. iRacing Racing GamesProduct
Table 98. iRacing Revenue in Racing Games Business (2017-2022) & (US$ Million)
Table 99. iRacing Recent Development
Table 100. Creative Mobile Company Detail
Table 101. Creative Mobile Business Overview
Table 102. Creative Mobile Racing GamesProduct
Table 103. Creative Mobile Revenue in Racing Games Business (2017-2022) & (US$ Million)
Table 104. Creative Mobile Recent Development
Table 105. Bongfish Company Detail
Table 106. Bongfish Business Overview
Table 107. Bongfish Racing GamesProduct
Table 108. Bongfish Revenue in Racing Games Business (2017-2022) & (US$ Million)
Table 109. Bongfish Recent Development
Table 110. Fingersoft Company Detail
Table 111. Fingersoft Business Overview
Table 112. Fingersoft Racing GamesProduct
Table 113. Fingersoft Revenue in Racing Games Business (2017-2022) & (US$ Million)
Table 114. Fingersoft Recent Development
Table 115. Aquiris Game Studio Company Detail
Table 116. Aquiris Game Studio Business Overview
Table 117. Aquiris Game Studio Racing GamesProduct
Table 118. Aquiris Game Studio Revenue in Racing Games Business (2017-2022) & (US$ Million)
Table 119. Aquiris Game Studio Recent Development
Table 120. Vector Unit Company Detail
Table 121. Vector Unit Business Overview
Table 122. Vector Unit Racing GamesProduct
Table 123. Vector Unit Revenue in Racing Games Business (2017-2022) & (US$ Million)
Table 124. Vector Unit Recent Development
Table 125. Turn 10 Studios (Microsoft) Company Information
Table 126. Turn 10 Studios (Microsoft) Business Overview
Table 127. Turn 10 Studios (Microsoft) Racing Games Revenue in Racing Games Business (2018-2023) & (US$ Million)
Table 128. Turn 10 Studios (Microsoft) Revenue in Racing Games Business (2018-2023) & (US$ Million) Portfolio
Table 129. Turn 10 Studios (Microsoft) Recent Development
Table 130. Codemasters Company Information
Table 131. Codemasters Business Overview
Table 132. Codemasters Racing Games Revenue in Racing Games Business (2018-2023) & (US$ Million)
Table 133. Codemasters Revenue in Racing Games Business (2018-2023) & (US$ Million) Portfolio
Table 134. Codemasters Recent Development
Table 135. Electronic Arts Inc. Company Information
Table 136. Electronic Arts Inc. Business Overview
Table 137. Electronic Arts Inc. Racing Games Revenue in Racing Games Business (2018-2023) & (US$ Million)
Table 138. Electronic Arts Inc. Revenue in Racing Games Business (2018-2023) & (US$ Million) Portfolio
Table 139. Electronic Arts Inc. Recent Development
Table 140. Ubisoft Company Information
Table 141. Ubisoft Business Overview
Table 142. Ubisoft Racing Games Revenue in Racing Games Business (2018-2023) & (US$ Million)
Table 143. Ubisoft Revenue in Racing Games Business (2018-2023) & (US$ Million) Portfolio
Table 144. Ubisoft Recent Development
Table 145. THQ Nordic Company Information
Table 146. THQ Nordic Business Overview
Table 147. THQ Nordic Racing Games Revenue in Racing Games Business (2018-2023) & (US$ Million)
Table 148. THQ Nordic Revenue in Racing Games Business (2018-2023) & (US$ Million) Portfolio
Table 149. THQ Nordic Recent Development
Table 150. Gameloft Company Information
Table 151. Gameloft Business Overview
Table 152. Gameloft Racing Games Revenue in Racing Games Business (2018-2023) & (US$ Million)
Table 153. Gameloft Revenue in Racing Games Business (2018-2023) & (US$ Million) Portfolio
Table 154. Gameloft Recent Development
Table 155. Milestone Company Information
Table 156. Milestone Business Overview
Table 157. Milestone Racing Games Revenue in Racing Games Business (2018-2023) & (US$ Million)
Table 158. Milestone Revenue in Racing Games Business (2018-2023) & (US$ Million) Portfolio
Table 159. Milestone Recent Development
Table 160. Criterion Company Information
Table 161. Criterion Business Overview
Table 162. Criterion Racing Games Revenue in Racing Games Business (2018-2023) & (US$ Million)
Table 163. Criterion Revenue in Racing Games Business (2018-2023) & (US$ Million) Portfolio
Table 164. Criterion Recent Development
Table 165. NaturalMotion Company Information
Table 166. NaturalMotion Business Overview
Table 167. NaturalMotion Racing Games Revenue in Racing Games Business (2018-2023) & (US$ Million)
Table 168. NaturalMotion Revenue in Racing Games Business (2018-2023) & (US$ Million) Portfolio
Table 169. NaturalMotion Recent Development
Table 170. Slightly Mad Studios Company Information
Table 171. Slightly Mad Studios Business Overview
Table 172. Slightly Mad Studios Racing Games Revenue in Racing Games Business (2018-2023) & (US$ Million)
Table 173. Slightly Mad Studios Revenue in Racing Games Business (2018-2023) & (US$ Million) Portfolio
Table 174. Slightly Mad Studios Recent Development
Table 175. iRacing Company Information
Table 176. iRacing Business Overview
Table 177. iRacing Racing GamesRevenue in Racing Games Business (2018-2023) & (US$ Million)
Table 178. iRacing Revenue in Racing Games Business (2018-2023) & (US$ Million) Portfolio
Table 179. iRacing Recent Development
Table 180. Creative Mobile Company Information
Table 181. Creative Mobile Business Overview
Table 182. Creative Mobile Racing GamesRevenue in Racing Games Business (2018-2023) & (US$ Million)
Table 183. Creative Mobile Revenue in Racing Games Business (2018-2023) & (US$ Million) Portfolio
Table 184. Creative Mobile Recent Development
Table 185. Bongfish Company Information
Table 186. Bongfish Business Overview
Table 187. Bongfish Racing GamesRevenue in Racing Games Business (2018-2023) & (US$ Million)
Table 188. Bongfish Revenue in Racing Games Business (2018-2023) & (US$ Million) Portfolio
Table 189. Bongfish Recent Development
Table 190. Fingersoft Company Information
Table 191. Fingersoft Business Overview
Table 192. Fingersoft Racing GamesRevenue in Racing Games Business (2018-2023) & (US$ Million)
Table 193. Fingersoft Revenue in Racing Games Business (2018-2023) & (US$ Million) Portfolio
Table 194. Fingersoft Recent Development
Table 195. Aquiris Game Studio Company Information
Table 196. Aquiris Game Studio Business Overview
Table 197. Aquiris Game Studio Racing GamesRevenue in Racing Games Business (2018-2023) & (US$ Million)
Table 198. Aquiris Game Studio Revenue in Racing Games Business (2018-2023) & (US$ Million) Portfolio
Table 199. Aquiris Game Studio Recent Development
Table 200. Vector Unit Company Information
Table 201. Vector Unit Business Overview
Table 202. Vector Unit Racing GamesRevenue in Racing Games Business (2018-2023) & (US$ Million)
Table 203. Vector Unit Revenue in Racing Games Business (2018-2023) & (US$ Million) Portfolio
Table 204. Vector Unit Recent Development
Table 205. Authors List of This Report
List of Figures
Figure 1. Research Methodology
Figure 2. Research Process
Figure 3. Key Executives Interviewed
Figure 4. Racing Games Product Picture
Figure 5. Global Racing Games Market Size Comparison by Type (2023-2029) & (US$ Million)
Figure 6. Global Racing Games Market Share by Type: 2022 VS 2029
Figure 7. F2P Product Picture
Figure 8. P2P Product Picture
Figure 9. Global Racing Games Market Size by Terminals (2023-2029) & (US$ Million)
Figure 10. Global Racing Games Market Share by Terminals: 2022 VS 2029
Figure 11. PC Product Picture
Figure 12. Mobile Product Picture
Figure 13. Console Product Picture
Figure 14. Global Racing Games Market Size (US$ Million), Year-over-Year: 2018-2029
Figure 15. Global Racing Games Market Size, (US$ Million), 2018 VS 2022 VS 2029
Figure 16. Global Racing Games Market Share by Region: 2022 VS 2029
Figure 17. Global Racing Games Market Share by Players in 2022
Figure 18. Global Racing Games Players, Date of Enter into This Industry
Figure 19. Global Top 5 and 10 Racing Games Players Market Share by Revenue in 2022
Figure 20. Players Type (Tier 1, Tier 2, and Tier 3): 2018 VS 2022
Figure 21. North America Racing Games Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 22. North America Racing Games Market Share by Country (2018-2029)
Figure 23. United States Racing Games Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 24. Canada Racing Games Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 25. Europe Racing Games Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 26. Europe Racing Games Market Share by Country (2018-2029)
Figure 27. Germany Racing Games Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 28. France Racing Games Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 29. U.K. Racing Games Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 30. Italy Racing Games Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 31. Russia Racing Games Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 32. Nordic Countries Racing Games Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 33. Asia-Pacific Racing Games Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 34. Asia-Pacific Racing Games Market Share by Country (2018-2029)
Figure 35. China Racing Games Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 36. Japan Racing Games Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 37. South Korea Racing Games Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 38. Southeast Asia Racing Games Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 39. India Racing Games Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 40. Australia Racing Games Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 41. Latin America Racing Games Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 42. Latin America Racing Games Market Share by Country (2018-2029)
Figure 43. Mexico Racing Games Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 44. Brazil Racing Games Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 45. Middle East & Africa Racing Games Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 46. Middle East & Africa Racing Games Market Share by Country (2018-2029)
Figure 47. Turkey Racing Games Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 48. Saudi Arabia Racing Games Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 49. UAE Racing Games Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 50. Turn 10 Studios (Microsoft) Revenue Growth Rate in Racing Games Business (2018-2023)
Figure 51. Codemasters Revenue Growth Rate in Racing Games Business (2018-2023)
Figure 52. Electronic Arts Inc. Revenue Growth Rate in Racing Games Business (2018-2023)
Figure 53. Ubisoft Revenue Growth Rate in Racing Games Business (2018-2023)
Figure 54. THQ Nordic Revenue Growth Rate in Racing Games Business (2018-2023)
Figure 55. Gameloft Revenue Growth Rate in Racing Games Business (2018-2023)
Figure 56. Milestone Revenue Growth Rate in Racing Games Business (2018-2023)
Figure 57. Criterion Revenue Growth Rate in Racing Games Business (2018-2023)
Figure 58. NaturalMotion Revenue Growth Rate in Racing Games Business (2018-2023)
Figure 59. Slightly Mad Studios Revenue Growth Rate in Racing Games Business (2018-2023)
Figure 60. iRacing Revenue Growth Rate in Racing Games Business (2018-2023)
Figure 61. Creative Mobile Revenue Growth Rate in Racing Games Business (2018-2023)
Figure 62. Bongfish Revenue Growth Rate in Racing Games Business (2018-2023)
Figure 63. Fingersoft Revenue Growth Rate in Racing Games Business (2018-2023)
Figure 64. Aquiris Game Studio Revenue Growth Rate in Racing Games Business (2018-2023)
Figure 65. Vector Unit Revenue Growth Rate in Racing Games Business (2018-2023)

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