Online Smartphone & Tablet Games Industry Research Report 2024

Online Smartphone & Tablet Games Industry Research Report 2024


Summary
Online games refer to games that are played over some form of computer network, most often the Internet. Online games can range from simple text-based games to games incorporating complex graphics and virtual worlds populated by many players simultaneously.The Online Game industry can be broken down into several segments: Massively Multiplayer Online (MMO) Simulation Games Action/Adventure Strategy Games Sports Games Role-Playing (RPG) Educational GamesAcross the world, the major players cover Microsoft, Nintendo, Sony, etc.

According to APO Research, The global Online Smartphone & Tablet Games market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of xx% during the forecast period 2024-2030.

North American market for Online Smartphone & Tablet Games is estimated to increase from $ million in 2024 to reach $ million by 2030, at a CAGR of % during the forecast period of 2025 through 2030.

Asia-Pacific market for Online Smartphone & Tablet Games is estimated to increase from $ million in 2024 to reach $ million by 2030, at a CAGR of % during the forecast period of 2025 through 2030.

Europe market for Online Smartphone & Tablet Games is estimated to increase from $ million in 2024 to reach $ million by 2030, at a CAGR of % during the forecast period of 2025 through 2030.

The major global companies of Online Smartphone & Tablet Games include Microsoft, Nintendo, Sony, Tencent, Activision Blizzard, Sega, Electronic Arts, Ubisoft and Zynga, etc. In 2023, the world's top three vendors accounted for approximately % of the revenue.

Report Scope
This report aims to provide a comprehensive presentation of the global market for Online Smartphone & Tablet Games, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Online Smartphone & Tablet Games.The Online Smartphone & Tablet Games market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Online Smartphone & Tablet Games market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided. For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.

Key Companies & Market Share Insights
In this section, the readers will gain an understanding of the key players competing. This report has studied the key growth strategies, such as innovative trends and developments, intensification of product portfolio, mergers and acquisitions, collaborations, new product innovation, and geographical expansion, undertaken by these participants to maintain their presence. Apart from business strategies, the study includes current developments and key financials. The readers will also get access to the data related to global revenue, price, and sales by manufacturers for the period 2019-2024. This all-inclusive report will certainly serve the clients to stay updated and make effective decisions in their businesses. Some of the prominent players reviewed in the research report include:
MicrosoftNintendoSonyTencentActivision BlizzardSegaElectronic ArtsUbisoftZyngaSquare EnixNetEase GamesNEXONNCSoftBandai NamcoOnline Smartphone & Tablet Games segment by Type
Massively Multiplayer Online (MMO)Simulation GamesAction/AdventureStrategy GamesSports GamesRole-Playing (RPG)Educational GamesOnline Smartphone & Tablet Games Segment by Age18-25 Years Old26-35 Years Old36-45 Years OldAbove 45 Years OldBelow 18 Years OldOnline Smartphone & Tablet Games Segment by Region
North AmericaUnited StatesCanadaEuropeGermanyFranceUKItalyRussiaNordic CountriesRest of EuropeAsia-PacificChinaJapanSouth KoreaSoutheast AsiaIndiaAustraliaRest of AsiaLatin AmericaMexicoBrazilRest of Latin AmericaMiddle East & AfricaTurkeySaudi ArabiaUAERest of MEA

Key Drivers & Barriers
High-impact rendering factors and drivers have been studied in this report to aid the readers to understand the general development. Moreover, the report includes restraints and challenges that may act as stumbling blocks on the way of the players. This will assist the users to be attentive and make informed decisions related to business. Specialists have also laid their focus on the upcoming business prospects.

Reasons to Buy This Report

1. This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global Online Smartphone & Tablet Games market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.
2. This report will help stakeholders to understand the global industry status and trends of Online Smartphone & Tablet Games and provides them with information on key market drivers, restraints, challenges, and opportunities.
3. This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in volume and value), competitor ecosystem, new product development, expansion, and acquisition.
4. This report stays updated with novel technology integration, features, and the latest developments in the market
5. This report helps stakeholders to gain insights into which regions to target globally
6. This report helps stakeholders to gain insights into the end-user perception concerning the adoption of Online Smartphone & Tablet Games.
7. This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.

Chapter Outline

Chapter 1: Research objectives, research methods, data sources, data cross-validation;
Chapter 2: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 3: Provides the analysis of various market segments product types, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 4: Provides the analysis of various market segments application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 5: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 6: Detailed analysis of Online Smartphone & Tablet Games companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 7, 8, 9, 10, 11: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 12: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including revenue, gross margin, product introduction, recent development, etc.
Chapter 13: The main points and conclusions of the report.


1 Preface
1.1 Scope of Report
1.2 Reasons for Doing This Study
1.3 Research Methodology
1.4 Research Process
1.5 Data Source
1.5.1 Secondary Sources
1.5.2 Primary Sources
2 Market Overview
2.1 Product Definition
2.2 Online Smartphone & Tablet Games by Type
2.2.1 Market Value Comparison by Type (2019 VS 2023 VS 2030)
2.2.2 Massively Multiplayer Online (MMO)
2.2.3 Simulation Games
2.2.4 Action/Adventure
2.2.5 Strategy Games
2.2.6 Sports Games
2.2.7 Role-Playing (RPG)
2.2.8 Educational Games
2.3 Online Smartphone & Tablet Games by Age
2.3.1 Market Value Comparison by Age (2019 VS 2023 VS 2030)
2.3.2 18-25 Years Old
2.3.3 26-35 Years Old
2.3.4 36-45 Years Old
2.3.5 Above 45 Years Old
2.3.6 Below 18 Years Old
2.4 Assumptions and Limitations
3 Online Smartphone & Tablet Games Breakdown Data by Type
3.1 Global Online Smartphone & Tablet Games Historic Market Size by Type (2019-2024)
3.2 Global Online Smartphone & Tablet Games Forecasted Market Size by Type (2025-2030)
4 Online Smartphone & Tablet Games Breakdown Data by Age
4.1 Global Online Smartphone & Tablet Games Historic Market Size by Age (2019-2024)
4.2 Global Online Smartphone & Tablet Games Forecasted Market Size by Age (2019-2024)
5 Global Growth Trends
5.1 Global Online Smartphone & Tablet Games Market Perspective (2019-2030)
5.2 Global Online Smartphone & Tablet Games Growth Trends by Region
5.2.1 Global Online Smartphone & Tablet Games Market Size by Region: 2019 VS 2023 VS 2030
5.2.2 Online Smartphone & Tablet Games Historic Market Size by Region (2019-2024)
5.2.3 Online Smartphone & Tablet Games Forecasted Market Size by Region (2025-2030)
5.3 Online Smartphone & Tablet Games Market Dynamics
5.3.1 Online Smartphone & Tablet Games Industry Trends
5.3.2 Online Smartphone & Tablet Games Market Drivers
5.3.3 Online Smartphone & Tablet Games Market Challenges
5.3.4 Online Smartphone & Tablet Games Market Restraints
6 Market Competitive Landscape by Players
6.1 Global Top Online Smartphone & Tablet Games Players by Revenue
6.1.1 Global Top Online Smartphone & Tablet Games Players by Revenue (2019-2024)
6.1.2 Global Online Smartphone & Tablet Games Revenue Market Share by Players (2019-2024)
6.2 Global Online Smartphone & Tablet Games Industry Players Ranking, 2022 VS 2023 VS 2024
6.3 Global Key Players of Online Smartphone & Tablet Games Head office and Area Served
6.4 Global Online Smartphone & Tablet Games Players, Product Type & Application
6.5 Global Online Smartphone & Tablet Games Players, Date of Enter into This Industry
6.6 Global Online Smartphone & Tablet Games Market CR5 and HHI
6.7 Global Players Mergers & Acquisition
7 North America
7.1 North America Online Smartphone & Tablet Games Market Size (2019-2030)
7.2 North America Online Smartphone & Tablet Games Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 North America Online Smartphone & Tablet Games Market Size by Country (2019-2024)
7.4 North America Online Smartphone & Tablet Games Market Size by Country (2025-2030)
7.5 United States
7.6 Canada
8 Europe
8.1 Europe Online Smartphone & Tablet Games Market Size (2019-2030)
8.2 Europe Online Smartphone & Tablet Games Market Growth Rate by Country: 2019 VS 2023 VS 2030
8.3 Europe Online Smartphone & Tablet Games Market Size by Country (2019-2024)
8.4 Europe Online Smartphone & Tablet Games Market Size by Country (2025-2030)
8.5 Germany
8.6 France
8.7 U.K.
8.8 Italy
8.9 Russia
8.10 Nordic Countries
9 Asia-Pacific
9.1 Asia-Pacific Online Smartphone & Tablet Games Market Size (2019-2030)
9.2 Asia-Pacific Online Smartphone & Tablet Games Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Asia-Pacific Online Smartphone & Tablet Games Market Size by Country (2019-2024)
9.4 Asia-Pacific Online Smartphone & Tablet Games Market Size by Country (2025-2030)
9.5 China
9.6 Japan
9.7 South Korea
9.8 Southeast Asia
9.9 India
9.10 Australia
10 Latin America
10.1 Latin America Online Smartphone & Tablet Games Market Size (2019-2030)
10.2 Latin America Online Smartphone & Tablet Games Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Latin America Online Smartphone & Tablet Games Market Size by Country (2019-2024)
10.4 Latin America Online Smartphone & Tablet Games Market Size by Country (2025-2030)
10.5 Mexico
10.6 Brazil
11 Middle East & Africa
11.1 Middle East & Africa Online Smartphone & Tablet Games Market Size (2019-2030)
11.2 Middle East & Africa Online Smartphone & Tablet Games Market Growth Rate by Country: 2019 VS 2023 VS 2030
11.3 Middle East & Africa Online Smartphone & Tablet Games Market Size by Country (2019-2024)
11.4 Middle East & Africa Online Smartphone & Tablet Games Market Size by Country (2025-2030)
11.5 Turkey
11.6 Saudi Arabia
11.7 UAE
12 Players Profiled
12.1 Microsoft
12.1.1 Microsoft Company Information
12.1.2 Microsoft Business Overview
12.1.3 Microsoft Revenue in Online Smartphone & Tablet Games Business (2019-2024)
12.1.4 Microsoft Online Smartphone & Tablet Games Product Portfolio
12.1.5 Microsoft Recent Developments
12.2 Nintendo
12.2.1 Nintendo Company Information
12.2.2 Nintendo Business Overview
12.2.3 Nintendo Revenue in Online Smartphone & Tablet Games Business (2019-2024)
12.2.4 Nintendo Online Smartphone & Tablet Games Product Portfolio
12.2.5 Nintendo Recent Developments
12.3 Sony
12.3.1 Sony Company Information
12.3.2 Sony Business Overview
12.3.3 Sony Revenue in Online Smartphone & Tablet Games Business (2019-2024)
12.3.4 Sony Online Smartphone & Tablet Games Product Portfolio
12.3.5 Sony Recent Developments
12.4 Tencent
12.4.1 Tencent Company Information
12.4.2 Tencent Business Overview
12.4.3 Tencent Revenue in Online Smartphone & Tablet Games Business (2019-2024)
12.4.4 Tencent Online Smartphone & Tablet Games Product Portfolio
12.4.5 Tencent Recent Developments
12.5 Activision Blizzard
12.5.1 Activision Blizzard Company Information
12.5.2 Activision Blizzard Business Overview
12.5.3 Activision Blizzard Revenue in Online Smartphone & Tablet Games Business (2019-2024)
12.5.4 Activision Blizzard Online Smartphone & Tablet Games Product Portfolio
12.5.5 Activision Blizzard Recent Developments
12.6 Sega
12.6.1 Sega Company Information
12.6.2 Sega Business Overview
12.6.3 Sega Revenue in Online Smartphone & Tablet Games Business (2019-2024)
12.6.4 Sega Online Smartphone & Tablet Games Product Portfolio
12.6.5 Sega Recent Developments
12.7 Electronic Arts
12.7.1 Electronic Arts Company Information
12.7.2 Electronic Arts Business Overview
12.7.3 Electronic Arts Revenue in Online Smartphone & Tablet Games Business (2019-2024)
12.7.4 Electronic Arts Online Smartphone & Tablet Games Product Portfolio
12.7.5 Electronic Arts Recent Developments
12.8 Ubisoft
12.8.1 Ubisoft Company Information
12.8.2 Ubisoft Business Overview
12.8.3 Ubisoft Revenue in Online Smartphone & Tablet Games Business (2019-2024)
12.8.4 Ubisoft Online Smartphone & Tablet Games Product Portfolio
12.8.5 Ubisoft Recent Developments
12.9 Zynga
12.9.1 Zynga Company Information
12.9.2 Zynga Business Overview
12.9.3 Zynga Revenue in Online Smartphone & Tablet Games Business (2019-2024)
12.9.4 Zynga Online Smartphone & Tablet Games Product Portfolio
12.9.5 Zynga Recent Developments
12.10 Square Enix
12.10.1 Square Enix Company Information
12.10.2 Square Enix Business Overview
12.10.3 Square Enix Revenue in Online Smartphone & Tablet Games Business (2019-2024)
12.10.4 Square Enix Online Smartphone & Tablet Games Product Portfolio
12.10.5 Square Enix Recent Developments
12.11 NetEase Games
12.11.1 NetEase Games Company Information
12.11.2 NetEase Games Business Overview
12.11.3 NetEase Games Revenue in Online Smartphone & Tablet Games Business (2019-2024)
12.11.4 NetEase Games Online Smartphone & Tablet Games Product Portfolio
12.11.5 NetEase Games Recent Developments
12.12 NEXON
12.12.1 NEXON Company Information
12.12.2 NEXON Business Overview
12.12.3 NEXON Revenue in Online Smartphone & Tablet Games Business (2019-2024)
12.12.4 NEXON Online Smartphone & Tablet Games Product Portfolio
12.12.5 NEXON Recent Developments
12.13 NCSoft
12.13.1 NCSoft Company Information
12.13.2 NCSoft Business Overview
12.13.3 NCSoft Revenue in Online Smartphone & Tablet Games Business (2019-2024)
12.13.4 NCSoft Online Smartphone & Tablet Games Product Portfolio
12.13.5 NCSoft Recent Developments
12.14 Bandai Namco
12.14.1 Bandai Namco Company Information
12.14.2 Bandai Namco Business Overview
12.14.3 Bandai Namco Revenue in Online Smartphone & Tablet Games Business (2019-2024)
12.14.4 Bandai Namco Online Smartphone & Tablet Games Product Portfolio
12.14.5 Bandai Namco Recent Developments
13 Report Conclusion
14 Disclaimer

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