Headphone Industry Research Report 2024

Headphone Industry Research Report 2024


Summary

Headphones (or head-phones in the early days of telephony and radio) are a pair of small listening devices that are designed to be worn on or around the head over a user's ears. They are electroacoustic transducers, which convert an electrical signal to a corresponding sound in the user's ear.
According to APO Research, the global Headphone market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of xx% during the forecast period 2024-2030.
North American market for Headphone is estimated to increase from $ million in 2024 to reach $ million by 2030, at a CAGR of % during the forecast period of 2025 through 2030.
Asia-Pacific market for Headphone is estimated to increase from $ million in 2024 to reach $ million by 2030, at a CAGR of % during the forecast period of 2025 through 2030.
Europe market for Headphone is estimated to increase from $ million in 2024 to reach $ million by 2030, at a CAGR of % during the forecast period of 2025 through 2030.
The major global manufacturers of Headphone include Apple (Beats), Plantronics, Sennheiser, Sony, GN Netcom, Samsung (Harman), Bose, JVC and Philips, etc. In 2023, the world's top three vendors accounted for approximately % of the revenue.

Report Scope

This report aims to provide a comprehensive presentation of the global market for Headphone, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Headphone.
The report will help the Headphone manufacturers, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
The Headphone market size, estimations, and forecasts are provided in terms of sales volume (K Units) and revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Headphone market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided. For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.

Key Companies & Market Share Insights

In this section, the readers will gain an understanding of the key players competing. This report has studied the key growth strategies, such as innovative trends and developments, intensification of product portfolio, mergers and acquisitions, collaborations, new product innovation, and geographical expansion, undertaken by these participants to maintain their presence. Apart from business strategies, the study includes current developments and key financials. The readers will also get access to the data related to global revenue, price, and sales by manufacturers for the period 2019-2024. This all-inclusive report will certainly serve the clients to stay updated and make effective decisions in their businesses. Some of the prominent players reviewed in the research report include:

Apple (Beats)
Plantronics
Sennheiser
Sony
GN Netcom
Samsung (Harman)
Bose
JVC
Philips
Logitech (Jaybird)
Skullcandy
Audio-Technica
Motorola
Monster
LG
Headphone segment by Type

Over-Ear
On-Ear
In-Ear
Headphone segment by Marketing Channels
Supermarket
Exclusive Shop
Online Sales
Others
Headphone Segment by Region

North America
U.S.
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
India
Australia
China Taiwan
Indonesia
Thailand
Malaysia
Latin America
Mexico
Brazil
Argentina
Middle East & Africa
Turkey
Saudi Arabia
UAE

Key Drivers & Barriers

High-impact rendering factors and drivers have been studied in this report to aid the readers to understand the general development. Moreover, the report includes restraints and challenges that may act as stumbling blocks on the way of the players. This will assist the users to be attentive and make informed decisions related to business. Specialists have also laid their focus on the upcoming business prospects.

Reasons to Buy This Report

1. This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global Headphone market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.
2. This report will help stakeholders to understand the global industry status and trends of Headphone and provides them with information on key market drivers, restraints, challenges, and opportunities.
3. This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in volume and value), competitor ecosystem, new product development, expansion, and acquisition.
4. This report stays updated with novel technology integration, features, and the latest developments in the market
5. This report helps stakeholders to gain insights into which regions to target globally
6. This report helps stakeholders to gain insights into the end-user perception concerning the adoption of Headphone.
7. This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.

Chapter Outline

Chapter 1: Research objectives, research methods, data sources, data cross-validation;
Chapter 2: Introduces the report scope of the report, executive summary of different market segments (by region, product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 3: Detailed analysis of Headphone manufacturers competitive landscape, price, production and value market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product production/output, value, price, gross margin, product introduction, recent development, etc.
Chapter 5: Production/output, value of Headphone by region/country. It provides a quantitative analysis of the market size and development potential of each region in the next six years.
Chapter 6: Consumption of Headphone in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and production of each country in the world.
Chapter 7: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 8: Provides the analysis of various market segments by marketing channels, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 9: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 10: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 11: The main points and conclusions of the report.


1 Preface
1.1 Scope of Report
1.2 Reasons for Doing This Study
1.3 Research Methodology
1.4 Research Process
1.5 Data Source
1.5.1 Secondary Sources
1.5.2 Primary Sources
2 Market Overview
2.1 Product Definition
2.2 Global Market Growth Prospects
2.2.1 Global Headphone Market Size (2019-2030) & (US$ Million)
2.2.2 Global Headphone Sales (2019-2030)
2.2.3 Global Headphone Market Average Price (2019-2030)
2.3 Headphone by Type
2.3.1 Market Value Comparison by Type (2019 VS 2023 VS 2030) & (US$ Million)
2.3.2 Over-Ear
2.3.3 On-Ear
2.3.4 In-Ear
2.4 Headphone by Marketing Channels
2.4.1 Market Value Comparison by Marketing Channels (2019 VS 2023 VS 2030) & (US$ Million)
2.4.2 Supermarket
2.4.3 Exclusive Shop
2.4.4 Online Sales
2.4.5 Others
3 Market Competitive Landscape by Manufacturers
3.1 Global Headphone Market Competitive Situation by Manufacturers (2019 Versus 2023)
3.2 Global Headphone Sales (K Units) of Manufacturers (2019-2024)
3.3 Global Headphone Revenue of Manufacturers (2019-2024)
3.4 Global Headphone Average Price by Manufacturers (2019-2024)
3.5 Global Headphone Industry Ranking, 2022 VS 2023 VS 2024
3.6 Global Manufacturers of Headphone, Manufacturing Sites & Headquarters
3.7 Global Manufacturers of Headphone, Product Type & Application
3.8 Global Manufacturers of Headphone, Date of Enter into This Industry
3.9 Global Headphone Market CR5 and HHI
3.10 Global Manufacturers Mergers & Acquisition
4 Manufacturers Profiled
4.1 Apple (Beats)
4.1.1 Apple (Beats) Company Information
4.1.2 Apple (Beats) Business Overview
4.1.3 Apple (Beats) Headphone Sales, Revenue and Gross Margin (2019-2024)
4.1.4 Apple (Beats) Headphone Product Portfolio
4.1.5 Apple (Beats) Recent Developments
4.2 Plantronics
4.2.1 Plantronics Company Information
4.2.2 Plantronics Business Overview
4.2.3 Plantronics Headphone Sales, Revenue and Gross Margin (2019-2024)
4.2.4 Plantronics Headphone Product Portfolio
4.2.5 Plantronics Recent Developments
4.3 Sennheiser
4.3.1 Sennheiser Company Information
4.3.2 Sennheiser Business Overview
4.3.3 Sennheiser Headphone Sales, Revenue and Gross Margin (2019-2024)
4.3.4 Sennheiser Headphone Product Portfolio
4.3.5 Sennheiser Recent Developments
4.4 Sony
4.4.1 Sony Company Information
4.4.2 Sony Business Overview
4.4.3 Sony Headphone Sales, Revenue and Gross Margin (2019-2024)
4.4.4 Sony Headphone Product Portfolio
4.4.5 Sony Recent Developments
4.5 GN Netcom
4.5.1 GN Netcom Company Information
4.5.2 GN Netcom Business Overview
4.5.3 GN Netcom Headphone Sales, Revenue and Gross Margin (2019-2024)
4.5.4 GN Netcom Headphone Product Portfolio
4.5.5 GN Netcom Recent Developments
4.6 Samsung (Harman)
4.6.1 Samsung (Harman) Company Information
4.6.2 Samsung (Harman) Business Overview
4.6.3 Samsung (Harman) Headphone Sales, Revenue and Gross Margin (2019-2024)
4.6.4 Samsung (Harman) Headphone Product Portfolio
4.6.5 Samsung (Harman) Recent Developments
4.7 Bose
4.7.1 Bose Company Information
4.7.2 Bose Business Overview
4.7.3 Bose Headphone Sales, Revenue and Gross Margin (2019-2024)
4.7.4 Bose Headphone Product Portfolio
4.7.5 Bose Recent Developments
4.8 JVC
4.8.1 JVC Company Information
4.8.2 JVC Business Overview
4.8.3 JVC Headphone Sales, Revenue and Gross Margin (2019-2024)
4.8.4 JVC Headphone Product Portfolio
4.8.5 JVC Recent Developments
4.9 Philips
4.9.1 Philips Company Information
4.9.2 Philips Business Overview
4.9.3 Philips Headphone Sales, Revenue and Gross Margin (2019-2024)
4.9.4 Philips Headphone Product Portfolio
4.9.5 Philips Recent Developments
4.10 Logitech (Jaybird)
4.10.1 Logitech (Jaybird) Company Information
4.10.2 Logitech (Jaybird) Business Overview
4.10.3 Logitech (Jaybird) Headphone Sales, Revenue and Gross Margin (2019-2024)
4.10.4 Logitech (Jaybird) Headphone Product Portfolio
4.10.5 Logitech (Jaybird) Recent Developments
4.11 Skullcandy
4.11.1 Skullcandy Company Information
4.11.2 Skullcandy Business Overview
4.11.3 Skullcandy Headphone Sales, Revenue and Gross Margin (2019-2024)
4.11.4 Skullcandy Headphone Product Portfolio
4.11.5 Skullcandy Recent Developments
4.12 Audio-Technica
4.12.1 Audio-Technica Company Information
4.12.2 Audio-Technica Business Overview
4.12.3 Audio-Technica Headphone Sales, Revenue and Gross Margin (2019-2024)
4.12.4 Audio-Technica Headphone Product Portfolio
4.12.5 Audio-Technica Recent Developments
4.13 Motorola
4.13.1 Motorola Company Information
4.13.2 Motorola Business Overview
4.13.3 Motorola Headphone Sales, Revenue and Gross Margin (2019-2024)
4.13.4 Motorola Headphone Product Portfolio
4.13.5 Motorola Recent Developments
4.14 Monster
4.14.1 Monster Company Information
4.14.2 Monster Business Overview
4.14.3 Monster Headphone Sales, Revenue and Gross Margin (2019-2024)
4.14.4 Monster Headphone Product Portfolio
4.14.5 Monster Recent Developments
4.15 LG
4.15.1 LG Company Information
4.15.2 LG Business Overview
4.15.3 LG Headphone Sales, Revenue and Gross Margin (2019-2024)
4.15.4 LG Headphone Product Portfolio
4.15.5 LG Recent Developments
5 Global Headphone Market Scenario by Region
5.1 Global Headphone Market Size by Region: 2019 VS 2023 VS 2030
5.2 Global Headphone Sales by Region: 2019-2030
5.2.1 Global Headphone Sales by Region: 2019-2024
5.2.2 Global Headphone Sales by Region: 2025-2030
5.3 Global Headphone Revenue by Region: 2019-2030
5.3.1 Global Headphone Revenue by Region: 2019-2024
5.3.2 Global Headphone Revenue by Region: 2025-2030
5.4 North America Headphone Market Facts & Figures by Country
5.4.1 North America Headphone Market Size by Country: 2019 VS 2023 VS 2030
5.4.2 North America Headphone Sales by Country (2019-2030)
5.4.3 North America Headphone Revenue by Country (2019-2030)
5.4.4 U.S.
5.4.5 Canada
5.5 Europe Headphone Market Facts & Figures by Country
5.5.1 Europe Headphone Market Size by Country: 2019 VS 2023 VS 2030
5.5.2 Europe Headphone Sales by Country (2019-2030)
5.5.3 Europe Headphone Revenue by Country (2019-2030)
5.5.4 Germany
5.5.5 France
5.5.6 U.K.
5.5.7 Italy
5.5.8 Russia
5.6 Asia Pacific Headphone Market Facts & Figures by Country
5.6.1 Asia Pacific Headphone Market Size by Country: 2019 VS 2023 VS 2030
5.6.2 Asia Pacific Headphone Sales by Country (2019-2030)
5.6.3 Asia Pacific Headphone Revenue by Country (2019-2030)
5.6.4 China
5.6.5 Japan
5.6.6 South Korea
5.6.7 India
5.6.8 Australia
5.6.9 China Taiwan
5.6.10 Indonesia
5.6.11 Thailand
5.6.12 Malaysia
5.7 Latin America Headphone Market Facts & Figures by Country
5.7.1 Latin America Headphone Market Size by Country: 2019 VS 2023 VS 2030
5.7.2 Latin America Headphone Sales by Country (2019-2030)
5.7.3 Latin America Headphone Revenue by Country (2019-2030)
5.7.4 Mexico
5.7.5 Brazil
5.7.6 Argentina
5.8 Middle East and Africa Headphone Market Facts & Figures by Country
5.8.1 Middle East and Africa Headphone Market Size by Country: 2019 VS 2023 VS 2030
5.8.2 Middle East and Africa Headphone Sales by Country (2019-2030)
5.8.3 Middle East and Africa Headphone Revenue by Country (2019-2030)
5.8.4 Turkey
5.8.5 Saudi Arabia
5.8.6 UAE
6 Segment by Type
6.1 Global Headphone Sales by Type (2019-2030)
6.1.1 Global Headphone Sales by Type (2019-2030) & (K Units)
6.1.2 Global Headphone Sales Market Share by Type (2019-2030)
6.2 Global Headphone Revenue by Type (2019-2030)
6.2.1 Global Headphone Sales by Type (2019-2030) & (US$ Million)
6.2.2 Global Headphone Revenue Market Share by Type (2019-2030)
6.3 Global Headphone Price by Type (2019-2030)
7 Segment by Marketing Channels
7.1 Global Headphone Sales by Marketing Channels (2019-2030)
7.1.1 Global Headphone Sales by Marketing Channels (2019-2030) & (K Units)
7.1.2 Global Headphone Sales Market Share by Marketing Channels (2019-2030)
7.2 Global Headphone Revenue by Marketing Channels (2019-2030)
7.2.1 Global Headphone Sales by Marketing Channels (2019-2030) & (US$ Million)
7.2.2 Global Headphone Revenue Market Share by Marketing Channels (2019-2030)
7.3 Global Headphone Price by Marketing Channels (2019-2030)
8 Value Chain and Sales Channels Analysis of the Market
8.1 Headphone Value Chain Analysis
8.1.1 Headphone Key Raw Materials
8.1.2 Raw Materials Key Suppliers
8.1.3 Headphone Production Mode & Process
8.2 Headphone Sales Channels Analysis
8.2.1 Direct Comparison with Distribution Share
8.2.2 Headphone Distributors
8.2.3 Headphone Customers
9 Global Headphone Analyzing Market Dynamics
9.1 Headphone Industry Trends
9.2 Headphone Industry Drivers
9.3 Headphone Industry Opportunities and Challenges
9.4 Headphone Industry Restraints
10 Report Conclusion
11 Disclaimer

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