Global eSports Betting Market by Size, by Type, by Application, by Region, History and Forecast 2020-2031

Summary

Players can choose between cash-based or skins-based sites when betting on eSports matches.

According to APO Research, The global eSports Betting market is projected to grow from US$ million in 2025 to US$ million by 2031, at a Compound Annual Growth Rate (CAGR) of % during the forecast period.

The US & Canada market for eSports Betting is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.

Asia-Pacific market for eSports Betting is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.

The China market for eSports Betting is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.

Europe market for eSports Betting is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.

The major global companies of eSports Betting include William Hill, GVC Holdings, 888 Holdings, Kindred Group, Betsson AB, Betway, Pinnacle, Bet365 and Bet-at-home.com, etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.

Report Includes


This report presents an overview of global market for eSports Betting, market size. Analyses of the global market trends, with historic market revenue data for 2020 - 2024, estimates for 2025, and projections of CAGR through 2031.

This report researches the key producers of eSports Betting, also provides the revenue of main regions and countries. Of the upcoming market potential for eSports Betting, and key regions or countries of focus to forecast this market into various segments and sub-segments. Country specific data and market value analysis for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, Middle East, Africa, and Other Countries.

This report focuses on the eSports Betting revenue, market share and industry ranking of main manufacturers, data from 2020 to 2025. Identification of the major stakeholders in the global eSports Betting market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way.

This report analyzes the segments data by Type and by Application, revenue, and growth rate, from 2020 to 2031. Evaluation and forecast the market size for eSports Betting revenue, projected growth trends, production technology, application and end-user industry.


eSports Betting Segment by Company

William Hill
GVC Holdings
888 Holdings
Kindred Group
Betsson AB
Betway
Pinnacle
Bet365
Bet-at-home.com
Unikrn
Betfred
BetWinner
Betvictor
GG.BET
Buff.bet
Intertops
Betcris
Esports Entertainment Group
SBOBET

eSports Betting Segment by Type

League of Legends
Dota 2
CS: GO
Others

eSports Betting Segment by Application

Ages 18-25
Ages 26-30
Ages 31 and Above

eSports Betting Segment by Region

North America

United States

Canada

Mexico
Europe

Germany

France

U.K.

Italy

Russia

Spain

Netherlands

Switzerland

Sweden

Poland
Asia-Pacific

China

Japan

South Korea

India

Australia

Taiwan

Southeast Asia
South America

Brazil

Argentina

Chile
Middle East & Africa

Egypt

South Africa

Israel

Türkiye

GCC Countries

Study Objectives

1. To analyze and research the global status and future forecast, involving, production, value, consumption, growth rate (CAGR), market share, historical and forecast.
2. To present the key manufacturers, capacity, production, revenue, market share, and Recent Developments.
3. To split the breakdown data by regions, type, manufacturers, and Application.
4. To analyze the global and key regions market potential and advantage, opportunity and challenge, restraints, and risks.
5. To identify significant trends, drivers, influence factors in global and regions.
6. To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.

Reasons to Buy This Report

1. This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global eSports Betting market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.
2. This report will help stakeholders to understand the global industry status and trends of eSports Betting and provides them with information on key market drivers, restraints, challenges, and opportunities.
3. This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in volume and value), competitor ecosystem, new product development, expansion, and acquisition.
4. This report stays updated with novel technology integration, features, and the latest developments in the market.
5. This report helps stakeholders to gain insights into which regions to target globally.
6. This report helps stakeholders to gain insights into the end-user perception concerning the adoption of eSports Betting.
7. This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.

Chapter Outline

Chapter 1: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. Revenue of eSports Betting in global and regional level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Analysis key trends, drivers, challenges, and opportunities within the global eSports Betting industry.
Chapter 3: Detailed analysis of eSports Betting companies' competitive landscape, revenue, market share and industry ranking, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Provides profiles of key companies, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, eSports Bettingrevenue, gross margin, and recent development, etc.
Chapter 7: North America (US & Canada) by type, by application and by country, revenue for each segment.
Chapter 8: Europe by type, by application and by country, revenue for each segment.
Chapter 9: China by type, and by application, revenue for each segment.
Chapter 10: Asia (excluding China) by type, by application and by region, revenue for each segment.
Chapter 11: South America, Middle East & Africa by type, by application and by country, revenue for each segment.
Chapter 12: Concluding Insights of the report.

Please Note: Single-User license will be delivered via PDF from the publisher without the rights to print or to edit.


1 Market Overview
1.1 Product Definition
1.2 Market Analysis by Type
1.2.1 Global eSports Betting Market Size Growth Rate by Type: 2020 VS 2024 VS 2031
1.2.2 League of Legends
1.2.3 Dota 2
1.2.4 CS: GO
1.2.5 Others
1.3 Market Analysis by Application
1.3.1 Global eSports Betting Market Size Growth Rate by Application: 2020 VS 2024 VS 2031
1.3.2 Ages 18-25
1.3.3 Ages 26-30
1.3.4 Ages 31 and Above
1.4 Global Market Growth Prospects
1.5 Global eSports Betting Growth Trends by Region
1.5.1 Global eSports Betting Market Size by Region: 2020 VS 2024 VS 2031
1.5.2 eSports Betting Market Size by Region (2020-2025)
1.5.3 eSports Betting Market Size by Region (2026-2031)
1.6 Assumptions and Limitations
1.7 Study Goals and Objectives
1.8 Years Considered
2 Global eSports Betting Market Dynamics
2.1 eSports Betting Industry Trends
2.2 eSports Betting Industry Drivers
2.3 eSports Betting Industry Opportunities and Challenges
2.4 eSports Betting Industry Restraints
3 Competitive Landscape by Company
3.1 Global eSports Betting Revenue by Company (2020-2025)
3.2 Global eSports Betting Players Revenue Ranking, 2023 VS 2024 VS 2025
3.3 Global eSports Betting Key Company Head office and Area Served
3.4 Global eSports Betting Company, Product Type & Application
3.5 Global eSports Betting Company Establishment Date
3.6 Market Competitive Analysis
3.6.1 Global eSports Betting Market CR5 and HHI
3.6.2 Global Top 5 and 10 eSports Betting Players Market Share by Revenue in 2024
3.6.3 2024 eSports Betting Tier 1, Tier 2, and Tier 3
4 eSports Betting Market by Type
4.1 Global eSports Betting Market Size by Type (2020 VS 2024 VS 2031)
4.2 Global eSports Betting Market Size by Type (2020-2031)
4.3 Global eSports Betting Market Size Share by Type (2020-2031)
5 eSports Betting Market by Application
5.1 Global eSports Betting Market Size by Application (2020 VS 2024 VS 2031)
5.2 Global eSports Betting Market Size by Application (2020-2031)
5.3 Global eSports Betting Market Size Share by Application (2020-2031)
6 Company Profiles
6.1 William Hill
6.1.1 William Hill Comapny Information
6.1.2 William Hill Business Overview
6.1.3 William Hill eSports Betting Revenue and Gross Margin (US$ Million) & (2020-2025)
6.1.4 William Hill eSports Betting Product Portfolio
6.1.5 William Hill Recent Developments
6.2 GVC Holdings
6.2.1 GVC Holdings Comapny Information
6.2.2 GVC Holdings Business Overview
6.2.3 GVC Holdings eSports Betting Revenue and Gross Margin (US$ Million) & (2020-2025)
6.2.4 GVC Holdings eSports Betting Product Portfolio
6.2.5 GVC Holdings Recent Developments
6.3 888 Holdings
6.3.1 888 Holdings Comapny Information
6.3.2 888 Holdings Business Overview
6.3.3 888 Holdings eSports Betting Revenue and Gross Margin (US$ Million) & (2020-2025)
6.3.4 888 Holdings eSports Betting Product Portfolio
6.3.5 888 Holdings Recent Developments
6.4 Kindred Group
6.4.1 Kindred Group Comapny Information
6.4.2 Kindred Group Business Overview
6.4.3 Kindred Group eSports Betting Revenue and Gross Margin (US$ Million) & (2020-2025)
6.4.4 Kindred Group eSports Betting Product Portfolio
6.4.5 Kindred Group Recent Developments
6.5 Betsson AB
6.5.1 Betsson AB Comapny Information
6.5.2 Betsson AB Business Overview
6.5.3 Betsson AB eSports Betting Revenue and Gross Margin (US$ Million) & (2020-2025)
6.5.4 Betsson AB eSports Betting Product Portfolio
6.5.5 Betsson AB Recent Developments
6.6 Betway
6.6.1 Betway Comapny Information
6.6.2 Betway Business Overview
6.6.3 Betway eSports Betting Revenue and Gross Margin (US$ Million) & (2020-2025)
6.6.4 Betway eSports Betting Product Portfolio
6.6.5 Betway Recent Developments
6.7 Pinnacle
6.7.1 Pinnacle Comapny Information
6.7.2 Pinnacle Business Overview
6.7.3 Pinnacle eSports Betting Revenue and Gross Margin (US$ Million) & (2020-2025)
6.7.4 Pinnacle eSports Betting Product Portfolio
6.7.5 Pinnacle Recent Developments
6.8 Bet365
6.8.1 Bet365 Comapny Information
6.8.2 Bet365 Business Overview
6.8.3 Bet365 eSports Betting Revenue and Gross Margin (US$ Million) & (2020-2025)
6.8.4 Bet365 eSports Betting Product Portfolio
6.8.5 Bet365 Recent Developments
6.9 Bet-at-home.com
6.9.1 Bet-at-home.com Comapny Information
6.9.2 Bet-at-home.com Business Overview
6.9.3 Bet-at-home.com eSports Betting Revenue and Gross Margin (US$ Million) & (2020-2025)
6.9.4 Bet-at-home.com eSports Betting Product Portfolio
6.9.5 Bet-at-home.com Recent Developments
6.10 Unikrn
6.10.1 Unikrn Comapny Information
6.10.2 Unikrn Business Overview
6.10.3 Unikrn eSports Betting Revenue and Gross Margin (US$ Million) & (2020-2025)
6.10.4 Unikrn eSports Betting Product Portfolio
6.10.5 Unikrn Recent Developments
6.11 Betfred
6.11.1 Betfred Comapny Information
6.11.2 Betfred Business Overview
6.11.3 Betfred eSports Betting Revenue and Gross Margin (US$ Million) & (2020-2025)
6.11.4 Betfred eSports Betting Product Portfolio
6.11.5 Betfred Recent Developments
6.12 BetWinner
6.12.1 BetWinner Comapny Information
6.12.2 BetWinner Business Overview
6.12.3 BetWinner eSports Betting Revenue and Gross Margin (US$ Million) & (2020-2025)
6.12.4 BetWinner eSports Betting Product Portfolio
6.12.5 BetWinner Recent Developments
6.13 Betvictor
6.13.1 Betvictor Comapny Information
6.13.2 Betvictor Business Overview
6.13.3 Betvictor eSports Betting Revenue and Gross Margin (US$ Million) & (2020-2025)
6.13.4 Betvictor eSports Betting Product Portfolio
6.13.5 Betvictor Recent Developments
6.14 GG.BET
6.14.1 GG.BET Comapny Information
6.14.2 GG.BET Business Overview
6.14.3 GG.BET eSports Betting Revenue and Gross Margin (US$ Million) & (2020-2025)
6.14.4 GG.BET eSports Betting Product Portfolio
6.14.5 GG.BET Recent Developments
6.15 Buff.bet
6.15.1 Buff.bet Comapny Information
6.15.2 Buff.bet Business Overview
6.15.3 Buff.bet eSports Betting Revenue and Gross Margin (US$ Million) & (2020-2025)
6.15.4 Buff.bet eSports Betting Product Portfolio
6.15.5 Buff.bet Recent Developments
6.16 Intertops
6.16.1 Intertops Comapny Information
6.16.2 Intertops Business Overview
6.16.3 Intertops eSports Betting Revenue and Gross Margin (US$ Million) & (2020-2025)
6.16.4 Intertops eSports Betting Product Portfolio
6.16.5 Intertops Recent Developments
6.17 Betcris
6.17.1 Betcris Comapny Information
6.17.2 Betcris Business Overview
6.17.3 Betcris eSports Betting Revenue and Gross Margin (US$ Million) & (2020-2025)
6.17.4 Betcris eSports Betting Product Portfolio
6.17.5 Betcris Recent Developments
6.18 Esports Entertainment Group
6.18.1 Esports Entertainment Group Comapny Information
6.18.2 Esports Entertainment Group Business Overview
6.18.3 Esports Entertainment Group eSports Betting Revenue and Gross Margin (US$ Million) & (2020-2025)
6.18.4 Esports Entertainment Group eSports Betting Product Portfolio
6.18.5 Esports Entertainment Group Recent Developments
6.19 SBOBET
6.19.1 SBOBET Comapny Information
6.19.2 SBOBET Business Overview
6.19.3 SBOBET eSports Betting Revenue and Gross Margin (US$ Million) & (2020-2025)
6.19.4 SBOBET eSports Betting Product Portfolio
6.19.5 SBOBET Recent Developments
7 North America
7.1 North America eSports Betting Market Size (2020-2031)
7.2 North America eSports Betting Market Size by Type
7.2.1 North America eSports Betting Market Size by Type (2020-2025)
7.2.2 North America eSports Betting Market Size by Type (2026-2031)
7.2.3 North America eSports Betting Market Share by Type (2020-2031)
7.3 North America eSports Betting Market Size by Application
7.3.1 North America eSports Betting Market Size by Application (2020-2025)
7.3.2 North America eSports Betting Market Size by Application (2026-2031)
7.3.3 North America eSports Betting Market Share by Application (2020-2031)
7.4 North America eSports Betting Market Size by Country
7.4.1 North America eSports Betting Market Size by Country (2020 VS 2024 VS 2031)
7.4.2 North America eSports Betting Market Size by Country (2020-2025)
7.4.3 North America eSports Betting Market Size by Country (2026-2031)
7.4.4 North America eSports Betting Market Share by Country (2020-2031)
7.4.5 United States
7.4.6 Canada
7.4.7 Mexico
8 Europe
8.1 Europe eSports Betting Market Size (2020-2031)
8.2 Europe eSports Betting Market Size by Type
8.2.1 Europe eSports Betting Market Size by Type (2020-2025)
8.2.2 Europe eSports Betting Market Size by Type (2026-2031)
8.2.3 Europe eSports Betting Market Share by Type (2020-2031)
8.3 Europe eSports Betting Market Size by Application
8.3.1 Europe eSports Betting Market Size by Application (2020-2025)
8.3.2 Europe eSports Betting Market Size by Application (2026-2031)
8.3.3 Europe eSports Betting Market Share by Application (2020-2031)
8.4 Europe eSports Betting Market Size by Country
8.4.1 Europe eSports Betting Market Size by Country (2020 VS 2024 VS 2031)
8.4.2 Europe eSports Betting Market Size by Country (2020-2025)
8.4.3 Europe eSports Betting Market Size by Country (2026-2031)
8.4.4 Europe eSports Betting Market Share by Country (2020-2031)
8.4.5 Germany
8.4.6 France
8.4.7 U.K.
8.4.8 Italy
8.4.9 Russia
8.4.10 Nordic Countries
9 China
9.1 China eSports Betting Market Size (2020-2031)
9.2 China eSports Betting Market Size by Type
9.2.1 China eSports Betting Market Size by Type (2020-2025)
9.2.2 China eSports Betting Market Size by Type (2026-2031)
9.2.3 China eSports Betting Market Share by Type (2020-2031)
9.3 China eSports Betting Market Size by Application
9.3.1 China eSports Betting Market Size by Application (2020-2025)
9.3.2 China eSports Betting Market Size by Application (2026-2031)
9.3.3 China eSports Betting Market Share by Application (2020-2031)
10 Asia (Excluding China)
10.1 Asia eSports Betting Market Size (2020-2031)
10.2 Asia eSports Betting Market Size by Type
10.2.1 Asia eSports Betting Market Size by Type (2020-2025)
10.2.2 Asia eSports Betting Market Size by Type (2026-2031)
10.2.3 Asia eSports Betting Market Share by Type (2020-2031)
10.3 Asia eSports Betting Market Size by Application
10.3.1 Asia eSports Betting Market Size by Application (2020-2025)
10.3.2 Asia eSports Betting Market Size by Application (2026-2031)
10.3.3 Asia eSports Betting Market Share by Application (2020-2031)
10.4 Asia eSports Betting Market Size by Country
10.4.1 Asia eSports Betting Market Size by Country (2020 VS 2024 VS 2031)
10.4.2 Asia eSports Betting Market Size by Country (2020-2025)
10.4.3 Asia eSports Betting Market Size by Country (2026-2031)
10.4.4 Asia eSports Betting Market Share by Country (2020-2031)
10.4.5 Japan
10.4.6 South Korea
10.4.7 Taiwan
10.4.8 Southeast Asia
10.4.9 India
10.4.10 Australia
11 South America, Middle East & Africa
11.1 South America, Middle East & Africa eSports Betting Market Size (2020-2031)
11.2 South America, Middle East & Africa eSports Betting Market Size by Type
11.2.1 South America, Middle East & Africa eSports Betting Market Size by Type (2020-2025)
11.2.2 South America, Middle East & Africa eSports Betting Market Size by Type (2026-2031)
11.2.3 South America, Middle East & Africa eSports Betting Market Share by Type (2020-2031)
11.3 South America, Middle East & Africa eSports Betting Market Size by Application
11.3.1 South America, Middle East & Africa eSports Betting Market Size by Application (2020-2025)
11.3.2 South America, Middle East & Africa eSports Betting Market Size by Application (2026-2031)
11.3.3 South America, Middle East & Africa eSports Betting Market Share by Application (2020-2031)
11.4 South America, Middle East & Africa eSports Betting Market Size by Country
11.4.1 South America, Middle East & Africa eSports Betting Market Size by Country (2020 VS 2024 VS 2031)
11.4.2 South America, Middle East & Africa eSports Betting Market Size by Country (2020-2025)
11.4.3 South America, Middle East & Africa eSports Betting Market Size by Country (2026-2031)
11.4.4 South America, Middle East & Africa eSports Betting Market Share by Country (2020-2031)
11.4.5 Brazil
11.4.6 South Africa
11.4.7 Saudi Arabia
11.4.8 Turkey
11.4.9 Argentina
11.4.9 UAE
11.4.9 Egypt
11.4.9 Chile
12 Concluding Insights
13 Appendix
13.1 Reasons for Doing This Study
13.2 Research Methodology
13.3 Research Process
13.4 Authors List of This Report
13.5 Data Source
13.5.1 Secondary Sources
13.5.2 Primary Sources
13.6 Disclaimer

Download our eBook: How to Succeed Using Market Research

Learn how to effectively navigate the market research process to help guide your organization on the journey to success.

Download eBook
Cookie Settings