Global eSports Betting Industry Growth and Trends Forecast to 2031

Summary

Players can choose between cash-based or skins-based sites when betting on eSports matches.

According to APO Research, The global eSports Betting market was estimated at US$ million in 2025 and is projected to reach a revised size of US$ million by 2031, witnessing a CAGR of xx% during the forecast period 2026-2031.

North American market for eSports Betting is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2026 through 2031.

Asia-Pacific market for eSports Betting is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2026 through 2031.

Europe market for eSports Betting is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2026 through 2031.

The major global companies of eSports Betting include William Hill, GVC Holdings, 888 Holdings, Kindred Group, Betsson AB, Betway, Pinnacle, Bet365 and Bet-at-home.com, etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.

Report Scope

This report aims to provide a comprehensive presentation of the global market for eSports Betting, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding eSports Betting.

The eSports Betting market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global eSports Betting market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided. For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.

Key Companies & Market Share Insights

In this section, the readers will gain an understanding of the key players competing. This report has studied the key growth strategies, such as innovative trends and developments, intensification of product portfolio, mergers and acquisitions, collaborations, new product innovation, and geographical expansion, undertaken by these participants to maintain their presence. Apart from business strategies, the study includes current developments and key financials. The readers will also get access to the data related to global revenue, gross margin by manufacturers for the period 2020-2025. This all-inclusive report will certainly serve the clients to stay updated and make effective decisions in their businesses.

eSports Betting Segment by Company

William Hill
GVC Holdings
888 Holdings
Kindred Group
Betsson AB
Betway
Pinnacle
Bet365
Bet-at-home.com
Unikrn
Betfred
BetWinner
Betvictor
GG.BET
Buff.bet
Intertops
Betcris
Esports Entertainment Group
SBOBET

eSports Betting Segment by Type

League of Legends
Dota 2
CS: GO
Others

eSports Betting Segment by Application

Ages 18-25
Ages 26-30
Ages 31 and Above

eSports Betting Segment by Region

North America
United States
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Spain
Netherlands
Switzerland
Sweden
Poland
Asia-Pacific
China
Japan
South Korea
India
Australia
Taiwan
Southeast Asia
South America
Brazil
Argentina
Chile
Middle East & Africa
Egypt
South Africa
Israel
Türkiye
GCC Countries

Key Drivers & Barriers

High-impact rendering factors and drivers have been studied in this report to aid the readers to understand the general development. Moreover, the report includes restraints and challenges that may act as stumbling blocks on the way of the players. This will assist the users to be attentive and make informed decisions related to business. Specialists have also laid their focus on the upcoming business prospects.

Reasons to Buy This Report

1. This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global eSports Betting market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.
2. This report will help stakeholders to understand the global industry status and trends of eSports Betting and provides them with information on key market drivers, restraints, challenges, and opportunities.
3. This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in value), competitor ecosystem, new product development, expansion, and acquisition.
4. This report stays updated with novel technology integration, features, and the latest developments in the market
5. This report helps stakeholders to gain insights into which regions to target globally
6. This report helps stakeholders to gain insights into the end-user perception concerning the adoption of eSports Betting.
7. This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.

Chapter Outline

Chapter 1: Introduces the report scope of the report, executive summary of global and regional market size and CAGR for the history and forecast period (2020-2025, 2026-2031). It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 3: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 4: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 5: Detailed analysis of eSports Betting companies' competitive landscape, revenue, market share and ranking, latest development plan, merger, and acquisition information, etc.
Chapter 6: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product introduction, revenue, recent development, etc.
Chapter 7, 8, 9, 10 and 11: North America, Europe, Asia Pacific, South America, Middle East & Africa, revenue by country.
Chapter 12: Concluding Insights of the report

Please Note: Single-User license will be delivered via PDF from the publisher without the rights to print or to edit.


1 Market Overview

1.1 Product Definition
1.2 Global Market Growth Prospects
1.3 Global eSports Betting Market Size Overview by Region 2020 VS 2024 VS 2031
1.4 Global eSports Betting Market Size by Region (2020-2031)
1.4.1 Global eSports Betting Market Size by Region (2020-2025)
1.4.2 Global eSports Betting Market Size by Region (2026-2031)
1.5 Key Regions eSports Betting Market Size (2020-2031)
1.5.1 North America eSports Betting Market Size Growth Rate (2020-2031)
1.5.2 Europe eSports Betting Market Size Growth Rate (2020-2031)
1.5.3 Asia-Pacific eSports Betting Market Size Growth Rate (2020-2031)
1.5.4 South America eSports Betting Market Size Growth Rate (2020-2031)
1.5.5 Middle East & Africa eSports Betting Market Size Growth Rate (2020-2031)2 eSports Betting Market by Type
2.1 Type Introduction
2.1.1 League of Legends
2.1.2 Dota 2
2.1.3 CS: GO
2.1.4 Others
2.2 Global eSports Betting Market Size by Type
2.2.1 Global eSports Betting Market Size Overview by Type (2020-2031)
2.2.2 Global eSports Betting Historic Market Size Review by Type (2020-2025)
2.2.3 Global eSports Betting Market Size Forecasted by Type (2026-2031)
2.3 Global eSports Betting Market Size by Regions
2.3.1 North America eSports Betting Market Size Breakdown by Type (2020-2025)
2.3.2 Europe eSports Betting Market Size Breakdown by Type (2020-2025)
2.3.3 Asia-Pacific eSports Betting Market Size Breakdown by Type (2020-2025)
2.3.4 South America eSports Betting Market Size Breakdown by Type (2020-2025)
2.3.5 Middle East and Africa eSports Betting Market Size Breakdown by Type (2020-2025)3 eSports Betting Market by Application
3.1 Type Introduction
3.1.1 Ages 18-25
3.1.2 Ages 26-30
3.1.3 Ages 31 and Above
3.2 Global eSports Betting Market Size by Application
3.2.1 Global eSports Betting Market Size Overview by Application (2020-2031)
3.2.2 Global eSports Betting Historic Market Size Review by Application (2020-2025)
3.2.3 Global eSports Betting Market Size Forecasted by Application (2026-2031)
3.3 Global eSports Betting Market Size by Regions
3.3.1 North America eSports Betting Market Size Breakdown by Application (2020-2025)
3.3.2 Europe eSports Betting Market Size Breakdown by Application (2020-2025)
3.3.3 Asia-Pacific eSports Betting Market Size Breakdown by Application (2020-2025)
3.3.4 South America eSports Betting Market Size Breakdown by Application (2020-2025)
3.3.5 Middle East and Africa eSports Betting Market Size Breakdown by Application (2020-2025)
4 Global Market Dynamics

4.1 eSports Betting Industry Trends
4.2 eSports Betting Industry Drivers
4.3 eSports Betting Industry Opportunities and Challenges
4.4 eSports Betting Industry Restraints
5 Competitive Insights by Company

5.1 Global Top Players by eSports Betting Revenue (2020-2025)
5.2 Global eSports Betting Industry Company Ranking, 2023 VS 2024 VS 2025
5.3 Global eSports Betting Key Company Headquarters & Area Served
5.4 Global eSports Betting Company, Product Type & Application
5.5 Global eSports Betting Company Commercialization Time
5.6 Market Competitive Analysis
5.6.1 Global eSports Betting Market CR5 and HHI
5.6.2 Global Top 5 and 10 eSports Betting Players Market Share by Revenue in 2024
5.6.3 2024 eSports Betting Tier 1, Tier 2, and Tier 3
6 Company Profiles

6.1 William Hill
6.1.1 William Hill Comapny Information
6.1.2 William Hill Business Overview
6.1.3 William Hill eSports Betting Revenue, Global Share and Gross Margin (2020-2025)
6.1.4 William Hill eSports Betting Product Portfolio
6.1.5 William Hill Recent Developments
6.2 GVC Holdings
6.2.1 GVC Holdings Comapny Information
6.2.2 GVC Holdings Business Overview
6.2.3 GVC Holdings eSports Betting Revenue, Global Share and Gross Margin (2020-2025)
6.2.4 GVC Holdings eSports Betting Product Portfolio
6.2.5 GVC Holdings Recent Developments
6.3 888 Holdings
6.3.1 888 Holdings Comapny Information
6.3.2 888 Holdings Business Overview
6.3.3 888 Holdings eSports Betting Revenue, Global Share and Gross Margin (2020-2025)
6.3.4 888 Holdings eSports Betting Product Portfolio
6.3.5 888 Holdings Recent Developments
6.4 Kindred Group
6.4.1 Kindred Group Comapny Information
6.4.2 Kindred Group Business Overview
6.4.3 Kindred Group eSports Betting Revenue, Global Share and Gross Margin (2020-2025)
6.4.4 Kindred Group eSports Betting Product Portfolio
6.4.5 Kindred Group Recent Developments
6.5 Betsson AB
6.5.1 Betsson AB Comapny Information
6.5.2 Betsson AB Business Overview
6.5.3 Betsson AB eSports Betting Revenue, Global Share and Gross Margin (2020-2025)
6.5.4 Betsson AB eSports Betting Product Portfolio
6.5.5 Betsson AB Recent Developments
6.6 Betway
6.6.1 Betway Comapny Information
6.6.2 Betway Business Overview
6.6.3 Betway eSports Betting Revenue, Global Share and Gross Margin (2020-2025)
6.6.4 Betway eSports Betting Product Portfolio
6.6.5 Betway Recent Developments
6.7 Pinnacle
6.7.1 Pinnacle Comapny Information
6.7.2 Pinnacle Business Overview
6.7.3 Pinnacle eSports Betting Revenue, Global Share and Gross Margin (2020-2025)
6.7.4 Pinnacle eSports Betting Product Portfolio
6.7.5 Pinnacle Recent Developments
6.8 Bet365
6.8.1 Bet365 Comapny Information
6.8.2 Bet365 Business Overview
6.8.3 Bet365 eSports Betting Revenue, Global Share and Gross Margin (2020-2025)
6.8.4 Bet365 eSports Betting Product Portfolio
6.8.5 Bet365 Recent Developments
6.9 Bet-at-home.com
6.9.1 Bet-at-home.com Comapny Information
6.9.2 Bet-at-home.com Business Overview
6.9.3 Bet-at-home.com eSports Betting Revenue, Global Share and Gross Margin (2020-2025)
6.9.4 Bet-at-home.com eSports Betting Product Portfolio
6.9.5 Bet-at-home.com Recent Developments
6.10 Unikrn
6.10.1 Unikrn Comapny Information
6.10.2 Unikrn Business Overview
6.10.3 Unikrn eSports Betting Revenue, Global Share and Gross Margin (2020-2025)
6.10.4 Unikrn eSports Betting Product Portfolio
6.10.5 Unikrn Recent Developments
6.11 Betfred
6.11.1 Betfred Comapny Information
6.11.2 Betfred Business Overview
6.11.3 Betfred eSports Betting Revenue, Global Share and Gross Margin (2020-2025)
6.11.4 Betfred eSports Betting Product Portfolio
6.11.5 Betfred Recent Developments
6.12 BetWinner
6.12.1 BetWinner Comapny Information
6.12.2 BetWinner Business Overview
6.12.3 BetWinner eSports Betting Revenue, Global Share and Gross Margin (2020-2025)
6.12.4 BetWinner eSports Betting Product Portfolio
6.12.5 BetWinner Recent Developments
6.13 Betvictor
6.13.1 Betvictor Comapny Information
6.13.2 Betvictor Business Overview
6.13.3 Betvictor eSports Betting Revenue, Global Share and Gross Margin (2020-2025)
6.13.4 Betvictor eSports Betting Product Portfolio
6.13.5 Betvictor Recent Developments
6.14 GG.BET
6.14.1 GG.BET Comapny Information
6.14.2 GG.BET Business Overview
6.14.3 GG.BET eSports Betting Revenue, Global Share and Gross Margin (2020-2025)
6.14.4 GG.BET eSports Betting Product Portfolio
6.14.5 GG.BET Recent Developments
6.15 Buff.bet
6.15.1 Buff.bet Comapny Information
6.15.2 Buff.bet Business Overview
6.15.3 Buff.bet eSports Betting Revenue, Global Share and Gross Margin (2020-2025)
6.15.4 Buff.bet eSports Betting Product Portfolio
6.15.5 Buff.bet Recent Developments
6.16 Intertops
6.16.1 Intertops Comapny Information
6.16.2 Intertops Business Overview
6.16.3 Intertops eSports Betting Revenue, Global Share and Gross Margin (2020-2025)
6.16.4 Intertops eSports Betting Product Portfolio
6.16.5 Intertops Recent Developments
6.17 Betcris
6.17.1 Betcris Comapny Information
6.17.2 Betcris Business Overview
6.17.3 Betcris eSports Betting Revenue, Global Share and Gross Margin (2020-2025)
6.17.4 Betcris eSports Betting Product Portfolio
6.17.5 Betcris Recent Developments
6.18 Esports Entertainment Group
6.18.1 Esports Entertainment Group Comapny Information
6.18.2 Esports Entertainment Group Business Overview
6.18.3 Esports Entertainment Group eSports Betting Revenue, Global Share and Gross Margin (2020-2025)
6.18.4 Esports Entertainment Group eSports Betting Product Portfolio
6.18.5 Esports Entertainment Group Recent Developments
6.19 SBOBET
6.19.1 SBOBET Comapny Information
6.19.2 SBOBET Business Overview
6.19.3 SBOBET eSports Betting Revenue, Global Share and Gross Margin (2020-2025)
6.19.4 SBOBET eSports Betting Product Portfolio
6.19.5 SBOBET Recent Developments
7 North America

7.1 North America eSports Betting Market Size Growth Rate (CAGR) by Country: 2020 VS 2024 VS 2031
7.2 North America eSports Betting Market Size by Country (2020-2025)
7.3 North America eSports Betting Market Size Forecast by Country (2026-2031)
8 Europe

8.1 Europe eSports Betting Market Size Growth Rate (CAGR) by Country: 2020 VS 2024 VS 2031
8.2 Europe eSports Betting Market Size by Country (2020-2025)
8.3 Europe eSports Betting Market Size Forecast by Country (2026-2031)
9 Asia-Pacific

9.1 Asia-Pacific eSports Betting Market Size Growth Rate (CAGR) by Country: 2020 VS 2024 VS 2031
9.2 Asia-Pacific eSports Betting Market Size by Country (2020-2025)
9.3 Asia-Pacific eSports Betting Market Size Forecast by Country (2026-2031)
10 South America

10.1 South America eSports Betting Market Size Growth Rate (CAGR) by Country: 2020 VS 2024 VS 2031
10.2 South America eSports Betting Market Size by Country (2020-2025)
10.3 South America eSports Betting Market Size Forecast by Country (2026-2031)
11 Middle East & Africa

11.1 Middle East & Africa eSports Betting Market Size Growth Rate (CAGR) by Country: 2020 VS 2024 VS 2031
11.2 Middle East & Africa eSports Betting Market Size by Country (2020-2025)
11.3 Middle East & Africa eSports Betting Market Size Forecast by Country (2026-2031)
12 Concluding Insights
13 Appendix

13.1 Reasons for Doing This Study
13.2 Research Methodology
13.3 Research Process
13.4 Authors List of This Report
13.5 Data Source
13.5.1 Secondary Sources
13.5.2 Primary Sources

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