Global Visual Effects Services Industry Growth and Trends Forecast to 2031

Summary

Visual effects (abbreviated VFX) is the process by which imagery is created or manipulated outside the context of a live action shot in film making.

Visual effects involve in the integration of live-action footage (special effects) and generated imagery (digital effects) to create environments which look realistic, but would be dangerous, expensive, impractical, time consuming or impossible to capture on film. Visual effects using computer-generated imagery (CGI) have recently become accessible to the independent filmmaker with the introduction of affordable and easy-to-use animation and compositing software.

Visual effects are often integral to a movie's story and appeal. Although most visual effects work is completed during post-production, it usually must be carefully planned and choreographed in pre-production and production. Visual effects primarily executed in post-production with the use of multiple tools and technologies such as graphic design, modeling, animation and similar software, while special effects such as explosions and car chases are made on set. A visual effects supervisor is usually involved with the production from an early stage to work closely with production and the film's director design, guide and lead the teams required to achieve the desired effects.

Visual effects primarily divides into two groups of:

Special effects: It covers any visual effects that take place in live action, e.g. on set explosions or stunt performances.

Digital effects (commonly shortened to digital FX or FX): It covers the various processes by which imagery is created or manipulated with or from photographic assets. Digital Effects often involve the integration of still photography and computer-generated imagery (CGI) to create environments which look realistic but would be dangerous, costly, or impossible to capture in camera. FX is usually associated with the still photography world in contrast to visual effects which is associated with motion film production.

According to APO Research, The global Visual Effects Services market was estimated at US$ million in 2025 and is projected to reach a revised size of US$ million by 2031, witnessing a CAGR of xx% during the forecast period 2026-2031.

North American market for Visual Effects Services is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2026 through 2031.

Asia-Pacific market for Visual Effects Services is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2026 through 2031.

Europe market for Visual Effects Services is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2026 through 2031.

The major global companies of Visual Effects Services include Industrial Light and Magic, The Mill, Weta Digital, Moving Picture Company (MPC), DNEG, Sony Pictures Imageworks, Cinesite, Digital Domain and Deluxe Entertainment, etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.

Report Scope

This report aims to provide a comprehensive presentation of the global market for Visual Effects Services, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Visual Effects Services.

The Visual Effects Services market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Visual Effects Services market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided. For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.

Key Companies & Market Share Insights

In this section, the readers will gain an understanding of the key players competing. This report has studied the key growth strategies, such as innovative trends and developments, intensification of product portfolio, mergers and acquisitions, collaborations, new product innovation, and geographical expansion, undertaken by these participants to maintain their presence. Apart from business strategies, the study includes current developments and key financials. The readers will also get access to the data related to global revenue, gross margin by manufacturers for the period 2020-2025. This all-inclusive report will certainly serve the clients to stay updated and make effective decisions in their businesses.

Visual Effects Services Segment by Company

Industrial Light and Magic
The Mill
Weta Digital
Moving Picture Company (MPC)
DNEG
Sony Pictures Imageworks
Cinesite
Digital Domain
Deluxe Entertainment
Framestore
Animal Logic
Pixomondo
Digital Idea
Tippett Studio
Flatworld Solutions Pvt
Method Studios
BUF
Scanline vfx
TNG Visual Effects

Visual Effects Services Segment by Type

Special Effects
Digital Effects

Visual Effects Services Segment by Application

Television
Film
Video Game
Others

Visual Effects Services Segment by Region

North America
United States
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Spain
Netherlands
Switzerland
Sweden
Poland
Asia-Pacific
China
Japan
South Korea
India
Australia
Taiwan
Southeast Asia
South America
Brazil
Argentina
Chile
Middle East & Africa
Egypt
South Africa
Israel
Türkiye
GCC Countries

Key Drivers & Barriers

High-impact rendering factors and drivers have been studied in this report to aid the readers to understand the general development. Moreover, the report includes restraints and challenges that may act as stumbling blocks on the way of the players. This will assist the users to be attentive and make informed decisions related to business. Specialists have also laid their focus on the upcoming business prospects.

Reasons to Buy This Report

1. This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global Visual Effects Services market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.
2. This report will help stakeholders to understand the global industry status and trends of Visual Effects Services and provides them with information on key market drivers, restraints, challenges, and opportunities.
3. This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in value), competitor ecosystem, new product development, expansion, and acquisition.
4. This report stays updated with novel technology integration, features, and the latest developments in the market
5. This report helps stakeholders to gain insights into which regions to target globally
6. This report helps stakeholders to gain insights into the end-user perception concerning the adoption of Visual Effects Services.
7. This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.

Chapter Outline

Chapter 1: Introduces the report scope of the report, executive summary of global and regional market size and CAGR for the history and forecast period (2020-2025, 2026-2031). It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 3: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 4: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 5: Detailed analysis of Visual Effects Services companies' competitive landscape, revenue, market share and ranking, latest development plan, merger, and acquisition information, etc.
Chapter 6: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product introduction, revenue, recent development, etc.
Chapter 7, 8, 9, 10 and 11: North America, Europe, Asia Pacific, South America, Middle East & Africa, revenue by country.
Chapter 12: Concluding Insights of the report

Please Note: Single-User license will be delivered via PDF from the publisher without the rights to print or to edit.


1 Market Overview

1.1 Product Definition
1.2 Global Market Growth Prospects
1.3 Global Visual Effects Services Market Size Overview by Region 2020 VS 2024 VS 2031
1.4 Global Visual Effects Services Market Size by Region (2020-2031)
1.4.1 Global Visual Effects Services Market Size by Region (2020-2025)
1.4.2 Global Visual Effects Services Market Size by Region (2026-2031)
1.5 Key Regions Visual Effects Services Market Size (2020-2031)
1.5.1 North America Visual Effects Services Market Size Growth Rate (2020-2031)
1.5.2 Europe Visual Effects Services Market Size Growth Rate (2020-2031)
1.5.3 Asia-Pacific Visual Effects Services Market Size Growth Rate (2020-2031)
1.5.4 South America Visual Effects Services Market Size Growth Rate (2020-2031)
1.5.5 Middle East & Africa Visual Effects Services Market Size Growth Rate (2020-2031)
2 Visual Effects Services Market by Type

2.1 Type Introduction
2.1.1 Special Effects
2.1.2 Digital Effects
2.2 Global Visual Effects Services Market Size by Type
2.2.1 Global Visual Effects Services Market Size Overview by Type (2020-2031)
2.2.2 Global Visual Effects Services Historic Market Size Review by Type (2020-2025)
2.2.3 Global Visual Effects Services Market Size Forecasted by Type (2026-2031)
2.3 Global Visual Effects Services Market Size by Regions
2.3.1 North America Visual Effects Services Market Size Breakdown by Type (2020-2025)
2.3.2 Europe Visual Effects Services Market Size Breakdown by Type (2020-2025)
2.3.3 Asia-Pacific Visual Effects Services Market Size Breakdown by Type (2020-2025)
2.3.4 South America Visual Effects Services Market Size Breakdown by Type (2020-2025)
2.3.5 Middle East and Africa Visual Effects Services Market Size Breakdown by Type (2020-2025)
3 Visual Effects Services Market by Application

3.1 Type Introduction
3.1.1 Television
3.1.2 Film
3.1.3 Video Game
3.1.4 Others
3.2 Global Visual Effects Services Market Size by Application
3.2.1 Global Visual Effects Services Market Size Overview by Application (2020-2031)
3.2.2 Global Visual Effects Services Historic Market Size Review by Application (2020-2025)
3.2.3 Global Visual Effects Services Market Size Forecasted by Application (2026-2031)
3.3 Global Visual Effects Services Market Size by Regions
3.3.1 North America Visual Effects Services Market Size Breakdown by Application (2020-2025)
3.3.2 Europe Visual Effects Services Market Size Breakdown by Application (2020-2025)
3.3.3 Asia-Pacific Visual Effects Services Market Size Breakdown by Application (2020-2025)
3.3.4 South America Visual Effects Services Market Size Breakdown by Application (2020-2025)
3.3.5 Middle East and Africa Visual Effects Services Market Size Breakdown by Application (2020-2025)
4 Global Market Dynamics

4.1 Visual Effects Services Industry Trends
4.2 Visual Effects Services Industry Drivers
4.3 Visual Effects Services Industry Opportunities and Challenges
4.4 Visual Effects Services Industry Restraints
5 Competitive Insights by Company

5.1 Global Top Players by Visual Effects Services Revenue (2020-2025)
5.2 Global Visual Effects Services Industry Company Ranking, 2023 VS 2024 VS 2025
5.3 Global Visual Effects Services Key Company Headquarters & Area Served
5.4 Global Visual Effects Services Company, Product Type & Application
5.5 Global Visual Effects Services Company Commercialization Time
5.6 Market Competitive Analysis
5.6.1 Global Visual Effects Services Market CR5 and HHI
5.6.2 Global Top 5 and 10 Visual Effects Services Players Market Share by Revenue in 2024
5.6.3 2024 Visual Effects Services Tier 1, Tier 2, and Tier 3
6 Company Profiles

6.1 Industrial Light and Magic
6.1.1 Industrial Light and Magic Comapny Information
6.1.2 Industrial Light and Magic Business Overview
6.1.3 Industrial Light and Magic Visual Effects Services Revenue, Global Share and Gross Margin (2020-2025)
6.1.4 Industrial Light and Magic Visual Effects Services Product Portfolio
6.1.5 Industrial Light and Magic Recent Developments
6.2 The Mill
6.2.1 The Mill Comapny Information
6.2.2 The Mill Business Overview
6.2.3 The Mill Visual Effects Services Revenue, Global Share and Gross Margin (2020-2025)
6.2.4 The Mill Visual Effects Services Product Portfolio
6.2.5 The Mill Recent Developments
6.3 Weta Digital
6.3.1 Weta Digital Comapny Information
6.3.2 Weta Digital Business Overview
6.3.3 Weta Digital Visual Effects Services Revenue, Global Share and Gross Margin (2020-2025)
6.3.4 Weta Digital Visual Effects Services Product Portfolio
6.3.5 Weta Digital Recent Developments
6.4 Moving Picture Company (MPC)
6.4.1 Moving Picture Company (MPC) Comapny Information
6.4.2 Moving Picture Company (MPC) Business Overview
6.4.3 Moving Picture Company (MPC) Visual Effects Services Revenue, Global Share and Gross Margin (2020-2025)
6.4.4 Moving Picture Company (MPC) Visual Effects Services Product Portfolio
6.4.5 Moving Picture Company (MPC) Recent Developments
6.5 DNEG
6.5.1 DNEG Comapny Information
6.5.2 DNEG Business Overview
6.5.3 DNEG Visual Effects Services Revenue, Global Share and Gross Margin (2020-2025)
6.5.4 DNEG Visual Effects Services Product Portfolio
6.5.5 DNEG Recent Developments
6.6 Sony Pictures Imageworks
6.6.1 Sony Pictures Imageworks Comapny Information
6.6.2 Sony Pictures Imageworks Business Overview
6.6.3 Sony Pictures Imageworks Visual Effects Services Revenue, Global Share and Gross Margin (2020-2025)
6.6.4 Sony Pictures Imageworks Visual Effects Services Product Portfolio
6.6.5 Sony Pictures Imageworks Recent Developments
6.7 Cinesite
6.7.1 Cinesite Comapny Information
6.7.2 Cinesite Business Overview
6.7.3 Cinesite Visual Effects Services Revenue, Global Share and Gross Margin (2020-2025)
6.7.4 Cinesite Visual Effects Services Product Portfolio
6.7.5 Cinesite Recent Developments
6.8 Digital Domain
6.8.1 Digital Domain Comapny Information
6.8.2 Digital Domain Business Overview
6.8.3 Digital Domain Visual Effects Services Revenue, Global Share and Gross Margin (2020-2025)
6.8.4 Digital Domain Visual Effects Services Product Portfolio
6.8.5 Digital Domain Recent Developments
6.9 Deluxe Entertainment
6.9.1 Deluxe Entertainment Comapny Information
6.9.2 Deluxe Entertainment Business Overview
6.9.3 Deluxe Entertainment Visual Effects Services Revenue, Global Share and Gross Margin (2020-2025)
6.9.4 Deluxe Entertainment Visual Effects Services Product Portfolio
6.9.5 Deluxe Entertainment Recent Developments
6.10 Framestore
6.10.1 Framestore Comapny Information
6.10.2 Framestore Business Overview
6.10.3 Framestore Visual Effects Services Revenue, Global Share and Gross Margin (2020-2025)
6.10.4 Framestore Visual Effects Services Product Portfolio
6.10.5 Framestore Recent Developments
6.11 Animal Logic
6.11.1 Animal Logic Comapny Information
6.11.2 Animal Logic Business Overview
6.11.3 Animal Logic Visual Effects Services Revenue, Global Share and Gross Margin (2020-2025)
6.11.4 Animal Logic Visual Effects Services Product Portfolio
6.11.5 Animal Logic Recent Developments
6.12 Pixomondo
6.12.1 Pixomondo Comapny Information
6.12.2 Pixomondo Business Overview
6.12.3 Pixomondo Visual Effects Services Revenue, Global Share and Gross Margin (2020-2025)
6.12.4 Pixomondo Visual Effects Services Product Portfolio
6.12.5 Pixomondo Recent Developments
6.13 Digital Idea
6.13.1 Digital Idea Comapny Information
6.13.2 Digital Idea Business Overview
6.13.3 Digital Idea Visual Effects Services Revenue, Global Share and Gross Margin (2020-2025)
6.13.4 Digital Idea Visual Effects Services Product Portfolio
6.13.5 Digital Idea Recent Developments
6.14 Tippett Studio
6.14.1 Tippett Studio Comapny Information
6.14.2 Tippett Studio Business Overview
6.14.3 Tippett Studio Visual Effects Services Revenue, Global Share and Gross Margin (2020-2025)
6.14.4 Tippett Studio Visual Effects Services Product Portfolio
6.14.5 Tippett Studio Recent Developments
6.15 Flatworld Solutions Pvt
6.15.1 Flatworld Solutions Pvt Comapny Information
6.15.2 Flatworld Solutions Pvt Business Overview
6.15.3 Flatworld Solutions Pvt Visual Effects Services Revenue, Global Share and Gross Margin (2020-2025)
6.15.4 Flatworld Solutions Pvt Visual Effects Services Product Portfolio
6.15.5 Flatworld Solutions Pvt Recent Developments
6.16 Method Studios
6.16.1 Method Studios Comapny Information
6.16.2 Method Studios Business Overview
6.16.3 Method Studios Visual Effects Services Revenue, Global Share and Gross Margin (2020-2025)
6.16.4 Method Studios Visual Effects Services Product Portfolio
6.16.5 Method Studios Recent Developments
6.17 BUF
6.17.1 BUF Comapny Information
6.17.2 BUF Business Overview
6.17.3 BUF Visual Effects Services Revenue, Global Share and Gross Margin (2020-2025)
6.17.4 BUF Visual Effects Services Product Portfolio
6.17.5 BUF Recent Developments
6.18 Scanline vfx
6.18.1 Scanline vfx Comapny Information
6.18.2 Scanline vfx Business Overview
6.18.3 Scanline vfx Visual Effects Services Revenue, Global Share and Gross Margin (2020-2025)
6.18.4 Scanline vfx Visual Effects Services Product Portfolio
6.18.5 Scanline vfx Recent Developments
6.19 TNG Visual Effects
6.19.1 TNG Visual Effects Comapny Information
6.19.2 TNG Visual Effects Business Overview
6.19.3 TNG Visual Effects Visual Effects Services Revenue, Global Share and Gross Margin (2020-2025)
6.19.4 TNG Visual Effects Visual Effects Services Product Portfolio
6.19.5 TNG Visual Effects Recent Developments
7 North America

7.1 North America Visual Effects Services Market Size Growth Rate (CAGR) by Country: 2020 VS 2024 VS 2031
7.2 North America Visual Effects Services Market Size by Country (2020-2025)
7.3 North America Visual Effects Services Market Size Forecast by Country (2026-2031)
8 Europe

8.1 Europe Visual Effects Services Market Size Growth Rate (CAGR) by Country: 2020 VS 2024 VS 2031
8.2 Europe Visual Effects Services Market Size by Country (2020-2025)
8.3 Europe Visual Effects Services Market Size Forecast by Country (2026-2031)
9 Asia-Pacific

9.1 Asia-Pacific Visual Effects Services Market Size Growth Rate (CAGR) by Country: 2020 VS 2024 VS 2031
9.2 Asia-Pacific Visual Effects Services Market Size by Country (2020-2025)
9.3 Asia-Pacific Visual Effects Services Market Size Forecast by Country (2026-2031)
10 South America

10.1 South America Visual Effects Services Market Size Growth Rate (CAGR) by Country: 2020 VS 2024 VS 2031
10.2 South America Visual Effects Services Market Size by Country (2020-2025)
10.3 South America Visual Effects Services Market Size Forecast by Country (2026-2031)
11 Middle East & Africa

11.1 Middle East & Africa Visual Effects Services Market Size Growth Rate (CAGR) by Country: 2020 VS 2024 VS 2031
11.2 Middle East & Africa Visual Effects Services Market Size by Country (2020-2025)
11.3 Middle East & Africa Visual Effects Services Market Size Forecast by Country (2026-2031)
12 Concluding Insights
13 Appendix

13.1 Reasons for Doing This Study
13.2 Research Methodology
13.3 Research Process
13.4 Authors List of This Report
13.5 Data Source
13.5.1 Secondary Sources
13.5.2 Primary Sources

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