Global Virtual and Online Fitness Market by Size, by Type, by Application, by Region, History and Forecast 2020-2031

Summary

Virtual fitness is an ongoing trend of delivering physical training sessions in Equipmentss through online channels.

According to APO Research, The global Virtual and Online Fitness market is projected to grow from US$ million in 2025 to US$ million by 2031, at a Compound Annual Growth Rate (CAGR) of % during the forecast period.

The US & Canada market for Virtual and Online Fitness is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.

Asia-Pacific market for Virtual and Online Fitness is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.

The China market for Virtual and Online Fitness is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.

Europe market for Virtual and Online Fitness is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.

The major global companies of Virtual and Online Fitness include Peloton, Life fitness, Johnson Health Tech, Nautilus Inc, Technogym, Precor, Core Health & Fitness, Fitness First and Charter Fitness, etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.

Report Includes


This report presents an overview of global market for Virtual and Online Fitness, market size. Analyses of the global market trends, with historic market revenue data for 2020 - 2024, estimates for 2025, and projections of CAGR through 2031.

This report researches the key producers of Virtual and Online Fitness, also provides the revenue of main regions and countries. Of the upcoming market potential for Virtual and Online Fitness, and key regions or countries of focus to forecast this market into various segments and sub-segments. Country specific data and market value analysis for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, Middle East, Africa, and Other Countries.

This report focuses on the Virtual and Online Fitness revenue, market share and industry ranking of main manufacturers, data from 2020 to 2025. Identification of the major stakeholders in the global Virtual and Online Fitness market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way.

This report analyzes the segments data by Type and by Application, revenue, and growth rate, from 2020 to 2031. Evaluation and forecast the market size for Virtual and Online Fitness revenue, projected growth trends, production technology, application and end-user industry.


Virtual and Online Fitness Segment by Company

Peloton
Life fitness
Johnson Health Tech
Nautilus Inc
Technogym
Precor
Core Health & Fitness
Fitness First
Charter Fitness
Zwift
ClassPass Inc.
eGym GmbH
Tonal
FNF
Wellbeats
Mirror
Econofitness
Tempo
Les Mills International Ltd.
Fitness On Demand

Virtual and Online Fitness Segment by Type

Equipment
Services

Virtual and Online Fitness Segment by Application

Adults
Children
The Elderly

Virtual and Online Fitness Segment by Region

North America
United States
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Spain
Netherlands
Switzerland
Sweden
Poland
Asia-Pacific
China
Japan
South Korea
India
Australia
Taiwan
Southeast Asia
South America
Brazil
Argentina
Chile
Colombia
Middle East & Africa
Egypt
South Africa
Israel
Türkiye
GCC Countries

Study Objectives

1. To analyze and research the global status and future forecast, involving, production, value, consumption, growth rate (CAGR), market share, historical and forecast.
2. To present the key manufacturers, capacity, production, revenue, market share, and Recent Developments.
3. To split the breakdown data by regions, type, manufacturers, and Application.
4. To analyze the global and key regions market potential and advantage, opportunity and challenge, restraints, and risks.
5. To identify significant trends, drivers, influence factors in global and regions.
6. To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.

Reasons to Buy This Report

1. This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global Virtual and Online Fitness market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.
2. This report will help stakeholders to understand the global industry status and trends of Virtual and Online Fitness and provides them with information on key market drivers, restraints, challenges, and opportunities.
3. This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in volume and value), competitor ecosystem, new product development, expansion, and acquisition.
4. This report stays updated with novel technology integration, features, and the latest developments in the market.
5. This report helps stakeholders to gain insights into which regions to target globally.
6. This report helps stakeholders to gain insights into the end-user perception concerning the adoption of Virtual and Online Fitness.
7. This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.

Chapter Outline

Chapter 1: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. Revenue of Virtual and Online Fitness in global and regional level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Analysis key trends, drivers, challenges, and opportunities within the global Virtual and Online Fitness industry.
Chapter 3: Detailed analysis of Virtual and Online Fitness companies' competitive landscape, revenue, market share and industry ranking, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Provides profiles of key companies, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, Virtual and Online Fitnessrevenue, gross margin, and recent development, etc.
Chapter 7: North America (US & Canada) by type, by application and by country, revenue for each segment.
Chapter 8: Europe by type, by application and by country, revenue for each segment.
Chapter 9: China by type, and by application, revenue for each segment.
Chapter 10: Asia (excluding China) by type, by application and by region, revenue for each segment.
Chapter 11: South America, Middle East & Africa by type, by application and by country, revenue for each segment.
Chapter 12: Concluding Insights of the report.

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1 Market Overview
1.1 Product Definition
1.2 Market Analysis by Type
1.2.1 Global Virtual and Online Fitness Market Size Growth Rate by Type: 2020 VS 2024 VS 2031
1.2.2 Equipment
1.2.3 Services
1.3 Market Analysis by Application
1.3.1 Global Virtual and Online Fitness Market Size Growth Rate by Application: 2020 VS 2024 VS 2031
1.3.2 Adults
1.3.3 Children
1.3.4 The Elderly
1.4 Global Market Growth Prospects
1.5 Global Virtual and Online Fitness Growth Trends by Region
1.5.1 Global Virtual and Online Fitness Market Size by Region: 2020 VS 2024 VS 2031
1.5.2 Virtual and Online Fitness Market Size by Region (2020-2025)
1.5.3 Virtual and Online Fitness Market Size by Region (2026-2031)
1.6 Assumptions and Limitations
1.7 Study Goals and Objectives
1.8 Years Considered
2 Global Virtual and Online Fitness Market Dynamics
2.1 Virtual and Online Fitness Industry Trends
2.2 Virtual and Online Fitness Industry Drivers
2.3 Virtual and Online Fitness Industry Opportunities and Challenges
2.4 Virtual and Online Fitness Industry Restraints
3 Competitive Landscape by Company
3.1 Global Virtual and Online Fitness Revenue by Company (2020-2025)
3.2 Global Virtual and Online Fitness Players Revenue Ranking, 2023 VS 2024 VS 2025
3.3 Global Virtual and Online Fitness Key Company Head office and Area Served
3.4 Global Virtual and Online Fitness Company, Product Type & Application
3.5 Global Virtual and Online Fitness Company Establishment Date
3.6 Market Competitive Analysis
3.6.1 Global Virtual and Online Fitness Market CR5 and HHI
3.6.2 Global Top 5 and 10 Virtual and Online Fitness Players Market Share by Revenue in 2024
3.6.3 2024 Virtual and Online Fitness Tier 1, Tier 2, and Tier 3
4 Virtual and Online Fitness Market by Type
4.1 Global Virtual and Online Fitness Market Size by Type (2020 VS 2024 VS 2031)
4.2 Global Virtual and Online Fitness Market Size by Type (2020-2031)
4.3 Global Virtual and Online Fitness Market Size Share by Type (2020-2031)
5 Virtual and Online Fitness Market by Application
5.1 Global Virtual and Online Fitness Market Size by Application (2020 VS 2024 VS 2031)
5.2 Global Virtual and Online Fitness Market Size by Application (2020-2031)
5.3 Global Virtual and Online Fitness Market Size Share by Application (2020-2031)
6 Company Profiles
6.1 Peloton
6.1.1 Peloton Comapny Information
6.1.2 Peloton Business Overview
6.1.3 Peloton Virtual and Online Fitness Revenue and Gross Margin (US$ Million) & (2020-2025)
6.1.4 Peloton Virtual and Online Fitness Product Portfolio
6.1.5 Peloton Recent Developments
6.2 Life fitness
6.2.1 Life fitness Comapny Information
6.2.2 Life fitness Business Overview
6.2.3 Life fitness Virtual and Online Fitness Revenue and Gross Margin (US$ Million) & (2020-2025)
6.2.4 Life fitness Virtual and Online Fitness Product Portfolio
6.2.5 Life fitness Recent Developments
6.3 Johnson Health Tech
6.3.1 Johnson Health Tech Comapny Information
6.3.2 Johnson Health Tech Business Overview
6.3.3 Johnson Health Tech Virtual and Online Fitness Revenue and Gross Margin (US$ Million) & (2020-2025)
6.3.4 Johnson Health Tech Virtual and Online Fitness Product Portfolio
6.3.5 Johnson Health Tech Recent Developments
6.4 Nautilus Inc
6.4.1 Nautilus Inc Comapny Information
6.4.2 Nautilus Inc Business Overview
6.4.3 Nautilus Inc Virtual and Online Fitness Revenue and Gross Margin (US$ Million) & (2020-2025)
6.4.4 Nautilus Inc Virtual and Online Fitness Product Portfolio
6.4.5 Nautilus Inc Recent Developments
6.5 Technogym
6.5.1 Technogym Comapny Information
6.5.2 Technogym Business Overview
6.5.3 Technogym Virtual and Online Fitness Revenue and Gross Margin (US$ Million) & (2020-2025)
6.5.4 Technogym Virtual and Online Fitness Product Portfolio
6.5.5 Technogym Recent Developments
6.6 Precor
6.6.1 Precor Comapny Information
6.6.2 Precor Business Overview
6.6.3 Precor Virtual and Online Fitness Revenue and Gross Margin (US$ Million) & (2020-2025)
6.6.4 Precor Virtual and Online Fitness Product Portfolio
6.6.5 Precor Recent Developments
6.7 Core Health & Fitness
6.7.1 Core Health & Fitness Comapny Information
6.7.2 Core Health & Fitness Business Overview
6.7.3 Core Health & Fitness Virtual and Online Fitness Revenue and Gross Margin (US$ Million) & (2020-2025)
6.7.4 Core Health & Fitness Virtual and Online Fitness Product Portfolio
6.7.5 Core Health & Fitness Recent Developments
6.8 Fitness First
6.8.1 Fitness First Comapny Information
6.8.2 Fitness First Business Overview
6.8.3 Fitness First Virtual and Online Fitness Revenue and Gross Margin (US$ Million) & (2020-2025)
6.8.4 Fitness First Virtual and Online Fitness Product Portfolio
6.8.5 Fitness First Recent Developments
6.9 Charter Fitness
6.9.1 Charter Fitness Comapny Information
6.9.2 Charter Fitness Business Overview
6.9.3 Charter Fitness Virtual and Online Fitness Revenue and Gross Margin (US$ Million) & (2020-2025)
6.9.4 Charter Fitness Virtual and Online Fitness Product Portfolio
6.9.5 Charter Fitness Recent Developments
6.10 Zwift
6.10.1 Zwift Comapny Information
6.10.2 Zwift Business Overview
6.10.3 Zwift Virtual and Online Fitness Revenue and Gross Margin (US$ Million) & (2020-2025)
6.10.4 Zwift Virtual and Online Fitness Product Portfolio
6.10.5 Zwift Recent Developments
6.11 ClassPass Inc.
6.11.1 ClassPass Inc. Comapny Information
6.11.2 ClassPass Inc. Business Overview
6.11.3 ClassPass Inc. Virtual and Online Fitness Revenue and Gross Margin (US$ Million) & (2020-2025)
6.11.4 ClassPass Inc. Virtual and Online Fitness Product Portfolio
6.11.5 ClassPass Inc. Recent Developments
6.12 eGym GmbH
6.12.1 eGym GmbH Comapny Information
6.12.2 eGym GmbH Business Overview
6.12.3 eGym GmbH Virtual and Online Fitness Revenue and Gross Margin (US$ Million) & (2020-2025)
6.12.4 eGym GmbH Virtual and Online Fitness Product Portfolio
6.12.5 eGym GmbH Recent Developments
6.13 Tonal
6.13.1 Tonal Comapny Information
6.13.2 Tonal Business Overview
6.13.3 Tonal Virtual and Online Fitness Revenue and Gross Margin (US$ Million) & (2020-2025)
6.13.4 Tonal Virtual and Online Fitness Product Portfolio
6.13.5 Tonal Recent Developments
6.14 FNF
6.14.1 FNF Comapny Information
6.14.2 FNF Business Overview
6.14.3 FNF Virtual and Online Fitness Revenue and Gross Margin (US$ Million) & (2020-2025)
6.14.4 FNF Virtual and Online Fitness Product Portfolio
6.14.5 FNF Recent Developments
6.15 Wellbeats
6.15.1 Wellbeats Comapny Information
6.15.2 Wellbeats Business Overview
6.15.3 Wellbeats Virtual and Online Fitness Revenue and Gross Margin (US$ Million) & (2020-2025)
6.15.4 Wellbeats Virtual and Online Fitness Product Portfolio
6.15.5 Wellbeats Recent Developments
6.16 Mirror
6.16.1 Mirror Comapny Information
6.16.2 Mirror Business Overview
6.16.3 Mirror Virtual and Online Fitness Revenue and Gross Margin (US$ Million) & (2020-2025)
6.16.4 Mirror Virtual and Online Fitness Product Portfolio
6.16.5 Mirror Recent Developments
6.17 Econofitness
6.17.1 Econofitness Comapny Information
6.17.2 Econofitness Business Overview
6.17.3 Econofitness Virtual and Online Fitness Revenue and Gross Margin (US$ Million) & (2020-2025)
6.17.4 Econofitness Virtual and Online Fitness Product Portfolio
6.17.5 Econofitness Recent Developments
6.18 Tempo
6.18.1 Tempo Comapny Information
6.18.2 Tempo Business Overview
6.18.3 Tempo Virtual and Online Fitness Revenue and Gross Margin (US$ Million) & (2020-2025)
6.18.4 Tempo Virtual and Online Fitness Product Portfolio
6.18.5 Tempo Recent Developments
6.19 Les Mills International Ltd.
6.19.1 Les Mills International Ltd. Comapny Information
6.19.2 Les Mills International Ltd. Business Overview
6.19.3 Les Mills International Ltd. Virtual and Online Fitness Revenue and Gross Margin (US$ Million) & (2020-2025)
6.19.4 Les Mills International Ltd. Virtual and Online Fitness Product Portfolio
6.19.5 Les Mills International Ltd. Recent Developments
6.20 Fitness On Demand
6.20.1 Fitness On Demand Comapny Information
6.20.2 Fitness On Demand Business Overview
6.20.3 Fitness On Demand Virtual and Online Fitness Revenue and Gross Margin (US$ Million) & (2020-2025)
6.20.4 Fitness On Demand Virtual and Online Fitness Product Portfolio
6.20.5 Fitness On Demand Recent Developments
7 North America
7.1 North America Virtual and Online Fitness Market Size (2020-2031)
7.2 North America Virtual and Online Fitness Market Size by Type
7.2.1 North America Virtual and Online Fitness Market Size by Type (2020-2025)
7.2.2 North America Virtual and Online Fitness Market Size by Type (2026-2031)
7.2.3 North America Virtual and Online Fitness Market Share by Type (2020-2031)
7.3 North America Virtual and Online Fitness Market Size by Application
7.3.1 North America Virtual and Online Fitness Market Size by Application (2020-2025)
7.3.2 North America Virtual and Online Fitness Market Size by Application (2026-2031)
7.3.3 North America Virtual and Online Fitness Market Share by Application (2020-2031)
7.4 North America Virtual and Online Fitness Market Size by Country
7.4.1 North America Virtual and Online Fitness Market Size by Country (2020 VS 2024 VS 2031)
7.4.2 North America Virtual and Online Fitness Market Size by Country (2020-2025)
7.4.3 North America Virtual and Online Fitness Market Size by Country (2026-2031)
7.4.4 North America Virtual and Online Fitness Market Share by Country (2020-2031)
7.4.5 United States
7.4.6 Canada
7.4.7 Mexico
8 Europe
8.1 Europe Virtual and Online Fitness Market Size (2020-2031)
8.2 Europe Virtual and Online Fitness Market Size by Type
8.2.1 Europe Virtual and Online Fitness Market Size by Type (2020-2025)
8.2.2 Europe Virtual and Online Fitness Market Size by Type (2026-2031)
8.2.3 Europe Virtual and Online Fitness Market Share by Type (2020-2031)
8.3 Europe Virtual and Online Fitness Market Size by Application
8.3.1 Europe Virtual and Online Fitness Market Size by Application (2020-2025)
8.3.2 Europe Virtual and Online Fitness Market Size by Application (2026-2031)
8.3.3 Europe Virtual and Online Fitness Market Share by Application (2020-2031)
8.4 Europe Virtual and Online Fitness Market Size by Country
8.4.1 Europe Virtual and Online Fitness Market Size by Country (2020 VS 2024 VS 2031)
8.4.2 Europe Virtual and Online Fitness Market Size by Country (2020-2025)
8.4.3 Europe Virtual and Online Fitness Market Size by Country (2026-2031)
8.4.4 Europe Virtual and Online Fitness Market Share by Country (2020-2031)
8.4.5 Germany
8.4.6 France
8.4.7 U.K.
8.4.8 Italy
8.4.9 Russia
8.4.10 Nordic Countries
9 China
9.1 China Virtual and Online Fitness Market Size (2020-2031)
9.2 China Virtual and Online Fitness Market Size by Type
9.2.1 China Virtual and Online Fitness Market Size by Type (2020-2025)
9.2.2 China Virtual and Online Fitness Market Size by Type (2026-2031)
9.2.3 China Virtual and Online Fitness Market Share by Type (2020-2031)
9.3 China Virtual and Online Fitness Market Size by Application
9.3.1 China Virtual and Online Fitness Market Size by Application (2020-2025)
9.3.2 China Virtual and Online Fitness Market Size by Application (2026-2031)
9.3.3 China Virtual and Online Fitness Market Share by Application (2020-2031)
10 Asia (Excluding China)
10.1 Asia Virtual and Online Fitness Market Size (2020-2031)
10.2 Asia Virtual and Online Fitness Market Size by Type
10.2.1 Asia Virtual and Online Fitness Market Size by Type (2020-2025)
10.2.2 Asia Virtual and Online Fitness Market Size by Type (2026-2031)
10.2.3 Asia Virtual and Online Fitness Market Share by Type (2020-2031)
10.3 Asia Virtual and Online Fitness Market Size by Application
10.3.1 Asia Virtual and Online Fitness Market Size by Application (2020-2025)
10.3.2 Asia Virtual and Online Fitness Market Size by Application (2026-2031)
10.3.3 Asia Virtual and Online Fitness Market Share by Application (2020-2031)
10.4 Asia Virtual and Online Fitness Market Size by Country
10.4.1 Asia Virtual and Online Fitness Market Size by Country (2020 VS 2024 VS 2031)
10.4.2 Asia Virtual and Online Fitness Market Size by Country (2020-2025)
10.4.3 Asia Virtual and Online Fitness Market Size by Country (2026-2031)
10.4.4 Asia Virtual and Online Fitness Market Share by Country (2020-2031)
10.4.5 Japan
10.4.6 South Korea
10.4.7 Taiwan
10.4.8 Southeast Asia
10.4.9 India
10.4.10 Australia
11 South America, Middle East & Africa
11.1 South America, Middle East & Africa Virtual and Online Fitness Market Size (2020-2031)
11.2 South America, Middle East & Africa Virtual and Online Fitness Market Size by Type
11.2.1 South America, Middle East & Africa Virtual and Online Fitness Market Size by Type (2020-2025)
11.2.2 South America, Middle East & Africa Virtual and Online Fitness Market Size by Type (2026-2031)
11.2.3 South America, Middle East & Africa Virtual and Online Fitness Market Share by Type (2020-2031)
11.3 South America, Middle East & Africa Virtual and Online Fitness Market Size by Application
11.3.1 South America, Middle East & Africa Virtual and Online Fitness Market Size by Application (2020-2025)
11.3.2 South America, Middle East & Africa Virtual and Online Fitness Market Size by Application (2026-2031)
11.3.3 South America, Middle East & Africa Virtual and Online Fitness Market Share by Application (2020-2031)
11.4 South America, Middle East & Africa Virtual and Online Fitness Market Size by Country
11.4.1 South America, Middle East & Africa Virtual and Online Fitness Market Size by Country (2020 VS 2024 VS 2031)
11.4.2 South America, Middle East & Africa Virtual and Online Fitness Market Size by Country (2020-2025)
11.4.3 South America, Middle East & Africa Virtual and Online Fitness Market Size by Country (2026-2031)
11.4.4 South America, Middle East & Africa Virtual and Online Fitness Market Share by Country (2020-2031)
11.4.5 Brazil
11.4.6 South Africa
11.4.7 Saudi Arabia
11.4.8 Turkey
11.4.9 Argentina
11.4.9 UAE
11.4.9 Egypt
11.4.9 Chile
12 Concluding Insights
13 Appendix
13.1 Reasons for Doing This Study
13.2 Research Methodology
13.3 Research Process
13.4 Authors List of This Report
13.5 Data Source
13.5.1 Secondary Sources
13.5.2 Primary Sources
13.6 Disclaimer

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