Global Video Game Music Industry Growth and Trends Forecast to 2031

Summary

According to APO Research, The global Video Game Music market was estimated at US$ million in 2025 and is projected to reach a revised size of US$ million by 2031, witnessing a CAGR of xx% during the forecast period 2026-2031.

North American market for Video Game Music is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2026 through 2031.

Asia-Pacific market for Video Game Music is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2026 through 2031.

Europe market for Video Game Music is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2026 through 2031.

The major global companies of Video Game Music include Dynamedion, Hexany Audio, Moonwalk Audio, Universalmusic, Somatone, Game Music Collective Oy, 7Sounds, GL33k and Vanguard-Sound, etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.

Report Scope

This report aims to provide a comprehensive presentation of the global market for Video Game Music, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Video Game Music.

The Video Game Music market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Video Game Music market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided. For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.

Key Companies & Market Share Insights

In this section, the readers will gain an understanding of the key players competing. This report has studied the key growth strategies, such as innovative trends and developments, intensification of product portfolio, mergers and acquisitions, collaborations, new product innovation, and geographical expansion, undertaken by these participants to maintain their presence. Apart from business strategies, the study includes current developments and key financials. The readers will also get access to the data related to global revenue, gross margin by manufacturers for the period 2020-2025. This all-inclusive report will certainly serve the clients to stay updated and make effective decisions in their businesses.

Video Game Music Segment by Company

Dynamedion
Hexany Audio
Moonwalk Audio
Universalmusic
Somatone
Game Music Collective Oy
7Sounds
GL33k
Vanguard-Sound
The One Studio
Xiaoxu Music

Video Game Music Segment by Type

In-game Music
Out-of-game Music

Video Game Music Segment by Application

Computer Games
Mobile Game
Console Game
Others

Video Game Music Segment by Region

North America
United States
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Spain
Netherlands
Switzerland
Sweden
Poland
Asia-Pacific
China
Japan
South Korea
India
Australia
Taiwan
Southeast Asia
South America
Brazil
Argentina
Chile
Middle East & Africa
Egypt
South Africa
Israel
Türkiye
GCC Countries

Key Drivers & Barriers

High-impact rendering factors and drivers have been studied in this report to aid the readers to understand the general development. Moreover, the report includes restraints and challenges that may act as stumbling blocks on the way of the players. This will assist the users to be attentive and make informed decisions related to business. Specialists have also laid their focus on the upcoming business prospects.

Reasons to Buy This Report

1. This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global Video Game Music market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.
2. This report will help stakeholders to understand the global industry status and trends of Video Game Music and provides them with information on key market drivers, restraints, challenges, and opportunities.
3. This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in value), competitor ecosystem, new product development, expansion, and acquisition.
4. This report stays updated with novel technology integration, features, and the latest developments in the market
5. This report helps stakeholders to gain insights into which regions to target globally
6. This report helps stakeholders to gain insights into the end-user perception concerning the adoption of Video Game Music.
7. This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.

Chapter Outline

Chapter 1: Introduces the report scope of the report, executive summary of global and regional market size and CAGR for the history and forecast period (2020-2025, 2026-2031). It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 3: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 4: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 5: Detailed analysis of Video Game Music companies' competitive landscape, revenue, market share and ranking, latest development plan, merger, and acquisition information, etc.
Chapter 6: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product introduction, revenue, recent development, etc.
Chapter 7, 8, 9, 10 and 11: North America, Europe, Asia Pacific, South America, Middle East & Africa, revenue by country.
Chapter 12: Concluding Insights of the report

Please Note: Single-User license will be delivered via PDF from the publisher without the rights to print or to edit.


1 Market Overview

1.1 Product Definition
1.2 Global Market Growth Prospects
1.3 Global Video Game Music Market Size Overview by Region 2020 VS 2024 VS 2031
1.4 Global Video Game Music Market Size by Region (2020-2031)
1.4.1 Global Video Game Music Market Size by Region (2020-2025)
1.4.2 Global Video Game Music Market Size by Region (2026-2031)
1.5 Key Regions Video Game Music Market Size (2020-2031)
1.5.1 North America Video Game Music Market Size Growth Rate (2020-2031)
1.5.2 Europe Video Game Music Market Size Growth Rate (2020-2031)
1.5.3 Asia-Pacific Video Game Music Market Size Growth Rate (2020-2031)
1.5.4 South America Video Game Music Market Size Growth Rate (2020-2031)
1.5.5 Middle East & Africa Video Game Music Market Size Growth Rate (2020-2031)
2 Video Game Music Market by Type

2.1 Type Introduction
2.1.1 In-game Music
2.1.2 Out-of-game Music
2.2 Global Video Game Music Market Size by Type
2.2.1 Global Video Game Music Market Size Overview by Type (2020-2031)
2.2.2 Global Video Game Music Historic Market Size Review by Type (2020-2025)
2.2.3 Global Video Game Music Market Size Forecasted by Type (2026-2031)
2.3 Global Video Game Music Market Size by Regions
2.3.1 North America Video Game Music Market Size Breakdown by Type (2020-2025)
2.3.2 Europe Video Game Music Market Size Breakdown by Type (2020-2025)
2.3.3 Asia-Pacific Video Game Music Market Size Breakdown by Type (2020-2025)
2.3.4 South America Video Game Music Market Size Breakdown by Type (2020-2025)
2.3.5 Middle East and Africa Video Game Music Market Size Breakdown by Type (2020-2025)
3 Video Game Music Market by Application

3.1 Type Introduction
3.1.1 Computer Games
3.1.2 Mobile Game
3.1.3 Console Game
3.1.4 Others
3.2 Global Video Game Music Market Size by Application
3.2.1 Global Video Game Music Market Size Overview by Application (2020-2031)
3.2.2 Global Video Game Music Historic Market Size Review by Application (2020-2025)
3.2.3 Global Video Game Music Market Size Forecasted by Application (2026-2031)
3.3 Global Video Game Music Market Size by Regions
3.3.1 North America Video Game Music Market Size Breakdown by Application (2020-2025)
3.3.2 Europe Video Game Music Market Size Breakdown by Application (2020-2025)
3.3.3 Asia-Pacific Video Game Music Market Size Breakdown by Application (2020-2025)
3.3.4 South America Video Game Music Market Size Breakdown by Application (2020-2025)
3.3.5 Middle East and Africa Video Game Music Market Size Breakdown by Application (2020-2025)
4 Global Market Dynamics

4.1 Video Game Music Industry Trends
4.2 Video Game Music Industry Drivers
4.3 Video Game Music Industry Opportunities and Challenges
4.4 Video Game Music Industry Restraints
5 Competitive Insights by Company

5.1 Global Top Players by Video Game Music Revenue (2020-2025)
5.2 Global Video Game Music Industry Company Ranking, 2023 VS 2024 VS 2025
5.3 Global Video Game Music Key Company Headquarters & Area Served
5.4 Global Video Game Music Company, Product Type & Application
5.5 Global Video Game Music Company Commercialization Time
5.6 Market Competitive Analysis
5.6.1 Global Video Game Music Market CR5 and HHI
5.6.2 Global Top 5 and 10 Video Game Music Players Market Share by Revenue in 2024
5.6.3 2024 Video Game Music Tier 1, Tier 2, and Tier 3
6 Company Profiles

6.1 Dynamedion
6.1.1 Dynamedion Comapny Information
6.1.2 Dynamedion Business Overview
6.1.3 Dynamedion Video Game Music Revenue, Global Share and Gross Margin (2020-2025)
6.1.4 Dynamedion Video Game Music Product Portfolio
6.1.5 Dynamedion Recent Developments
6.2 Hexany Audio
6.2.1 Hexany Audio Comapny Information
6.2.2 Hexany Audio Business Overview
6.2.3 Hexany Audio Video Game Music Revenue, Global Share and Gross Margin (2020-2025)
6.2.4 Hexany Audio Video Game Music Product Portfolio
6.2.5 Hexany Audio Recent Developments
6.3 Moonwalk Audio
6.3.1 Moonwalk Audio Comapny Information
6.3.2 Moonwalk Audio Business Overview
6.3.3 Moonwalk Audio Video Game Music Revenue, Global Share and Gross Margin (2020-2025)
6.3.4 Moonwalk Audio Video Game Music Product Portfolio
6.3.5 Moonwalk Audio Recent Developments
6.4 Universalmusic
6.4.1 Universalmusic Comapny Information
6.4.2 Universalmusic Business Overview
6.4.3 Universalmusic Video Game Music Revenue, Global Share and Gross Margin (2020-2025)
6.4.4 Universalmusic Video Game Music Product Portfolio
6.4.5 Universalmusic Recent Developments
6.5 Somatone
6.5.1 Somatone Comapny Information
6.5.2 Somatone Business Overview
6.5.3 Somatone Video Game Music Revenue, Global Share and Gross Margin (2020-2025)
6.5.4 Somatone Video Game Music Product Portfolio
6.5.5 Somatone Recent Developments
6.6 Game Music Collective Oy
6.6.1 Game Music Collective Oy Comapny Information
6.6.2 Game Music Collective Oy Business Overview
6.6.3 Game Music Collective Oy Video Game Music Revenue, Global Share and Gross Margin (2020-2025)
6.6.4 Game Music Collective Oy Video Game Music Product Portfolio
6.6.5 Game Music Collective Oy Recent Developments
6.7 7Sounds
6.7.1 7Sounds Comapny Information
6.7.2 7Sounds Business Overview
6.7.3 7Sounds Video Game Music Revenue, Global Share and Gross Margin (2020-2025)
6.7.4 7Sounds Video Game Music Product Portfolio
6.7.5 7Sounds Recent Developments
6.8 GL33k
6.8.1 GL33k Comapny Information
6.8.2 GL33k Business Overview
6.8.3 GL33k Video Game Music Revenue, Global Share and Gross Margin (2020-2025)
6.8.4 GL33k Video Game Music Product Portfolio
6.8.5 GL33k Recent Developments
6.9 Vanguard-Sound
6.9.1 Vanguard-Sound Comapny Information
6.9.2 Vanguard-Sound Business Overview
6.9.3 Vanguard-Sound Video Game Music Revenue, Global Share and Gross Margin (2020-2025)
6.9.4 Vanguard-Sound Video Game Music Product Portfolio
6.9.5 Vanguard-Sound Recent Developments
6.10 The One Studio
6.10.1 The One Studio Comapny Information
6.10.2 The One Studio Business Overview
6.10.3 The One Studio Video Game Music Revenue, Global Share and Gross Margin (2020-2025)
6.10.4 The One Studio Video Game Music Product Portfolio
6.10.5 The One Studio Recent Developments
6.11 Xiaoxu Music
6.11.1 Xiaoxu Music Comapny Information
6.11.2 Xiaoxu Music Business Overview
6.11.3 Xiaoxu Music Video Game Music Revenue, Global Share and Gross Margin (2020-2025)
6.11.4 Xiaoxu Music Video Game Music Product Portfolio
6.11.5 Xiaoxu Music Recent Developments
7 North America

7.1 North America Video Game Music Market Size Growth Rate (CAGR) by Country: 2020 VS 2024 VS 2031
7.2 North America Video Game Music Market Size by Country (2020-2025)
7.3 North America Video Game Music Market Size Forecast by Country (2026-2031)
8 Europe

8.1 Europe Video Game Music Market Size Growth Rate (CAGR) by Country: 2020 VS 2024 VS 2031
8.2 Europe Video Game Music Market Size by Country (2020-2025)
8.3 Europe Video Game Music Market Size Forecast by Country (2026-2031)
9 Asia-Pacific

9.1 Asia-Pacific Video Game Music Market Size Growth Rate (CAGR) by Country: 2020 VS 2024 VS 2031
9.2 Asia-Pacific Video Game Music Market Size by Country (2020-2025)
9.3 Asia-Pacific Video Game Music Market Size Forecast by Country (2026-2031)
10 South America

10.1 South America Video Game Music Market Size Growth Rate (CAGR) by Country: 2020 VS 2024 VS 2031
10.2 South America Video Game Music Market Size by Country (2020-2025)
10.3 South America Video Game Music Market Size Forecast by Country (2026-2031)
11 Middle East & Africa

11.1 Middle East & Africa Video Game Music Market Size Growth Rate (CAGR) by Country: 2020 VS 2024 VS 2031
11.2 Middle East & Africa Video Game Music Market Size by Country (2020-2025)
11.3 Middle East & Africa Video Game Music Market Size Forecast by Country (2026-2031)
12 Concluding Insights
13 Appendix

13.1 Reasons for Doing This Study
13.2 Research Methodology
13.3 Research Process
13.4 Authors List of This Report
13.5 Data Source
13.5.1 Secondary Sources
13.5.2 Primary Sources

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