Global Running Apps Industry Growth and Trends Forecast to 2031

Summary

Running apps is a GPS fitness-tracking app for iOS and Android. It is usually used for running beginners and advanced runners.

According to APO Research, The global Running Apps market was estimated at US$ million in 2025 and is projected to reach a revised size of US$ million by 2031, witnessing a CAGR of xx% during the forecast period 2026-2031.

North American market for Running Apps is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2026 through 2031.

Asia-Pacific market for Running Apps is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2026 through 2031.

Europe market for Running Apps is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2026 through 2031.

The major global companies of Running Apps include Nike+, Runkeeper, Runtastic, Under Armour, Sports Tracker, Garmin, Codoon, Strava and Couch to 5K (C25K), etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.

Report Scope

This report aims to provide a comprehensive presentation of the global market for Running Apps, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Running Apps.

The Running Apps market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Running Apps market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided. For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.

Key Companies & Market Share Insights

In this section, the readers will gain an understanding of the key players competing. This report has studied the key growth strategies, such as innovative trends and developments, intensification of product portfolio, mergers and acquisitions, collaborations, new product innovation, and geographical expansion, undertaken by these participants to maintain their presence. Apart from business strategies, the study includes current developments and key financials. The readers will also get access to the data related to global revenue, gross margin by manufacturers for the period 2020-2025. This all-inclusive report will certainly serve the clients to stay updated and make effective decisions in their businesses.

Running Apps Segment by Company

Nike+
Runkeeper
Runtastic
Under Armour
Sports Tracker
Garmin
Codoon
Strava
Couch to 5K (C25K)

Running Apps Segment by Type

IOS
Android

Running Apps Segment by Application

Amateur
Professional

Running Apps Segment by Region

North America
United States
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Spain
Netherlands
Switzerland
Sweden
Poland
Asia-Pacific
China
Japan
South Korea
India
Australia
Taiwan
Southeast Asia
South America
Brazil
Argentina
Chile
Middle East & Africa
Egypt
South Africa
Israel
Türkiye
GCC Countries

Key Drivers & Barriers

High-impact rendering factors and drivers have been studied in this report to aid the readers to understand the general development. Moreover, the report includes restraints and challenges that may act as stumbling blocks on the way of the players. This will assist the users to be attentive and make informed decisions related to business. Specialists have also laid their focus on the upcoming business prospects.

Reasons to Buy This Report

1. This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global Running Apps market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.
2. This report will help stakeholders to understand the global industry status and trends of Running Apps and provides them with information on key market drivers, restraints, challenges, and opportunities.
3. This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in value), competitor ecosystem, new product development, expansion, and acquisition.
4. This report stays updated with novel technology integration, features, and the latest developments in the market
5. This report helps stakeholders to gain insights into which regions to target globally
6. This report helps stakeholders to gain insights into the end-user perception concerning the adoption of Running Apps.
7. This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.

Chapter Outline

Chapter 1: Introduces the report scope of the report, executive summary of global and regional market size and CAGR for the history and forecast period (2020-2025, 2026-2031). It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 3: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 4: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 5: Detailed analysis of Running Apps companies' competitive landscape, revenue, market share and ranking, latest development plan, merger, and acquisition information, etc.
Chapter 6: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product introduction, revenue, recent development, etc.
Chapter 7, 8, 9, 10 and 11: North America, Europe, Asia Pacific, South America, Middle East & Africa, revenue by country.
Chapter 12: Concluding Insights of the report

Please Note: Single-User license will be delivered via PDF from the publisher without the rights to print or to edit.


1 Market Overview

1.1 Product Definition
1.2 Global Market Growth Prospects
1.3 Global Running Apps Market Size Overview by Region 2020 VS 2024 VS 2031
1.4 Global Running Apps Market Size by Region (2020-2031)
1.4.1 Global Running Apps Market Size by Region (2020-2025)
1.4.2 Global Running Apps Market Size by Region (2026-2031)
1.5 Key Regions Running Apps Market Size (2020-2031)
1.5.1 North America Running Apps Market Size Growth Rate (2020-2031)
1.5.2 Europe Running Apps Market Size Growth Rate (2020-2031)
1.5.3 Asia-Pacific Running Apps Market Size Growth Rate (2020-2031)
1.5.4 South America Running Apps Market Size Growth Rate (2020-2031)
1.5.5 Middle East & Africa Running Apps Market Size Growth Rate (2020-2031)
2 Running Apps Market by Type

2.1 Type Introduction
2.1.1 IOS
2.1.2 Android
2.2 Global Running Apps Market Size by Type
2.2.1 Global Running Apps Market Size Overview by Type (2020-2031)
2.2.2 Global Running Apps Historic Market Size Review by Type (2020-2025)
2.2.3 Global Running Apps Market Size Forecasted by Type (2026-2031)
2.3 Global Running Apps Market Size by Regions
2.3.1 North America Running Apps Market Size Breakdown by Type (2020-2025)
2.3.2 Europe Running Apps Market Size Breakdown by Type (2020-2025)
2.3.3 Asia-Pacific Running Apps Market Size Breakdown by Type (2020-2025)
2.3.4 South America Running Apps Market Size Breakdown by Type (2020-2025)
2.3.5 Middle East and Africa Running Apps Market Size Breakdown by Type (2020-2025)
3 Running Apps Market by Application

3.1 Type Introduction
3.1.1 Amateur
3.1.2 Professional
3.2 Global Running Apps Market Size by Application
3.2.1 Global Running Apps Market Size Overview by Application (2020-2031)
3.2.2 Global Running Apps Historic Market Size Review by Application (2020-2025)
3.2.3 Global Running Apps Market Size Forecasted by Application (2026-2031)
3.3 Global Running Apps Market Size by Regions
3.3.1 North America Running Apps Market Size Breakdown by Application (2020-2025)
3.3.2 Europe Running Apps Market Size Breakdown by Application (2020-2025)
3.3.3 Asia-Pacific Running Apps Market Size Breakdown by Application (2020-2025)
3.3.4 South America Running Apps Market Size Breakdown by Application (2020-2025)
3.3.5 Middle East and Africa Running Apps Market Size Breakdown by Application (2020-2025)
4 Global Market Dynamics

4.1 Running Apps Industry Trends
4.2 Running Apps Industry Drivers
4.3 Running Apps Industry Opportunities and Challenges
4.4 Running Apps Industry Restraints
5 Competitive Insights by Company

5.1 Global Top Players by Running Apps Revenue (2020-2025)
5.2 Global Running Apps Industry Company Ranking, 2023 VS 2024 VS 2025
5.3 Global Running Apps Key Company Headquarters & Area Served
5.4 Global Running Apps Company, Product Type & Application
5.5 Global Running Apps Company Commercialization Time
5.6 Market Competitive Analysis
5.6.1 Global Running Apps Market CR5 and HHI
5.6.2 Global Top 5 and 10 Running Apps Players Market Share by Revenue in 2024
5.6.3 2024 Running Apps Tier 1, Tier 2, and Tier 3
6 Company Profiles

6.1 Nike+
6.1.1 Nike+ Comapny Information
6.1.2 Nike+ Business Overview
6.1.3 Nike+ Running Apps Revenue, Global Share and Gross Margin (2020-2025)
6.1.4 Nike+ Running Apps Product Portfolio
6.1.5 Nike+ Recent Developments
6.2 Runkeeper
6.2.1 Runkeeper Comapny Information
6.2.2 Runkeeper Business Overview
6.2.3 Runkeeper Running Apps Revenue, Global Share and Gross Margin (2020-2025)
6.2.4 Runkeeper Running Apps Product Portfolio
6.2.5 Runkeeper Recent Developments
6.3 Runtastic
6.3.1 Runtastic Comapny Information
6.3.2 Runtastic Business Overview
6.3.3 Runtastic Running Apps Revenue, Global Share and Gross Margin (2020-2025)
6.3.4 Runtastic Running Apps Product Portfolio
6.3.5 Runtastic Recent Developments
6.4 Under Armour
6.4.1 Under Armour Comapny Information
6.4.2 Under Armour Business Overview
6.4.3 Under Armour Running Apps Revenue, Global Share and Gross Margin (2020-2025)
6.4.4 Under Armour Running Apps Product Portfolio
6.4.5 Under Armour Recent Developments
6.5 Sports Tracker
6.5.1 Sports Tracker Comapny Information
6.5.2 Sports Tracker Business Overview
6.5.3 Sports Tracker Running Apps Revenue, Global Share and Gross Margin (2020-2025)
6.5.4 Sports Tracker Running Apps Product Portfolio
6.5.5 Sports Tracker Recent Developments
6.6 Garmin
6.6.1 Garmin Comapny Information
6.6.2 Garmin Business Overview
6.6.3 Garmin Running Apps Revenue, Global Share and Gross Margin (2020-2025)
6.6.4 Garmin Running Apps Product Portfolio
6.6.5 Garmin Recent Developments
6.7 Codoon
6.7.1 Codoon Comapny Information
6.7.2 Codoon Business Overview
6.7.3 Codoon Running Apps Revenue, Global Share and Gross Margin (2020-2025)
6.7.4 Codoon Running Apps Product Portfolio
6.7.5 Codoon Recent Developments
6.8 Strava
6.8.1 Strava Comapny Information
6.8.2 Strava Business Overview
6.8.3 Strava Running Apps Revenue, Global Share and Gross Margin (2020-2025)
6.8.4 Strava Running Apps Product Portfolio
6.8.5 Strava Recent Developments
6.9 Couch to 5K (C25K)
6.9.1 Couch to 5K (C25K) Comapny Information
6.9.2 Couch to 5K (C25K) Business Overview
6.9.3 Couch to 5K (C25K) Running Apps Revenue, Global Share and Gross Margin (2020-2025)
6.9.4 Couch to 5K (C25K) Running Apps Product Portfolio
6.9.5 Couch to 5K (C25K) Recent Developments
7 North America

7.1 North America Running Apps Market Size Growth Rate (CAGR) by Country: 2020 VS 2024 VS 2031
7.2 North America Running Apps Market Size by Country (2020-2025)
7.3 North America Running Apps Market Size Forecast by Country (2026-2031)
8 Europe

8.1 Europe Running Apps Market Size Growth Rate (CAGR) by Country: 2020 VS 2024 VS 2031
8.2 Europe Running Apps Market Size by Country (2020-2025)
8.3 Europe Running Apps Market Size Forecast by Country (2026-2031)
9 Asia-Pacific

9.1 Asia-Pacific Running Apps Market Size Growth Rate (CAGR) by Country: 2020 VS 2024 VS 2031
9.2 Asia-Pacific Running Apps Market Size by Country (2020-2025)
9.3 Asia-Pacific Running Apps Market Size Forecast by Country (2026-2031)
10 South America

10.1 South America Running Apps Market Size Growth Rate (CAGR) by Country: 2020 VS 2024 VS 2031
10.2 South America Running Apps Market Size by Country (2020-2025)
10.3 South America Running Apps Market Size Forecast by Country (2026-2031)
11 Middle East & Africa

11.1 Middle East & Africa Running Apps Market Size Growth Rate (CAGR) by Country: 2020 VS 2024 VS 2031
11.2 Middle East & Africa Running Apps Market Size by Country (2020-2025)
11.3 Middle East & Africa Running Apps Market Size Forecast by Country (2026-2031)
12 Concluding Insights
13 Appendix

13.1 Reasons for Doing This Study
13.2 Research Methodology
13.3 Research Process
13.4 Authors List of This Report
13.5 Data Source
13.5.1 Secondary Sources
13.5.2 Primary Sources

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