Global Online Smartphone & Tablet Games Market Analysis and Forecast 2024-2030

Global Online Smartphone & Tablet Games Market Analysis and Forecast 2024-2030


Summary

Online games refer to games that are played over some form of computer network, most often the Internet. Online games can range from simple text-based games to games incorporating complex graphics and virtual worlds populated by many players simultaneously.
The Online Game industry can be broken down into several segments:
 Massively Multiplayer Online (MMO)
 Simulation Games
 Action/Adventure
 Strategy Games
 Sports Games
 Role-Playing (RPG)
 Educational Games
Across the world, the major players cover Microsoft, Nintendo, Sony, etc.

According to APO Research, The global Online Smartphone & Tablet Games market is projected to grow from US$ million in 2024 to US$ million by 2030, at a Compound Annual Growth Rate (CAGR) of % during the forecast period.

The US & Canada market for Online Smartphone & Tablet Games is estimated to increase from $ million in 2024 to reach $ million by 2030, at a CAGR of % during the forecast period of 2025 through 2030.

Asia-Pacific market for Online Smartphone & Tablet Games is estimated to increase from $ million in 2024 to reach $ million by 2030, at a CAGR of % during the forecast period of 2025 through 2030.

The China market for Online Smartphone & Tablet Games is estimated to increase from $ million in 2024 to reach $ million by 2030, at a CAGR of % during the forecast period of 2025 through 2030.

Europe market for Online Smartphone & Tablet Games is estimated to increase from $ million in 2024 to reach $ million by 2030, at a CAGR of % during the forecast period of 2025 through 2030.

The major global companies of Online Smartphone & Tablet Games include Microsoft, Nintendo, Sony, Tencent, Activision Blizzard, Sega, Electronic Arts, Ubisoft and Zynga, etc. In 2023, the world's top three vendors accounted for approximately % of the revenue.
Report Includes

This report presents an overview of global market for Online Smartphone & Tablet Games, market size. Analyses of the global market trends, with historic market revenue data for 2019 - 2023, estimates for 2024, and projections of CAGR through 2030.

This report researches the key producers of Online Smartphone & Tablet Games, also provides the revenue of main regions and countries. Of the upcoming market potential for Online Smartphone & Tablet Games, and key regions or countries of focus to forecast this market into various segments and sub-segments. Country specific data and market value analysis for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, Middle East, Africa, and Other Countries.

This report focuses on the Online Smartphone & Tablet Games revenue, market share and industry ranking of main manufacturers, data from 2019 to 2024. Identification of the major stakeholders in the global Online Smartphone & Tablet Games market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way.

This report analyzes the segments data by Type and by Application, revenue, and growth rate, from 2019 to 2030. Evaluation and forecast the market size for Online Smartphone & Tablet Games revenue, projected growth trends, production technology, application and end-user industry.

Online Smartphone & Tablet Games segment by Company

Microsoft
Nintendo
Sony
Tencent
Activision Blizzard
Sega
Electronic Arts
Ubisoft
Zynga
Square Enix
NetEase Games
NEXON
NCSoft
Bandai Namco
Online Smartphone & Tablet Games segment by Type

Massively Multiplayer Online (MMO)
Simulation Games
Action/Adventure
Strategy Games
Sports Games
Role-Playing (RPG)
Educational Games
Online Smartphone & Tablet Games segment by Age
18-25 Years Old
26-35 Years Old
36-45 Years Old
Above 45 Years Old
Below 18 Years Old
Online Smartphone & Tablet Games segment by Region

North America
U.S.
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
India
Australia
China Taiwan
Indonesia
Thailand
Malaysia
Latin America
Mexico
Brazil
Argentina
Middle East & Africa
Turkey
Saudi Arabia
UAE

Study Objectives

1. To analyze and research the global status and future forecast, involving growth rate (CAGR), market share, historical and forecast.
2. To present the key players, revenue, market share, and Recent Developments.
3. To split the breakdown data by regions, type, manufacturers, and Application.
4. To analyze the global and key regions market potential and advantage, opportunity and challenge, restraints, and risks.
5. To identify significant trends, drivers, influence factors in global and regions.
6. To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.

Reasons to Buy This Report

1. This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global Online Smartphone & Tablet Games market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.
2. This report will help stakeholders to understand the global industry status and trends of Online Smartphone & Tablet Games and provides them with information on key market drivers, restraints, challenges, and opportunities.
3. This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in market size), competitor ecosystem, new product development, expansion, and acquisition.
4. This report stays updated with novel technology integration, features, and the latest developments in the market.
5. This report helps stakeholders to gain insights into which regions to target globally.
6. This report helps stakeholders to gain insights into the end-user perception concerning the adoption of Online Smartphone & Tablet Games.
7. This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.

Chapter Outline

Chapter 1: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Revenue of Online Smartphone & Tablet Games in global and regional level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 4: Detailed analysis of Online Smartphone & Tablet Games company competitive landscape, revenue, market share and industry ranking, latest development plan, merger, and acquisition information, etc.
Chapter 5: Provides the analysis of various market segments by type, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 6: Provides the analysis of various market segments by application, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 7: Provides profiles of key companies, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, Online Smartphone & Tablet Games revenue, gross margin, and recent development, etc.
Chapter 8: North America (US & Canada) by type, by application and by country, revenue for each segment.
Chapter 9: Europe by type, by application and by country, revenue for each segment.
Chapter 10: China type, by application, revenue for each segment.
Chapter 11: Asia (excluding China) type, by application and by region, revenue for each segment.
Chapter 12: Middle East, Africa, and Latin America type, by application and by country, revenue for each segment.
Chapter 13: The main concluding insights of the report.


1 Market Overview
1.1 Product Definition
1.2 Online Smartphone & Tablet Games Market by Type
1.2.1 Global Online Smartphone & Tablet Games Market Size by Type, 2019 VS 2023 VS 2030
1.2.2 Massively Multiplayer Online (MMO)
1.2.3 Simulation Games
1.2.4 Action/Adventure
1.2.5 Strategy Games
1.2.6 Sports Games
1.2.7 Role-Playing (RPG)
1.2.8 Educational Games
1.3 Online Smartphone & Tablet Games Market by Age
1.3.1 Global Online Smartphone & Tablet Games Market Size by Age, 2019 VS 2023 VS 2030
1.3.2 18-25 Years Old
1.3.3 26-35 Years Old
1.3.4 36-45 Years Old
1.3.5 Above 45 Years Old
1.3.6 Below 18 Years Old
1.4 Assumptions and Limitations
1.5 Study Goals and Objectives
2 Online Smartphone & Tablet Games Market Dynamics
2.1 Online Smartphone & Tablet Games Industry Trends
2.2 Online Smartphone & Tablet Games Industry Drivers
2.3 Online Smartphone & Tablet Games Industry Opportunities and Challenges
2.4 Online Smartphone & Tablet Games Industry Restraints
3 Global Growth Perspective
3.1 Global Online Smartphone & Tablet Games Market Perspective (2019-2030)
3.2 Global Online Smartphone & Tablet Games Growth Trends by Region
3.2.1 Global Online Smartphone & Tablet Games Market Size by Region: 2019 VS 2023 VS 2030
3.2.2 Global Online Smartphone & Tablet Games Market Size by Region (2019-2024)
3.2.3 Global Online Smartphone & Tablet Games Market Size by Region (2025-2030)
4 Competitive Landscape by Players
4.1 Global Online Smartphone & Tablet Games Revenue by Players
4.1.1 Global Online Smartphone & Tablet Games Revenue by Players (2019-2024)
4.1.2 Global Online Smartphone & Tablet Games Revenue Market Share by Players (2019-2024)
4.1.3 Global Online Smartphone & Tablet Games Players Revenue Share Top 10 and Top 5 in 2023
4.2 Global Online Smartphone & Tablet Games Key Players Ranking, 2022 VS 2023 VS 2024
4.3 Global Online Smartphone & Tablet Games Key Players Headquarters & Area Served
4.4 Global Online Smartphone & Tablet Games Players, Product Type & Application
4.5 Global Online Smartphone & Tablet Games Players Commercialization Time
4.6 Market Competitive Analysis
4.6.1 Global Online Smartphone & Tablet Games Market CR5 and HHI
4.6.2 Global Top 5 and 10 Online Smartphone & Tablet Games Players Market Share by Revenue in 2023
4.6.3 2023 Online Smartphone & Tablet Games Tier 1, Tier 2, and Tier 3
5 Online Smartphone & Tablet Games Market Size by Type
5.1 Global Online Smartphone & Tablet Games Revenue by Type (2019 VS 2023 VS 2030)
5.2 Global Online Smartphone & Tablet Games Revenue by Type (2019-2030)
5.3 Global Online Smartphone & Tablet Games Revenue Market Share by Type (2019-2030)
6 Online Smartphone & Tablet Games Market Size by Application
6.1 Global Online Smartphone & Tablet Games Revenue by Application (2019 VS 2023 VS 2030)
6.2 Global Online Smartphone & Tablet Games Revenue by Application (2019-2030)
6.3 Global Online Smartphone & Tablet Games Revenue Market Share by Application (2019-2030)
7 Company Profiles
7.1 Microsoft
7.1.1 Microsoft Comapny Information
7.1.2 Microsoft Business Overview
7.1.3 Microsoft Online Smartphone & Tablet Games Revenue and Gross Margin (2019-2024)
7.1.4 Microsoft Online Smartphone & Tablet Games Product Portfolio
7.1.5 Microsoft Recent Developments
7.2 Nintendo
7.2.1 Nintendo Comapny Information
7.2.2 Nintendo Business Overview
7.2.3 Nintendo Online Smartphone & Tablet Games Revenue and Gross Margin (2019-2024)
7.2.4 Nintendo Online Smartphone & Tablet Games Product Portfolio
7.2.5 Nintendo Recent Developments
7.3 Sony
7.3.1 Sony Comapny Information
7.3.2 Sony Business Overview
7.3.3 Sony Online Smartphone & Tablet Games Revenue and Gross Margin (2019-2024)
7.3.4 Sony Online Smartphone & Tablet Games Product Portfolio
7.3.5 Sony Recent Developments
7.4 Tencent
7.4.1 Tencent Comapny Information
7.4.2 Tencent Business Overview
7.4.3 Tencent Online Smartphone & Tablet Games Revenue and Gross Margin (2019-2024)
7.4.4 Tencent Online Smartphone & Tablet Games Product Portfolio
7.4.5 Tencent Recent Developments
7.5 Activision Blizzard
7.5.1 Activision Blizzard Comapny Information
7.5.2 Activision Blizzard Business Overview
7.5.3 Activision Blizzard Online Smartphone & Tablet Games Revenue and Gross Margin (2019-2024)
7.5.4 Activision Blizzard Online Smartphone & Tablet Games Product Portfolio
7.5.5 Activision Blizzard Recent Developments
7.6 Sega
7.6.1 Sega Comapny Information
7.6.2 Sega Business Overview
7.6.3 Sega Online Smartphone & Tablet Games Revenue and Gross Margin (2019-2024)
7.6.4 Sega Online Smartphone & Tablet Games Product Portfolio
7.6.5 Sega Recent Developments
7.7 Electronic Arts
7.7.1 Electronic Arts Comapny Information
7.7.2 Electronic Arts Business Overview
7.7.3 Electronic Arts Online Smartphone & Tablet Games Revenue and Gross Margin (2019-2024)
7.7.4 Electronic Arts Online Smartphone & Tablet Games Product Portfolio
7.7.5 Electronic Arts Recent Developments
7.8 Ubisoft
7.8.1 Ubisoft Comapny Information
7.8.2 Ubisoft Business Overview
7.8.3 Ubisoft Online Smartphone & Tablet Games Revenue and Gross Margin (2019-2024)
7.8.4 Ubisoft Online Smartphone & Tablet Games Product Portfolio
7.8.5 Ubisoft Recent Developments
7.9 Zynga
7.9.1 Zynga Comapny Information
7.9.2 Zynga Business Overview
7.9.3 Zynga Online Smartphone & Tablet Games Revenue and Gross Margin (2019-2024)
7.9.4 Zynga Online Smartphone & Tablet Games Product Portfolio
7.9.5 Zynga Recent Developments
7.10 Square Enix
7.10.1 Square Enix Comapny Information
7.10.2 Square Enix Business Overview
7.10.3 Square Enix Online Smartphone & Tablet Games Revenue and Gross Margin (2019-2024)
7.10.4 Square Enix Online Smartphone & Tablet Games Product Portfolio
7.10.5 Square Enix Recent Developments
7.11 NetEase Games
7.11.1 NetEase Games Comapny Information
7.11.2 NetEase Games Business Overview
7.11.3 NetEase Games Online Smartphone & Tablet Games Revenue and Gross Margin (2019-2024)
7.11.4 NetEase Games Online Smartphone & Tablet Games Product Portfolio
7.11.5 NetEase Games Recent Developments
7.12 NEXON
7.12.1 NEXON Comapny Information
7.12.2 NEXON Business Overview
7.12.3 NEXON Online Smartphone & Tablet Games Revenue and Gross Margin (2019-2024)
7.12.4 NEXON Online Smartphone & Tablet Games Product Portfolio
7.12.5 NEXON Recent Developments
7.13 NCSoft
7.13.1 NCSoft Comapny Information
7.13.2 NCSoft Business Overview
7.13.3 NCSoft Online Smartphone & Tablet Games Revenue and Gross Margin (2019-2024)
7.13.4 NCSoft Online Smartphone & Tablet Games Product Portfolio
7.13.5 NCSoft Recent Developments
7.14 Bandai Namco
7.14.1 Bandai Namco Comapny Information
7.14.2 Bandai Namco Business Overview
7.14.3 Bandai Namco Online Smartphone & Tablet Games Revenue and Gross Margin (2019-2024)
7.14.4 Bandai Namco Online Smartphone & Tablet Games Product Portfolio
7.14.5 Bandai Namco Recent Developments
8 North America
8.1 North America Online Smartphone & Tablet Games Revenue (2019-2030)
8.2 North America Online Smartphone & Tablet Games Revenue by Type (2019-2030)
8.2.1 North America Online Smartphone & Tablet Games Revenue by Type (2019-2024)
8.2.2 North America Online Smartphone & Tablet Games Revenue by Type (2025-2030)
8.3 North America Online Smartphone & Tablet Games Revenue Share by Type (2019-2030)
8.4 North America Online Smartphone & Tablet Games Revenue by Age (2019-2030)
8.4.1 North America Online Smartphone & Tablet Games Revenue by Age (2019-2024)
8.4.2 North America Online Smartphone & Tablet Games Revenue by Age (2025-2030)
8.5 North America Online Smartphone & Tablet Games Revenue Share by Age (2019-2030)
8.6 North America Online Smartphone & Tablet Games Revenue by Country
8.6.1 North America Online Smartphone & Tablet Games Revenue by Country (2019 VS 2023 VS 2030)
8.6.2 North America Online Smartphone & Tablet Games Revenue by Country (2019-2024)
8.6.3 North America Online Smartphone & Tablet Games Revenue by Country (2025-2030)
8.6.4 U.S.
8.6.5 Canada
9 Europe
9.1 Europe Online Smartphone & Tablet Games Revenue (2019-2030)
9.2 Europe Online Smartphone & Tablet Games Revenue by Type (2019-2030)
9.2.1 Europe Online Smartphone & Tablet Games Revenue by Type (2019-2024)
9.2.2 Europe Online Smartphone & Tablet Games Revenue by Type (2025-2030)
9.3 Europe Online Smartphone & Tablet Games Revenue Share by Type (2019-2030)
9.4 Europe Online Smartphone & Tablet Games Revenue by Age (2019-2030)
9.4.1 Europe Online Smartphone & Tablet Games Revenue by Age (2019-2024)
9.4.2 Europe Online Smartphone & Tablet Games Revenue by Age (2025-2030)
9.5 Europe Online Smartphone & Tablet Games Revenue Share by Age (2019-2030)
9.6 Europe Online Smartphone & Tablet Games Revenue by Country
9.6.1 Europe Online Smartphone & Tablet Games Revenue by Country (2019 VS 2023 VS 2030)
9.6.2 Europe Online Smartphone & Tablet Games Revenue by Country (2019-2024)
9.6.3 Europe Online Smartphone & Tablet Games Revenue by Country (2025-2030)
9.6.4 Germany
9.6.5 France
9.6.6 U.K.
9.6.7 Italy
9.6.8 Russia
10 China
10.1 China Online Smartphone & Tablet Games Revenue (2019-2030)
10.2 China Online Smartphone & Tablet Games Revenue by Type (2019-2030)
10.2.1 China Online Smartphone & Tablet Games Revenue by Type (2019-2024)
10.2.2 China Online Smartphone & Tablet Games Revenue by Type (2025-2030)
10.3 China Online Smartphone & Tablet Games Revenue Share by Type (2019-2030)
10.4 China Online Smartphone & Tablet Games Revenue by Age (2019-2030)
10.4.1 China Online Smartphone & Tablet Games Revenue by Age (2019-2024)
10.4.2 China Online Smartphone & Tablet Games Revenue by Age (2025-2030)
10.5 China Online Smartphone & Tablet Games Revenue Share by Age (2019-2030)
11 Asia (Excluding China)
11.1 Asia Online Smartphone & Tablet Games Revenue (2019-2030)
11.2 Asia Online Smartphone & Tablet Games Revenue by Type (2019-2030)
11.2.1 Asia Online Smartphone & Tablet Games Revenue by Type (2019-2024)
11.2.2 Asia Online Smartphone & Tablet Games Revenue by Type (2025-2030)
11.3 Asia Online Smartphone & Tablet Games Revenue Share by Type (2019-2030)
11.4 Asia Online Smartphone & Tablet Games Revenue by Age (2019-2030)
11.4.1 Asia Online Smartphone & Tablet Games Revenue by Age (2019-2024)
11.4.2 Asia Online Smartphone & Tablet Games Revenue by Age (2025-2030)
11.5 Asia Online Smartphone & Tablet Games Revenue Share by Age (2019-2030)
11.6 Asia Online Smartphone & Tablet Games Revenue by Country
11.6.1 Asia Online Smartphone & Tablet Games Revenue by Country (2019 VS 2023 VS 2030)
11.6.2 Asia Online Smartphone & Tablet Games Revenue by Country (2019-2024)
11.6.3 Asia Online Smartphone & Tablet Games Revenue by Country (2025-2030)
11.6.4 Japan
11.6.5 South Korea
11.6.6 India
11.6.7 Australia
11.6.8 China Taiwan
11.6.9 Southeast Asia
12 Middle East, Africa, Latin America
12.1 MEALA Online Smartphone & Tablet Games Revenue (2019-2030)
12.2 MEALA Online Smartphone & Tablet Games Revenue by Type (2019-2030)
12.2.1 MEALA Online Smartphone & Tablet Games Revenue by Type (2019-2024)
12.2.2 MEALA Online Smartphone & Tablet Games Revenue by Type (2025-2030)
12.3 MEALA Online Smartphone & Tablet Games Revenue Share by Type (2019-2030)
12.4 MEALA Online Smartphone & Tablet Games Revenue by Age (2019-2030)
12.4.1 MEALA Online Smartphone & Tablet Games Revenue by Age (2019-2024)
12.4.2 MEALA Online Smartphone & Tablet Games Revenue by Age (2025-2030)
12.5 MEALA Online Smartphone & Tablet Games Revenue Share by Age (2019-2030)
12.6 MEALA Online Smartphone & Tablet Games Revenue by Country
12.6.1 MEALA Online Smartphone & Tablet Games Revenue by Country (2019 VS 2023 VS 2030)
12.6.2 MEALA Online Smartphone & Tablet Games Revenue by Country (2019-2024)
12.6.3 MEALA Online Smartphone & Tablet Games Revenue by Country (2025-2030)
12.6.4 Mexico
12.6.5 Brazil
12.6.6 Israel
12.6.7 Argentina
12.6.8 Colombia
12.6.9 Turkey
12.6.10 Saudi Arabia
12.6.11 UAE
13 Concluding Insights
14 Appendix
14.1 Reasons for Doing This Study
14.2 Research Methodology
14.3 Research Process
14.4 Authors List of This Report
14.5 Data Source
14.5.1 Secondary Sources
14.5.2 Primary Sources
14.6 Disclaimer

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