Global Online Smartphone & Tablet Games Market Size, Manufacturers, Opportunities and Forecast to 2030

Global Online Smartphone & Tablet Games Market Size, Manufacturers, Opportunities and Forecast to 2030


Summary

Online games refer to games that are played over some form of computer network, most often the Internet. Online games can range from simple text-based games to games incorporating complex graphics and virtual worlds populated by many players simultaneously.
The Online Game industry can be broken down into several segments:
 Massively Multiplayer Online (MMO)
 Simulation Games
 Action/Adventure
 Strategy Games
 Sports Games
 Role-Playing (RPG)
 Educational Games
Across the world, the major players cover Microsoft, Nintendo, Sony, etc.

According to APO Research, The global Online Smartphone & Tablet Games market was estimated at US$ million in 2023 and is projected to reach a revised size of US$ million by 2030, witnessing a CAGR of xx% during the forecast period 2024-2030.

North American market for Online Smartphone & Tablet Games is estimated to increase from $ million in 2024 to reach $ million by 2030, at a CAGR of % during the forecast period of 2025 through 2030.

Asia-Pacific market for Online Smartphone & Tablet Games is estimated to increase from $ million in 2024 to reach $ million by 2030, at a CAGR of % during the forecast period of 2025 through 2030.

Europe market for Online Smartphone & Tablet Games is estimated to increase from $ million in 2024 to reach $ million by 2030, at a CAGR of % during the forecast period of 2025 through 2030.

The major global companies of Online Smartphone & Tablet Games include Microsoft, Nintendo, Sony, Tencent, Activision Blizzard, Sega, Electronic Arts, Ubisoft and Zynga, etc. In 2023, the world's top three vendors accounted for approximately % of the revenue.

Report Scope

This report aims to provide a comprehensive presentation of the global market for Online Smartphone & Tablet Games, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Online Smartphone & Tablet Games.
The Online Smartphone & Tablet Games market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Online Smartphone & Tablet Games market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided. For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.

Key Companies & Market Share Insights

In this section, the readers will gain an understanding of the key players competing. This report has studied the key growth strategies, such as innovative trends and developments, intensification of product portfolio, mergers and acquisitions, collaborations, new product innovation, and geographical expansion, undertaken by these participants to maintain their presence. Apart from business strategies, the study includes current developments and key financials. The readers will also get access to the data related to global revenue, gross margin by manufacturers for the period 2019-2024. This all-inclusive report will certainly serve the clients to stay updated and make effective decisions in their businesses. Some of the prominent players reviewed in the research report include:

Microsoft
Nintendo
Sony
Tencent
Activision Blizzard
Sega
Electronic Arts
Ubisoft
Zynga
Square Enix
NetEase Games
NEXON
NCSoft
Bandai Namco
Online Smartphone & Tablet Games segment by Type

Massively Multiplayer Online (MMO)
Simulation Games
Action/Adventure
Strategy Games
Sports Games
Role-Playing (RPG)
Educational Games
Online Smartphone & Tablet Games segment by Age
18-25 Years Old
26-35 Years Old
36-45 Years Old
Above 45 Years Old
Below 18 Years Old
Online Smartphone & Tablet Games by Distribution Channel

North America
U.S.
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
India
Australia
China Taiwan
Indonesia
Thailand
Malaysia
Latin America
Mexico
Brazil
Argentina
Middle East & Africa
Turkey
Saudi Arabia
UAE

Key Drivers & Barriers

High-impact rendering factors and drivers have been studied in this report to aid the readers to understand the general development. Moreover, the report includes restraints and challenges that may act as stumbling blocks on the way of the players. This will assist the users to be attentive and make informed decisions related to business. Specialists have also laid their focus on the upcoming business prospects.

Reasons to Buy This Report

1. This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global Online Smartphone & Tablet Games market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.
2. This report will help stakeholders to understand the global industry status and trends of Online Smartphone & Tablet Games and provides them with information on key market drivers, restraints, challenges, and opportunities.
3. This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in value), competitor ecosystem, new product development, expansion, and acquisition.
4. This report stays updated with novel technology integration, features, and the latest developments in the market
5. This report helps stakeholders to gain insights into which regions to target globally
6. This report helps stakeholders to gain insights into the end-user perception concerning the adoption of Online Smartphone & Tablet Games.
7. This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.

Chapter Outline

Chapter 1: Introduces the report scope of the report, executive summary of global and regional market size and CAGR for the history and forecast period (2019-2024, 2025-2030). It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 3: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 4: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 5: Detailed analysis of Online Smartphone & Tablet Games companies' competitive landscape, revenue, market share and ranking, latest development plan, merger, and acquisition information, etc.
Chapter 6: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product introduction, revenue, recent development, etc.
Chapter 7, 8, 9, 10 and 11: North America, Europe, Asia Pacific, Latin America, Middle East & Africa, revenue by country.
Chapter 12: Concluding Insights of the report


1 Market Overview
1.1 Product Definition
1.2 Global Market Growth Prospects
1.3 Global Online Smartphone & Tablet Games Market Size Overview by Region 2019 VS 2023 VS 2030
1.4 Global Online Smartphone & Tablet Games Market Size by Region (2019-2030)
1.4.1 Global Online Smartphone & Tablet Games Market Size by Region (2019-2024)
1.4.2 Global Online Smartphone & Tablet Games Market Size by Region (2025-2030)
1.5 Key Regions Online Smartphone & Tablet Games Market Size (2019-2030)
1.5.1 North America Online Smartphone & Tablet Games Market Size Growth Rate (2019-2030)
1.5.2 Europe Online Smartphone & Tablet Games Market Size Growth Rate (2019-2030)
1.5.3 Asia-Pacific Online Smartphone & Tablet Games Market Size Growth Rate (2019-2030)
1.5.4 Latin America Online Smartphone & Tablet Games Market Size Growth Rate (2019-2030)
1.5.5 Middle East & Africa Online Smartphone & Tablet Games Market Size Growth Rate (2019-2030)
2 Online Smartphone & Tablet Games Market by Type
2.1 Type Introduction
2.1.1 Massively Multiplayer Online (MMO)
2.1.2 Simulation Games
2.1.3 Action/Adventure
2.1.4 Strategy Games
2.1.5 Sports Games
2.1.6 Role-Playing (RPG)
2.1.7 Educational Games
2.2 Global Online Smartphone & Tablet Games Market Size by Type
2.2.1 Global Online Smartphone & Tablet Games Market Size Overview by Type (2019-2030)
2.2.2 Global Online Smartphone & Tablet Games Historic Market Size Review by Type (2019-2024)
2.2.3 Global Online Smartphone & Tablet Games Market Size Forecasted by Type (2025-2030)
2.3 Global Online Smartphone & Tablet Games Market Size by Regions
2.3.1 North America Online Smartphone & Tablet Games Market Size Breakdown by Type (2019-2024)
2.3.2 Europe Online Smartphone & Tablet Games Market Size Breakdown by Type (2019-2024)
2.3.3 Asia-Pacific Online Smartphone & Tablet Games Market Size Breakdown by Type (2019-2024)
2.3.4 Latin America Online Smartphone & Tablet Games Market Size Breakdown by Type (2019-2024)
2.3.5 Middle East and Africa Online Smartphone & Tablet Games Market Size Breakdown by Type (2019-2024)
3 Online Smartphone & Tablet Games Market by Age
3.1 Type Introduction
3.1.1 18-25 Years Old
3.1.2 26-35 Years Old
3.1.3 36-45 Years Old
3.1.4 Above 45 Years Old
3.1.5 Below 18 Years Old
3.2 Global Online Smartphone & Tablet Games Market Size by Age
3.2.1 Global Online Smartphone & Tablet Games Market Size Overview by Age (2019-2030)
3.2.2 Global Online Smartphone & Tablet Games Historic Market Size Review by Age (2019-2024)
3.2.3 Global Online Smartphone & Tablet Games Market Size Forecasted by Age (2025-2030)
3.3 Global Online Smartphone & Tablet Games Market Size by Regions
3.3.1 North America Online Smartphone & Tablet Games Market Size Breakdown by Age (2019-2024)
3.3.2 Europe Online Smartphone & Tablet Games Market Size Breakdown by Age (2019-2024)
3.3.3 Asia-Pacific Online Smartphone & Tablet Games Market Size Breakdown by Age (2019-2024)
3.3.4 Latin America Online Smartphone & Tablet Games Market Size Breakdown by Age (2019-2024)
3.3.5 Middle East and Africa Online Smartphone & Tablet Games Market Size Breakdown by Age (2019-2024)
4 Global Market Dynamics
4.1 Online Smartphone & Tablet Games Industry Trends
4.2 Online Smartphone & Tablet Games Industry Drivers
4.3 Online Smartphone & Tablet Games Industry Opportunities and Challenges
4.4 Online Smartphone & Tablet Games Industry Restraints
5 Competitive Insights by Company
5.1 Global Top Players by Online Smartphone & Tablet Games Revenue (2019-2024)
5.2 Global Online Smartphone & Tablet Games Industry Company Ranking, 2022 VS 2023 VS 2024
5.3 Global Online Smartphone & Tablet Games Key Company Headquarters & Area Served
5.4 Global Online Smartphone & Tablet Games Company, Product Type & Application
5.5 Global Online Smartphone & Tablet Games Company Commercialization Time
5.6 Market Competitive Analysis
5.6.1 Global Online Smartphone & Tablet Games Market CR5 and HHI
5.6.2 Global Top 5 and 10 Online Smartphone & Tablet Games Players Market Share by Revenue in 2023
5.6.3 2023 Online Smartphone & Tablet Games Tier 1, Tier 2, and Tier 3
6 Company Profiles
6.1 Microsoft
6.1.1 Microsoft Comapny Information
6.1.2 Microsoft Business Overview
6.1.3 Microsoft Online Smartphone & Tablet Games Revenue, Global Share and Gross Margin (2019-2024)
6.1.4 Microsoft Online Smartphone & Tablet Games Product Portfolio
6.1.5 Microsoft Recent Developments
6.2 Nintendo
6.2.1 Nintendo Comapny Information
6.2.2 Nintendo Business Overview
6.2.3 Nintendo Online Smartphone & Tablet Games Revenue, Global Share and Gross Margin (2019-2024)
6.2.4 Nintendo Online Smartphone & Tablet Games Product Portfolio
6.2.5 Nintendo Recent Developments
6.3 Sony
6.3.1 Sony Comapny Information
6.3.2 Sony Business Overview
6.3.3 Sony Online Smartphone & Tablet Games Revenue, Global Share and Gross Margin (2019-2024)
6.3.4 Sony Online Smartphone & Tablet Games Product Portfolio
6.3.5 Sony Recent Developments
6.4 Tencent
6.4.1 Tencent Comapny Information
6.4.2 Tencent Business Overview
6.4.3 Tencent Online Smartphone & Tablet Games Revenue, Global Share and Gross Margin (2019-2024)
6.4.4 Tencent Online Smartphone & Tablet Games Product Portfolio
6.4.5 Tencent Recent Developments
6.5 Activision Blizzard
6.5.1 Activision Blizzard Comapny Information
6.5.2 Activision Blizzard Business Overview
6.5.3 Activision Blizzard Online Smartphone & Tablet Games Revenue, Global Share and Gross Margin (2019-2024)
6.5.4 Activision Blizzard Online Smartphone & Tablet Games Product Portfolio
6.5.5 Activision Blizzard Recent Developments
6.6 Sega
6.6.1 Sega Comapny Information
6.6.2 Sega Business Overview
6.6.3 Sega Online Smartphone & Tablet Games Revenue, Global Share and Gross Margin (2019-2024)
6.6.4 Sega Online Smartphone & Tablet Games Product Portfolio
6.6.5 Sega Recent Developments
6.7 Electronic Arts
6.7.1 Electronic Arts Comapny Information
6.7.2 Electronic Arts Business Overview
6.7.3 Electronic Arts Online Smartphone & Tablet Games Revenue, Global Share and Gross Margin (2019-2024)
6.7.4 Electronic Arts Online Smartphone & Tablet Games Product Portfolio
6.7.5 Electronic Arts Recent Developments
6.8 Ubisoft
6.8.1 Ubisoft Comapny Information
6.8.2 Ubisoft Business Overview
6.8.3 Ubisoft Online Smartphone & Tablet Games Revenue, Global Share and Gross Margin (2019-2024)
6.8.4 Ubisoft Online Smartphone & Tablet Games Product Portfolio
6.8.5 Ubisoft Recent Developments
6.9 Zynga
6.9.1 Zynga Comapny Information
6.9.2 Zynga Business Overview
6.9.3 Zynga Online Smartphone & Tablet Games Revenue, Global Share and Gross Margin (2019-2024)
6.9.4 Zynga Online Smartphone & Tablet Games Product Portfolio
6.9.5 Zynga Recent Developments
6.10 Square Enix
6.10.1 Square Enix Comapny Information
6.10.2 Square Enix Business Overview
6.10.3 Square Enix Online Smartphone & Tablet Games Revenue, Global Share and Gross Margin (2019-2024)
6.10.4 Square Enix Online Smartphone & Tablet Games Product Portfolio
6.10.5 Square Enix Recent Developments
6.11 NetEase Games
6.11.1 NetEase Games Comapny Information
6.11.2 NetEase Games Business Overview
6.11.3 NetEase Games Online Smartphone & Tablet Games Revenue, Global Share and Gross Margin (2019-2024)
6.11.4 NetEase Games Online Smartphone & Tablet Games Product Portfolio
6.11.5 NetEase Games Recent Developments
6.12 NEXON
6.12.1 NEXON Comapny Information
6.12.2 NEXON Business Overview
6.12.3 NEXON Online Smartphone & Tablet Games Revenue, Global Share and Gross Margin (2019-2024)
6.12.4 NEXON Online Smartphone & Tablet Games Product Portfolio
6.12.5 NEXON Recent Developments
6.13 NCSoft
6.13.1 NCSoft Comapny Information
6.13.2 NCSoft Business Overview
6.13.3 NCSoft Online Smartphone & Tablet Games Revenue, Global Share and Gross Margin (2019-2024)
6.13.4 NCSoft Online Smartphone & Tablet Games Product Portfolio
6.13.5 NCSoft Recent Developments
6.14 Bandai Namco
6.14.1 Bandai Namco Comapny Information
6.14.2 Bandai Namco Business Overview
6.14.3 Bandai Namco Online Smartphone & Tablet Games Revenue, Global Share and Gross Margin (2019-2024)
6.14.4 Bandai Namco Online Smartphone & Tablet Games Product Portfolio
6.14.5 Bandai Namco Recent Developments
7 North America
7.1 North America Online Smartphone & Tablet Games Market Size Growth Rate (CAGR) by Country: 2019 VS 2023 VS 2030
7.2 North America Online Smartphone & Tablet Games Market Size by Country (2019-2024)
7.3 North America Online Smartphone & Tablet Games Market Size Forecast by Country (2025-2030)
8 Europe
8.1 Europe Online Smartphone & Tablet Games Market Size Growth Rate (CAGR) by Country: 2019 VS 2023 VS 2030
8.2 Europe Online Smartphone & Tablet Games Market Size by Country (2019-2024)
8.3 Europe Online Smartphone & Tablet Games Market Size Forecast by Country (2025-2030)
9 Asia-Pacific
9.1 Asia-Pacific Online Smartphone & Tablet Games Market Size Growth Rate (CAGR) by Country: 2019 VS 2023 VS 2030
9.2 Asia-Pacific Online Smartphone & Tablet Games Market Size by Country (2019-2024)
9.3 Asia-Pacific Online Smartphone & Tablet Games Market Size Forecast by Country (2025-2030)
10 Latin America
10.1 Latin America Online Smartphone & Tablet Games Market Size Growth Rate (CAGR) by Country: 2019 VS 2023 VS 2030
10.2 Latin America Online Smartphone & Tablet Games Market Size by Country (2019-2024)
10.3 Latin America Online Smartphone & Tablet Games Market Size Forecast by Country (2025-2030)
11 Middle East & Africa
11.1 Middle East & Africa Online Smartphone & Tablet Games Market Size Growth Rate (CAGR) by Country: 2019 VS 2023 VS 2030
11.2 Middle East & Africa Online Smartphone & Tablet Games Market Size by Country (2019-2024)
11.3 Middle East & Africa Online Smartphone & Tablet Games Market Size Forecast by Country (2025-2030)
12 Concluding Insights
13 Appendix
13.1 Reasons for Doing This Study
13.2 Research Methodology
13.3 Research Process
13.4 Authors List of This Report
13.5 Data Source
13.5.1 Secondary Sources
13.5.2 Primary Sources

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