Global Online Game Market by Size, by Type, by Application, by Region, History and Forecast 2020-2031

Summary

Online games refer to games that are played over some form of computer network, most often the Internet. Online games can range from simple text-based games to games incorporating complex graphics and virtual worlds populated by many players simultaneously.

According to APO Research, The global Online Game market is projected to grow from US$ million in 2025 to US$ million by 2031, at a Compound Annual Growth Rate (CAGR) of % during the forecast period.

The US & Canada market for Online Game is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.

Asia-Pacific market for Online Game is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.

The China market for Online Game is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.

Europe market for Online Game is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.

The major global companies of Online Game include Microsoft, Nintendo, Sony, Tencent, Activision Blizzard, Sega, Electronic Arts, Apple and Ubisoft, etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.

Report Includes


This report presents an overview of global market for Online Game, market size. Analyses of the global market trends, with historic market revenue data for 2020 - 2024, estimates for 2025, and projections of CAGR through 2031.

This report researches the key producers of Online Game, also provides the revenue of main regions and countries. Of the upcoming market potential for Online Game, and key regions or countries of focus to forecast this market into various segments and sub-segments. Country specific data and market value analysis for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, Middle East, Africa, and Other Countries.

This report focuses on the Online Game revenue, market share and industry ranking of main manufacturers, data from 2020 to 2025. Identification of the major stakeholders in the global Online Game market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way.

This report analyzes the segments data by Type and by Application, revenue, and growth rate, from 2020 to 2031. Evaluation and forecast the market size for Online Game revenue, projected growth trends, production technology, application and end-user industry.


Online Game Segment by Company

Microsoft
Nintendo
Sony
Tencent
Activision Blizzard
Sega
Electronic Arts
Apple
Ubisoft
Zynga
Square Enix
NetEase Games
NEXON
NCSoft
Bandai Namco Holdings

Online Game Segment by Type

Massively Multiplayer Online (MMO)
Simulation Games
Action/Adventure
Strategy Games
Sports Games
Role-Playing (RPG)
Educational Games

Online Game Segment by Consumer Age Range
Below 18 years old
18-25 years old
26-35 years old
36-45 years old
Above 45 years old

Online Game Segment by Region

North America

United States

Canada

Mexico
Europe

Germany

France

U.K.

Italy

Russia

Spain

Netherlands

Switzerland

Sweden

Poland
Asia-Pacific

China

Japan

South Korea

India

Australia

Taiwan

Southeast Asia
South America

Brazil

Argentina

Chile
Middle East & Africa

Egypt

South Africa

Israel

Türkiye

GCC Countries

Study Objectives

1. To analyze and research the global status and future forecast, involving, production, value, consumption, growth rate (CAGR), market share, historical and forecast.
2. To present the key manufacturers, capacity, production, revenue, market share, and Recent Developments.
3. To split the breakdown data by regions, type, manufacturers, and Application.
4. To analyze the global and key regions market potential and advantage, opportunity and challenge, restraints, and risks.
5. To identify significant trends, drivers, influence factors in global and regions.
6. To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.

Reasons to Buy This Report

1. This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global Online Game market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.
2. This report will help stakeholders to understand the global industry status and trends of Online Game and provides them with information on key market drivers, restraints, challenges, and opportunities.
3. This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in volume and value), competitor ecosystem, new product development, expansion, and acquisition.
4. This report stays updated with novel technology integration, features, and the latest developments in the market.
5. This report helps stakeholders to gain insights into which regions to target globally.
6. This report helps stakeholders to gain insights into the end-user perception concerning the adoption of Online Game.
7. This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.

Chapter Outline

Chapter 1: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. Revenue of Online Game in global and regional level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Analysis key trends, drivers, challenges, and opportunities within the global Online Game industry.
Chapter 3: Detailed analysis of Online Game companies' competitive landscape, revenue, market share and industry ranking, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Provides profiles of key companies, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, Online Gamerevenue, gross margin, and recent development, etc.
Chapter 7: North America (US & Canada) by type, by application and by country, revenue for each segment.
Chapter 8: Europe by type, by application and by country, revenue for each segment.
Chapter 9: China by type, and by application, revenue for each segment.
Chapter 10: Asia (excluding China) by type, by application and by region, revenue for each segment.
Chapter 11: South America, Middle East & Africa by type, by application and by country, revenue for each segment.
Chapter 12: Concluding Insights of the report.

Please Note: Single-User license will be delivered via PDF from the publisher without the rights to print or to edit.


1 Market Overview
1.1 Product Definition
1.2 Market Analysis by Type
1.2.1 Global Online Game Market Size Growth Rate by Type: 2020 VS 2024 VS 2031
1.2.2 Massively Multiplayer Online (MMO)
1.2.3 Simulation Games
1.2.4 Action/Adventure
1.2.5 Strategy Games
1.2.6 Sports Games
1.2.7 Role-Playing (RPG)
1.2.8 Educational Games
1.3 Market Analysis by Application
1.3.1 Global Online Game Market Size Growth Rate by Application: 2020 VS 2024 VS 2031
1.3.2 Below 18 years old
1.3.3 18-25 years old
1.3.4 26-35 years old
1.3.5 36-45 years old
1.3.6 Above 45 years old
1.4 Global Market Growth Prospects
1.5 Global Online Game Growth Trends by Region
1.5.1 Global Online Game Market Size by Region: 2020 VS 2024 VS 2031
1.5.2 Online Game Market Size by Region (2020-2025)
1.5.3 Online Game Market Size by Region (2026-2031)
1.6 Assumptions and Limitations
1.7 Study Goals and Objectives
1.8 Years Considered
2 Global Online Game Market Dynamics
2.1 Online Game Industry Trends
2.2 Online Game Industry Drivers
2.3 Online Game Industry Opportunities and Challenges
2.4 Online Game Industry Restraints
3 Competitive Landscape by Company
3.1 Global Online Game Revenue by Company (2020-2025)
3.2 Global Online Game Players Revenue Ranking, 2023 VS 2024 VS 2025
3.3 Global Online Game Key Company Head office and Area Served
3.4 Global Online Game Company, Product Type & Application
3.5 Global Online Game Company Establishment Date
3.6 Market Competitive Analysis
3.6.1 Global Online Game Market CR5 and HHI
3.6.2 Global Top 5 and 10 Online Game Players Market Share by Revenue in 2024
3.6.3 2024 Online Game Tier 1, Tier 2, and Tier 3
4 Online Game Market by Type
4.1 Global Online Game Market Size by Type (2020 VS 2024 VS 2031)
4.2 Global Online Game Market Size by Type (2020-2031)
4.3 Global Online Game Market Size Share by Type (2020-2031)
5 Online Game Market by Application
5.1 Global Online Game Market Size by Application (2020 VS 2024 VS 2031)
5.2 Global Online Game Market Size by Application (2020-2031)
5.3 Global Online Game Market Size Share by Application (2020-2031)
6 Company Profiles
6.1 Microsoft
6.1.1 Microsoft Comapny Information
6.1.2 Microsoft Business Overview
6.1.3 Microsoft Online Game Revenue and Gross Margin (US$ Million) & (2020-2025)
6.1.4 Microsoft Online Game Product Portfolio
6.1.5 Microsoft Recent Developments
6.2 Nintendo
6.2.1 Nintendo Comapny Information
6.2.2 Nintendo Business Overview
6.2.3 Nintendo Online Game Revenue and Gross Margin (US$ Million) & (2020-2025)
6.2.4 Nintendo Online Game Product Portfolio
6.2.5 Nintendo Recent Developments
6.3 Sony
6.3.1 Sony Comapny Information
6.3.2 Sony Business Overview
6.3.3 Sony Online Game Revenue and Gross Margin (US$ Million) & (2020-2025)
6.3.4 Sony Online Game Product Portfolio
6.3.5 Sony Recent Developments
6.4 Tencent
6.4.1 Tencent Comapny Information
6.4.2 Tencent Business Overview
6.4.3 Tencent Online Game Revenue and Gross Margin (US$ Million) & (2020-2025)
6.4.4 Tencent Online Game Product Portfolio
6.4.5 Tencent Recent Developments
6.5 Activision Blizzard
6.5.1 Activision Blizzard Comapny Information
6.5.2 Activision Blizzard Business Overview
6.5.3 Activision Blizzard Online Game Revenue and Gross Margin (US$ Million) & (2020-2025)
6.5.4 Activision Blizzard Online Game Product Portfolio
6.5.5 Activision Blizzard Recent Developments
6.6 Sega
6.6.1 Sega Comapny Information
6.6.2 Sega Business Overview
6.6.3 Sega Online Game Revenue and Gross Margin (US$ Million) & (2020-2025)
6.6.4 Sega Online Game Product Portfolio
6.6.5 Sega Recent Developments
6.7 Electronic Arts
6.7.1 Electronic Arts Comapny Information
6.7.2 Electronic Arts Business Overview
6.7.3 Electronic Arts Online Game Revenue and Gross Margin (US$ Million) & (2020-2025)
6.7.4 Electronic Arts Online Game Product Portfolio
6.7.5 Electronic Arts Recent Developments
6.8 Apple
6.8.1 Apple Comapny Information
6.8.2 Apple Business Overview
6.8.3 Apple Online Game Revenue and Gross Margin (US$ Million) & (2020-2025)
6.8.4 Apple Online Game Product Portfolio
6.8.5 Apple Recent Developments
6.9 Ubisoft
6.9.1 Ubisoft Comapny Information
6.9.2 Ubisoft Business Overview
6.9.3 Ubisoft Online Game Revenue and Gross Margin (US$ Million) & (2020-2025)
6.9.4 Ubisoft Online Game Product Portfolio
6.9.5 Ubisoft Recent Developments
6.10 Zynga
6.10.1 Zynga Comapny Information
6.10.2 Zynga Business Overview
6.10.3 Zynga Online Game Revenue and Gross Margin (US$ Million) & (2020-2025)
6.10.4 Zynga Online Game Product Portfolio
6.10.5 Zynga Recent Developments
6.11 Square Enix
6.11.1 Square Enix Comapny Information
6.11.2 Square Enix Business Overview
6.11.3 Square Enix Online Game Revenue and Gross Margin (US$ Million) & (2020-2025)
6.11.4 Square Enix Online Game Product Portfolio
6.11.5 Square Enix Recent Developments
6.12 NetEase Games
6.12.1 NetEase Games Comapny Information
6.12.2 NetEase Games Business Overview
6.12.3 NetEase Games Online Game Revenue and Gross Margin (US$ Million) & (2020-2025)
6.12.4 NetEase Games Online Game Product Portfolio
6.12.5 NetEase Games Recent Developments
6.13 NEXON
6.13.1 NEXON Comapny Information
6.13.2 NEXON Business Overview
6.13.3 NEXON Online Game Revenue and Gross Margin (US$ Million) & (2020-2025)
6.13.4 NEXON Online Game Product Portfolio
6.13.5 NEXON Recent Developments
6.14 NCSoft
6.14.1 NCSoft Comapny Information
6.14.2 NCSoft Business Overview
6.14.3 NCSoft Online Game Revenue and Gross Margin (US$ Million) & (2020-2025)
6.14.4 NCSoft Online Game Product Portfolio
6.14.5 NCSoft Recent Developments
6.15 Bandai Namco Holdings
6.15.1 Bandai Namco Holdings Comapny Information
6.15.2 Bandai Namco Holdings Business Overview
6.15.3 Bandai Namco Holdings Online Game Revenue and Gross Margin (US$ Million) & (2020-2025)
6.15.4 Bandai Namco Holdings Online Game Product Portfolio
6.15.5 Bandai Namco Holdings Recent Developments
7 North America
7.1 North America Online Game Market Size (2020-2031)
7.2 North America Online Game Market Size by Type
7.2.1 North America Online Game Market Size by Type (2020-2025)
7.2.2 North America Online Game Market Size by Type (2026-2031)
7.2.3 North America Online Game Market Share by Type (2020-2031)
7.3 North America Online Game Market Size by Application
7.3.1 North America Online Game Market Size by Application (2020-2025)
7.3.2 North America Online Game Market Size by Application (2026-2031)
7.3.3 North America Online Game Market Share by Application (2020-2031)
7.4 North America Online Game Market Size by Country
7.4.1 North America Online Game Market Size by Country (2020 VS 2024 VS 2031)
7.4.2 North America Online Game Market Size by Country (2020-2025)
7.4.3 North America Online Game Market Size by Country (2026-2031)
7.4.4 North America Online Game Market Share by Country (2020-2031)
7.4.5 United States
7.4.6 Canada
7.4.7 Mexico
8 Europe
8.1 Europe Online Game Market Size (2020-2031)
8.2 Europe Online Game Market Size by Type
8.2.1 Europe Online Game Market Size by Type (2020-2025)
8.2.2 Europe Online Game Market Size by Type (2026-2031)
8.2.3 Europe Online Game Market Share by Type (2020-2031)
8.3 Europe Online Game Market Size by Application
8.3.1 Europe Online Game Market Size by Application (2020-2025)
8.3.2 Europe Online Game Market Size by Application (2026-2031)
8.3.3 Europe Online Game Market Share by Application (2020-2031)
8.4 Europe Online Game Market Size by Country
8.4.1 Europe Online Game Market Size by Country (2020 VS 2024 VS 2031)
8.4.2 Europe Online Game Market Size by Country (2020-2025)
8.4.3 Europe Online Game Market Size by Country (2026-2031)
8.4.4 Europe Online Game Market Share by Country (2020-2031)
8.4.5 Germany
8.4.6 France
8.4.7 U.K.
8.4.8 Italy
8.4.9 Russia
8.4.10 Nordic Countries
9 China
9.1 China Online Game Market Size (2020-2031)
9.2 China Online Game Market Size by Type
9.2.1 China Online Game Market Size by Type (2020-2025)
9.2.2 China Online Game Market Size by Type (2026-2031)
9.2.3 China Online Game Market Share by Type (2020-2031)
9.3 China Online Game Market Size by Application
9.3.1 China Online Game Market Size by Application (2020-2025)
9.3.2 China Online Game Market Size by Application (2026-2031)
9.3.3 China Online Game Market Share by Application (2020-2031)
10 Asia (Excluding China)
10.1 Asia Online Game Market Size (2020-2031)
10.2 Asia Online Game Market Size by Type
10.2.1 Asia Online Game Market Size by Type (2020-2025)
10.2.2 Asia Online Game Market Size by Type (2026-2031)
10.2.3 Asia Online Game Market Share by Type (2020-2031)
10.3 Asia Online Game Market Size by Application
10.3.1 Asia Online Game Market Size by Application (2020-2025)
10.3.2 Asia Online Game Market Size by Application (2026-2031)
10.3.3 Asia Online Game Market Share by Application (2020-2031)
10.4 Asia Online Game Market Size by Country
10.4.1 Asia Online Game Market Size by Country (2020 VS 2024 VS 2031)
10.4.2 Asia Online Game Market Size by Country (2020-2025)
10.4.3 Asia Online Game Market Size by Country (2026-2031)
10.4.4 Asia Online Game Market Share by Country (2020-2031)
10.4.5 Japan
10.4.6 South Korea
10.4.7 Taiwan
10.4.8 Southeast Asia
10.4.9 India
10.4.10 Australia
11 South America, Middle East & Africa
11.1 South America, Middle East & Africa Online Game Market Size (2020-2031)
11.2 South America, Middle East & Africa Online Game Market Size by Type
11.2.1 South America, Middle East & Africa Online Game Market Size by Type (2020-2025)
11.2.2 South America, Middle East & Africa Online Game Market Size by Type (2026-2031)
11.2.3 South America, Middle East & Africa Online Game Market Share by Type (2020-2031)
11.3 South America, Middle East & Africa Online Game Market Size by Application
11.3.1 South America, Middle East & Africa Online Game Market Size by Application (2020-2025)
11.3.2 South America, Middle East & Africa Online Game Market Size by Application (2026-2031)
11.3.3 South America, Middle East & Africa Online Game Market Share by Application (2020-2031)
11.4 South America, Middle East & Africa Online Game Market Size by Country
11.4.1 South America, Middle East & Africa Online Game Market Size by Country (2020 VS 2024 VS 2031)
11.4.2 South America, Middle East & Africa Online Game Market Size by Country (2020-2025)
11.4.3 South America, Middle East & Africa Online Game Market Size by Country (2026-2031)
11.4.4 South America, Middle East & Africa Online Game Market Share by Country (2020-2031)
11.4.5 Brazil
11.4.6 South Africa
11.4.7 Saudi Arabia
11.4.8 Turkey
11.4.9 Argentina
11.4.9 UAE
11.4.9 Egypt
11.4.9 Chile
12 Concluding Insights
13 Appendix
13.1 Reasons for Doing This Study
13.2 Research Methodology
13.3 Research Process
13.4 Authors List of This Report
13.5 Data Source
13.5.1 Secondary Sources
13.5.2 Primary Sources
13.6 Disclaimer

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