Global Licensed Merchandise Market by Size, by Type, by Application, by Region, History and Forecast 2020-2031

Summary

In a merchandise license transaction, an artist, designer, trademark owner or celebrity (the ""licensor"") grants a license to a manufacturer or retailer (the ""licensee"") to manufacture and sell articles of merchandise which use the property that is the subject of the license, in exchange for a royalty from sales of those articles of merchandise. Typical licensed properties include artwork, characters, trademarks, celebrity names and likenesses, and book and movie titles. Licensed merchandise may include clothing, greeting cards, toys, games, housewares, jewelry, dinnerware, cosmetics and collectibles.

According to APO Research, The global Licensed Merchandise market is projected to grow from US$ million in 2025 to US$ million by 2031, at a Compound Annual Growth Rate (CAGR) of % during the forecast period.

The US & Canada market for Licensed Merchandise is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.

Asia-Pacific market for Licensed Merchandise is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.

The China market for Licensed Merchandise is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.

Europe market for Licensed Merchandise is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.

The major global companies of Licensed Merchandise include The Walt Disney Company, Meredith Corporation, PVH Corp., Iconix Brand Group, Authentic Brands Group, Universal Brand Development, Nickelodeon, Major League Baseball and IMG College (Collegiate Licensing Company), etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.

Report Includes


This report presents an overview of global market for Licensed Merchandise, market size. Analyses of the global market trends, with historic market revenue data for 2020 - 2024, estimates for 2025, and projections of CAGR through 2031.

This report researches the key producers of Licensed Merchandise, also provides the revenue of main regions and countries. Of the upcoming market potential for Licensed Merchandise, and key regions or countries of focus to forecast this market into various segments and sub-segments. Country specific data and market value analysis for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, Middle East, Africa, and Other Countries.

This report focuses on the Licensed Merchandise revenue, market share and industry ranking of main manufacturers, data from 2020 to 2025. Identification of the major stakeholders in the global Licensed Merchandise market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way.

This report analyzes the segments data by Type and by Application, revenue, and growth rate, from 2020 to 2031. Evaluation and forecast the market size for Licensed Merchandise revenue, projected growth trends, production technology, application and end-user industry.


Licensed Merchandise Segment by Company

The Walt Disney Company
Meredith Corporation
PVH Corp.
Iconix Brand Group
Authentic Brands Group
Universal Brand Development
Nickelodeon
Major League Baseball
IMG College (Collegiate Licensing Company)
Sanrio
Sequential Brands Group
Westinghouse
General Motors
National Basketball Association
Electrolux
National Football League
Warner Bros. Consumer Products
The Pokémon Company International
Procter & Gamble
Ferrari
Ralph Lauren
Mattel
Ford Motor Company
BBC Worldwide
The Hershey Company
Stanley Black & Decker
PGA Tour
National Hockey League
Sunkist Growers
WWE

Licensed Merchandise Segment by Type

Apparels
Toys
Accessories
Home Decoration
Software/Video Games
Food and Beverage
Others

Licensed Merchandise Segment by Application

Entertainment
Corporate Trademarks/Brand
Fashion
Sports
Others

Licensed Merchandise Segment by Region

North America
United States
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Spain
Netherlands
Switzerland
Sweden
Poland
Asia-Pacific
China
Japan
South Korea
India
Australia
Taiwan
Southeast Asia
South America
Brazil
Argentina
Chile
Middle East & Africa
Egypt
South Africa
Israel
Türkiye
GCC Countries

Study Objectives

1. To analyze and research the global status and future forecast, involving, production, value, consumption, growth rate (CAGR), market share, historical and forecast.
2. To present the key manufacturers, capacity, production, revenue, market share, and Recent Developments.
3. To split the breakdown data by regions, type, manufacturers, and Application.
4. To analyze the global and key regions market potential and advantage, opportunity and challenge, restraints, and risks.
5. To identify significant trends, drivers, influence factors in global and regions.
6. To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.

Reasons to Buy This Report

1. This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global Licensed Merchandise market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.
2. This report will help stakeholders to understand the global industry status and trends of Licensed Merchandise and provides them with information on key market drivers, restraints, challenges, and opportunities.
3. This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in volume and value), competitor ecosystem, new product development, expansion, and acquisition.
4. This report stays updated with novel technology integration, features, and the latest developments in the market.
5. This report helps stakeholders to gain insights into which regions to target globally.
6. This report helps stakeholders to gain insights into the end-user perception concerning the adoption of Licensed Merchandise.
7. This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.

Chapter Outline

Chapter 1: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. Revenue of Licensed Merchandise in global and regional level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Analysis key trends, drivers, challenges, and opportunities within the global Licensed Merchandise industry.
Chapter 3: Detailed analysis of Licensed Merchandise companies' competitive landscape, revenue, market share and industry ranking, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Provides profiles of key companies, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, Licensed Merchandiserevenue, gross margin, and recent development, etc.
Chapter 7: North America (US & Canada) by type, by application and by country, revenue for each segment.
Chapter 8: Europe by type, by application and by country, revenue for each segment.
Chapter 9: China by type, and by application, revenue for each segment.
Chapter 10: Asia (excluding China) by type, by application and by region, revenue for each segment.
Chapter 11: South America, Middle East & Africa by type, by application and by country, revenue for each segment.
Chapter 12: Concluding Insights of the report.

Please Note: Single-User license will be delivered via PDF from the publisher without the rights to print or to edit.


1 Market Overview
1.1 Product Definition
1.2 Market Analysis by Type
1.2.1 Global Licensed Merchandise Market Size Growth Rate by Type: 2020 VS 2024 VS 2031
1.2.2 Apparels
1.2.3 Toys
1.2.4 Accessories
1.2.5 Home Decoration
1.2.6 Software/Video Games
1.2.7 Food and Beverage
1.2.8 Others
1.3 Market Analysis by Application
1.3.1 Global Licensed Merchandise Market Size Growth Rate by Application: 2020 VS 2024 VS 2031
1.3.2 Entertainment
1.3.3 Corporate Trademarks/Brand
1.3.4 Fashion
1.3.5 Sports
1.3.6 Others
1.4 Global Market Growth Prospects
1.5 Global Licensed Merchandise Growth Trends by Region
1.5.1 Global Licensed Merchandise Market Size by Region: 2020 VS 2024 VS 2031
1.5.2 Licensed Merchandise Market Size by Region (2020-2025)
1.5.3 Licensed Merchandise Market Size by Region (2026-2031)
1.6 Assumptions and Limitations
1.7 Study Goals and Objectives
1.8 Years Considered
2 Global Licensed Merchandise Market Dynamics
2.1 Licensed Merchandise Industry Trends
2.2 Licensed Merchandise Industry Drivers
2.3 Licensed Merchandise Industry Opportunities and Challenges
2.4 Licensed Merchandise Industry Restraints
3 Competitive Landscape by Company
3.1 Global Licensed Merchandise Revenue by Company (2020-2025)
3.2 Global Licensed Merchandise Players Revenue Ranking, 2023 VS 2024 VS 2025
3.3 Global Licensed Merchandise Key Company Head office and Area Served
3.4 Global Licensed Merchandise Company, Product Type & Application
3.5 Global Licensed Merchandise Company Establishment Date
3.6 Market Competitive Analysis
3.6.1 Global Licensed Merchandise Market CR5 and HHI
3.6.2 Global Top 5 and 10 Licensed Merchandise Players Market Share by Revenue in 2024
3.6.3 2024 Licensed Merchandise Tier 1, Tier 2, and Tier 3
4 Licensed Merchandise Market by Type
4.1 Global Licensed Merchandise Market Size by Type (2020 VS 2024 VS 2031)
4.2 Global Licensed Merchandise Market Size by Type (2020-2031)
4.3 Global Licensed Merchandise Market Size Share by Type (2020-2031)
5 Licensed Merchandise Market by Application
5.1 Global Licensed Merchandise Market Size by Application (2020 VS 2024 VS 2031)
5.2 Global Licensed Merchandise Market Size by Application (2020-2031)
5.3 Global Licensed Merchandise Market Size Share by Application (2020-2031)
6 Company Profiles
6.1 The Walt Disney Company
6.1.1 The Walt Disney Company Comapny Information
6.1.2 The Walt Disney Company Business Overview
6.1.3 The Walt Disney Company Licensed Merchandise Revenue and Gross Margin (US$ Million) & (2020-2025)
6.1.4 The Walt Disney Company Licensed Merchandise Product Portfolio
6.1.5 The Walt Disney Company Recent Developments
6.2 Meredith Corporation
6.2.1 Meredith Corporation Comapny Information
6.2.2 Meredith Corporation Business Overview
6.2.3 Meredith Corporation Licensed Merchandise Revenue and Gross Margin (US$ Million) & (2020-2025)
6.2.4 Meredith Corporation Licensed Merchandise Product Portfolio
6.2.5 Meredith Corporation Recent Developments
6.3 PVH Corp.
6.3.1 PVH Corp. Comapny Information
6.3.2 PVH Corp. Business Overview
6.3.3 PVH Corp. Licensed Merchandise Revenue and Gross Margin (US$ Million) & (2020-2025)
6.3.4 PVH Corp. Licensed Merchandise Product Portfolio
6.3.5 PVH Corp. Recent Developments
6.4 Iconix Brand Group
6.4.1 Iconix Brand Group Comapny Information
6.4.2 Iconix Brand Group Business Overview
6.4.3 Iconix Brand Group Licensed Merchandise Revenue and Gross Margin (US$ Million) & (2020-2025)
6.4.4 Iconix Brand Group Licensed Merchandise Product Portfolio
6.4.5 Iconix Brand Group Recent Developments
6.5 Authentic Brands Group
6.5.1 Authentic Brands Group Comapny Information
6.5.2 Authentic Brands Group Business Overview
6.5.3 Authentic Brands Group Licensed Merchandise Revenue and Gross Margin (US$ Million) & (2020-2025)
6.5.4 Authentic Brands Group Licensed Merchandise Product Portfolio
6.5.5 Authentic Brands Group Recent Developments
6.6 Universal Brand Development
6.6.1 Universal Brand Development Comapny Information
6.6.2 Universal Brand Development Business Overview
6.6.3 Universal Brand Development Licensed Merchandise Revenue and Gross Margin (US$ Million) & (2020-2025)
6.6.4 Universal Brand Development Licensed Merchandise Product Portfolio
6.6.5 Universal Brand Development Recent Developments
6.7 Nickelodeon
6.7.1 Nickelodeon Comapny Information
6.7.2 Nickelodeon Business Overview
6.7.3 Nickelodeon Licensed Merchandise Revenue and Gross Margin (US$ Million) & (2020-2025)
6.7.4 Nickelodeon Licensed Merchandise Product Portfolio
6.7.5 Nickelodeon Recent Developments
6.8 Major League Baseball
6.8.1 Major League Baseball Comapny Information
6.8.2 Major League Baseball Business Overview
6.8.3 Major League Baseball Licensed Merchandise Revenue and Gross Margin (US$ Million) & (2020-2025)
6.8.4 Major League Baseball Licensed Merchandise Product Portfolio
6.8.5 Major League Baseball Recent Developments
6.9 IMG College (Collegiate Licensing Company)
6.9.1 IMG College (Collegiate Licensing Company) Comapny Information
6.9.2 IMG College (Collegiate Licensing Company) Business Overview
6.9.3 IMG College (Collegiate Licensing Company) Licensed Merchandise Revenue and Gross Margin (US$ Million) & (2020-2025)
6.9.4 IMG College (Collegiate Licensing Company) Licensed Merchandise Product Portfolio
6.9.5 IMG College (Collegiate Licensing Company) Recent Developments
6.10 Sanrio
6.10.1 Sanrio Comapny Information
6.10.2 Sanrio Business Overview
6.10.3 Sanrio Licensed Merchandise Revenue and Gross Margin (US$ Million) & (2020-2025)
6.10.4 Sanrio Licensed Merchandise Product Portfolio
6.10.5 Sanrio Recent Developments
6.11 Sequential Brands Group
6.11.1 Sequential Brands Group Comapny Information
6.11.2 Sequential Brands Group Business Overview
6.11.3 Sequential Brands Group Licensed Merchandise Revenue and Gross Margin (US$ Million) & (2020-2025)
6.11.4 Sequential Brands Group Licensed Merchandise Product Portfolio
6.11.5 Sequential Brands Group Recent Developments
6.12 Westinghouse
6.12.1 Westinghouse Comapny Information
6.12.2 Westinghouse Business Overview
6.12.3 Westinghouse Licensed Merchandise Revenue and Gross Margin (US$ Million) & (2020-2025)
6.12.4 Westinghouse Licensed Merchandise Product Portfolio
6.12.5 Westinghouse Recent Developments
6.13 General Motors
6.13.1 General Motors Comapny Information
6.13.2 General Motors Business Overview
6.13.3 General Motors Licensed Merchandise Revenue and Gross Margin (US$ Million) & (2020-2025)
6.13.4 General Motors Licensed Merchandise Product Portfolio
6.13.5 General Motors Recent Developments
6.14 National Basketball Association
6.14.1 National Basketball Association Comapny Information
6.14.2 National Basketball Association Business Overview
6.14.3 National Basketball Association Licensed Merchandise Revenue and Gross Margin (US$ Million) & (2020-2025)
6.14.4 National Basketball Association Licensed Merchandise Product Portfolio
6.14.5 National Basketball Association Recent Developments
6.15 Electrolux
6.15.1 Electrolux Comapny Information
6.15.2 Electrolux Business Overview
6.15.3 Electrolux Licensed Merchandise Revenue and Gross Margin (US$ Million) & (2020-2025)
6.15.4 Electrolux Licensed Merchandise Product Portfolio
6.15.5 Electrolux Recent Developments
6.16 National Football League
6.16.1 National Football League Comapny Information
6.16.2 National Football League Business Overview
6.16.3 National Football League Licensed Merchandise Revenue and Gross Margin (US$ Million) & (2020-2025)
6.16.4 National Football League Licensed Merchandise Product Portfolio
6.16.5 National Football League Recent Developments
6.17 Warner Bros. Consumer Products
6.17.1 Warner Bros. Consumer Products Comapny Information
6.17.2 Warner Bros. Consumer Products Business Overview
6.17.3 Warner Bros. Consumer Products Licensed Merchandise Revenue and Gross Margin (US$ Million) & (2020-2025)
6.17.4 Warner Bros. Consumer Products Licensed Merchandise Product Portfolio
6.17.5 Warner Bros. Consumer Products Recent Developments
6.18 The Pokémon Company International
6.18.1 The Pokémon Company International Comapny Information
6.18.2 The Pokémon Company International Business Overview
6.18.3 The Pokémon Company International Licensed Merchandise Revenue and Gross Margin (US$ Million) & (2020-2025)
6.18.4 The Pokémon Company International Licensed Merchandise Product Portfolio
6.18.5 The Pokémon Company International Recent Developments
6.19 Procter & Gamble
6.19.1 Procter & Gamble Comapny Information
6.19.2 Procter & Gamble Business Overview
6.19.3 Procter & Gamble Licensed Merchandise Revenue and Gross Margin (US$ Million) & (2020-2025)
6.19.4 Procter & Gamble Licensed Merchandise Product Portfolio
6.19.5 Procter & Gamble Recent Developments
6.20 Ferrari
6.20.1 Ferrari Comapny Information
6.20.2 Ferrari Business Overview
6.20.3 Ferrari Licensed Merchandise Revenue and Gross Margin (US$ Million) & (2020-2025)
6.20.4 Ferrari Licensed Merchandise Product Portfolio
6.20.5 Ferrari Recent Developments
6.21 Ralph Lauren
6.21.1 Ralph Lauren Comapny Information
6.21.2 Ralph Lauren Business Overview
6.21.3 Ralph Lauren Licensed Merchandise Revenue and Gross Margin (US$ Million) & (2020-2025)
6.21.4 Ralph Lauren Licensed Merchandise Product Portfolio
6.21.5 Ralph Lauren Recent Developments
6.22 Mattel
6.22.1 Mattel Comapny Information
6.22.2 Mattel Business Overview
6.22.3 Mattel Licensed Merchandise Revenue and Gross Margin (US$ Million) & (2020-2025)
6.22.4 Mattel Licensed Merchandise Product Portfolio
6.22.5 Mattel Recent Developments
6.23 Ford Motor Company
6.23.1 Ford Motor Company Comapny Information
6.23.2 Ford Motor Company Business Overview
6.23.3 Ford Motor Company Licensed Merchandise Revenue and Gross Margin (US$ Million) & (2020-2025)
6.23.4 Ford Motor Company Licensed Merchandise Product Portfolio
6.23.5 Ford Motor Company Recent Developments
6.24 BBC Worldwide
6.24.1 BBC Worldwide Comapny Information
6.24.2 BBC Worldwide Business Overview
6.24.3 BBC Worldwide Licensed Merchandise Revenue and Gross Margin (US$ Million) & (2020-2025)
6.24.4 BBC Worldwide Licensed Merchandise Product Portfolio
6.24.5 BBC Worldwide Recent Developments
6.25 The Hershey Company
6.25.1 The Hershey Company Comapny Information
6.25.2 The Hershey Company Business Overview
6.25.3 The Hershey Company Licensed Merchandise Revenue and Gross Margin (US$ Million) & (2020-2025)
6.25.4 The Hershey Company Licensed Merchandise Product Portfolio
6.25.5 The Hershey Company Recent Developments
6.26 Stanley Black & Decker
6.26.1 Stanley Black & Decker Comapny Information
6.26.2 Stanley Black & Decker Business Overview
6.26.3 Stanley Black & Decker Licensed Merchandise Revenue and Gross Margin (US$ Million) & (2020-2025)
6.26.4 Stanley Black & Decker Licensed Merchandise Product Portfolio
6.26.5 Stanley Black & Decker Recent Developments
6.27 PGA Tour
6.27.1 PGA Tour Comapny Information
6.27.2 PGA Tour Business Overview
6.27.3 PGA Tour Licensed Merchandise Revenue and Gross Margin (US$ Million) & (2020-2025)
6.27.4 PGA Tour Licensed Merchandise Product Portfolio
6.27.5 PGA Tour Recent Developments
6.28 National Hockey League
6.28.1 National Hockey League Comapny Information
6.28.2 National Hockey League Business Overview
6.28.3 National Hockey League Licensed Merchandise Revenue and Gross Margin (US$ Million) & (2020-2025)
6.28.4 National Hockey League Licensed Merchandise Product Portfolio
6.28.5 National Hockey League Recent Developments
6.29 Sunkist Growers
6.29.1 Sunkist Growers Comapny Information
6.29.2 Sunkist Growers Business Overview
6.29.3 Sunkist Growers Licensed Merchandise Revenue and Gross Margin (US$ Million) & (2020-2025)
6.29.4 Sunkist Growers Licensed Merchandise Product Portfolio
6.29.5 Sunkist Growers Recent Developments
6.30 WWE
6.30.1 WWE Comapny Information
6.30.2 WWE Business Overview
6.30.3 WWE Licensed Merchandise Revenue and Gross Margin (US$ Million) & (2020-2025)
6.30.4 WWE Licensed Merchandise Product Portfolio
6.30.5 WWE Recent Developments
7 North America
7.1 North America Licensed Merchandise Market Size (2020-2031)
7.2 North America Licensed Merchandise Market Size by Type
7.2.1 North America Licensed Merchandise Market Size by Type (2020-2025)
7.2.2 North America Licensed Merchandise Market Size by Type (2026-2031)
7.2.3 North America Licensed Merchandise Market Share by Type (2020-2031)
7.3 North America Licensed Merchandise Market Size by Application
7.3.1 North America Licensed Merchandise Market Size by Application (2020-2025)
7.3.2 North America Licensed Merchandise Market Size by Application (2026-2031)
7.3.3 North America Licensed Merchandise Market Share by Application (2020-2031)
7.4 North America Licensed Merchandise Market Size by Country
7.4.1 North America Licensed Merchandise Market Size by Country (2020 VS 2024 VS 2031)
7.4.2 North America Licensed Merchandise Market Size by Country (2020-2025)
7.4.3 North America Licensed Merchandise Market Size by Country (2026-2031)
7.4.4 North America Licensed Merchandise Market Share by Country (2020-2031)
7.4.5 United States
7.4.6 Canada
7.4.7 Mexico
8 Europe
8.1 Europe Licensed Merchandise Market Size (2020-2031)
8.2 Europe Licensed Merchandise Market Size by Type
8.2.1 Europe Licensed Merchandise Market Size by Type (2020-2025)
8.2.2 Europe Licensed Merchandise Market Size by Type (2026-2031)
8.2.3 Europe Licensed Merchandise Market Share by Type (2020-2031)
8.3 Europe Licensed Merchandise Market Size by Application
8.3.1 Europe Licensed Merchandise Market Size by Application (2020-2025)
8.3.2 Europe Licensed Merchandise Market Size by Application (2026-2031)
8.3.3 Europe Licensed Merchandise Market Share by Application (2020-2031)
8.4 Europe Licensed Merchandise Market Size by Country
8.4.1 Europe Licensed Merchandise Market Size by Country (2020 VS 2024 VS 2031)
8.4.2 Europe Licensed Merchandise Market Size by Country (2020-2025)
8.4.3 Europe Licensed Merchandise Market Size by Country (2026-2031)
8.4.4 Europe Licensed Merchandise Market Share by Country (2020-2031)
8.4.5 Germany
8.4.6 France
8.4.7 U.K.
8.4.8 Italy
8.4.9 Russia
8.4.10 Nordic Countries
9 China
9.1 China Licensed Merchandise Market Size (2020-2031)
9.2 China Licensed Merchandise Market Size by Type
9.2.1 China Licensed Merchandise Market Size by Type (2020-2025)
9.2.2 China Licensed Merchandise Market Size by Type (2026-2031)
9.2.3 China Licensed Merchandise Market Share by Type (2020-2031)
9.3 China Licensed Merchandise Market Size by Application
9.3.1 China Licensed Merchandise Market Size by Application (2020-2025)
9.3.2 China Licensed Merchandise Market Size by Application (2026-2031)
9.3.3 China Licensed Merchandise Market Share by Application (2020-2031)
10 Asia (Excluding China)
10.1 Asia Licensed Merchandise Market Size (2020-2031)
10.2 Asia Licensed Merchandise Market Size by Type
10.2.1 Asia Licensed Merchandise Market Size by Type (2020-2025)
10.2.2 Asia Licensed Merchandise Market Size by Type (2026-2031)
10.2.3 Asia Licensed Merchandise Market Share by Type (2020-2031)
10.3 Asia Licensed Merchandise Market Size by Application
10.3.1 Asia Licensed Merchandise Market Size by Application (2020-2025)
10.3.2 Asia Licensed Merchandise Market Size by Application (2026-2031)
10.3.3 Asia Licensed Merchandise Market Share by Application (2020-2031)
10.4 Asia Licensed Merchandise Market Size by Country
10.4.1 Asia Licensed Merchandise Market Size by Country (2020 VS 2024 VS 2031)
10.4.2 Asia Licensed Merchandise Market Size by Country (2020-2025)
10.4.3 Asia Licensed Merchandise Market Size by Country (2026-2031)
10.4.4 Asia Licensed Merchandise Market Share by Country (2020-2031)
10.4.5 Japan
10.4.6 South Korea
10.4.7 Taiwan
10.4.8 Southeast Asia
10.4.9 India
10.4.10 Australia
11 South America, Middle East & Africa
11.1 South America, Middle East & Africa Licensed Merchandise Market Size (2020-2031)
11.2 South America, Middle East & Africa Licensed Merchandise Market Size by Type
11.2.1 South America, Middle East & Africa Licensed Merchandise Market Size by Type (2020-2025)
11.2.2 South America, Middle East & Africa Licensed Merchandise Market Size by Type (2026-2031)
11.2.3 South America, Middle East & Africa Licensed Merchandise Market Share by Type (2020-2031)
11.3 South America, Middle East & Africa Licensed Merchandise Market Size by Application
11.3.1 South America, Middle East & Africa Licensed Merchandise Market Size by Application (2020-2025)
11.3.2 South America, Middle East & Africa Licensed Merchandise Market Size by Application (2026-2031)
11.3.3 South America, Middle East & Africa Licensed Merchandise Market Share by Application (2020-2031)
11.4 South America, Middle East & Africa Licensed Merchandise Market Size by Country
11.4.1 South America, Middle East & Africa Licensed Merchandise Market Size by Country (2020 VS 2024 VS 2031)
11.4.2 South America, Middle East & Africa Licensed Merchandise Market Size by Country (2020-2025)
11.4.3 South America, Middle East & Africa Licensed Merchandise Market Size by Country (2026-2031)
11.4.4 South America, Middle East & Africa Licensed Merchandise Market Share by Country (2020-2031)
11.4.5 Brazil
11.4.6 South Africa
11.4.7 Saudi Arabia
11.4.8 Turkey
11.4.9 Argentina
11.4.9 UAE
11.4.9 Egypt
11.4.9 Chile
12 Concluding Insights
13 Appendix
13.1 Reasons for Doing This Study
13.2 Research Methodology
13.3 Research Process
13.4 Authors List of This Report
13.5 Data Source
13.5.1 Secondary Sources
13.5.2 Primary Sources
13.6 Disclaimer

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