Global Headset Market by Size, by Type, by Application, by Region, History and Forecast 2020-2031

Summary

Headset are listening devices. They can be worn in the ear, on the ear, or around the head of users. They convert an electrical signal to a corresponding sound in the user's ear.

According to APO Research, The global Headset market is projected to grow from US$ million in 2025 to US$ million by 2031, at a Compound Annual Growth Rate (CAGR) of % during the forecast period.

The US & Canada market for Headset is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.

Asia-Pacific market for Headset is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.

The China market for Headset is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.

Europe market for Headset is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.

The major global manufacturers of Headset include Beats, Plantronics, Sennheiser, Sony, GN Netcom, Harman, Bose, JVC and Philips, etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.

This report presents an overview of global market for Headset, sales, revenue and price. Analyses of the global market trends, with historic market revenue or sales data for 2020-2024, estimates for 2025, and projections of CAGR through 2031.

This report researches the key producers of Headset, also provides the sales of main regions and countries. Of the upcoming market potential for Headset, and key regions or countries of focus to forecast this market into various segments and sub-segments. Country specific data and market value analysis for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, Middle East, Africa, and Other Countries.

This report focuses on the Headset sales, revenue, market share and industry ranking of main manufacturers, data from 2020 to 2025. Identification of the major stakeholders in the global Headset market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way.

This report analyzes the segments data by Type and by Application, sales, revenue, and price, from 2020 to 2031. Evaluation and forecast the market size for Headset sales, projected growth trends, production technology, application and end-user industry.

Headset Segment by Company

Beats
Plantronics
Sennheiser
Sony
GN Netcom
Harman
Bose
JVC
Philips
Logitech
Skullcandy
Audio-Technica
Jawbone
Motorola
Monster
Samsung
LG

Headset Segment by Type

Wired Headset
Bluetooth Headset
Other Headset

Headset Segment by Application

Smartphone
PC
Wearable

Headset Segment by Region

North America
United States
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Spain
Netherlands
Switzerland
Sweden
Poland
Asia-Pacific
China
Japan
South Korea
India
Australia
Taiwan
Southeast Asia
South America
Brazil
Argentina
Chile
Middle East & Africa
Egypt
South Africa
Israel
Türkiye
GCC Countries

Study Objectives

1. To analyze and research the global status and future forecast, involving, production, value, consumption, growth rate (CAGR), market share, historical and forecast.
2. To present the key manufacturers, capacity, production, revenue, market share, and Recent Developments.
3. To split the breakdown data by regions, type, manufacturers, and Application.
4. To analyze the global and key regions market potential and advantage, opportunity and challenge, restraints, and risks.
5. To identify significant trends, drivers, influence factors in global and regions.
6. To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.

Reasons to Buy This Report

1. This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global Headset market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.
2. This report will help stakeholders to understand the global industry status and trends of Headset and provides them with information on key market drivers, restraints, challenges, and opportunities.
3. This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in volume and value), competitor ecosystem, new product development, expansion, and acquisition.
4. This report stays updated with novel technology integration, features, and the latest developments in the market.
5. This report helps stakeholders to gain insights into which regions to target globally.
6. This report helps stakeholders to gain insights into the end-user perception concerning the adoption of Headset.
7. This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.

Chapter Outline

Chapter 1: Provides an overview of the Headset market, including product definition, global market growth prospects, market size, sales, and average price forecasts (2020-2031).
Chapter 2: Provides the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Headset manufacturers competitive landscape, price, sales and revenue market share, latest development plan, merger, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Sales of Headset in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space of each country in the world.
Chapter 7: Revenue of Headset in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space of each country in the world.
Chapter 8: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 9: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 10: Concluding Insights of the report

Please Note: Single-User license will be delivered via PDF from the publisher without the rights to print or to edit.


1 Market Overview
1.1 Product Definition
1.2 Global Headset Market Size, 2020 VS 2024 VS 2031
1.3 Global Headset Market Size Estimates and Forecasts (2020-2031)
1.4 Global Headset Sales Estimates and Forecasts (2020-2031)
1.5 Global Headset Market Average Price (2020-2031)
1.6 Assumptions and Limitations
1.7 Study Goals and Objectives
2 Global Headset Market Dynamics
2.1 Headset Industry Trends
2.2 Headset Industry Drivers
2.3 Headset Industry Opportunities and Challenges
2.4 Headset Industry Restraints
3 Headset Market by Manufacturers
3.1 Global Headset Revenue by Manufacturers (2020-2025)
3.2 Global Headset Sales by Manufacturers (2020-2025)
3.3 Global Headset Average Sales Price by Manufacturers (2020-2025)
3.4 Global Headset Industry Manufacturers Ranking, 2023 VS 2024 VS 2025
3.5 Global Headset Key Manufacturers Manufacturing Sites & Headquarters
3.6 Global Headset Manufacturers, Product Type & Application
3.7 Global Headset Manufacturers Establishment Date
3.8 Market Competitive Analysis
3.8.1 Global Headset Market CR5 and HHI
3.8.2 Global Top 5 and 10 Headset Players Market Share by Revenue in 2024
3.8.3 2024 Headset Tier 1, Tier 2, and Tier 3
4 Headset Market by Type
4.1 Headset Type Introduction
4.1.1 Wired Headset
4.1.2 Bluetooth Headset
4.1.3 Other Headset
4.2 Global Headset Sales by Type
4.2.1 Global Headset Sales by Type (2020 VS 2024 VS 2031)
4.2.2 Global Headset Sales by Type (2020-2031)
4.2.3 Global Headset Sales Market Share by Type (2020-2031)
4.3 Global Headset Revenue by Type
4.3.1 Global Headset Revenue by Type (2020 VS 2024 VS 2031)
4.3.2 Global Headset Revenue by Type (2020-2031)
4.3.3 Global Headset Revenue Market Share by Type (2020-2031)
5 Headset Market by Application
5.1 Headset Application Introduction
5.1.1 Smartphone
5.1.2 PC
5.1.3 Wearable
5.2 Global Headset Sales by Application
5.2.1 Global Headset Sales by Application (2020 VS 2024 VS 2031)
5.2.2 Global Headset Sales by Application (2020-2031)
5.2.3 Global Headset Sales Market Share by Application (2020-2031)
5.3 Global Headset Revenue by Application
5.3.1 Global Headset Revenue by Application (2020 VS 2024 VS 2031)
5.3.2 Global Headset Revenue by Application (2020-2031)
5.3.3 Global Headset Revenue Market Share by Application (2020-2031)
6 Global Headset Sales by Region
6.1 Global Headset Sales by Region: 2020 VS 2024 VS 2031
6.2 Global Headset Sales by Region (2020-2031)
6.2.1 Global Headset Sales by Region (2020-2025)
6.2.2 Global Headset Sales Forecasted by Region (2025-2030)
6.3 North America
6.3.1 North America Headset Sales Growth Rate by Country: 2020 VS 2024 VS 2031
6.3.2 North America Headset Sales by Country (2020-2031)
6.3.3 U.S.
6.3.4 Canada
6.3.5 Mexico
6.4 Europe
6.4.1 Europe Headset Sales Growth Rate by Country: 2020 VS 2024 VS 2031
6.4.2 Europe Headset Sales by Country (2020-2031)
6.4.3 Germany
6.4.4 France
6.4.5 U.K.
6.4.6 Italy
6.4.7 Netherlands
6.5 Asia Pacific
6.5.1 Asia Pacific Headset Sales Growth Rate by Country: 2020 VS 2024 VS 2031
6.5.2 Asia Pacific Headset Sales by Country (2020-2031)
6.5.3 China
6.5.4 Japan
6.5.5 South Korea
6.5.6 Southeast Asia
6.5.7 India
6.5.8 Australia
6.6 South America, Middle East and Africa
6.6.1 South America, Middle East and Africa Headset Sales Growth Rate by Country: 2020 VS 2024 VS 2031
6.6.2 South America, Middle East and Africa Headset Sales by Country (2020-2031)
6.6.3 Brazil
6.6.4 South Africa
6.6.5 Saudi Arabia
6.6.6 Turkey
6.6.6 Argentina
6.6.6 UAE
6.6.6 Egypt
6.6.6 Chile
7 Global Headset Revenue by Region
7.1 Global Headset Revenue by Region
7.1.1 Global Headset Revenue by Region: 2020 VS 2024 VS 2031
7.1.2 Global Headset Revenue by Region (2020-2025)
7.1.3 Global Headset Revenue by Region (2026-2031)
7.1.4 Global Headset Revenue Market Share by Region (2020-2031)
7.2 North America
7.2.1 North America Headset Revenue (2020-2031)
7.2.2 North America Headset Revenue Share by Country: 2020 VS 2024 VS 2031
7.3 Europe
7.3.1 Europe Headset Revenue (2020-2031)
7.3.2 Europe Headset Revenue Share by Country: 2020 VS 2024 VS 2031
7.4 Asia-Pacific
7.4.1 Asia-Pacific Headset Revenue (2020-2031)
7.4.2 Asia-Pacific Headset Revenue Share by Country: 2020 VS 2024 VS 2031
7.5 South America, Middle East and Africa
7.5.1 South America, Middle East and Africa Headset Revenue (2020-2031)
7.5.2 South America, Middle East and Africa Headset Revenue Share by Country: 2020 VS 2024 VS 2031
8 Company Profiles
8.1 Beats
8.1.1 Beats Comapny Information
8.1.2 Beats Business Overview
8.1.3 Beats Headset Sales, Price, Revenue and Gross Margin (2020-2025)
8.1.4 Beats Headset Product Portfolio
8.1.5 Beats Recent Developments
8.2 Plantronics
8.2.1 Plantronics Comapny Information
8.2.2 Plantronics Business Overview
8.2.3 Plantronics Headset Sales, Price, Revenue and Gross Margin (2020-2025)
8.2.4 Plantronics Headset Product Portfolio
8.2.5 Plantronics Recent Developments
8.3 Sennheiser
8.3.1 Sennheiser Comapny Information
8.3.2 Sennheiser Business Overview
8.3.3 Sennheiser Headset Sales, Price, Revenue and Gross Margin (2020-2025)
8.3.4 Sennheiser Headset Product Portfolio
8.3.5 Sennheiser Recent Developments
8.4 Sony
8.4.1 Sony Comapny Information
8.4.2 Sony Business Overview
8.4.3 Sony Headset Sales, Price, Revenue and Gross Margin (2020-2025)
8.4.4 Sony Headset Product Portfolio
8.4.5 Sony Recent Developments
8.5 GN Netcom
8.5.1 GN Netcom Comapny Information
8.5.2 GN Netcom Business Overview
8.5.3 GN Netcom Headset Sales, Price, Revenue and Gross Margin (2020-2025)
8.5.4 GN Netcom Headset Product Portfolio
8.5.5 GN Netcom Recent Developments
8.6 Harman
8.6.1 Harman Comapny Information
8.6.2 Harman Business Overview
8.6.3 Harman Headset Sales, Price, Revenue and Gross Margin (2020-2025)
8.6.4 Harman Headset Product Portfolio
8.6.5 Harman Recent Developments
8.7 Bose
8.7.1 Bose Comapny Information
8.7.2 Bose Business Overview
8.7.3 Bose Headset Sales, Price, Revenue and Gross Margin (2020-2025)
8.7.4 Bose Headset Product Portfolio
8.7.5 Bose Recent Developments
8.8 JVC
8.8.1 JVC Comapny Information
8.8.2 JVC Business Overview
8.8.3 JVC Headset Sales, Price, Revenue and Gross Margin (2020-2025)
8.8.4 JVC Headset Product Portfolio
8.8.5 JVC Recent Developments
8.9 Philips
8.9.1 Philips Comapny Information
8.9.2 Philips Business Overview
8.9.3 Philips Headset Sales, Price, Revenue and Gross Margin (2020-2025)
8.9.4 Philips Headset Product Portfolio
8.9.5 Philips Recent Developments
8.10 Logitech
8.10.1 Logitech Comapny Information
8.10.2 Logitech Business Overview
8.10.3 Logitech Headset Sales, Price, Revenue and Gross Margin (2020-2025)
8.10.4 Logitech Headset Product Portfolio
8.10.5 Logitech Recent Developments
8.11 Skullcandy
8.11.1 Skullcandy Comapny Information
8.11.2 Skullcandy Business Overview
8.11.3 Skullcandy Headset Sales, Price, Revenue and Gross Margin (2020-2025)
8.11.4 Skullcandy Headset Product Portfolio
8.11.5 Skullcandy Recent Developments
8.12 Audio-Technica
8.12.1 Audio-Technica Comapny Information
8.12.2 Audio-Technica Business Overview
8.12.3 Audio-Technica Headset Sales, Price, Revenue and Gross Margin (2020-2025)
8.12.4 Audio-Technica Headset Product Portfolio
8.12.5 Audio-Technica Recent Developments
8.13 Jawbone
8.13.1 Jawbone Comapny Information
8.13.2 Jawbone Business Overview
8.13.3 Jawbone Headset Sales, Price, Revenue and Gross Margin (2020-2025)
8.13.4 Jawbone Headset Product Portfolio
8.13.5 Jawbone Recent Developments
8.14 Motorola
8.14.1 Motorola Comapny Information
8.14.2 Motorola Business Overview
8.14.3 Motorola Headset Sales, Price, Revenue and Gross Margin (2020-2025)
8.14.4 Motorola Headset Product Portfolio
8.14.5 Motorola Recent Developments
8.15 Monster
8.15.1 Monster Comapny Information
8.15.2 Monster Business Overview
8.15.3 Monster Headset Sales, Price, Revenue and Gross Margin (2020-2025)
8.15.4 Monster Headset Product Portfolio
8.15.5 Monster Recent Developments
8.16 Samsung
8.16.1 Samsung Comapny Information
8.16.2 Samsung Business Overview
8.16.3 Samsung Headset Sales, Price, Revenue and Gross Margin (2020-2025)
8.16.4 Samsung Headset Product Portfolio
8.16.5 Samsung Recent Developments
8.17 LG
8.17.1 LG Comapny Information
8.17.2 LG Business Overview
8.17.3 LG Headset Sales, Price, Revenue and Gross Margin (2020-2025)
8.17.4 LG Headset Product Portfolio
8.17.5 LG Recent Developments
9 Value Chain and Sales Channels Analysis
9.1 Headset Value Chain Analysis
9.1.1 Headset Key Raw Materials
9.1.2 Raw Materials Key Suppliers
9.1.3 Manufacturing Cost Structure
9.1.4 Headset Production Mode & Process
9.2 Headset Sales Channels Analysis
9.2.1 Direct Comparison with Distribution Share
9.2.2 Headset Distributors
9.2.3 Headset Customers
10 Concluding Insights
11 Appendix
11.1 Reasons for Doing This Study
11.2 Research Methodology
11.3 Research Process
11.4 Authors List of This Report
11.5 Data Source
11.5.1 Secondary Sources
11.5.2 Primary Sources
11.6 Disclaimer

Download our eBook: How to Succeed Using Market Research

Learn how to effectively navigate the market research process to help guide your organization on the journey to success.

Download eBook
Cookie Settings