Global Gaming Mouse & Keyboards Market by Size, by Type, by Application, by Region, History and Forecast 2020-2031

Summary

Gaming Mouse & Keyboards are engineered to provide gamers with higher-end performance and a great gaming experience.

Gaming keyboards often have a variety of programmable keys for use in or out of game. They are often backlit, and may feature a thicker coating of paint on the most used gaming keys (w, a, s, d, space). They're also more suitable for long time use by (usually) being built in a more robust fashion, and are made so that they won't hurt the user's hands after a period of long use. Gaming keyboards can also come with a variety of useful features from a windows key disable switch to a LCD screen.

Gaming Mouse is specifically designed for use in computer games. They typically employ a wide array of controls and buttons and have designs that differ radically from traditional mice. It is also common for gaming mice, especially those designed for use in real-time strategy games such as StarCraft, or in multiplayer online battle arena games such as Dota 2 to have a relatively high sensitivity, measured in dots per inch (DPI). Some advanced mice from gaming manufacturers also allow users to customize the weight of the mouse by adding or subtracting weights to allow for easier control. Ergonomic quality is also an important factor in gaming mice, as extended gameplay times may render further use of the mouse to be uncomfortable. Some mice have been designed to have adjustable features such as removable and/or elongated palm rests, horizontally adjustable thumb rests and pinky rests.

According to APO Research, The global Gaming Mouse & Keyboards market is projected to grow from US$ million in 2025 to US$ million by 2031, at a Compound Annual Growth Rate (CAGR) of % during the forecast period.

The US & Canada market for Gaming Mouse & Keyboards is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.

Asia-Pacific market for Gaming Mouse & Keyboards is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.

The China market for Gaming Mouse & Keyboards is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.

Europe market for Gaming Mouse & Keyboards is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.

The major global manufacturers of Gaming Mouse & Keyboards include Razer, Corsair, A4TECH, Logitech, RAPOO, Genius(KYE Systems Corp), SteelSeries, MADCATZ and Roccat, etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.

This report presents an overview of global market for Gaming Mouse & Keyboards, sales, revenue and price. Analyses of the global market trends, with historic market revenue or sales data for 2020-2024, estimates for 2025, and projections of CAGR through 2031.

This report researches the key producers of Gaming Mouse & Keyboards, also provides the sales of main regions and countries. Of the upcoming market potential for Gaming Mouse & Keyboards, and key regions or countries of focus to forecast this market into various segments and sub-segments. Country specific data and market value analysis for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, Middle East, Africa, and Other Countries.

This report focuses on the Gaming Mouse & Keyboards sales, revenue, market share and industry ranking of main manufacturers, data from 2020 to 2025. Identification of the major stakeholders in the global Gaming Mouse & Keyboards market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way.

This report analyzes the segments data by Type and by Application, sales, revenue, and price, from 2020 to 2031. Evaluation and forecast the market size for Gaming Mouse & Keyboards sales, projected growth trends, production technology, application and end-user industry.

Gaming Mouse & Keyboards Segment by Company

Razer
Corsair
A4TECH
Logitech
RAPOO
Genius(KYE Systems Corp)
SteelSeries
MADCATZ
Roccat
Mionix
COUGAR
AZio

Gaming Mouse & Keyboards Segment by Type

Gaming Mouse
Gaming Keyboards

Gaming Mouse & Keyboards Segment by Application

Entertainment Place
Private Used

Gaming Mouse & Keyboards Segment by Region

North America
United States
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Spain
Netherlands
Switzerland
Sweden
Poland
Asia-Pacific
China
Japan
South Korea
India
Australia
Taiwan
Southeast Asia
South America
Brazil
Argentina
Chile
Colombia
Middle East & Africa
Egypt
South Africa
Israel
Türkiye
GCC Countries

Study Objectives

1. To analyze and research the global status and future forecast, involving, production, value, consumption, growth rate (CAGR), market share, historical and forecast.
2. To present the key manufacturers, capacity, production, revenue, market share, and Recent Developments.
3. To split the breakdown data by regions, type, manufacturers, and Application.
4. To analyze the global and key regions market potential and advantage, opportunity and challenge, restraints, and risks.
5. To identify significant trends, drivers, influence factors in global and regions.
6. To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.

Reasons to Buy This Report

1. This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global Gaming Mouse & Keyboards market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.
2. This report will help stakeholders to understand the global industry status and trends of Gaming Mouse & Keyboards and provides them with information on key market drivers, restraints, challenges, and opportunities.
3. This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in volume and value), competitor ecosystem, new product development, expansion, and acquisition.
4. This report stays updated with novel technology integration, features, and the latest developments in the market.
5. This report helps stakeholders to gain insights into which regions to target globally.
6. This report helps stakeholders to gain insights into the end-user perception concerning the adoption of Gaming Mouse & Keyboards.
7. This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.

Chapter Outline

Chapter 1: Provides an overview of the Gaming Mouse & Keyboards market, including product definition, global market growth prospects, market size, sales, and average price forecasts (2020-2031).
Chapter 2: Provides the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Gaming Mouse & Keyboards manufacturers competitive landscape, price, sales and revenue market share, latest development plan, merger, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Sales of Gaming Mouse & Keyboards in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space of each country in the world.
Chapter 7: Revenue of Gaming Mouse & Keyboards in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space of each country in the world.
Chapter 8: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 9: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 10: Concluding Insights of the report

Please Note: Single-User license will be delivered via PDF from the publisher without the rights to print or to edit.


1 Market Overview
1.1 Product Definition
1.2 Global Gaming Mouse & Keyboards Market Size, 2020 VS 2024 VS 2031
1.3 Global Gaming Mouse & Keyboards Market Size Estimates and Forecasts (2020-2031)
1.4 Global Gaming Mouse & Keyboards Sales Estimates and Forecasts (2020-2031)
1.5 Global Gaming Mouse & Keyboards Market Average Price (2020-2031)
1.6 Assumptions and Limitations
1.7 Study Goals and Objectives
2 Global Gaming Mouse & Keyboards Market Dynamics
2.1 Gaming Mouse & Keyboards Industry Trends
2.2 Gaming Mouse & Keyboards Industry Drivers
2.3 Gaming Mouse & Keyboards Industry Opportunities and Challenges
2.4 Gaming Mouse & Keyboards Industry Restraints
3 Gaming Mouse & Keyboards Market by Manufacturers
3.1 Global Gaming Mouse & Keyboards Revenue by Manufacturers (2020-2025)
3.2 Global Gaming Mouse & Keyboards Sales by Manufacturers (2020-2025)
3.3 Global Gaming Mouse & Keyboards Average Sales Price by Manufacturers (2020-2025)
3.4 Global Gaming Mouse & Keyboards Industry Manufacturers Ranking, 2023 VS 2024 VS 2025
3.5 Global Gaming Mouse & Keyboards Key Manufacturers Manufacturing Sites & Headquarters
3.6 Global Gaming Mouse & Keyboards Manufacturers, Product Type & Application
3.7 Global Gaming Mouse & Keyboards Manufacturers Establishment Date
3.8 Market Competitive Analysis
3.8.1 Global Gaming Mouse & Keyboards Market CR5 and HHI
3.8.2 Global Top 5 and 10 Gaming Mouse & Keyboards Players Market Share by Revenue in 2024
3.8.3 2024 Gaming Mouse & Keyboards Tier 1, Tier 2, and Tier 3
4 Gaming Mouse & Keyboards Market by Type
4.1 Gaming Mouse & Keyboards Type Introduction
4.1.1 Gaming Mouse
4.1.2 Gaming Keyboards
4.2 Global Gaming Mouse & Keyboards Sales by Type
4.2.1 Global Gaming Mouse & Keyboards Sales by Type (2020 VS 2024 VS 2031)
4.2.2 Global Gaming Mouse & Keyboards Sales by Type (2020-2031)
4.2.3 Global Gaming Mouse & Keyboards Sales Market Share by Type (2020-2031)
4.3 Global Gaming Mouse & Keyboards Revenue by Type
4.3.1 Global Gaming Mouse & Keyboards Revenue by Type (2020 VS 2024 VS 2031)
4.3.2 Global Gaming Mouse & Keyboards Revenue by Type (2020-2031)
4.3.3 Global Gaming Mouse & Keyboards Revenue Market Share by Type (2020-2031)
5 Gaming Mouse & Keyboards Market by Application
5.1 Gaming Mouse & Keyboards Application Introduction
5.1.1 Entertainment Place
5.1.2 Private Used
5.2 Global Gaming Mouse & Keyboards Sales by Application
5.2.1 Global Gaming Mouse & Keyboards Sales by Application (2020 VS 2024 VS 2031)
5.2.2 Global Gaming Mouse & Keyboards Sales by Application (2020-2031)
5.2.3 Global Gaming Mouse & Keyboards Sales Market Share by Application (2020-2031)
5.3 Global Gaming Mouse & Keyboards Revenue by Application
5.3.1 Global Gaming Mouse & Keyboards Revenue by Application (2020 VS 2024 VS 2031)
5.3.2 Global Gaming Mouse & Keyboards Revenue by Application (2020-2031)
5.3.3 Global Gaming Mouse & Keyboards Revenue Market Share by Application (2020-2031)
6 Global Gaming Mouse & Keyboards Sales by Region
6.1 Global Gaming Mouse & Keyboards Sales by Region: 2020 VS 2024 VS 2031
6.2 Global Gaming Mouse & Keyboards Sales by Region (2020-2031)
6.2.1 Global Gaming Mouse & Keyboards Sales by Region (2020-2025)
6.2.2 Global Gaming Mouse & Keyboards Sales Forecasted by Region (2025-2030)
6.3 North America
6.3.1 North America Gaming Mouse & Keyboards Sales Growth Rate by Country: 2020 VS 2024 VS 2031
6.3.2 North America Gaming Mouse & Keyboards Sales by Country (2020-2031)
6.3.3 U.S.
6.3.4 Canada
6.3.5 Mexico
6.4 Europe
6.4.1 Europe Gaming Mouse & Keyboards Sales Growth Rate by Country: 2020 VS 2024 VS 2031
6.4.2 Europe Gaming Mouse & Keyboards Sales by Country (2020-2031)
6.4.3 Germany
6.4.4 France
6.4.5 U.K.
6.4.6 Italy
6.4.7 Netherlands
6.5 Asia Pacific
6.5.1 Asia Pacific Gaming Mouse & Keyboards Sales Growth Rate by Country: 2020 VS 2024 VS 2031
6.5.2 Asia Pacific Gaming Mouse & Keyboards Sales by Country (2020-2031)
6.5.3 China
6.5.4 Japan
6.5.5 South Korea
6.5.6 Southeast Asia
6.5.7 India
6.5.8 Australia
6.6 South America, Middle East and Africa
6.6.1 South America, Middle East and Africa Gaming Mouse & Keyboards Sales Growth Rate by Country: 2020 VS 2024 VS 2031
6.6.2 South America, Middle East and Africa Gaming Mouse & Keyboards Sales by Country (2020-2031)
6.6.3 Brazil
6.6.4 South Africa
6.6.5 Saudi Arabia
6.6.6 Turkey
6.6.6 Argentina
6.6.6 UAE
6.6.6 Egypt
6.6.6 Chile
7 Global Gaming Mouse & Keyboards Revenue by Region
7.1 Global Gaming Mouse & Keyboards Revenue by Region
7.1.1 Global Gaming Mouse & Keyboards Revenue by Region: 2020 VS 2024 VS 2031
7.1.2 Global Gaming Mouse & Keyboards Revenue by Region (2020-2025)
7.1.3 Global Gaming Mouse & Keyboards Revenue by Region (2026-2031)
7.1.4 Global Gaming Mouse & Keyboards Revenue Market Share by Region (2020-2031)
7.2 North America
7.2.1 North America Gaming Mouse & Keyboards Revenue (2020-2031)
7.2.2 North America Gaming Mouse & Keyboards Revenue Share by Country: 2020 VS 2024 VS 2031
7.3 Europe
7.3.1 Europe Gaming Mouse & Keyboards Revenue (2020-2031)
7.3.2 Europe Gaming Mouse & Keyboards Revenue Share by Country: 2020 VS 2024 VS 2031
7.4 Asia-Pacific
7.4.1 Asia-Pacific Gaming Mouse & Keyboards Revenue (2020-2031)
7.4.2 Asia-Pacific Gaming Mouse & Keyboards Revenue Share by Country: 2020 VS 2024 VS 2031
7.5 South America, Middle East and Africa
7.5.1 South America, Middle East and Africa Gaming Mouse & Keyboards Revenue (2020-2031)
7.5.2 South America, Middle East and Africa Gaming Mouse & Keyboards Revenue Share by Country: 2020 VS 2024 VS 2031
8 Company Profiles
8.1 Razer
8.1.1 Razer Comapny Information
8.1.2 Razer Business Overview
8.1.3 Razer Gaming Mouse & Keyboards Sales, Price, Revenue and Gross Margin (2020-2025)
8.1.4 Razer Gaming Mouse & Keyboards Product Portfolio
8.1.5 Razer Recent Developments
8.2 Corsair
8.2.1 Corsair Comapny Information
8.2.2 Corsair Business Overview
8.2.3 Corsair Gaming Mouse & Keyboards Sales, Price, Revenue and Gross Margin (2020-2025)
8.2.4 Corsair Gaming Mouse & Keyboards Product Portfolio
8.2.5 Corsair Recent Developments
8.3 A4TECH
8.3.1 A4TECH Comapny Information
8.3.2 A4TECH Business Overview
8.3.3 A4TECH Gaming Mouse & Keyboards Sales, Price, Revenue and Gross Margin (2020-2025)
8.3.4 A4TECH Gaming Mouse & Keyboards Product Portfolio
8.3.5 A4TECH Recent Developments
8.4 Logitech
8.4.1 Logitech Comapny Information
8.4.2 Logitech Business Overview
8.4.3 Logitech Gaming Mouse & Keyboards Sales, Price, Revenue and Gross Margin (2020-2025)
8.4.4 Logitech Gaming Mouse & Keyboards Product Portfolio
8.4.5 Logitech Recent Developments
8.5 RAPOO
8.5.1 RAPOO Comapny Information
8.5.2 RAPOO Business Overview
8.5.3 RAPOO Gaming Mouse & Keyboards Sales, Price, Revenue and Gross Margin (2020-2025)
8.5.4 RAPOO Gaming Mouse & Keyboards Product Portfolio
8.5.5 RAPOO Recent Developments
8.6 Genius(KYE Systems Corp)
8.6.1 Genius(KYE Systems Corp) Comapny Information
8.6.2 Genius(KYE Systems Corp) Business Overview
8.6.3 Genius(KYE Systems Corp) Gaming Mouse & Keyboards Sales, Price, Revenue and Gross Margin (2020-2025)
8.6.4 Genius(KYE Systems Corp) Gaming Mouse & Keyboards Product Portfolio
8.6.5 Genius(KYE Systems Corp) Recent Developments
8.7 SteelSeries
8.7.1 SteelSeries Comapny Information
8.7.2 SteelSeries Business Overview
8.7.3 SteelSeries Gaming Mouse & Keyboards Sales, Price, Revenue and Gross Margin (2020-2025)
8.7.4 SteelSeries Gaming Mouse & Keyboards Product Portfolio
8.7.5 SteelSeries Recent Developments
8.8 MADCATZ
8.8.1 MADCATZ Comapny Information
8.8.2 MADCATZ Business Overview
8.8.3 MADCATZ Gaming Mouse & Keyboards Sales, Price, Revenue and Gross Margin (2020-2025)
8.8.4 MADCATZ Gaming Mouse & Keyboards Product Portfolio
8.8.5 MADCATZ Recent Developments
8.9 Roccat
8.9.1 Roccat Comapny Information
8.9.2 Roccat Business Overview
8.9.3 Roccat Gaming Mouse & Keyboards Sales, Price, Revenue and Gross Margin (2020-2025)
8.9.4 Roccat Gaming Mouse & Keyboards Product Portfolio
8.9.5 Roccat Recent Developments
8.10 Mionix
8.10.1 Mionix Comapny Information
8.10.2 Mionix Business Overview
8.10.3 Mionix Gaming Mouse & Keyboards Sales, Price, Revenue and Gross Margin (2020-2025)
8.10.4 Mionix Gaming Mouse & Keyboards Product Portfolio
8.10.5 Mionix Recent Developments
8.11 COUGAR
8.11.1 COUGAR Comapny Information
8.11.2 COUGAR Business Overview
8.11.3 COUGAR Gaming Mouse & Keyboards Sales, Price, Revenue and Gross Margin (2020-2025)
8.11.4 COUGAR Gaming Mouse & Keyboards Product Portfolio
8.11.5 COUGAR Recent Developments
8.12 AZio
8.12.1 AZio Comapny Information
8.12.2 AZio Business Overview
8.12.3 AZio Gaming Mouse & Keyboards Sales, Price, Revenue and Gross Margin (2020-2025)
8.12.4 AZio Gaming Mouse & Keyboards Product Portfolio
8.12.5 AZio Recent Developments
9 Value Chain and Sales Channels Analysis
9.1 Gaming Mouse & Keyboards Value Chain Analysis
9.1.1 Gaming Mouse & Keyboards Key Raw Materials
9.1.2 Raw Materials Key Suppliers
9.1.3 Manufacturing Cost Structure
9.1.4 Gaming Mouse & Keyboards Production Mode & Process
9.2 Gaming Mouse & Keyboards Sales Channels Analysis
9.2.1 Direct Comparison with Distribution Share
9.2.2 Gaming Mouse & Keyboards Distributors
9.2.3 Gaming Mouse & Keyboards Customers
10 Concluding Insights
11 Appendix
11.1 Reasons for Doing This Study
11.2 Research Methodology
11.3 Research Process
11.4 Authors List of This Report
11.5 Data Source
11.5.1 Secondary Sources
11.5.2 Primary Sources
11.6 Disclaimer

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