Global Gaming Headsets and Gaming Headphones Market by Size, by Type, by Application, by Region, History and Forecast 2020-2031

Summary

The gaming headset and gaming headphone, generally designed and used purely for gaming.

According to APO Research, The global Gaming Headsets and Gaming Headphones market is projected to grow from US$ million in 2025 to US$ million by 2031, at a Compound Annual Growth Rate (CAGR) of % during the forecast period.

The US & Canada market for Gaming Headsets and Gaming Headphones is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.

Asia-Pacific market for Gaming Headsets and Gaming Headphones is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.

The China market for Gaming Headsets and Gaming Headphones is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.

Europe market for Gaming Headsets and Gaming Headphones is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.

The major global manufacturers of Gaming Headsets and Gaming Headphones include Turtle Beach, Sennheiser, Sony, Logitech, Hyperx (Kingston), Somic, Razer, Corsair and SteelSeries, etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.

This report presents an overview of global market for Gaming Headsets and Gaming Headphones, sales, revenue and price. Analyses of the global market trends, with historic market revenue or sales data for 2020-2024, estimates for 2025, and projections of CAGR through 2031.

This report researches the key producers of Gaming Headsets and Gaming Headphones, also provides the sales of main regions and countries. Of the upcoming market potential for Gaming Headsets and Gaming Headphones, and key regions or countries of focus to forecast this market into various segments and sub-segments. Country specific data and market value analysis for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, Middle East, Africa, and Other Countries.

This report focuses on the Gaming Headsets and Gaming Headphones sales, revenue, market share and industry ranking of main manufacturers, data from 2020 to 2025. Identification of the major stakeholders in the global Gaming Headsets and Gaming Headphones market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way.

This report analyzes the segments data by Type and by Application, sales, revenue, and price, from 2020 to 2031. Evaluation and forecast the market size for Gaming Headsets and Gaming Headphones sales, projected growth trends, production technology, application and end-user industry.


Gaming Headsets and Gaming Headphones Segment by Company

Turtle Beach
Sennheiser
Sony
Logitech
Hyperx (Kingston)
Somic
Razer
Corsair
SteelSeries
Plantronics
Audio-Technica
Kotion Electronic
Trust International
Creative Technology
Thrustmaster
Big Ben
PDP-Pelican
Mad Catz
Cooler Master
KYE System Corp (Genius)

Gaming Headsets and Gaming Headphones Segment by Type

Gaming Headsets
Gaming Headphones

Gaming Headsets and Gaming Headphones Segment by Application

Personal Use
Commercial Use

Gaming Headsets and Gaming Headphones Segment by Region

North America
United States
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Spain
Netherlands
Switzerland
Sweden
Poland
Asia-Pacific
China
Japan
South Korea
India
Australia
Taiwan
Southeast Asia
South America
Brazil
Argentina
Chile
Colombia
Middle East & Africa
Egypt
South Africa
Israel
Türkiye
GCC Countries

Study Objectives

1. To analyze and research the global status and future forecast, involving, production, value, consumption, growth rate (CAGR), market share, historical and forecast.
2. To present the key manufacturers, capacity, production, revenue, market share, and Recent Developments.
3. To split the breakdown data by regions, type, manufacturers, and Application.
4. To analyze the global and key regions market potential and advantage, opportunity and challenge, restraints, and risks.
5. To identify significant trends, drivers, influence factors in global and regions.
6. To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.

Reasons to Buy This Report

1. This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global Gaming Headsets and Gaming Headphones market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.
2. This report will help stakeholders to understand the global industry status and trends of Gaming Headsets and Gaming Headphones and provides them with information on key market drivers, restraints, challenges, and opportunities.
3. This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in volume and value), competitor ecosystem, new product development, expansion, and acquisition.
4. This report stays updated with novel technology integration, features, and the latest developments in the market.
5. This report helps stakeholders to gain insights into which regions to target globally.
6. This report helps stakeholders to gain insights into the end-user perception concerning the adoption of Gaming Headsets and Gaming Headphones.
7. This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.

Chapter Outline

Chapter 1: Provides an overview of the Gaming Headsets and Gaming Headphones market, including product definition, global market growth prospects, market size, sales, and average price forecasts (2020-2031).
Chapter 2: Provides the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Gaming Headsets and Gaming Headphones manufacturers competitive landscape, price, sales and revenue market share, latest development plan, merger, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Sales of Gaming Headsets and Gaming Headphones in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space of each country in the world.
Chapter 7: Revenue of Gaming Headsets and Gaming Headphones in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space of each country in the world.
Chapter 8: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 9: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 10: Concluding Insights of the report

Please Note: Single-User license will be delivered via PDF from the publisher without the rights to print or to edit.


1 Market Overview
1.1 Product Definition
1.2 Global Gaming Headsets and Gaming Headphones Market Size, 2020 VS 2024 VS 2031
1.3 Global Gaming Headsets and Gaming Headphones Market Size Estimates and Forecasts (2020-2031)
1.4 Global Gaming Headsets and Gaming Headphones Sales Estimates and Forecasts (2020-2031)
1.5 Global Gaming Headsets and Gaming Headphones Market Average Price (2020-2031)
1.6 Assumptions and Limitations
1.7 Study Goals and Objectives
2 Global Gaming Headsets and Gaming Headphones Market Dynamics
2.1 Gaming Headsets and Gaming Headphones Industry Trends
2.2 Gaming Headsets and Gaming Headphones Industry Drivers
2.3 Gaming Headsets and Gaming Headphones Industry Opportunities and Challenges
2.4 Gaming Headsets and Gaming Headphones Industry Restraints
3 Gaming Headsets and Gaming Headphones Market by Manufacturers
3.1 Global Gaming Headsets and Gaming Headphones Revenue by Manufacturers (2020-2025)
3.2 Global Gaming Headsets and Gaming Headphones Sales by Manufacturers (2020-2025)
3.3 Global Gaming Headsets and Gaming Headphones Average Sales Price by Manufacturers (2020-2025)
3.4 Global Gaming Headsets and Gaming Headphones Industry Manufacturers Ranking, 2023 VS 2024 VS 2025
3.5 Global Gaming Headsets and Gaming Headphones Key Manufacturers Manufacturing Sites & Headquarters
3.6 Global Gaming Headsets and Gaming Headphones Manufacturers, Product Type & Application
3.7 Global Gaming Headsets and Gaming Headphones Manufacturers Establishment Date
3.8 Market Competitive Analysis
3.8.1 Global Gaming Headsets and Gaming Headphones Market CR5 and HHI
3.8.2 Global Top 5 and 10 Gaming Headsets and Gaming Headphones Players Market Share by Revenue in 2024
3.8.3 2024 Gaming Headsets and Gaming Headphones Tier 1, Tier 2, and Tier 3
4 Gaming Headsets and Gaming Headphones Market by Type
4.1 Gaming Headsets and Gaming Headphones Type Introduction
4.1.1 Gaming Headsets
4.1.2 Gaming Headphones
4.2 Global Gaming Headsets and Gaming Headphones Sales by Type
4.2.1 Global Gaming Headsets and Gaming Headphones Sales by Type (2020 VS 2024 VS 2031)
4.2.2 Global Gaming Headsets and Gaming Headphones Sales by Type (2020-2031)
4.2.3 Global Gaming Headsets and Gaming Headphones Sales Market Share by Type (2020-2031)
4.3 Global Gaming Headsets and Gaming Headphones Revenue by Type
4.3.1 Global Gaming Headsets and Gaming Headphones Revenue by Type (2020 VS 2024 VS 2031)
4.3.2 Global Gaming Headsets and Gaming Headphones Revenue by Type (2020-2031)
4.3.3 Global Gaming Headsets and Gaming Headphones Revenue Market Share by Type (2020-2031)
5 Gaming Headsets and Gaming Headphones Market by Application
5.1 Gaming Headsets and Gaming Headphones Application Introduction
5.1.1 Personal Use
5.1.2 Commercial Use
5.2 Global Gaming Headsets and Gaming Headphones Sales by Application
5.2.1 Global Gaming Headsets and Gaming Headphones Sales by Application (2020 VS 2024 VS 2031)
5.2.2 Global Gaming Headsets and Gaming Headphones Sales by Application (2020-2031)
5.2.3 Global Gaming Headsets and Gaming Headphones Sales Market Share by Application (2020-2031)
5.3 Global Gaming Headsets and Gaming Headphones Revenue by Application
5.3.1 Global Gaming Headsets and Gaming Headphones Revenue by Application (2020 VS 2024 VS 2031)
5.3.2 Global Gaming Headsets and Gaming Headphones Revenue by Application (2020-2031)
5.3.3 Global Gaming Headsets and Gaming Headphones Revenue Market Share by Application (2020-2031)
6 Global Gaming Headsets and Gaming Headphones Sales by Region
6.1 Global Gaming Headsets and Gaming Headphones Sales by Region: 2020 VS 2024 VS 2031
6.2 Global Gaming Headsets and Gaming Headphones Sales by Region (2020-2031)
6.2.1 Global Gaming Headsets and Gaming Headphones Sales by Region (2020-2025)
6.2.2 Global Gaming Headsets and Gaming Headphones Sales Forecasted by Region (2025-2030)
6.3 North America
6.3.1 North America Gaming Headsets and Gaming Headphones Sales Growth Rate by Country: 2020 VS 2024 VS 2031
6.3.2 North America Gaming Headsets and Gaming Headphones Sales by Country (2020-2031)
6.3.3 U.S.
6.3.4 Canada
6.3.5 Mexico
6.4 Europe
6.4.1 Europe Gaming Headsets and Gaming Headphones Sales Growth Rate by Country: 2020 VS 2024 VS 2031
6.4.2 Europe Gaming Headsets and Gaming Headphones Sales by Country (2020-2031)
6.4.3 Germany
6.4.4 France
6.4.5 U.K.
6.4.6 Italy
6.4.7 Netherlands
6.5 Asia Pacific
6.5.1 Asia Pacific Gaming Headsets and Gaming Headphones Sales Growth Rate by Country: 2020 VS 2024 VS 2031
6.5.2 Asia Pacific Gaming Headsets and Gaming Headphones Sales by Country (2020-2031)
6.5.3 China
6.5.4 Japan
6.5.5 South Korea
6.5.6 Southeast Asia
6.5.7 India
6.5.8 Australia
6.6 South America, Middle East and Africa
6.6.1 South America, Middle East and Africa Gaming Headsets and Gaming Headphones Sales Growth Rate by Country: 2020 VS 2024 VS 2031
6.6.2 South America, Middle East and Africa Gaming Headsets and Gaming Headphones Sales by Country (2020-2031)
6.6.3 Brazil
6.6.4 South Africa
6.6.5 Saudi Arabia
6.6.6 Turkey
6.6.6 Argentina
6.6.6 UAE
6.6.6 Egypt
6.6.6 Chile
7 Global Gaming Headsets and Gaming Headphones Revenue by Region
7.1 Global Gaming Headsets and Gaming Headphones Revenue by Region
7.1.1 Global Gaming Headsets and Gaming Headphones Revenue by Region: 2020 VS 2024 VS 2031
7.1.2 Global Gaming Headsets and Gaming Headphones Revenue by Region (2020-2025)
7.1.3 Global Gaming Headsets and Gaming Headphones Revenue by Region (2026-2031)
7.1.4 Global Gaming Headsets and Gaming Headphones Revenue Market Share by Region (2020-2031)
7.2 North America
7.2.1 North America Gaming Headsets and Gaming Headphones Revenue (2020-2031)
7.2.2 North America Gaming Headsets and Gaming Headphones Revenue Share by Country: 2020 VS 2024 VS 2031
7.3 Europe
7.3.1 Europe Gaming Headsets and Gaming Headphones Revenue (2020-2031)
7.3.2 Europe Gaming Headsets and Gaming Headphones Revenue Share by Country: 2020 VS 2024 VS 2031
7.4 Asia-Pacific
7.4.1 Asia-Pacific Gaming Headsets and Gaming Headphones Revenue (2020-2031)
7.4.2 Asia-Pacific Gaming Headsets and Gaming Headphones Revenue Share by Country: 2020 VS 2024 VS 2031
7.5 South America, Middle East and Africa
7.5.1 South America, Middle East and Africa Gaming Headsets and Gaming Headphones Revenue (2020-2031)
7.5.2 South America, Middle East and Africa Gaming Headsets and Gaming Headphones Revenue Share by Country: 2020 VS 2024 VS 2031
8 Company Profiles
8.1 Turtle Beach
8.1.1 Turtle Beach Comapny Information
8.1.2 Turtle Beach Business Overview
8.1.3 Turtle Beach Gaming Headsets and Gaming Headphones Sales, Price, Revenue and Gross Margin (2020-2025)
8.1.4 Turtle Beach Gaming Headsets and Gaming Headphones Product Portfolio
8.1.5 Turtle Beach Recent Developments
8.2 Sennheiser
8.2.1 Sennheiser Comapny Information
8.2.2 Sennheiser Business Overview
8.2.3 Sennheiser Gaming Headsets and Gaming Headphones Sales, Price, Revenue and Gross Margin (2020-2025)
8.2.4 Sennheiser Gaming Headsets and Gaming Headphones Product Portfolio
8.2.5 Sennheiser Recent Developments
8.3 Sony
8.3.1 Sony Comapny Information
8.3.2 Sony Business Overview
8.3.3 Sony Gaming Headsets and Gaming Headphones Sales, Price, Revenue and Gross Margin (2020-2025)
8.3.4 Sony Gaming Headsets and Gaming Headphones Product Portfolio
8.3.5 Sony Recent Developments
8.4 Logitech
8.4.1 Logitech Comapny Information
8.4.2 Logitech Business Overview
8.4.3 Logitech Gaming Headsets and Gaming Headphones Sales, Price, Revenue and Gross Margin (2020-2025)
8.4.4 Logitech Gaming Headsets and Gaming Headphones Product Portfolio
8.4.5 Logitech Recent Developments
8.5 Hyperx (Kingston)
8.5.1 Hyperx (Kingston) Comapny Information
8.5.2 Hyperx (Kingston) Business Overview
8.5.3 Hyperx (Kingston) Gaming Headsets and Gaming Headphones Sales, Price, Revenue and Gross Margin (2020-2025)
8.5.4 Hyperx (Kingston) Gaming Headsets and Gaming Headphones Product Portfolio
8.5.5 Hyperx (Kingston) Recent Developments
8.6 Somic
8.6.1 Somic Comapny Information
8.6.2 Somic Business Overview
8.6.3 Somic Gaming Headsets and Gaming Headphones Sales, Price, Revenue and Gross Margin (2020-2025)
8.6.4 Somic Gaming Headsets and Gaming Headphones Product Portfolio
8.6.5 Somic Recent Developments
8.7 Razer
8.7.1 Razer Comapny Information
8.7.2 Razer Business Overview
8.7.3 Razer Gaming Headsets and Gaming Headphones Sales, Price, Revenue and Gross Margin (2020-2025)
8.7.4 Razer Gaming Headsets and Gaming Headphones Product Portfolio
8.7.5 Razer Recent Developments
8.8 Corsair
8.8.1 Corsair Comapny Information
8.8.2 Corsair Business Overview
8.8.3 Corsair Gaming Headsets and Gaming Headphones Sales, Price, Revenue and Gross Margin (2020-2025)
8.8.4 Corsair Gaming Headsets and Gaming Headphones Product Portfolio
8.8.5 Corsair Recent Developments
8.9 SteelSeries
8.9.1 SteelSeries Comapny Information
8.9.2 SteelSeries Business Overview
8.9.3 SteelSeries Gaming Headsets and Gaming Headphones Sales, Price, Revenue and Gross Margin (2020-2025)
8.9.4 SteelSeries Gaming Headsets and Gaming Headphones Product Portfolio
8.9.5 SteelSeries Recent Developments
8.10 Plantronics
8.10.1 Plantronics Comapny Information
8.10.2 Plantronics Business Overview
8.10.3 Plantronics Gaming Headsets and Gaming Headphones Sales, Price, Revenue and Gross Margin (2020-2025)
8.10.4 Plantronics Gaming Headsets and Gaming Headphones Product Portfolio
8.10.5 Plantronics Recent Developments
8.11 Audio-Technica
8.11.1 Audio-Technica Comapny Information
8.11.2 Audio-Technica Business Overview
8.11.3 Audio-Technica Gaming Headsets and Gaming Headphones Sales, Price, Revenue and Gross Margin (2020-2025)
8.11.4 Audio-Technica Gaming Headsets and Gaming Headphones Product Portfolio
8.11.5 Audio-Technica Recent Developments
8.12 Kotion Electronic
8.12.1 Kotion Electronic Comapny Information
8.12.2 Kotion Electronic Business Overview
8.12.3 Kotion Electronic Gaming Headsets and Gaming Headphones Sales, Price, Revenue and Gross Margin (2020-2025)
8.12.4 Kotion Electronic Gaming Headsets and Gaming Headphones Product Portfolio
8.12.5 Kotion Electronic Recent Developments
8.13 Trust International
8.13.1 Trust International Comapny Information
8.13.2 Trust International Business Overview
8.13.3 Trust International Gaming Headsets and Gaming Headphones Sales, Price, Revenue and Gross Margin (2020-2025)
8.13.4 Trust International Gaming Headsets and Gaming Headphones Product Portfolio
8.13.5 Trust International Recent Developments
8.14 Creative Technology
8.14.1 Creative Technology Comapny Information
8.14.2 Creative Technology Business Overview
8.14.3 Creative Technology Gaming Headsets and Gaming Headphones Sales, Price, Revenue and Gross Margin (2020-2025)
8.14.4 Creative Technology Gaming Headsets and Gaming Headphones Product Portfolio
8.14.5 Creative Technology Recent Developments
8.15 Thrustmaster
8.15.1 Thrustmaster Comapny Information
8.15.2 Thrustmaster Business Overview
8.15.3 Thrustmaster Gaming Headsets and Gaming Headphones Sales, Price, Revenue and Gross Margin (2020-2025)
8.15.4 Thrustmaster Gaming Headsets and Gaming Headphones Product Portfolio
8.15.5 Thrustmaster Recent Developments
8.16 Big Ben
8.16.1 Big Ben Comapny Information
8.16.2 Big Ben Business Overview
8.16.3 Big Ben Gaming Headsets and Gaming Headphones Sales, Price, Revenue and Gross Margin (2020-2025)
8.16.4 Big Ben Gaming Headsets and Gaming Headphones Product Portfolio
8.16.5 Big Ben Recent Developments
8.17 PDP-Pelican
8.17.1 PDP-Pelican Comapny Information
8.17.2 PDP-Pelican Business Overview
8.17.3 PDP-Pelican Gaming Headsets and Gaming Headphones Sales, Price, Revenue and Gross Margin (2020-2025)
8.17.4 PDP-Pelican Gaming Headsets and Gaming Headphones Product Portfolio
8.17.5 PDP-Pelican Recent Developments
8.18 Mad Catz
8.18.1 Mad Catz Comapny Information
8.18.2 Mad Catz Business Overview
8.18.3 Mad Catz Gaming Headsets and Gaming Headphones Sales, Price, Revenue and Gross Margin (2020-2025)
8.18.4 Mad Catz Gaming Headsets and Gaming Headphones Product Portfolio
8.18.5 Mad Catz Recent Developments
8.19 Cooler Master
8.19.1 Cooler Master Comapny Information
8.19.2 Cooler Master Business Overview
8.19.3 Cooler Master Gaming Headsets and Gaming Headphones Sales, Price, Revenue and Gross Margin (2020-2025)
8.19.4 Cooler Master Gaming Headsets and Gaming Headphones Product Portfolio
8.19.5 Cooler Master Recent Developments
8.20 KYE System Corp (Genius)
8.20.1 KYE System Corp (Genius) Comapny Information
8.20.2 KYE System Corp (Genius) Business Overview
8.20.3 KYE System Corp (Genius) Gaming Headsets and Gaming Headphones Sales, Price, Revenue and Gross Margin (2020-2025)
8.20.4 KYE System Corp (Genius) Gaming Headsets and Gaming Headphones Product Portfolio
8.20.5 KYE System Corp (Genius) Recent Developments
9 Value Chain and Sales Channels Analysis
9.1 Gaming Headsets and Gaming Headphones Value Chain Analysis
9.1.1 Gaming Headsets and Gaming Headphones Key Raw Materials
9.1.2 Raw Materials Key Suppliers
9.1.3 Manufacturing Cost Structure
9.1.4 Gaming Headsets and Gaming Headphones Production Mode & Process
9.2 Gaming Headsets and Gaming Headphones Sales Channels Analysis
9.2.1 Direct Comparison with Distribution Share
9.2.2 Gaming Headsets and Gaming Headphones Distributors
9.2.3 Gaming Headsets and Gaming Headphones Customers
10 Concluding Insights
11 Appendix
11.1 Reasons for Doing This Study
11.2 Research Methodology
11.3 Research Process
11.4 Authors List of This Report
11.5 Data Source
11.5.1 Secondary Sources
11.5.2 Primary Sources
11.6 Disclaimer

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