Global Gaming Headsets and Gaming Headphones Industry Growth and Trends Forecast to 2031

Summary

The gaming headset and gaming headphone, generally designed and used purely for gaming.

According to APO Research, The global Gaming Headsets and Gaming Headphones market was estimated at US$ million in 2025 and is projected to reach a revised size of US$ million by 2031, witnessing a CAGR of xx% during the forecast period 2026-2031.

North American market for Gaming Headsets and Gaming Headphones is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2026 through 2031.

Asia-Pacific market for Gaming Headsets and Gaming Headphones is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2026 through 2031.

Europe market for Gaming Headsets and Gaming Headphones is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2026 through 2031.

The major global manufacturers of Gaming Headsets and Gaming Headphones include Turtle Beach, Sennheiser, Sony, Logitech, Hyperx (Kingston), Somic, Razer, Corsair and SteelSeries, etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.

Report Scope

This report aims to provide a comprehensive presentation of the global market for Gaming Headsets and Gaming Headphones, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Gaming Headsets and Gaming Headphones.

The Gaming Headsets and Gaming Headphones market size, estimations, and forecasts are provided in terms of sales volume (K Units) and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Gaming Headsets and Gaming Headphones market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided. For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.

Key Companies & Market Share Insights

In this section, the readers will gain an understanding of the key players competing. This report has studied the key growth strategies, such as innovative trends and developments, intensification of product portfolio, mergers and acquisitions, collaborations, new product innovation, and geographical expansion, undertaken by these participants to maintain their presence. Apart from business strategies, the study includes current developments and key financials. The readers will also get access to the data related to global revenue, price, and sales by manufacturers for the period 2020-2025. This all-inclusive report will certainly serve the clients to stay updated and make effective decisions in their businesses.

Gaming Headsets and Gaming Headphones Segment by Company

Turtle Beach
Sennheiser
Sony
Logitech
Hyperx (Kingston)
Somic
Razer
Corsair
SteelSeries
Plantronics
Audio-Technica
Kotion Electronic
Trust International
Creative Technology
Thrustmaster
Big Ben
PDP-Pelican
Mad Catz
Cooler Master
KYE System Corp (Genius)

Gaming Headsets and Gaming Headphones Segment by Type

Gaming Headsets
Gaming Headphones

Gaming Headsets and Gaming Headphones Segment by Application

Personal Use
Commercial Use

Gaming Headsets and Gaming Headphones Segment by Region

North America
United States
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Spain
Netherlands
Switzerland
Sweden
Poland
Asia-Pacific
China
Japan
South Korea
India
Australia
Taiwan
Southeast Asia
South America
Brazil
Argentina
Chile
Colombia
Middle East & Africa
Egypt
South Africa
Israel
Türkiye
GCC Countries

Key Drivers & Barriers

High-impact rendering factors and drivers have been studied in this report to aid the readers to understand the general development. Moreover, the report includes restraints and challenges that may act as stumbling blocks on the way of the players. This will assist the users to be attentive and make informed decisions related to business. Specialists have also laid their focus on the upcoming business prospects.

Reasons to Buy This Report

1. This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global Gaming Headsets and Gaming Headphones market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.
2. This report will help stakeholders to understand the global industry status and trends of Gaming Headsets and Gaming Headphones and provides them with information on key market drivers, restraints, challenges, and opportunities.
3. This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in volume and value), competitor ecosystem, new product development, expansion, and acquisition.
4. This report stays updated with novel technology integration, features, and the latest developments in the market
5. This report helps stakeholders to gain insights into which regions to target globally
6. This report helps stakeholders to gain insights into the end-user perception concerning the adoption of Gaming Headsets and Gaming Headphones.
7. This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.

Chapter Outline

Chapter 1: Introduces the study scope of this report, executive summary of market segments by type, market size segments for North America, Europe, Asia Pacific, South America, Middle East & Africa.
Chapter 2: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Gaming Headsets and Gaming Headphones manufacturers competitive landscape, price, sales, revenue, market share and ranking, latest development plan, merger, and acquisition information, etc.
Chapter 4: Sales, revenue of Gaming Headsets and Gaming Headphones in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the future development prospects, and market space in the world.
Chapter 5: Introduces market segments by application, market size segment for North America, Europe, Asia Pacific, South America, Middle East & Africa.
Chapter 6: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 7, 8, 9, 10 and 11: North America, Europe, Asia Pacific, South America, Middle East & Africa, sales and revenue by country.
Chapter 12: Analysis of industrial chain, key raw materials, manufacturing cost, and market dynamics.
Chapter 13: Concluding Insights of the report.

Please Note: Single-User license will be delivered via PDF from the publisher without the rights to print or to edit.


1 Market Overview

1.1 Product Definition
1.2 Global Market Growth Prospects
1.2.1 Global Gaming Headsets and Gaming Headphones Market Size Estimates and Forecasts (2020-2031)
1.2.2 Global Gaming Headsets and Gaming Headphones Sales Estimates and Forecasts (2020-2031)
1.3 Gaming Headsets and Gaming Headphones Market by Type
1.3.1 Gaming Headsets
1.3.2 Gaming Headphones
1.4 Global Gaming Headsets and Gaming Headphones Market Size by Type
1.4.1 Global Gaming Headsets and Gaming Headphones Market Size Overview by Type (2020-2031)
1.4.2 Global Gaming Headsets and Gaming Headphones Historic Market Size Review by Type (2020-2025)
1.4.3 Global Gaming Headsets and Gaming Headphones Forecasted Market Size by Type (2026-2031)
1.5 Key Regions Market Size by Type
1.5.1 North America Gaming Headsets and Gaming Headphones Sales Breakdown by Type (2020-2025)
1.5.2 Europe Gaming Headsets and Gaming Headphones Sales Breakdown by Type (2020-2025)
1.5.3 Asia-Pacific Gaming Headsets and Gaming Headphones Sales Breakdown by Type (2020-2025)
1.5.4 South America Gaming Headsets and Gaming Headphones Sales Breakdown by Type (2020-2025)
1.5.5 Middle East and Africa Gaming Headsets and Gaming Headphones Sales Breakdown by Type (2020-2025)
2 Global Market Dynamics

2.1 Gaming Headsets and Gaming Headphones Industry Trends
2.2 Gaming Headsets and Gaming Headphones Industry Drivers
2.3 Gaming Headsets and Gaming Headphones Industry Opportunities and Challenges
2.4 Gaming Headsets and Gaming Headphones Industry Restraints
3 Market Competitive Landscape by Company

3.1 Global Top Players by Gaming Headsets and Gaming Headphones Revenue (2020-2025)
3.2 Global Top Players by Gaming Headsets and Gaming Headphones Sales (2020-2025)
3.3 Global Top Players by Gaming Headsets and Gaming Headphones Price (2020-2025)
3.4 Global Gaming Headsets and Gaming Headphones Industry Company Ranking, 2023 VS 2024 VS 2025
3.5 Global Gaming Headsets and Gaming Headphones Major Company Production Sites & Headquarters
3.6 Global Gaming Headsets and Gaming Headphones Company, Product Type & Application
3.7 Global Gaming Headsets and Gaming Headphones Company Establishment Date
3.8 Market Competitive Analysis
3.8.1 Global Gaming Headsets and Gaming Headphones Market CR5 and HHI
3.8.2 Global Top 5 and 10 Gaming Headsets and Gaming Headphones Players Market Share by Revenue in 2024
3.8.3 2023 Gaming Headsets and Gaming Headphones Tier 1, Tier 2, and Tier 3
4 Gaming Headsets and Gaming Headphones Regional Status and Outlook

4.1 Global Gaming Headsets and Gaming Headphones Market Size and CAGR by Region: 2020 VS 2024 VS 2031
4.2 Global Gaming Headsets and Gaming Headphones Historic Market Size by Region
4.2.1 Global Gaming Headsets and Gaming Headphones Sales in Volume by Region (2020-2025)
4.2.2 Global Gaming Headsets and Gaming Headphones Sales in Value by Region (2020-2025)
4.2.3 Global Gaming Headsets and Gaming Headphones Sales (Volume & Value), Price and Gross Margin (2020-2025)
4.3 Global Gaming Headsets and Gaming Headphones Forecasted Market Size by Region
4.3.1 Global Gaming Headsets and Gaming Headphones Sales in Volume by Region (2026-2031)
4.3.2 Global Gaming Headsets and Gaming Headphones Sales in Value by Region (2026-2031)
4.3.3 Global Gaming Headsets and Gaming Headphones Sales (Volume & Value), Price and Gross Margin (2026-2031)
5 Gaming Headsets and Gaming Headphones by Application

5.1 Gaming Headsets and Gaming Headphones Market by Application
5.1.1 Personal Use
5.1.2 Commercial Use
5.2 Global Gaming Headsets and Gaming Headphones Market Size by Application
5.2.1 Global Gaming Headsets and Gaming Headphones Market Size Overview by Application (2020-2031)
5.2.2 Global Gaming Headsets and Gaming Headphones Historic Market Size Review by Application (2020-2025)
5.2.3 Global Gaming Headsets and Gaming Headphones Forecasted Market Size by Application (2026-2031)
5.3 Key Regions Market Size by Application
5.3.1 North America Gaming Headsets and Gaming Headphones Sales Breakdown by Application (2020-2025)
5.3.2 Europe Gaming Headsets and Gaming Headphones Sales Breakdown by Application (2020-2025)
5.3.3 Asia-Pacific Gaming Headsets and Gaming Headphones Sales Breakdown by Application (2020-2025)
5.3.4 South America Gaming Headsets and Gaming Headphones Sales Breakdown by Application (2020-2025)
5.3.5 Middle East and Africa Gaming Headsets and Gaming Headphones Sales Breakdown by Application (2020-2025)
6 Company Profiles

6.1 Turtle Beach
6.1.1 Turtle Beach Comapny Information
6.1.2 Turtle Beach Business Overview
6.1.3 Turtle Beach Gaming Headsets and Gaming Headphones Sales, Revenue and Gross Margin (2020-2025)
6.1.4 Turtle Beach Gaming Headsets and Gaming Headphones Product Portfolio
6.1.5 Turtle Beach Recent Developments
6.2 Sennheiser
6.2.1 Sennheiser Comapny Information
6.2.2 Sennheiser Business Overview
6.2.3 Sennheiser Gaming Headsets and Gaming Headphones Sales, Revenue and Gross Margin (2020-2025)
6.2.4 Sennheiser Gaming Headsets and Gaming Headphones Product Portfolio
6.2.5 Sennheiser Recent Developments
6.3 Sony
6.3.1 Sony Comapny Information
6.3.2 Sony Business Overview
6.3.3 Sony Gaming Headsets and Gaming Headphones Sales, Revenue and Gross Margin (2020-2025)
6.3.4 Sony Gaming Headsets and Gaming Headphones Product Portfolio
6.3.5 Sony Recent Developments
6.4 Logitech
6.4.1 Logitech Comapny Information
6.4.2 Logitech Business Overview
6.4.3 Logitech Gaming Headsets and Gaming Headphones Sales, Revenue and Gross Margin (2020-2025)
6.4.4 Logitech Gaming Headsets and Gaming Headphones Product Portfolio
6.4.5 Logitech Recent Developments
6.5 Hyperx (Kingston)
6.5.1 Hyperx (Kingston) Comapny Information
6.5.2 Hyperx (Kingston) Business Overview
6.5.3 Hyperx (Kingston) Gaming Headsets and Gaming Headphones Sales, Revenue and Gross Margin (2020-2025)
6.5.4 Hyperx (Kingston) Gaming Headsets and Gaming Headphones Product Portfolio
6.5.5 Hyperx (Kingston) Recent Developments
6.6 Somic
6.6.1 Somic Comapny Information
6.6.2 Somic Business Overview
6.6.3 Somic Gaming Headsets and Gaming Headphones Sales, Revenue and Gross Margin (2020-2025)
6.6.4 Somic Gaming Headsets and Gaming Headphones Product Portfolio
6.6.5 Somic Recent Developments
6.7 Razer
6.7.1 Razer Comapny Information
6.7.2 Razer Business Overview
6.7.3 Razer Gaming Headsets and Gaming Headphones Sales, Revenue and Gross Margin (2020-2025)
6.7.4 Razer Gaming Headsets and Gaming Headphones Product Portfolio
6.7.5 Razer Recent Developments
6.8 Corsair
6.8.1 Corsair Comapny Information
6.8.2 Corsair Business Overview
6.8.3 Corsair Gaming Headsets and Gaming Headphones Sales, Revenue and Gross Margin (2020-2025)
6.8.4 Corsair Gaming Headsets and Gaming Headphones Product Portfolio
6.8.5 Corsair Recent Developments
6.9 SteelSeries
6.9.1 SteelSeries Comapny Information
6.9.2 SteelSeries Business Overview
6.9.3 SteelSeries Gaming Headsets and Gaming Headphones Sales, Revenue and Gross Margin (2020-2025)
6.9.4 SteelSeries Gaming Headsets and Gaming Headphones Product Portfolio
6.9.5 SteelSeries Recent Developments
6.10 Plantronics
6.10.1 Plantronics Comapny Information
6.10.2 Plantronics Business Overview
6.10.3 Plantronics Gaming Headsets and Gaming Headphones Sales, Revenue and Gross Margin (2020-2025)
6.10.4 Plantronics Gaming Headsets and Gaming Headphones Product Portfolio
6.10.5 Plantronics Recent Developments
6.11 Audio-Technica
6.11.1 Audio-Technica Comapny Information
6.11.2 Audio-Technica Business Overview
6.11.3 Audio-Technica Gaming Headsets and Gaming Headphones Sales, Revenue and Gross Margin (2020-2025)
6.11.4 Audio-Technica Gaming Headsets and Gaming Headphones Product Portfolio
6.11.5 Audio-Technica Recent Developments
6.12 Kotion Electronic
6.12.1 Kotion Electronic Comapny Information
6.12.2 Kotion Electronic Business Overview
6.12.3 Kotion Electronic Gaming Headsets and Gaming Headphones Sales, Revenue and Gross Margin (2020-2025)
6.12.4 Kotion Electronic Gaming Headsets and Gaming Headphones Product Portfolio
6.12.5 Kotion Electronic Recent Developments
6.13 Trust International
6.13.1 Trust International Comapny Information
6.13.2 Trust International Business Overview
6.13.3 Trust International Gaming Headsets and Gaming Headphones Sales, Revenue and Gross Margin (2020-2025)
6.13.4 Trust International Gaming Headsets and Gaming Headphones Product Portfolio
6.13.5 Trust International Recent Developments
6.14 Creative Technology
6.14.1 Creative Technology Comapny Information
6.14.2 Creative Technology Business Overview
6.14.3 Creative Technology Gaming Headsets and Gaming Headphones Sales, Revenue and Gross Margin (2020-2025)
6.14.4 Creative Technology Gaming Headsets and Gaming Headphones Product Portfolio
6.14.5 Creative Technology Recent Developments
6.15 Thrustmaster
6.15.1 Thrustmaster Comapny Information
6.15.2 Thrustmaster Business Overview
6.15.3 Thrustmaster Gaming Headsets and Gaming Headphones Sales, Revenue and Gross Margin (2020-2025)
6.15.4 Thrustmaster Gaming Headsets and Gaming Headphones Product Portfolio
6.15.5 Thrustmaster Recent Developments
6.16 Big Ben
6.16.1 Big Ben Comapny Information
6.16.2 Big Ben Business Overview
6.16.3 Big Ben Gaming Headsets and Gaming Headphones Sales, Revenue and Gross Margin (2020-2025)
6.16.4 Big Ben Gaming Headsets and Gaming Headphones Product Portfolio
6.16.5 Big Ben Recent Developments
6.17 PDP-Pelican
6.17.1 PDP-Pelican Comapny Information
6.17.2 PDP-Pelican Business Overview
6.17.3 PDP-Pelican Gaming Headsets and Gaming Headphones Sales, Revenue and Gross Margin (2020-2025)
6.17.4 PDP-Pelican Gaming Headsets and Gaming Headphones Product Portfolio
6.17.5 PDP-Pelican Recent Developments
6.18 Mad Catz
6.18.1 Mad Catz Comapny Information
6.18.2 Mad Catz Business Overview
6.18.3 Mad Catz Gaming Headsets and Gaming Headphones Sales, Revenue and Gross Margin (2020-2025)
6.18.4 Mad Catz Gaming Headsets and Gaming Headphones Product Portfolio
6.18.5 Mad Catz Recent Developments
6.19 Cooler Master
6.19.1 Cooler Master Comapny Information
6.19.2 Cooler Master Business Overview
6.19.3 Cooler Master Gaming Headsets and Gaming Headphones Sales, Revenue and Gross Margin (2020-2025)
6.19.4 Cooler Master Gaming Headsets and Gaming Headphones Product Portfolio
6.19.5 Cooler Master Recent Developments
6.20 KYE System Corp (Genius)
6.20.1 KYE System Corp (Genius) Comapny Information
6.20.2 KYE System Corp (Genius) Business Overview
6.20.3 KYE System Corp (Genius) Gaming Headsets and Gaming Headphones Sales, Revenue and Gross Margin (2020-2025)
6.20.4 KYE System Corp (Genius) Gaming Headsets and Gaming Headphones Product Portfolio
6.20.5 KYE System Corp (Genius) Recent Developments
7 North America by Country

7.1 North America Gaming Headsets and Gaming Headphones Sales by Country
7.1.1 North America Gaming Headsets and Gaming Headphones Sales Growth Rate (CAGR) by Country: 2020 VS 2024 VS 2031
7.1.2 North America Gaming Headsets and Gaming Headphones Sales by Country (2020-2025)
7.1.3 North America Gaming Headsets and Gaming Headphones Sales Forecast by Country (2026-2031)
7.2 North America Gaming Headsets and Gaming Headphones Market Size by Country
7.2.1 North America Gaming Headsets and Gaming Headphones Market Size Growth Rate (CAGR) by Country: 2020 VS 2024 VS 2031
7.2.2 North America Gaming Headsets and Gaming Headphones Market Size by Country (2020-2025)
7.2.3 North America Gaming Headsets and Gaming Headphones Market Size Forecast by Country (2026-2031)
8 Europe by Country

8.1 Europe Gaming Headsets and Gaming Headphones Sales by Country
8.1.1 Europe Gaming Headsets and Gaming Headphones Sales Growth Rate (CAGR) by Country: 2020 VS 2024 VS 2031
8.1.2 Europe Gaming Headsets and Gaming Headphones Sales by Country (2020-2025)
8.1.3 Europe Gaming Headsets and Gaming Headphones Sales Forecast by Country (2026-2031)
8.2 Europe Gaming Headsets and Gaming Headphones Market Size by Country
8.2.1 Europe Gaming Headsets and Gaming Headphones Market Size Growth Rate (CAGR) by Country: 2020 VS 2024 VS 2031
8.2.2 Europe Gaming Headsets and Gaming Headphones Market Size by Country (2020-2025)
8.2.3 Europe Gaming Headsets and Gaming Headphones Market Size Forecast by Country (2026-2031)
9 Asia-Pacific by Country

9.1 Asia-Pacific Gaming Headsets and Gaming Headphones Sales by Country
9.1.1 Asia-Pacific Gaming Headsets and Gaming Headphones Sales Growth Rate (CAGR) by Country: 2020 VS 2024 VS 2031
9.1.2 Asia-Pacific Gaming Headsets and Gaming Headphones Sales by Country (2020-2025)
9.1.3 Asia-Pacific Gaming Headsets and Gaming Headphones Sales Forecast by Country (2026-2031)
9.2 Asia-Pacific Gaming Headsets and Gaming Headphones Market Size by Country
9.2.1 Asia-Pacific Gaming Headsets and Gaming Headphones Market Size Growth Rate (CAGR) by Country: 2020 VS 2024 VS 2031
9.2.2 Asia-Pacific Gaming Headsets and Gaming Headphones Market Size by Country (2020-2025)
9.2.3 Asia-Pacific Gaming Headsets and Gaming Headphones Market Size Forecast by Country (2026-2031)
10 South America by Country

10.1 South America Gaming Headsets and Gaming Headphones Sales by Country
10.1.1 South America Gaming Headsets and Gaming Headphones Sales Growth Rate (CAGR) by Country: 2020 VS 2024 VS 2031
10.1.2 South America Gaming Headsets and Gaming Headphones Sales by Country (2020-2025)
10.1.3 South America Gaming Headsets and Gaming Headphones Sales Forecast by Country (2026-2031)
10.2 South America Gaming Headsets and Gaming Headphones Market Size by Country
10.2.1 South America Gaming Headsets and Gaming Headphones Market Size Growth Rate (CAGR) by Country: 2020 VS 2024 VS 2031
10.2.2 South America Gaming Headsets and Gaming Headphones Market Size by Country (2020-2025)
10.2.3 South America Gaming Headsets and Gaming Headphones Market Size Forecast by Country (2026-2031)
11 Middle East and Africa by Country

11.1 Middle East and Africa Gaming Headsets and Gaming Headphones Sales by Country
11.1.1 Middle East and Africa Gaming Headsets and Gaming Headphones Sales Growth Rate (CAGR) by Country: 2020 VS 2024 VS 2031
11.1.2 Middle East and Africa Gaming Headsets and Gaming Headphones Sales by Country (2020-2025)
11.1.3 Middle East and Africa Gaming Headsets and Gaming Headphones Sales Forecast by Country (2026-2031)
11.2 Middle East and Africa Gaming Headsets and Gaming Headphones Market Size by Country
11.2.1 Middle East and Africa Gaming Headsets and Gaming Headphones Market Size Growth Rate (CAGR) by Country: 2020 VS 2024 VS 2031
11.2.2 Middle East and Africa Gaming Headsets and Gaming Headphones Market Size by Country (2020-2025)
11.2.3 Middle East and Africa Gaming Headsets and Gaming Headphones Market Size Forecast by Country (2026-2031)
12 Value Chain and Sales Channels Analysis

12.1 Gaming Headsets and Gaming Headphones Value Chain Analysis
12.1.1 Gaming Headsets and Gaming Headphones Key Raw Materials
12.1.2 Key Raw Materials Price
12.1.3 Raw Materials Key Suppliers
12.1.4 Manufacturing Cost Structure
12.1.5 Gaming Headsets and Gaming Headphones Production Mode & Process
12.2 Gaming Headsets and Gaming Headphones Sales Channels Analysis
12.2.1 Direct Comparison with Distribution Share
12.2.2 Gaming Headsets and Gaming Headphones Distributors
12.2.3 Gaming Headsets and Gaming Headphones Customers
13 Concluding Insights
14 Appendix

14.1 Reasons for Doing This Study
14.2 Research Methodology
14.3 Research Process
14.4 Authors List of This Report
14.5 Data Source
14.5.1 Secondary Sources
14.5.2 Primary Sources
14.6 Disclaimer

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