Global Game Console Accessories Industry Growth and Trends Forecast to 2031

Summary

Game console accessories are all accessories except the game console itself, such as gamepad, keyboard, mouse, headphones, joystick, virtual reality device, light guns, dance pads, webcam and other products.

According to APO Research, The global Game Console Accessories market was estimated at US$ million in 2025 and is projected to reach a revised size of US$ million by 2031, witnessing a CAGR of xx% during the forecast period 2026-2031.

North American market for Game Console Accessories is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2026 through 2031.

Asia-Pacific market for Game Console Accessories is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2026 through 2031.

Europe market for Game Console Accessories is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2026 through 2031.

The major global manufacturers of Game Console Accessories include Sony, Logitech, Razer, Turtle Beach, Corsair Gaming, HyperX, SteelSeries, Betop and Microsoft, etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.

Report Scope

This report aims to provide a comprehensive presentation of the global market for Game Console Accessories, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Game Console Accessories.

The Game Console Accessories market size, estimations, and forecasts are provided in terms of sales volume (Tons) and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Game Console Accessories market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided. For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.

Key Companies & Market Share Insights

In this section, the readers will gain an understanding of the key players competing. This report has studied the key growth strategies, such as innovative trends and developments, intensification of product portfolio, mergers and acquisitions, collaborations, new product innovation, and geographical expansion, undertaken by these participants to maintain their presence. Apart from business strategies, the study includes current developments and key financials. The readers will also get access to the data related to global revenue, price, and sales by manufacturers for the period 2020-2025. This all-inclusive report will certainly serve the clients to stay updated and make effective decisions in their businesses.

Game Console Accessories Segment by Company

Sony
Logitech
Razer
Turtle Beach
Corsair Gaming
HyperX
SteelSeries
Betop
Microsoft
Nintendo
Alienware
Ipega
AsusTek
RAPOO
KYE Systems
Cooler Master
Eastern Times Technology
Flydigi

Game Console Accessories Segment by Type

Headphones
Keyboard
Mouse
Gamepad
Joystick
Virtual Reality Device
Cooling Fan
Webcam
Others

Game Console Accessories Segment by Application

Online Sales
Hypermarket/Supermarket
Specialty Store

Game Console Accessories Segment by Region

North America
United States
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Spain
Netherlands
Switzerland
Sweden
Poland
Asia-Pacific
China
Japan
South Korea
India
Australia
Taiwan
Southeast Asia
South America
Brazil
Argentina
Chile
Colombia
Middle East & Africa
Egypt
South Africa
Israel
Türkiye
GCC Countries

Key Drivers & Barriers

High-impact rendering factors and drivers have been studied in this report to aid the readers to understand the general development. Moreover, the report includes restraints and challenges that may act as stumbling blocks on the way of the players. This will assist the users to be attentive and make informed decisions related to business. Specialists have also laid their focus on the upcoming business prospects.

Reasons to Buy This Report

1. This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global Game Console Accessories market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.
2. This report will help stakeholders to understand the global industry status and trends of Game Console Accessories and provides them with information on key market drivers, restraints, challenges, and opportunities.
3. This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in volume and value), competitor ecosystem, new product development, expansion, and acquisition.
4. This report stays updated with novel technology integration, features, and the latest developments in the market
5. This report helps stakeholders to gain insights into which regions to target globally
6. This report helps stakeholders to gain insights into the end-user perception concerning the adoption of Game Console Accessories.
7. This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.

Chapter Outline

Chapter 1: Introduces the study scope of this report, executive summary of market segments by type, market size segments for North America, Europe, Asia Pacific, South America, Middle East & Africa.
Chapter 2: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Game Console Accessories manufacturers competitive landscape, price, sales, revenue, market share and ranking, latest development plan, merger, and acquisition information, etc.
Chapter 4: Sales, revenue of Game Console Accessories in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the future development prospects, and market space in the world.
Chapter 5: Introduces market segments by application, market size segment for North America, Europe, Asia Pacific, South America, Middle East & Africa.
Chapter 6: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 7, 8, 9, 10 and 11: North America, Europe, Asia Pacific, South America, Middle East & Africa, sales and revenue by country.
Chapter 12: Analysis of industrial chain, key raw materials, manufacturing cost, and market dynamics.
Chapter 13: Concluding Insights of the report.

Please Note: Single-User license will be delivered via PDF from the publisher without the rights to print or to edit.


1 Market Overview
1.1 Product Definition
1.2 Global Market Growth Prospects
1.2.1 Global Game Console Accessories Market Size Estimates and Forecasts (2020-2031)
1.2.2 Global Game Console Accessories Sales Estimates and Forecasts (2020-2031)
1.3 Game Console Accessories Market by Type
1.3.1 Headphones
1.3.2 Keyboard
1.3.3 Mouse
1.3.4 Gamepad
1.3.5 Joystick
1.3.6 Virtual Reality Device
1.3.7 Cooling Fan
1.3.8 Webcam
1.3.9 Others
1.4 Global Game Console Accessories Market Size by Type
1.4.1 Global Game Console Accessories Market Size Overview by Type (2020-2031)
1.4.2 Global Game Console Accessories Historic Market Size Review by Type (2020-2025)
1.4.3 Global Game Console Accessories Forecasted Market Size by Type (2026-2031)
1.5 Key Regions Market Size by Type
1.5.1 North America Game Console Accessories Sales Breakdown by Type (2020-2025)
1.5.2 Europe Game Console Accessories Sales Breakdown by Type (2020-2025)
1.5.3 Asia-Pacific Game Console Accessories Sales Breakdown by Type (2020-2025)
1.5.4 South America Game Console Accessories Sales Breakdown by Type (2020-2025)
1.5.5 Middle East and Africa Game Console Accessories Sales Breakdown by Type (2020-2025)
2 Global Market Dynamics
2.1 Game Console Accessories Industry Trends
2.2 Game Console Accessories Industry Drivers
2.3 Game Console Accessories Industry Opportunities and Challenges
2.4 Game Console Accessories Industry Restraints
3 Market Competitive Landscape by Company
3.1 Global Top Players by Game Console Accessories Revenue (2020-2025)
3.2 Global Top Players by Game Console Accessories Sales (2020-2025)
3.3 Global Top Players by Game Console Accessories Price (2020-2025)
3.4 Global Game Console Accessories Industry Company Ranking, 2023 VS 2024 VS 2025
3.5 Global Game Console Accessories Major Company Production Sites & Headquarters
3.6 Global Game Console Accessories Company, Product Type & Application
3.7 Global Game Console Accessories Company Establishment Date
3.8 Market Competitive Analysis
3.8.1 Global Game Console Accessories Market CR5 and HHI
3.8.2 Global Top 5 and 10 Game Console Accessories Players Market Share by Revenue in 2024
3.8.3 2023 Game Console Accessories Tier 1, Tier 2, and Tier 3
4 Game Console Accessories Regional Status and Outlook
4.1 Global Game Console Accessories Market Size and CAGR by Region: 2020 VS 2024 VS 2031
4.2 Global Game Console Accessories Historic Market Size by Region
4.2.1 Global Game Console Accessories Sales in Volume by Region (2020-2025)
4.2.2 Global Game Console Accessories Sales in Value by Region (2020-2025)
4.2.3 Global Game Console Accessories Sales (Volume & Value), Price and Gross Margin (2020-2025)
4.3 Global Game Console Accessories Forecasted Market Size by Region
4.3.1 Global Game Console Accessories Sales in Volume by Region (2026-2031)
4.3.2 Global Game Console Accessories Sales in Value by Region (2026-2031)
4.3.3 Global Game Console Accessories Sales (Volume & Value), Price and Gross Margin (2026-2031)
5 Game Console Accessories by Application
5.1 Game Console Accessories Market by Application
5.1.1 Online Sales
5.1.2 Hypermarket/Supermarket
5.1.3 Specialty Store
5.2 Global Game Console Accessories Market Size by Application
5.2.1 Global Game Console Accessories Market Size Overview by Application (2020-2031)
5.2.2 Global Game Console Accessories Historic Market Size Review by Application (2020-2025)
5.2.3 Global Game Console Accessories Forecasted Market Size by Application (2026-2031)
5.3 Key Regions Market Size by Application
5.3.1 North America Game Console Accessories Sales Breakdown by Application (2020-2025)
5.3.2 Europe Game Console Accessories Sales Breakdown by Application (2020-2025)
5.3.3 Asia-Pacific Game Console Accessories Sales Breakdown by Application (2020-2025)
5.3.4 South America Game Console Accessories Sales Breakdown by Application (2020-2025)
5.3.5 Middle East and Africa Game Console Accessories Sales Breakdown by Application (2020-2025)
6 Company Profiles
6.1 Sony
6.1.1 Sony Comapny Information
6.1.2 Sony Business Overview
6.1.3 Sony Game Console Accessories Sales, Revenue and Gross Margin (2020-2025)
6.1.4 Sony Game Console Accessories Product Portfolio
6.1.5 Sony Recent Developments
6.2 Logitech
6.2.1 Logitech Comapny Information
6.2.2 Logitech Business Overview
6.2.3 Logitech Game Console Accessories Sales, Revenue and Gross Margin (2020-2025)
6.2.4 Logitech Game Console Accessories Product Portfolio
6.2.5 Logitech Recent Developments
6.3 Razer
6.3.1 Razer Comapny Information
6.3.2 Razer Business Overview
6.3.3 Razer Game Console Accessories Sales, Revenue and Gross Margin (2020-2025)
6.3.4 Razer Game Console Accessories Product Portfolio
6.3.5 Razer Recent Developments
6.4 Turtle Beach
6.4.1 Turtle Beach Comapny Information
6.4.2 Turtle Beach Business Overview
6.4.3 Turtle Beach Game Console Accessories Sales, Revenue and Gross Margin (2020-2025)
6.4.4 Turtle Beach Game Console Accessories Product Portfolio
6.4.5 Turtle Beach Recent Developments
6.5 Corsair Gaming
6.5.1 Corsair Gaming Comapny Information
6.5.2 Corsair Gaming Business Overview
6.5.3 Corsair Gaming Game Console Accessories Sales, Revenue and Gross Margin (2020-2025)
6.5.4 Corsair Gaming Game Console Accessories Product Portfolio
6.5.5 Corsair Gaming Recent Developments
6.6 HyperX
6.6.1 HyperX Comapny Information
6.6.2 HyperX Business Overview
6.6.3 HyperX Game Console Accessories Sales, Revenue and Gross Margin (2020-2025)
6.6.4 HyperX Game Console Accessories Product Portfolio
6.6.5 HyperX Recent Developments
6.7 SteelSeries
6.7.1 SteelSeries Comapny Information
6.7.2 SteelSeries Business Overview
6.7.3 SteelSeries Game Console Accessories Sales, Revenue and Gross Margin (2020-2025)
6.7.4 SteelSeries Game Console Accessories Product Portfolio
6.7.5 SteelSeries Recent Developments
6.8 Betop
6.8.1 Betop Comapny Information
6.8.2 Betop Business Overview
6.8.3 Betop Game Console Accessories Sales, Revenue and Gross Margin (2020-2025)
6.8.4 Betop Game Console Accessories Product Portfolio
6.8.5 Betop Recent Developments
6.9 Microsoft
6.9.1 Microsoft Comapny Information
6.9.2 Microsoft Business Overview
6.9.3 Microsoft Game Console Accessories Sales, Revenue and Gross Margin (2020-2025)
6.9.4 Microsoft Game Console Accessories Product Portfolio
6.9.5 Microsoft Recent Developments
6.10 Nintendo
6.10.1 Nintendo Comapny Information
6.10.2 Nintendo Business Overview
6.10.3 Nintendo Game Console Accessories Sales, Revenue and Gross Margin (2020-2025)
6.10.4 Nintendo Game Console Accessories Product Portfolio
6.10.5 Nintendo Recent Developments
6.11 Alienware
6.11.1 Alienware Comapny Information
6.11.2 Alienware Business Overview
6.11.3 Alienware Game Console Accessories Sales, Revenue and Gross Margin (2020-2025)
6.11.4 Alienware Game Console Accessories Product Portfolio
6.11.5 Alienware Recent Developments
6.12 Ipega
6.12.1 Ipega Comapny Information
6.12.2 Ipega Business Overview
6.12.3 Ipega Game Console Accessories Sales, Revenue and Gross Margin (2020-2025)
6.12.4 Ipega Game Console Accessories Product Portfolio
6.12.5 Ipega Recent Developments
6.13 AsusTek
6.13.1 AsusTek Comapny Information
6.13.2 AsusTek Business Overview
6.13.3 AsusTek Game Console Accessories Sales, Revenue and Gross Margin (2020-2025)
6.13.4 AsusTek Game Console Accessories Product Portfolio
6.13.5 AsusTek Recent Developments
6.14 RAPOO
6.14.1 RAPOO Comapny Information
6.14.2 RAPOO Business Overview
6.14.3 RAPOO Game Console Accessories Sales, Revenue and Gross Margin (2020-2025)
6.14.4 RAPOO Game Console Accessories Product Portfolio
6.14.5 RAPOO Recent Developments
6.15 KYE Systems
6.15.1 KYE Systems Comapny Information
6.15.2 KYE Systems Business Overview
6.15.3 KYE Systems Game Console Accessories Sales, Revenue and Gross Margin (2020-2025)
6.15.4 KYE Systems Game Console Accessories Product Portfolio
6.15.5 KYE Systems Recent Developments
6.16 Cooler Master
6.16.1 Cooler Master Comapny Information
6.16.2 Cooler Master Business Overview
6.16.3 Cooler Master Game Console Accessories Sales, Revenue and Gross Margin (2020-2025)
6.16.4 Cooler Master Game Console Accessories Product Portfolio
6.16.5 Cooler Master Recent Developments
6.17 Eastern Times Technology
6.17.1 Eastern Times Technology Comapny Information
6.17.2 Eastern Times Technology Business Overview
6.17.3 Eastern Times Technology Game Console Accessories Sales, Revenue and Gross Margin (2020-2025)
6.17.4 Eastern Times Technology Game Console Accessories Product Portfolio
6.17.5 Eastern Times Technology Recent Developments
6.18 Flydigi
6.18.1 Flydigi Comapny Information
6.18.2 Flydigi Business Overview
6.18.3 Flydigi Game Console Accessories Sales, Revenue and Gross Margin (2020-2025)
6.18.4 Flydigi Game Console Accessories Product Portfolio
6.18.5 Flydigi Recent Developments
7 North America by Country
7.1 North America Game Console Accessories Sales by Country
7.1.1 North America Game Console Accessories Sales Growth Rate (CAGR) by Country: 2020 VS 2024 VS 2031
7.1.2 North America Game Console Accessories Sales by Country (2020-2025)
7.1.3 North America Game Console Accessories Sales Forecast by Country (2026-2031)
7.2 North America Game Console Accessories Market Size by Country
7.2.1 North America Game Console Accessories Market Size Growth Rate (CAGR) by Country: 2020 VS 2024 VS 2031
7.2.2 North America Game Console Accessories Market Size by Country (2020-2025)
7.2.3 North America Game Console Accessories Market Size Forecast by Country (2026-2031)
8 Europe by Country
8.1 Europe Game Console Accessories Sales by Country
8.1.1 Europe Game Console Accessories Sales Growth Rate (CAGR) by Country: 2020 VS 2024 VS 2031
8.1.2 Europe Game Console Accessories Sales by Country (2020-2025)
8.1.3 Europe Game Console Accessories Sales Forecast by Country (2026-2031)
8.2 Europe Game Console Accessories Market Size by Country
8.2.1 Europe Game Console Accessories Market Size Growth Rate (CAGR) by Country: 2020 VS 2024 VS 2031
8.2.2 Europe Game Console Accessories Market Size by Country (2020-2025)
8.2.3 Europe Game Console Accessories Market Size Forecast by Country (2026-2031)
9 Asia-Pacific by Country
9.1 Asia-Pacific Game Console Accessories Sales by Country
9.1.1 Asia-Pacific Game Console Accessories Sales Growth Rate (CAGR) by Country: 2020 VS 2024 VS 2031
9.1.2 Asia-Pacific Game Console Accessories Sales by Country (2020-2025)
9.1.3 Asia-Pacific Game Console Accessories Sales Forecast by Country (2026-2031)
9.2 Asia-Pacific Game Console Accessories Market Size by Country
9.2.1 Asia-Pacific Game Console Accessories Market Size Growth Rate (CAGR) by Country: 2020 VS 2024 VS 2031
9.2.2 Asia-Pacific Game Console Accessories Market Size by Country (2020-2025)
9.2.3 Asia-Pacific Game Console Accessories Market Size Forecast by Country (2026-2031)
10 South America by Country
10.1 South America Game Console Accessories Sales by Country
10.1.1 South America Game Console Accessories Sales Growth Rate (CAGR) by Country: 2020 VS 2024 VS 2031
10.1.2 South America Game Console Accessories Sales by Country (2020-2025)
10.1.3 South America Game Console Accessories Sales Forecast by Country (2026-2031)
10.2 South America Game Console Accessories Market Size by Country
10.2.1 South America Game Console Accessories Market Size Growth Rate (CAGR) by Country: 2020 VS 2024 VS 2031
10.2.2 South America Game Console Accessories Market Size by Country (2020-2025)
10.2.3 South America Game Console Accessories Market Size Forecast by Country (2026-2031)
11 Middle East and Africa by Country
11.1 Middle East and Africa Game Console Accessories Sales by Country
11.1.1 Middle East and Africa Game Console Accessories Sales Growth Rate (CAGR) by Country: 2020 VS 2024 VS 2031
11.1.2 Middle East and Africa Game Console Accessories Sales by Country (2020-2025)
11.1.3 Middle East and Africa Game Console Accessories Sales Forecast by Country (2026-2031)
11.2 Middle East and Africa Game Console Accessories Market Size by Country
11.2.1 Middle East and Africa Game Console Accessories Market Size Growth Rate (CAGR) by Country: 2020 VS 2024 VS 2031
11.2.2 Middle East and Africa Game Console Accessories Market Size by Country (2020-2025)
11.2.3 Middle East and Africa Game Console Accessories Market Size Forecast by Country (2026-2031)
12 Value Chain and Sales Channels Analysis
12.1 Game Console Accessories Value Chain Analysis
12.1.1 Game Console Accessories Key Raw Materials
12.1.2 Key Raw Materials Price
12.1.3 Raw Materials Key Suppliers
12.1.4 Manufacturing Cost Structure
12.1.5 Game Console Accessories Production Mode & Process
12.2 Game Console Accessories Sales Channels Analysis
12.2.1 Direct Comparison with Distribution Share
12.2.2 Game Console Accessories Distributors
12.2.3 Game Console Accessories Customers
13 Concluding Insights
14 Appendix
14.1 Reasons for Doing This Study
14.2 Research Methodology
14.3 Research Process
14.4 Authors List of This Report
14.5 Data Source
14.5.1 Secondary Sources
14.5.2 Primary Sources
14.6 Disclaimer

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