Global Console Game Peripherals Market by Size, by Type, by Application, by Region, History and Forecast 2020-2031

Summary

Console game, contains two parts: handheld game and home console game. It is an interactive multimedia used for entertainment. Peripherals include handles, earphones, upright stands, memory cards, chargers, stickers, protective covers, etc.

According to APO Research, The global Console Game Peripherals market is projected to grow from US$ million in 2025 to US$ million by 2031, at a Compound Annual Growth Rate (CAGR) of % during the forecast period.

The US & Canada market for Console Game Peripherals is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.

Asia-Pacific market for Console Game Peripherals is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.

The China market for Console Game Peripherals is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.

Europe market for Console Game Peripherals is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.

The major global manufacturers of Console Game Peripherals include Sony, Nintendo and XBOX, etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.

In terms of production side, this report researches the Console Game Peripherals production, growth rate, market share by manufacturers and by region (region level and country level), from 2020 to 2025, and forecast to 2031.

In terms of consumption side, this report focuses on the sales of Console Game Peripherals by region (region level and country level), by company, by type and by application. from 2020 to 2025 and forecast to 2031.

This report presents an overview of global market for Console Game Peripherals, capacity, output, revenue and price. Analyses of the global market trends, with historic market revenue or sales data for 2020 - 2024, estimates for 2025, and projections of CAGR through 2031.

This report researches the key producers of Console Game Peripherals, also provides the consumption of main regions and countries. Of the upcoming market potential for Console Game Peripherals, and key regions or countries of focus to forecast this market into various segments and sub-segments. Country specific data and market value analysis for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, Middle East, Africa, and Other Countries.

This report focuses on the Console Game Peripherals sales, revenue, market share and industry ranking of main manufacturers, data from 2020 to 2025. Identification of the major stakeholders in the global Console Game Peripherals market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way.

This report analyzes the segments data by type and by application, sales, revenue, and price, from 2020 to 2031. Evaluation and forecast the market size for Console Game Peripherals sales, projected growth trends, production technology, application and end-user industry.


Console Game Peripherals Segment by Company

Sony
Nintendo
XBOX

Console Game Peripherals Segment by Type

Handle
Earphone
Others

Console Game Peripherals Segment by Application

Original
Refurbished

Console Game Peripherals Segment by Region

North America

United States

Canada

Mexico
Europe

Germany

France

U.K.

Italy

Russia

Spain

Netherlands

Switzerland

Sweden

Poland
Asia-Pacific

China

Japan

South Korea

India

Australia

Taiwan

Southeast Asia
South America

Brazil

Argentina

Chile

Colombia
Middle East & Africa

Egypt

South Africa

Israel

Türkiye

GCC Countries

Study Objectives

1. To analyze and research the global status and future forecast, involving, production, value, consumption, growth rate (CAGR), market share, historical and forecast.
2. To present the key manufacturers, capacity, production, revenue, market share, and Recent Developments.
3. To split the breakdown data by regions, type, manufacturers, and Application.
4. To analyze the global and key regions market potential and advantage, opportunity and challenge, restraints, and risks.
5. To identify significant trends, drivers, influence factors in global and regions.
6. To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.

Reasons to Buy This Report

1. This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global Console Game Peripherals market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.
2. This report will help stakeholders to understand the global industry status and trends of Console Game Peripherals and provides them with information on key market drivers, restraints, challenges, and opportunities.
3. This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in volume and value), competitor ecosystem, new product development, expansion, and acquisition.
4. This report stays updated with novel technology integration, features, and the latest developments in the market.
5. This report helps stakeholders to gain insights into which regions to target globally.
6. This report helps stakeholders to gain insights into the end-user perception concerning the adoption of Console Game Peripherals.
7. This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.

Chapter Outline

Chapter 1: Provides an overview of the Console Game Peripherals market, including product definition, global market growth prospects, production value, capacity, and average price forecasts (2020-2031).
Chapter 2: Analysis key trends, drivers, challenges, and opportunities within the global Console Game Peripherals industry.
Chapter 3: Detailed analysis of Console Game Peripherals market competition landscape. Including Console Game Peripherals manufacturers' output value, output and average price from 2020 to 2025, as well as competition analysis indicators such as origin, product type, application, merger and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product production/output, value, price, gross margin, product introduction, recent development, etc.
Chapter 7: Production/Production Value of Console Game Peripherals by region. It provides a quantitative analysis of the market size and development potential of each region in the next six years.
Chapter 8: Consumption of Console Game Peripherals in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and production of each country in the world.
Chapter 9: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 10: Concluding Insights of the report.

Please Note: Single-User license will be delivered via PDF from the publisher without the rights to print or to edit.


1 Market Overview
1.1 Product Definition
1.2 Global Market Growth Prospects
1.2.1 Global Console Game Peripherals Production Value Estimates and Forecasts (2020-2031)
1.2.2 Global Console Game Peripherals Production Capacity Estimates and Forecasts (2020-2031)
1.2.3 Global Console Game Peripherals Production Estimates and Forecasts (2020-2031)
1.2.4 Global Console Game Peripherals Market Average Price (2020-2031)
1.3 Assumptions and Limitations
1.4 Study Goals and Objectives
2 Global Console Game Peripherals Market Dynamics
2.1 Console Game Peripherals Industry Trends
2.2 Console Game Peripherals Industry Drivers
2.3 Console Game Peripherals Industry Opportunities and Challenges
2.4 Console Game Peripherals Industry Restraints
3 Console Game Peripherals Market by Manufacturers
3.1 Global Console Game Peripherals Production Value by Manufacturers (2020-2025)
3.2 Global Console Game Peripherals Production by Manufacturers (2020-2025)
3.3 Global Console Game Peripherals Average Price by Manufacturers (2020-2025)
3.4 Global Console Game Peripherals Industry Manufacturers Ranking, 2023 VS 2024 VS 2025
3.5 Global Console Game Peripherals Key Manufacturers Manufacturing Sites & Headquarters
3.6 Global Console Game Peripherals Manufacturers, Product Type & Application
3.7 Global Console Game Peripherals Manufacturers Established Date
3.8 Market Competitive Analysis
3.8.1 Global Console Game Peripherals Market CR5 and HHI
3.8.2 Global Top 5 and 10 Console Game Peripherals Players Market Share by Production Value in 2024
3.8.3 2024 Console Game Peripherals Tier 1, Tier 2, and Tier 3
4 Console Game Peripherals Market by Type
4.1 Console Game Peripherals Type Introduction
4.1.1 Handle
4.1.2 Earphone
4.1.3 Others
4.2 Global Console Game Peripherals Production by Type
4.2.1 Global Console Game Peripherals Production by Type (2020 VS 2024 VS 2031)
4.2.2 Global Console Game Peripherals Production by Type (2020-2031)
4.2.3 Global Console Game Peripherals Production Market Share by Type (2020-2031)
4.3 Global Console Game Peripherals Production Value by Type
4.3.1 Global Console Game Peripherals Production Value by Type (2020 VS 2024 VS 2031)
4.3.2 Global Console Game Peripherals Production Value by Type (2020-2031)
4.3.3 Global Console Game Peripherals Production Value Market Share by Type (2020-2031)
5 Console Game Peripherals Market by Application
5.1 Console Game Peripherals Application Introduction
5.1.1 Original
5.1.2 Refurbished
5.2 Global Console Game Peripherals Production by Application
5.2.1 Global Console Game Peripherals Production by Application (2020 VS 2024 VS 2031)
5.2.2 Global Console Game Peripherals Production by Application (2020-2031)
5.2.3 Global Console Game Peripherals Production Market Share by Application (2020-2031)
5.3 Global Console Game Peripherals Production Value by Application
5.3.1 Global Console Game Peripherals Production Value by Application (2020 VS 2024 VS 2031)
5.3.2 Global Console Game Peripherals Production Value by Application (2020-2031)
5.3.3 Global Console Game Peripherals Production Value Market Share by Application (2020-2031)
6 Company Profiles
6.1 Sony
6.1.1 Sony Comapny Information
6.1.2 Sony Business Overview
6.1.3 Sony Console Game Peripherals Production, Value and Gross Margin (2020-2025)
6.1.4 Sony Console Game Peripherals Product Portfolio
6.1.5 Sony Recent Developments
6.2 Nintendo
6.2.1 Nintendo Comapny Information
6.2.2 Nintendo Business Overview
6.2.3 Nintendo Console Game Peripherals Production, Value and Gross Margin (2020-2025)
6.2.4 Nintendo Console Game Peripherals Product Portfolio
6.2.5 Nintendo Recent Developments
6.3 XBOX
6.3.1 XBOX Comapny Information
6.3.2 XBOX Business Overview
6.3.3 XBOX Console Game Peripherals Production, Value and Gross Margin (2020-2025)
6.3.4 XBOX Console Game Peripherals Product Portfolio
6.3.5 XBOX Recent Developments
7 Global Console Game Peripherals Production by Region
7.1 Global Console Game Peripherals Production by Region: 2020 VS 2024 VS 2031
7.2 Global Console Game Peripherals Production by Region (2020-2031)
7.2.1 Global Console Game Peripherals Production by Region: 2020-2025
7.2.2 Global Console Game Peripherals Production Forecast by Region: 2026-2031
7.3 Global Console Game Peripherals Production by Region: 2020 VS 2024 VS 2031
7.4 Global Console Game Peripherals Production Value by Region (2020-2031)
7.4.1 Global Console Game Peripherals Production Value by Region: 2020-2025
7.4.2 Global Console Game Peripherals Production Value by Region (2026-2031)
7.5 Global Console Game Peripherals Market Price Analysis by Region (2020-2031)
7.6 Regional Production Value Trends (2020-2031)
7.6.1 North America Console Game Peripherals Production Value (2020-2031)
7.6.2 Europe Console Game Peripherals Production Value (2020-2031)
7.6.3 Asia-Pacific Console Game Peripherals Production Value (2020-2031)
7.6.4 South America Console Game Peripherals Production Value (2020-2031)
7.6.5 Middle East & Africa Console Game Peripherals Production Value (2020-2031)
8 Global Console Game Peripherals Consumption by Region
8.1 Global Console Game Peripherals Consumption by Region: 2020 VS 2024 VS 2031
8.2 Global Console Game Peripherals Consumption by Region (2020-2031)
8.2.1 Global Console Game Peripherals Consumption by Region (2020-2025)
8.2.2 Global Console Game Peripherals Consumption by Region (2026-2031)
8.3 North America
8.3.1 North America Console Game Peripherals Consumption Growth Rate by Country: 2020 VS 2024 VS 2031
8.3.2 North America Console Game Peripherals Consumption by Country (2020-2031)
8.3.3 U.S.
8.3.4 Canada
8.3.5 Mexico
8.4 Europe
8.4.1 Europe Console Game Peripherals Consumption Growth Rate by Country: 2020 VS 2024 VS 2031
8.4.2 Europe Console Game Peripherals Consumption by Country (2020-2031)
8.4.3 Germany
8.4.4 France
8.4.5 U.K.
8.4.6 Italy
8.4.7 Netherlands
8.5 Asia Pacific
8.5.1 Asia Pacific Console Game Peripherals Consumption Growth Rate by Country: 2020 VS 2024 VS 2031
8.5.2 Asia Pacific Console Game Peripherals Consumption by Country (2020-2031)
8.5.3 China
8.5.4 Japan
8.5.5 South Korea
8.5.6 Southeast Asia
8.5.7 India
8.5.8 Australia
8.6 South America
8.6.1 South America Console Game Peripherals Consumption Growth Rate by Country: 2020 VS 2024 VS 2031
8.6.2 South America Console Game Peripherals Consumption by Country (2020-2031)
8.6.3 Brazil
8.6.4 Argentina
8.6.5 Chile
8.6.6 Colombia
8.7 Middle East & Africa
8.7.1 Middle East & Africa Console Game Peripherals Consumption Growth Rate by Country: 2020 VS 2024 VS 2031
8.7.2 Middle East & Africa Console Game Peripherals Consumption by Country (2020-2031)
8.7.3 Egypt
8.7.4 South Africa
8.7.5 Israel
8.7.6 Türkiye
8.7.7 GCC Countries
9 Value Chain and Sales Channels Analysis
9.1 Console Game Peripherals Value Chain Analysis
9.1.1 Console Game Peripherals Key Raw Materials
9.1.2 Raw Materials Key Suppliers
9.1.3 Manufacturing Cost Structure
9.1.4 Console Game Peripherals Production Mode & Process
9.2 Console Game Peripherals Sales Channels Analysis
9.2.1 Direct Comparison with Distribution Share
9.2.2 Console Game Peripherals Distributors
9.2.3 Console Game Peripherals Customers
10 Concluding Insights
11 Appendix
11.1 Reasons for Doing This Study
11.2 Research Methodology
11.3 Research Process
11.4 Authors List of This Report
11.5 Data Source
11.5.1 Secondary Sources
11.5.2 Primary Sources
11.6 Disclaimer

Download our eBook: How to Succeed Using Market Research

Learn how to effectively navigate the market research process to help guide your organization on the journey to success.

Download eBook
Cookie Settings