Global Collectible Card Game Industry Growth and Trends Forecast to 2031

Summary

A collectible card game (CCG), also called a trading card game (TCG), among other names, is a strategy card game created in 1993 and consists of specially designed sets of playing cards. These cards use proprietary artwork or images to embellish the card.

According to APO Research, The global Collectible Card Game market was estimated at US$ million in 2025 and is projected to reach a revised size of US$ million by 2031, witnessing a CAGR of xx% during the forecast period 2026-2031.

North American market for Collectible Card Game is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2026 through 2031.

Asia-Pacific market for Collectible Card Game is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2026 through 2031.

Europe market for Collectible Card Game is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2026 through 2031.

The major global companies of Collectible Card Game include Hasbro Inc., Blizzard Entertainment, Cygames, Take-Two Interactive Software, Inc., Magic, Konami, Magic Duels, KYY games and Bushiroad, etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.

Report Scope

This report aims to provide a comprehensive presentation of the global market for Collectible Card Game, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Collectible Card Game.

The Collectible Card Game market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Collectible Card Game market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided. For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.

Key Companies & Market Share Insights

In this section, the readers will gain an understanding of the key players competing. This report has studied the key growth strategies, such as innovative trends and developments, intensification of product portfolio, mergers and acquisitions, collaborations, new product innovation, and geographical expansion, undertaken by these participants to maintain their presence. Apart from business strategies, the study includes current developments and key financials. The readers will also get access to the data related to global revenue, gross margin by manufacturers for the period 2020-2025. This all-inclusive report will certainly serve the clients to stay updated and make effective decisions in their businesses.

Collectible Card Game Segment by Company

Hasbro Inc.
Blizzard Entertainment
Cygames
Take-Two Interactive Software, Inc.
Magic
Konami
Magic Duels
KYY games
Bushiroad

Collectible Card Game Segment by Type

Digital
Physical

Collectible Card Game Segment by Application

PC Games
Mobile Device Games
Others

Collectible Card Game Segment by Region

North America
United States
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Spain
Netherlands
Switzerland
Sweden
Poland
Asia-Pacific
China
Japan
South Korea
India
Australia
Taiwan
Southeast Asia
South America
Brazil
Argentina
Chile
Middle East & Africa
Egypt
South Africa
Israel
Türkiye
GCC Countries

Key Drivers & Barriers

High-impact rendering factors and drivers have been studied in this report to aid the readers to understand the general development. Moreover, the report includes restraints and challenges that may act as stumbling blocks on the way of the players. This will assist the users to be attentive and make informed decisions related to business. Specialists have also laid their focus on the upcoming business prospects.

Reasons to Buy This Report

1. This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global Collectible Card Game market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.
2. This report will help stakeholders to understand the global industry status and trends of Collectible Card Game and provides them with information on key market drivers, restraints, challenges, and opportunities.
3. This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in value), competitor ecosystem, new product development, expansion, and acquisition.
4. This report stays updated with novel technology integration, features, and the latest developments in the market
5. This report helps stakeholders to gain insights into which regions to target globally
6. This report helps stakeholders to gain insights into the end-user perception concerning the adoption of Collectible Card Game.
7. This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.

Chapter Outline

Chapter 1: Introduces the report scope of the report, executive summary of global and regional market size and CAGR for the history and forecast period (2020-2025, 2026-2031). It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 3: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 4: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 5: Detailed analysis of Collectible Card Game companies' competitive landscape, revenue, market share and ranking, latest development plan, merger, and acquisition information, etc.
Chapter 6: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product introduction, revenue, recent development, etc.
Chapter 7, 8, 9, 10 and 11: North America, Europe, Asia Pacific, South America, Middle East & Africa, revenue by country.
Chapter 12: Concluding Insights of the report

Please Note: Single-User license will be delivered via PDF from the publisher without the rights to print or to edit.


1 Market Overview

1.1 Product Definition
1.2 Global Market Growth Prospects
1.3 Global Collectible Card Game Market Size Overview by Region 2020 VS 2024 VS 2031
1.4 Global Collectible Card Game Market Size by Region (2020-2031)
1.4.1 Global Collectible Card Game Market Size by Region (2020-2025)
1.4.2 Global Collectible Card Game Market Size by Region (2026-2031)
1.5 Key Regions Collectible Card Game Market Size (2020-2031)
1.5.1 North America Collectible Card Game Market Size Growth Rate (2020-2031)
1.5.2 Europe Collectible Card Game Market Size Growth Rate (2020-2031)
1.5.3 Asia-Pacific Collectible Card Game Market Size Growth Rate (2020-2031)
1.5.4 South America Collectible Card Game Market Size Growth Rate (2020-2031)
1.5.5 Middle East & Africa Collectible Card Game Market Size Growth Rate (2020-2031)
2 Collectible Card Game Market by Type

2.1 Type Introduction
2.1.1 Digital
2.1.2 Physical
2.2 Global Collectible Card Game Market Size by Type
2.2.1 Global Collectible Card Game Market Size Overview by Type (2020-2031)
2.2.2 Global Collectible Card Game Historic Market Size Review by Type (2020-2025)
2.2.3 Global Collectible Card Game Market Size Forecasted by Type (2026-2031)
2.3 Global Collectible Card Game Market Size by Regions
2.3.1 North America Collectible Card Game Market Size Breakdown by Type (2020-2025)
2.3.2 Europe Collectible Card Game Market Size Breakdown by Type (2020-2025)
2.3.3 Asia-Pacific Collectible Card Game Market Size Breakdown by Type (2020-2025)
2.3.4 South America Collectible Card Game Market Size Breakdown by Type (2020-2025)
2.3.5 Middle East and Africa Collectible Card Game Market Size Breakdown by Type (2020-2025)
3 Collectible Card Game Market by Application

3.1 Type Introduction
3.1.1 PC Games
3.1.2 Mobile Device Games
3.1.3 Others
3.2 Global Collectible Card Game Market Size by Application
3.2.1 Global Collectible Card Game Market Size Overview by Application (2020-2031)
3.2.2 Global Collectible Card Game Historic Market Size Review by Application (2020-2025)
3.2.3 Global Collectible Card Game Market Size Forecasted by Application (2026-2031)
3.3 Global Collectible Card Game Market Size by Regions
3.3.1 North America Collectible Card Game Market Size Breakdown by Application (2020-2025)
3.3.2 Europe Collectible Card Game Market Size Breakdown by Application (2020-2025)
3.3.3 Asia-Pacific Collectible Card Game Market Size Breakdown by Application (2020-2025)
3.3.4 South America Collectible Card Game Market Size Breakdown by Application (2020-2025)
3.3.5 Middle East and Africa Collectible Card Game Market Size Breakdown by Application (2020-2025)
4 Global Market Dynamics

4.1 Collectible Card Game Industry Trends
4.2 Collectible Card Game Industry Drivers
4.3 Collectible Card Game Industry Opportunities and Challenges
4.4 Collectible Card Game Industry Restraints
5 Competitive Insights by Company

5.1 Global Top Players by Collectible Card Game Revenue (2020-2025)
5.2 Global Collectible Card Game Industry Company Ranking, 2023 VS 2024 VS 2025
5.3 Global Collectible Card Game Key Company Headquarters & Area Served
5.4 Global Collectible Card Game Company, Product Type & Application
5.5 Global Collectible Card Game Company Commercialization Time
5.6 Market Competitive Analysis
5.6.1 Global Collectible Card Game Market CR5 and HHI
5.6.2 Global Top 5 and 10 Collectible Card Game Players Market Share by Revenue in 2024
5.6.3 2024 Collectible Card Game Tier 1, Tier 2, and Tier 3
6 Company Profiles

6.1 Hasbro Inc.
6.1.1 Hasbro Inc. Comapny Information
6.1.2 Hasbro Inc. Business Overview
6.1.3 Hasbro Inc. Collectible Card Game Revenue, Global Share and Gross Margin (2020-2025)
6.1.4 Hasbro Inc. Collectible Card Game Product Portfolio
6.1.5 Hasbro Inc. Recent Developments
6.2 Blizzard Entertainment
6.2.1 Blizzard Entertainment Comapny Information
6.2.2 Blizzard Entertainment Business Overview
6.2.3 Blizzard Entertainment Collectible Card Game Revenue, Global Share and Gross Margin (2020-2025)
6.2.4 Blizzard Entertainment Collectible Card Game Product Portfolio
6.2.5 Blizzard Entertainment Recent Developments
6.3 Cygames
6.3.1 Cygames Comapny Information
6.3.2 Cygames Business Overview
6.3.3 Cygames Collectible Card Game Revenue, Global Share and Gross Margin (2020-2025)
6.3.4 Cygames Collectible Card Game Product Portfolio
6.3.5 Cygames Recent Developments
6.4 Take-Two Interactive Software, Inc.
6.4.1 Take-Two Interactive Software, Inc. Comapny Information
6.4.2 Take-Two Interactive Software, Inc. Business Overview
6.4.3 Take-Two Interactive Software, Inc. Collectible Card Game Revenue, Global Share and Gross Margin (2020-2025)
6.4.4 Take-Two Interactive Software, Inc. Collectible Card Game Product Portfolio
6.4.5 Take-Two Interactive Software, Inc. Recent Developments
6.5 Magic
6.5.1 Magic Comapny Information
6.5.2 Magic Business Overview
6.5.3 Magic Collectible Card Game Revenue, Global Share and Gross Margin (2020-2025)
6.5.4 Magic Collectible Card Game Product Portfolio
6.5.5 Magic Recent Developments
6.6 Konami
6.6.1 Konami Comapny Information
6.6.2 Konami Business Overview
6.6.3 Konami Collectible Card Game Revenue, Global Share and Gross Margin (2020-2025)
6.6.4 Konami Collectible Card Game Product Portfolio
6.6.5 Konami Recent Developments
6.7 Magic Duels
6.7.1 Magic Duels Comapny Information
6.7.2 Magic Duels Business Overview
6.7.3 Magic Duels Collectible Card Game Revenue, Global Share and Gross Margin (2020-2025)
6.7.4 Magic Duels Collectible Card Game Product Portfolio
6.7.5 Magic Duels Recent Developments
6.8 KYY games
6.8.1 KYY games Comapny Information
6.8.2 KYY games Business Overview
6.8.3 KYY games Collectible Card Game Revenue, Global Share and Gross Margin (2020-2025)
6.8.4 KYY games Collectible Card Game Product Portfolio
6.8.5 KYY games Recent Developments
6.9 Bushiroad
6.9.1 Bushiroad Comapny Information
6.9.2 Bushiroad Business Overview
6.9.3 Bushiroad Collectible Card Game Revenue, Global Share and Gross Margin (2020-2025)
6.9.4 Bushiroad Collectible Card Game Product Portfolio
6.9.5 Bushiroad Recent Developments
7 North America

7.1 North America Collectible Card Game Market Size Growth Rate (CAGR) by Country: 2020 VS 2024 VS 2031
7.2 North America Collectible Card Game Market Size by Country (2020-2025)
7.3 North America Collectible Card Game Market Size Forecast by Country (2026-2031)
8 Europe

8.1 Europe Collectible Card Game Market Size Growth Rate (CAGR) by Country: 2020 VS 2024 VS 2031
8.2 Europe Collectible Card Game Market Size by Country (2020-2025)
8.3 Europe Collectible Card Game Market Size Forecast by Country (2026-2031)
9 Asia-Pacific

9.1 Asia-Pacific Collectible Card Game Market Size Growth Rate (CAGR) by Country: 2020 VS 2024 VS 2031
9.2 Asia-Pacific Collectible Card Game Market Size by Country (2020-2025)
9.3 Asia-Pacific Collectible Card Game Market Size Forecast by Country (2026-2031)
10 South America

10.1 South America Collectible Card Game Market Size Growth Rate (CAGR) by Country: 2020 VS 2024 VS 2031
10.2 South America Collectible Card Game Market Size by Country (2020-2025)
10.3 South America Collectible Card Game Market Size Forecast by Country (2026-2031)
11 Middle East & Africa

11.1 Middle East & Africa Collectible Card Game Market Size Growth Rate (CAGR) by Country: 2020 VS 2024 VS 2031
11.2 Middle East & Africa Collectible Card Game Market Size by Country (2020-2025)
11.3 Middle East & Africa Collectible Card Game Market Size Forecast by Country (2026-2031)
12 Concluding Insights
13 Appendix

13.1 Reasons for Doing This Study
13.2 Research Methodology
13.3 Research Process
13.4 Authors List of This Report
13.5 Data Source
13.5.1 Secondary Sources
13.5.2 Primary Sources

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