Global Coin-operated Amusement Devices Industry Growth and Trends Forecast to 2031

Summary

Coin-operated amusements include video games, pinball machines, jukeboxes, pool tables, slot machines, and other machines and gaming devices operated by coins or tokens inserted into the machines by individual users. These games are attractive to both children and adults, and can be found in a variety of locations, such as convenience stores, bars, restaurants, grocery stores, truck stops and bus terminals.

According to APO Research, The global Coin-operated Amusement Devices market was estimated at US$ million in 2025 and is projected to reach a revised size of US$ million by 2031, witnessing a CAGR of xx% during the forecast period 2026-2031.

North American market for Coin-operated Amusement Devices is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2026 through 2031.

Asia-Pacific market for Coin-operated Amusement Devices is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2026 through 2031.

Europe market for Coin-operated Amusement Devices is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2026 through 2031.

The major global manufacturers of Coin-operated Amusement Devices include IGT, Konami Gaming, Novomatic, Aristocrat Leisure, Scientific Games, Chicago Gaming Company, Amatic Industries, APEX Gaming Technology and Aruze Gaming, etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.

Report Scope

This report aims to provide a comprehensive presentation of the global market for Coin-operated Amusement Devices, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Coin-operated Amusement Devices.

The Coin-operated Amusement Devices market size, estimations, and forecasts are provided in terms of sales volume (K Units) and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Coin-operated Amusement Devices market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided. For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.

Key Companies & Market Share Insights

In this section, the readers will gain an understanding of the key players competing. This report has studied the key growth strategies, such as innovative trends and developments, intensification of product portfolio, mergers and acquisitions, collaborations, new product innovation, and geographical expansion, undertaken by these participants to maintain their presence. Apart from business strategies, the study includes current developments and key financials. The readers will also get access to the data related to global revenue, price, and sales by manufacturers for the period 2020-2025. This all-inclusive report will certainly serve the clients to stay updated and make effective decisions in their businesses.

Coin-operated Amusement Devices Segment by Company

IGT
Konami Gaming
Novomatic
Aristocrat Leisure
Scientific Games
Chicago Gaming Company
Amatic Industries
APEX Gaming Technology
Aruze Gaming
Astro Corp.
Belatra Co. Ltd.
Casino Technology
Gauselmann Group
Everi

Coin-operated Amusement Devices Segment by Type

Slot Machine
Dance Dance Revolution
Arcade
Racing Type

Coin-operated Amusement Devices Segment by Application

Casinos
Amusement Arcades
Others

Coin-operated Amusement Devices Segment by Region

North America
United States
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Spain
Netherlands
Switzerland
Sweden
Poland
Asia-Pacific
China
Japan
South Korea
India
Australia
Taiwan
Southeast Asia
South America
Brazil
Argentina
Chile
Colombia
Middle East & Africa
Egypt
South Africa
Israel
Türkiye
GCC Countries

Key Drivers & Barriers

High-impact rendering factors and drivers have been studied in this report to aid the readers to understand the general development. Moreover, the report includes restraints and challenges that may act as stumbling blocks on the way of the players. This will assist the users to be attentive and make informed decisions related to business. Specialists have also laid their focus on the upcoming business prospects.

Reasons to Buy This Report

1. This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global Coin-operated Amusement Devices market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.
2. This report will help stakeholders to understand the global industry status and trends of Coin-operated Amusement Devices and provides them with information on key market drivers, restraints, challenges, and opportunities.
3. This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in volume and value), competitor ecosystem, new product development, expansion, and acquisition.
4. This report stays updated with novel technology integration, features, and the latest developments in the market
5. This report helps stakeholders to gain insights into which regions to target globally
6. This report helps stakeholders to gain insights into the end-user perception concerning the adoption of Coin-operated Amusement Devices.
7. This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.

Chapter Outline

Chapter 1: Introduces the study scope of this report, executive summary of market segments by type, market size segments for North America, Europe, Asia Pacific, South America, Middle East & Africa.
Chapter 2: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Coin-operated Amusement Devices manufacturers competitive landscape, price, sales, revenue, market share and ranking, latest development plan, merger, and acquisition information, etc.
Chapter 4: Sales, revenue of Coin-operated Amusement Devices in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the future development prospects, and market space in the world.
Chapter 5: Introduces market segments by application, market size segment for North America, Europe, Asia Pacific, South America, Middle East & Africa.
Chapter 6: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 7, 8, 9, 10 and 11: North America, Europe, Asia Pacific, South America, Middle East & Africa, sales and revenue by country.
Chapter 12: Analysis of industrial chain, key raw materials, manufacturing cost, and market dynamics.
Chapter 13: Concluding Insights of the report.

Please Note: Single-User license will be delivered via PDF from the publisher without the rights to print or to edit.


1 Market Overview

1.1 Product Definition
1.2 Global Market Growth Prospects
1.2.1 Global Coin-operated Amusement Devices Market Size Estimates and Forecasts (2020-2031)
1.2.2 Global Coin-operated Amusement Devices Sales Estimates and Forecasts (2020-2031)
1.3 Coin-operated Amusement Devices Market by Type
1.3.1 Slot Machine
1.3.2 Dance Dance Revolution
1.3.3 Arcade
1.3.4 Racing Type
1.4 Global Coin-operated Amusement Devices Market Size by Type
1.4.1 Global Coin-operated Amusement Devices Market Size Overview by Type (2020-2031)
1.4.2 Global Coin-operated Amusement Devices Historic Market Size Review by Type (2020-2025)
1.4.3 Global Coin-operated Amusement Devices Forecasted Market Size by Type (2026-2031)
1.5 Key Regions Market Size by Type
1.5.1 North America Coin-operated Amusement Devices Sales Breakdown by Type (2020-2025)
1.5.2 Europe Coin-operated Amusement Devices Sales Breakdown by Type (2020-2025)
1.5.3 Asia-Pacific Coin-operated Amusement Devices Sales Breakdown by Type (2020-2025)
1.5.4 South America Coin-operated Amusement Devices Sales Breakdown by Type (2020-2025)
1.5.5 Middle East and Africa Coin-operated Amusement Devices Sales Breakdown by Type (2020-2025)
2 Global Market Dynamics

2.1 Coin-operated Amusement Devices Industry Trends
2.2 Coin-operated Amusement Devices Industry Drivers
2.3 Coin-operated Amusement Devices Industry Opportunities and Challenges
2.4 Coin-operated Amusement Devices Industry Restraints
3 Market Competitive Landscape by Company

3.1 Global Top Players by Coin-operated Amusement Devices Revenue (2020-2025)
3.2 Global Top Players by Coin-operated Amusement Devices Sales (2020-2025)
3.3 Global Top Players by Coin-operated Amusement Devices Price (2020-2025)
3.4 Global Coin-operated Amusement Devices Industry Company Ranking, 2023 VS 2024 VS 2025
3.5 Global Coin-operated Amusement Devices Major Company Production Sites & Headquarters
3.6 Global Coin-operated Amusement Devices Company, Product Type & Application
3.7 Global Coin-operated Amusement Devices Company Establishment Date
3.8 Market Competitive Analysis
3.8.1 Global Coin-operated Amusement Devices Market CR5 and HHI
3.8.2 Global Top 5 and 10 Coin-operated Amusement Devices Players Market Share by Revenue in 2024
3.8.3 2023 Coin-operated Amusement Devices Tier 1, Tier 2, and Tier 3
4 Coin-operated Amusement Devices Regional Status and Outlook

4.1 Global Coin-operated Amusement Devices Market Size and CAGR by Region: 2020 VS 2024 VS 2031
4.2 Global Coin-operated Amusement Devices Historic Market Size by Region
4.2.1 Global Coin-operated Amusement Devices Sales in Volume by Region (2020-2025)
4.2.2 Global Coin-operated Amusement Devices Sales in Value by Region (2020-2025)
4.2.3 Global Coin-operated Amusement Devices Sales (Volume & Value), Price and Gross Margin (2020-2025)
4.3 Global Coin-operated Amusement Devices Forecasted Market Size by Region
4.3.1 Global Coin-operated Amusement Devices Sales in Volume by Region (2026-2031)
4.3.2 Global Coin-operated Amusement Devices Sales in Value by Region (2026-2031)
4.3.3 Global Coin-operated Amusement Devices Sales (Volume & Value), Price and Gross Margin (2026-2031)
5 Coin-operated Amusement Devices by Application

5.1 Coin-operated Amusement Devices Market by Application
5.1.1 Casinos
5.1.2 Amusement Arcades
5.1.3 Others
5.2 Global Coin-operated Amusement Devices Market Size by Application
5.2.1 Global Coin-operated Amusement Devices Market Size Overview by Application (2020-2031)
5.2.2 Global Coin-operated Amusement Devices Historic Market Size Review by Application (2020-2025)
5.2.3 Global Coin-operated Amusement Devices Forecasted Market Size by Application (2026-2031)
5.3 Key Regions Market Size by Application
5.3.1 North America Coin-operated Amusement Devices Sales Breakdown by Application (2020-2025)
5.3.2 Europe Coin-operated Amusement Devices Sales Breakdown by Application (2020-2025)
5.3.3 Asia-Pacific Coin-operated Amusement Devices Sales Breakdown by Application (2020-2025)
5.3.4 South America Coin-operated Amusement Devices Sales Breakdown by Application (2020-2025)
5.3.5 Middle East and Africa Coin-operated Amusement Devices Sales Breakdown by Application (2020-2025)
6 Company Profiles

6.1 IGT
6.1.1 IGT Comapny Information
6.1.2 IGT Business Overview
6.1.3 IGT Coin-operated Amusement Devices Sales, Revenue and Gross Margin (2020-2025)
6.1.4 IGT Coin-operated Amusement Devices Product Portfolio
6.1.5 IGT Recent Developments
6.2 Konami Gaming
6.2.1 Konami Gaming Comapny Information
6.2.2 Konami Gaming Business Overview
6.2.3 Konami Gaming Coin-operated Amusement Devices Sales, Revenue and Gross Margin (2020-2025)
6.2.4 Konami Gaming Coin-operated Amusement Devices Product Portfolio
6.2.5 Konami Gaming Recent Developments
6.3 Novomatic
6.3.1 Novomatic Comapny Information
6.3.2 Novomatic Business Overview
6.3.3 Novomatic Coin-operated Amusement Devices Sales, Revenue and Gross Margin (2020-2025)
6.3.4 Novomatic Coin-operated Amusement Devices Product Portfolio
6.3.5 Novomatic Recent Developments
6.4 Aristocrat Leisure
6.4.1 Aristocrat Leisure Comapny Information
6.4.2 Aristocrat Leisure Business Overview
6.4.3 Aristocrat Leisure Coin-operated Amusement Devices Sales, Revenue and Gross Margin (2020-2025)
6.4.4 Aristocrat Leisure Coin-operated Amusement Devices Product Portfolio
6.4.5 Aristocrat Leisure Recent Developments
6.5 Scientific Games
6.5.1 Scientific Games Comapny Information
6.5.2 Scientific Games Business Overview
6.5.3 Scientific Games Coin-operated Amusement Devices Sales, Revenue and Gross Margin (2020-2025)
6.5.4 Scientific Games Coin-operated Amusement Devices Product Portfolio
6.5.5 Scientific Games Recent Developments
6.6 Chicago Gaming Company
6.6.1 Chicago Gaming Company Comapny Information
6.6.2 Chicago Gaming Company Business Overview
6.6.3 Chicago Gaming Company Coin-operated Amusement Devices Sales, Revenue and Gross Margin (2020-2025)
6.6.4 Chicago Gaming Company Coin-operated Amusement Devices Product Portfolio
6.6.5 Chicago Gaming Company Recent Developments
6.7 Amatic Industries
6.7.1 Amatic Industries Comapny Information
6.7.2 Amatic Industries Business Overview
6.7.3 Amatic Industries Coin-operated Amusement Devices Sales, Revenue and Gross Margin (2020-2025)
6.7.4 Amatic Industries Coin-operated Amusement Devices Product Portfolio
6.7.5 Amatic Industries Recent Developments
6.8 APEX Gaming Technology
6.8.1 APEX Gaming Technology Comapny Information
6.8.2 APEX Gaming Technology Business Overview
6.8.3 APEX Gaming Technology Coin-operated Amusement Devices Sales, Revenue and Gross Margin (2020-2025)
6.8.4 APEX Gaming Technology Coin-operated Amusement Devices Product Portfolio
6.8.5 APEX Gaming Technology Recent Developments
6.9 Aruze Gaming
6.9.1 Aruze Gaming Comapny Information
6.9.2 Aruze Gaming Business Overview
6.9.3 Aruze Gaming Coin-operated Amusement Devices Sales, Revenue and Gross Margin (2020-2025)
6.9.4 Aruze Gaming Coin-operated Amusement Devices Product Portfolio
6.9.5 Aruze Gaming Recent Developments
6.10 Astro Corp.
6.10.1 Astro Corp. Comapny Information
6.10.2 Astro Corp. Business Overview
6.10.3 Astro Corp. Coin-operated Amusement Devices Sales, Revenue and Gross Margin (2020-2025)
6.10.4 Astro Corp. Coin-operated Amusement Devices Product Portfolio
6.10.5 Astro Corp. Recent Developments
6.11 Belatra Co. Ltd.
6.11.1 Belatra Co. Ltd. Comapny Information
6.11.2 Belatra Co. Ltd. Business Overview
6.11.3 Belatra Co. Ltd. Coin-operated Amusement Devices Sales, Revenue and Gross Margin (2020-2025)
6.11.4 Belatra Co. Ltd. Coin-operated Amusement Devices Product Portfolio
6.11.5 Belatra Co. Ltd. Recent Developments
6.12 Casino Technology
6.12.1 Casino Technology Comapny Information
6.12.2 Casino Technology Business Overview
6.12.3 Casino Technology Coin-operated Amusement Devices Sales, Revenue and Gross Margin (2020-2025)
6.12.4 Casino Technology Coin-operated Amusement Devices Product Portfolio
6.12.5 Casino Technology Recent Developments
6.13 Gauselmann Group
6.13.1 Gauselmann Group Comapny Information
6.13.2 Gauselmann Group Business Overview
6.13.3 Gauselmann Group Coin-operated Amusement Devices Sales, Revenue and Gross Margin (2020-2025)
6.13.4 Gauselmann Group Coin-operated Amusement Devices Product Portfolio
6.13.5 Gauselmann Group Recent Developments
6.14 Everi
6.14.1 Everi Comapny Information
6.14.2 Everi Business Overview
6.14.3 Everi Coin-operated Amusement Devices Sales, Revenue and Gross Margin (2020-2025)
6.14.4 Everi Coin-operated Amusement Devices Product Portfolio
6.14.5 Everi Recent Developments
7 North America by Country

7.1 North America Coin-operated Amusement Devices Sales by Country
7.1.1 North America Coin-operated Amusement Devices Sales Growth Rate (CAGR) by Country: 2020 VS 2024 VS 2031
7.1.2 North America Coin-operated Amusement Devices Sales by Country (2020-2025)
7.1.3 North America Coin-operated Amusement Devices Sales Forecast by Country (2026-2031)
7.2 North America Coin-operated Amusement Devices Market Size by Country
7.2.1 North America Coin-operated Amusement Devices Market Size Growth Rate (CAGR) by Country: 2020 VS 2024 VS 2031
7.2.2 North America Coin-operated Amusement Devices Market Size by Country (2020-2025)
7.2.3 North America Coin-operated Amusement Devices Market Size Forecast by Country (2026-2031)
8 Europe by Country

8.1 Europe Coin-operated Amusement Devices Sales by Country
8.1.1 Europe Coin-operated Amusement Devices Sales Growth Rate (CAGR) by Country: 2020 VS 2024 VS 2031
8.1.2 Europe Coin-operated Amusement Devices Sales by Country (2020-2025)
8.1.3 Europe Coin-operated Amusement Devices Sales Forecast by Country (2026-2031)
8.2 Europe Coin-operated Amusement Devices Market Size by Country
8.2.1 Europe Coin-operated Amusement Devices Market Size Growth Rate (CAGR) by Country: 2020 VS 2024 VS 2031
8.2.2 Europe Coin-operated Amusement Devices Market Size by Country (2020-2025)
8.2.3 Europe Coin-operated Amusement Devices Market Size Forecast by Country (2026-2031)
9 Asia-Pacific by Country

9.1 Asia-Pacific Coin-operated Amusement Devices Sales by Country
9.1.1 Asia-Pacific Coin-operated Amusement Devices Sales Growth Rate (CAGR) by Country: 2020 VS 2024 VS 2031
9.1.2 Asia-Pacific Coin-operated Amusement Devices Sales by Country (2020-2025)
9.1.3 Asia-Pacific Coin-operated Amusement Devices Sales Forecast by Country (2026-2031)
9.2 Asia-Pacific Coin-operated Amusement Devices Market Size by Country
9.2.1 Asia-Pacific Coin-operated Amusement Devices Market Size Growth Rate (CAGR) by Country: 2020 VS 2024 VS 2031
9.2.2 Asia-Pacific Coin-operated Amusement Devices Market Size by Country (2020-2025)
9.2.3 Asia-Pacific Coin-operated Amusement Devices Market Size Forecast by Country (2026-2031)
10 South America by Country

10.1 South America Coin-operated Amusement Devices Sales by Country
10.1.1 South America Coin-operated Amusement Devices Sales Growth Rate (CAGR) by Country: 2020 VS 2024 VS 2031
10.1.2 South America Coin-operated Amusement Devices Sales by Country (2020-2025)
10.1.3 South America Coin-operated Amusement Devices Sales Forecast by Country (2026-2031)
10.2 South America Coin-operated Amusement Devices Market Size by Country
10.2.1 South America Coin-operated Amusement Devices Market Size Growth Rate (CAGR) by Country: 2020 VS 2024 VS 2031
10.2.2 South America Coin-operated Amusement Devices Market Size by Country (2020-2025)
10.2.3 South America Coin-operated Amusement Devices Market Size Forecast by Country (2026-2031)
11 Middle East and Africa by Country

11.1 Middle East and Africa Coin-operated Amusement Devices Sales by Country
11.1.1 Middle East and Africa Coin-operated Amusement Devices Sales Growth Rate (CAGR) by Country: 2020 VS 2024 VS 2031
11.1.2 Middle East and Africa Coin-operated Amusement Devices Sales by Country (2020-2025)
11.1.3 Middle East and Africa Coin-operated Amusement Devices Sales Forecast by Country (2026-2031)
11.2 Middle East and Africa Coin-operated Amusement Devices Market Size by Country
11.2.1 Middle East and Africa Coin-operated Amusement Devices Market Size Growth Rate (CAGR) by Country: 2020 VS 2024 VS 2031
11.2.2 Middle East and Africa Coin-operated Amusement Devices Market Size by Country (2020-2025)
11.2.3 Middle East and Africa Coin-operated Amusement Devices Market Size Forecast by Country (2026-2031)
12 Value Chain and Sales Channels Analysis

12.1 Coin-operated Amusement Devices Value Chain Analysis
12.1.1 Coin-operated Amusement Devices Key Raw Materials
12.1.2 Key Raw Materials Price
12.1.3 Raw Materials Key Suppliers
12.1.4 Manufacturing Cost Structure
12.1.5 Coin-operated Amusement Devices Production Mode & Process
12.2 Coin-operated Amusement Devices Sales Channels Analysis
12.2.1 Direct Comparison with Distribution Share
12.2.2 Coin-operated Amusement Devices Distributors
12.2.3 Coin-operated Amusement Devices Customers
13 Concluding Insights
14 Appendix

14.1 Reasons for Doing This Study
14.2 Research Methodology
14.3 Research Process
14.4 Authors List of This Report
14.5 Data Source
14.5.1 Secondary Sources
14.5.2 Primary Sources
14.6 Disclaimer

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