Global Blockchain in Media, Advertising, and Entertainment Industry Growth and Trends Forecast to 2031

Summary

According to APO Research, The global Blockchain in Media, Advertising, and Entertainment market was estimated at US$ million in 2025 and is projected to reach a revised size of US$ million by 2031, witnessing a CAGR of xx% during the forecast period 2026-2031.

North American market for Blockchain in Media, Advertising, and Entertainment is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2026 through 2031.

Asia-Pacific market for Blockchain in Media, Advertising, and Entertainment is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2026 through 2031.

Europe market for Blockchain in Media, Advertising, and Entertainment is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2026 through 2031.

The major global companies of Blockchain in Media, Advertising, and Entertainment include IBM, Amazon Web Services (AWS), Microsoft, Oracle, SAP, ConsenSys and Accenture, etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.

Report Scope

This report aims to provide a comprehensive presentation of the global market for Blockchain in Media, Advertising, and Entertainment, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Blockchain in Media, Advertising, and Entertainment.

The Blockchain in Media, Advertising, and Entertainment market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Blockchain in Media, Advertising, and Entertainment market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided. For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.

Key Companies & Market Share Insights

In this section, the readers will gain an understanding of the key players competing. This report has studied the key growth strategies, such as innovative trends and developments, intensification of product portfolio, mergers and acquisitions, collaborations, new product innovation, and geographical expansion, undertaken by these participants to maintain their presence. Apart from business strategies, the study includes current developments and key financials. The readers will also get access to the data related to global revenue, gross margin by manufacturers for the period 2020-2025. This all-inclusive report will certainly serve the clients to stay updated and make effective decisions in their businesses.

Blockchain in Media, Advertising, and Entertainment Segment by Company

IBM
Amazon Web Services (AWS)
Microsoft
Oracle
SAP
ConsenSys
Accenture

Blockchain in Media, Advertising, and Entertainment Segment by Type

On-Premise
Cloud Based

Blockchain in Media, Advertising, and Entertainment Segment by Platform
Ethereum
Hyperledger
Quorum
Others

Blockchain in Media, Advertising, and Entertainment Segment by Region

North America
United States
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Spain
Netherlands
Switzerland
Sweden
Poland
Asia-Pacific
China
Japan
South Korea
India
Australia
Taiwan
Southeast Asia
South America
Brazil
Argentina
Chile
Middle East & Africa
Egypt
South Africa
Israel
Türkiye
GCC Countries

Key Drivers & Barriers

High-impact rendering factors and drivers have been studied in this report to aid the readers to understand the general development. Moreover, the report includes restraints and challenges that may act as stumbling blocks on the way of the players. This will assist the users to be attentive and make informed decisions related to business. Specialists have also laid their focus on the upcoming business prospects.

Reasons to Buy This Report

1. This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global Blockchain in Media, Advertising, and Entertainment market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.
2. This report will help stakeholders to understand the global industry status and trends of Blockchain in Media, Advertising, and Entertainment and provides them with information on key market drivers, restraints, challenges, and opportunities.
3. This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in value), competitor ecosystem, new product development, expansion, and acquisition.
4. This report stays updated with novel technology integration, features, and the latest developments in the market
5. This report helps stakeholders to gain insights into which regions to target globally
6. This report helps stakeholders to gain insights into the end-user perception concerning the adoption of Blockchain in Media, Advertising, and Entertainment.
7. This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.

Chapter Outline

Chapter 1: Introduces the report scope of the report, executive summary of global and regional market size and CAGR for the history and forecast period (2020-2025, 2026-2031). It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 3: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 4: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 5: Detailed analysis of Blockchain in Media, Advertising, and Entertainment companies' competitive landscape, revenue, market share and ranking, latest development plan, merger, and acquisition information, etc.
Chapter 6: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product introduction, revenue, recent development, etc.
Chapter 7, 8, 9, 10 and 11: North America, Europe, Asia Pacific, South America, Middle East & Africa, revenue by country.
Chapter 12: Concluding Insights of the report

Please Note: Single-User license will be delivered via PDF from the publisher without the rights to print or to edit.


1 Market Overview
1.1 Product Definition
1.2 Global Market Growth Prospects
1.3 Global Blockchain in Media, Advertising, and Entertainment Market Size Overview by Region 2020 VS 2024 VS 2031
1.4 Global Blockchain in Media, Advertising, and Entertainment Market Size by Region (2020-2031)
1.4.1 Global Blockchain in Media, Advertising, and Entertainment Market Size by Region (2020-2025)
1.4.2 Global Blockchain in Media, Advertising, and Entertainment Market Size by Region (2026-2031)
1.5 Key Regions Blockchain in Media, Advertising, and Entertainment Market Size (2020-2031)
1.5.1 North America Blockchain in Media, Advertising, and Entertainment Market Size Growth Rate (2020-2031)
1.5.2 Europe Blockchain in Media, Advertising, and Entertainment Market Size Growth Rate (2020-2031)
1.5.3 Asia-Pacific Blockchain in Media, Advertising, and Entertainment Market Size Growth Rate (2020-2031)
1.5.4 South America Blockchain in Media, Advertising, and Entertainment Market Size Growth Rate (2020-2031)
1.5.5 Middle East & Africa Blockchain in Media, Advertising, and Entertainment Market Size Growth Rate (2020-2031)
2 Blockchain in Media, Advertising, and Entertainment Market by Type
2.1 Type Introduction
2.1.1 On-Premise
2.1.2 Cloud Based
2.2 Global Blockchain in Media, Advertising, and Entertainment Market Size by Type
2.2.1 Global Blockchain in Media, Advertising, and Entertainment Market Size Overview by Type (2020-2031)
2.2.2 Global Blockchain in Media, Advertising, and Entertainment Historic Market Size Review by Type (2020-2025)
2.2.3 Global Blockchain in Media, Advertising, and Entertainment Market Size Forecasted by Type (2026-2031)
2.3 Global Blockchain in Media, Advertising, and Entertainment Market Size by Regions
2.3.1 North America Blockchain in Media, Advertising, and Entertainment Market Size Breakdown by Type (2020-2025)
2.3.2 Europe Blockchain in Media, Advertising, and Entertainment Market Size Breakdown by Type (2020-2025)
2.3.3 Asia-Pacific Blockchain in Media, Advertising, and Entertainment Market Size Breakdown by Type (2020-2025)
2.3.4 South America Blockchain in Media, Advertising, and Entertainment Market Size Breakdown by Type (2020-2025)
2.3.5 Middle East and Africa Blockchain in Media, Advertising, and Entertainment Market Size Breakdown by Type (2020-2025)
3 Blockchain in Media, Advertising, and Entertainment Market by Platform
3.1 Type Introduction
3.1.1 Ethereum
3.1.2 Hyperledger
3.1.3 Quorum
3.1.4 Others
3.2 Global Blockchain in Media, Advertising, and Entertainment Market Size by Platform
3.2.1 Global Blockchain in Media, Advertising, and Entertainment Market Size Overview by Platform (2020-2031)
3.2.2 Global Blockchain in Media, Advertising, and Entertainment Historic Market Size Review by Platform (2020-2025)
3.2.3 Global Blockchain in Media, Advertising, and Entertainment Market Size Forecasted by Platform (2026-2031)
3.3 Global Blockchain in Media, Advertising, and Entertainment Market Size by Regions
3.3.1 North America Blockchain in Media, Advertising, and Entertainment Market Size Breakdown by Platform (2020-2025)
3.3.2 Europe Blockchain in Media, Advertising, and Entertainment Market Size Breakdown by Platform (2020-2025)
3.3.3 Asia-Pacific Blockchain in Media, Advertising, and Entertainment Market Size Breakdown by Platform (2020-2025)
3.3.4 South America Blockchain in Media, Advertising, and Entertainment Market Size Breakdown by Platform (2020-2025)
3.3.5 Middle East and Africa Blockchain in Media, Advertising, and Entertainment Market Size Breakdown by Platform (2020-2025)
4 Global Market Dynamics
4.1 Blockchain in Media, Advertising, and Entertainment Industry Trends
4.2 Blockchain in Media, Advertising, and Entertainment Industry Drivers
4.3 Blockchain in Media, Advertising, and Entertainment Industry Opportunities and Challenges
4.4 Blockchain in Media, Advertising, and Entertainment Industry Restraints
5 Competitive Insights by Company
5.1 Global Top Players by Blockchain in Media, Advertising, and Entertainment Revenue (2020-2025)
5.2 Global Blockchain in Media, Advertising, and Entertainment Industry Company Ranking, 2023 VS 2024 VS 2025
5.3 Global Blockchain in Media, Advertising, and Entertainment Key Company Headquarters & Area Served
5.4 Global Blockchain in Media, Advertising, and Entertainment Company, Product Type & Application
5.5 Global Blockchain in Media, Advertising, and Entertainment Company Commercialization Time
5.6 Market Competitive Analysis
5.6.1 Global Blockchain in Media, Advertising, and Entertainment Market CR5 and HHI
5.6.2 Global Top 5 and 10 Blockchain in Media, Advertising, and Entertainment Players Market Share by Revenue in 2024
5.6.3 2024 Blockchain in Media, Advertising, and Entertainment Tier 1, Tier 2, and Tier 3
6 Company Profiles
6.1 IBM
6.1.1 IBM Comapny Information
6.1.2 IBM Business Overview
6.1.3 IBM Blockchain in Media, Advertising, and Entertainment Revenue, Global Share and Gross Margin (2020-2025)
6.1.4 IBM Blockchain in Media, Advertising, and Entertainment Product Portfolio
6.1.5 IBM Recent Developments
6.2 Amazon Web Services (AWS)
6.2.1 Amazon Web Services (AWS) Comapny Information
6.2.2 Amazon Web Services (AWS) Business Overview
6.2.3 Amazon Web Services (AWS) Blockchain in Media, Advertising, and Entertainment Revenue, Global Share and Gross Margin (2020-2025)
6.2.4 Amazon Web Services (AWS) Blockchain in Media, Advertising, and Entertainment Product Portfolio
6.2.5 Amazon Web Services (AWS) Recent Developments
6.3 Microsoft
6.3.1 Microsoft Comapny Information
6.3.2 Microsoft Business Overview
6.3.3 Microsoft Blockchain in Media, Advertising, and Entertainment Revenue, Global Share and Gross Margin (2020-2025)
6.3.4 Microsoft Blockchain in Media, Advertising, and Entertainment Product Portfolio
6.3.5 Microsoft Recent Developments
6.4 Oracle
6.4.1 Oracle Comapny Information
6.4.2 Oracle Business Overview
6.4.3 Oracle Blockchain in Media, Advertising, and Entertainment Revenue, Global Share and Gross Margin (2020-2025)
6.4.4 Oracle Blockchain in Media, Advertising, and Entertainment Product Portfolio
6.4.5 Oracle Recent Developments
6.5 SAP
6.5.1 SAP Comapny Information
6.5.2 SAP Business Overview
6.5.3 SAP Blockchain in Media, Advertising, and Entertainment Revenue, Global Share and Gross Margin (2020-2025)
6.5.4 SAP Blockchain in Media, Advertising, and Entertainment Product Portfolio
6.5.5 SAP Recent Developments
6.6 ConsenSys
6.6.1 ConsenSys Comapny Information
6.6.2 ConsenSys Business Overview
6.6.3 ConsenSys Blockchain in Media, Advertising, and Entertainment Revenue, Global Share and Gross Margin (2020-2025)
6.6.4 ConsenSys Blockchain in Media, Advertising, and Entertainment Product Portfolio
6.6.5 ConsenSys Recent Developments
6.7 Accenture
6.7.1 Accenture Comapny Information
6.7.2 Accenture Business Overview
6.7.3 Accenture Blockchain in Media, Advertising, and Entertainment Revenue, Global Share and Gross Margin (2020-2025)
6.7.4 Accenture Blockchain in Media, Advertising, and Entertainment Product Portfolio
6.7.5 Accenture Recent Developments
7 North America
7.1 North America Blockchain in Media, Advertising, and Entertainment Market Size Growth Rate (CAGR) by Country: 2020 VS 2024 VS 2031
7.2 North America Blockchain in Media, Advertising, and Entertainment Market Size by Country (2020-2025)
7.3 North America Blockchain in Media, Advertising, and Entertainment Market Size Forecast by Country (2026-2031)
8 Europe
8.1 Europe Blockchain in Media, Advertising, and Entertainment Market Size Growth Rate (CAGR) by Country: 2020 VS 2024 VS 2031
8.2 Europe Blockchain in Media, Advertising, and Entertainment Market Size by Country (2020-2025)
8.3 Europe Blockchain in Media, Advertising, and Entertainment Market Size Forecast by Country (2026-2031)
9 Asia-Pacific
9.1 Asia-Pacific Blockchain in Media, Advertising, and Entertainment Market Size Growth Rate (CAGR) by Country: 2020 VS 2024 VS 2031
9.2 Asia-Pacific Blockchain in Media, Advertising, and Entertainment Market Size by Country (2020-2025)
9.3 Asia-Pacific Blockchain in Media, Advertising, and Entertainment Market Size Forecast by Country (2026-2031)
10 South America
10.1 South America Blockchain in Media, Advertising, and Entertainment Market Size Growth Rate (CAGR) by Country: 2020 VS 2024 VS 2031
10.2 South America Blockchain in Media, Advertising, and Entertainment Market Size by Country (2020-2025)
10.3 South America Blockchain in Media, Advertising, and Entertainment Market Size Forecast by Country (2026-2031)
11 Middle East & Africa
11.1 Middle East & Africa Blockchain in Media, Advertising, and Entertainment Market Size Growth Rate (CAGR) by Country: 2020 VS 2024 VS 2031
11.2 Middle East & Africa Blockchain in Media, Advertising, and Entertainment Market Size by Country (2020-2025)
11.3 Middle East & Africa Blockchain in Media, Advertising, and Entertainment Market Size Forecast by Country (2026-2031)
12 Concluding Insights
13 Appendix
13.1 Reasons for Doing This Study
13.2 Research Methodology
13.3 Research Process
13.4 Authors List of This Report
13.5 Data Source
13.5.1 Secondary Sources
13.5.2 Primary Sources

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