Global 2D Gesture Recognition Market Analysis and Forecast 2024-2030

Global 2D Gesture Recognition Market Analysis and Forecast 2024-2030


Summary

According to APO Research, The global 2D Gesture Recognition market is projected to grow from US$ million in 2024 to US$ million by 2030, at a Compound Annual Growth Rate (CAGR) of % during the forecast period.

The US & Canada market for 2D Gesture Recognition is estimated to increase from $ million in 2024 to reach $ million by 2030, at a CAGR of % during the forecast period of 2025 through 2030.

Asia-Pacific market for 2D Gesture Recognition is estimated to increase from $ million in 2024 to reach $ million by 2030, at a CAGR of % during the forecast period of 2025 through 2030.

The China market for 2D Gesture Recognition is estimated to increase from $ million in 2024 to reach $ million by 2030, at a CAGR of % during the forecast period of 2025 through 2030.

Europe market for 2D Gesture Recognition is estimated to increase from $ million in 2024 to reach $ million by 2030, at a CAGR of % during the forecast period of 2025 through 2030.

The major global companies of 2D Gesture Recognition include Microchip Technology, Megvii, Microsoft, Baidu, GestureTek, Sensetime, Ultraleap, Zienon and PointGrab, etc. In 2023, the world's top three vendors accounted for approximately % of the revenue.

Report Includes

This report presents an overview of global market for 2D Gesture Recognition, market size. Analyses of the global market trends, with historic market revenue data for 2019 - 2023, estimates for 2024, and projections of CAGR through 2030.

This report researches the key producers of 2D Gesture Recognition, also provides the revenue of main regions and countries. Of the upcoming market potential for 2D Gesture Recognition, and key regions or countries of focus to forecast this market into various segments and sub-segments. Country specific data and market value analysis for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, Middle East, Africa, and Other Countries.

This report focuses on the 2D Gesture Recognition revenue, market share and industry ranking of main manufacturers, data from 2019 to 2024. Identification of the major stakeholders in the global 2D Gesture Recognition market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way.

This report analyzes the segments data by Type and by Application, revenue, and growth rate, from 2019 to 2030. Evaluation and forecast the market size for 2D Gesture Recognition revenue, projected growth trends, production technology, application and end-user industry.

2D Gesture Recognition segment by Company

Microchip Technology
Megvii
Microsoft
Baidu
GestureTek
Sensetime
Ultraleap
Zienon
PointGrab
Crunchfish
2D Gesture Recognition segment by Type

Static Gesture Recognition
Dynamic Gesture Recognition
2D Gesture Recognition segment by Application

Consumer Electronics
Game
Industrial and Building Automation
Others
2D Gesture Recognition segment by Region

North America
United States
Canada
Europe
Germany
France
U.K.
Italy
Netherlands
Nordic Countries
Asia-Pacific
China
Japan
South Korea
India
Australia
China Taiwan
Southeast Asia
Latin America
Mexico
Brazil
Argentina
Middle East & Africa
Turkey
Saudi Arabia
UAE

Study Objectives

1. To analyze and research the global status and future forecast, involving growth rate (CAGR), market share, historical and forecast.
2. To present the key players, revenue, market share, and Recent Developments.
3. To split the breakdown data by regions, type, manufacturers, and Application.
4. To analyze the global and key regions market potential and advantage, opportunity and challenge, restraints, and risks.
5. To identify significant trends, drivers, influence factors in global and regions.
6. To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.

Reasons to Buy This Report

1. This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global 2D Gesture Recognition market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.
2. This report will help stakeholders to understand the global industry status and trends of 2D Gesture Recognition and provides them with information on key market drivers, restraints, challenges, and opportunities.
3. This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in market size), competitor ecosystem, new product development, expansion, and acquisition.
4. This report stays updated with novel technology integration, features, and the latest developments in the market.
5. This report helps stakeholders to gain insights into which regions to target globally.
6. This report helps stakeholders to gain insights into the end-user perception concerning the adoption of 2D Gesture Recognition.
7. This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.

Chapter Outline

Chapter 1: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Revenue of 2D Gesture Recognition in global and regional level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 4: Detailed analysis of 2D Gesture Recognition company competitive landscape, revenue, market share and industry ranking, latest development plan, merger, and acquisition information, etc.
Chapter 5: Provides the analysis of various market segments by type, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 6: Provides the analysis of various market segments by application, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 7: Provides profiles of key companies, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, 2D Gesture Recognition revenue, gross margin, and recent development, etc.
Chapter 8: North America (US & Canada) by type, by application and by country, revenue for each segment.
Chapter 9: Europe by type, by application and by country, revenue for each segment.
Chapter 10: China type, by application, revenue for each segment.
Chapter 11: Asia (excluding China) type, by application and by region, revenue for each segment.
Chapter 12: Middle East, Africa, and Latin America type, by application and by country, revenue for each segment.
Chapter 13: The main concluding insights of the report.


1 Market Overview
1.1 Product Definition
1.2 2D Gesture Recognition Market by Type
1.2.1 Global 2D Gesture Recognition Market Size by Type, 2019 VS 2023 VS 2030
1.2.2 Static Gesture Recognition
1.2.3 Dynamic Gesture Recognition
1.3 2D Gesture Recognition Market by Application
1.3.1 Global 2D Gesture Recognition Market Size by Application, 2019 VS 2023 VS 2030
1.3.2 Consumer Electronics
1.3.3 Game
1.3.4 Industrial and Building Automation
1.3.5 Others
1.4 Assumptions and Limitations
1.5 Study Goals and Objectives
2 2D Gesture Recognition Market Dynamics
2.1 2D Gesture Recognition Industry Trends
2.2 2D Gesture Recognition Industry Drivers
2.3 2D Gesture Recognition Industry Opportunities and Challenges
2.4 2D Gesture Recognition Industry Restraints
3 Global Growth Perspective
3.1 Global 2D Gesture Recognition Market Perspective (2019-2030)
3.2 Global 2D Gesture Recognition Growth Trends by Region
3.2.1 Global 2D Gesture Recognition Market Size by Region: 2019 VS 2023 VS 2030
3.2.2 Global 2D Gesture Recognition Market Size by Region (2019-2024)
3.2.3 Global 2D Gesture Recognition Market Size by Region (2025-2030)
4 Competitive Landscape by Players
4.1 Global 2D Gesture Recognition Revenue by Players
4.1.1 Global 2D Gesture Recognition Revenue by Players (2019-2024)
4.1.2 Global 2D Gesture Recognition Revenue Market Share by Players (2019-2024)
4.1.3 Global 2D Gesture Recognition Players Revenue Share Top 10 and Top 5 in 2023
4.2 Global 2D Gesture Recognition Key Players Ranking, 2022 VS 2023 VS 2024
4.3 Global 2D Gesture Recognition Key Players Headquarters & Area Served
4.4 Global 2D Gesture Recognition Players, Product Type & Application
4.5 Global 2D Gesture Recognition Players Commercialization Time
4.6 Market Competitive Analysis
4.6.1 Global 2D Gesture Recognition Market CR5 and HHI
4.6.2 Global Top 5 and 10 2D Gesture Recognition Players Market Share by Revenue in 2023
4.6.3 2023 2D Gesture Recognition Tier 1, Tier 2, and Tier 3
5 2D Gesture Recognition Market Size by Type
5.1 Global 2D Gesture Recognition Revenue by Type (2019 VS 2023 VS 2030)
5.2 Global 2D Gesture Recognition Revenue by Type (2019-2030)
5.3 Global 2D Gesture Recognition Revenue Market Share by Type (2019-2030)
6 2D Gesture Recognition Market Size by Application
6.1 Global 2D Gesture Recognition Revenue by Application (2019 VS 2023 VS 2030)
6.2 Global 2D Gesture Recognition Revenue by Application (2019-2030)
6.3 Global 2D Gesture Recognition Revenue Market Share by Application (2019-2030)
7 Company Profiles
7.1 Microchip Technology
7.1.1 Microchip Technology Comapny Information
7.1.2 Microchip Technology Business Overview
7.1.3 Microchip Technology 2D Gesture Recognition Revenue and Gross Margin (2019-2024)
7.1.4 Microchip Technology 2D Gesture Recognition Product Portfolio
7.1.5 Microchip Technology Recent Developments
7.2 Megvii
7.2.1 Megvii Comapny Information
7.2.2 Megvii Business Overview
7.2.3 Megvii 2D Gesture Recognition Revenue and Gross Margin (2019-2024)
7.2.4 Megvii 2D Gesture Recognition Product Portfolio
7.2.5 Megvii Recent Developments
7.3 Microsoft
7.3.1 Microsoft Comapny Information
7.3.2 Microsoft Business Overview
7.3.3 Microsoft 2D Gesture Recognition Revenue and Gross Margin (2019-2024)
7.3.4 Microsoft 2D Gesture Recognition Product Portfolio
7.3.5 Microsoft Recent Developments
7.4 Baidu
7.4.1 Baidu Comapny Information
7.4.2 Baidu Business Overview
7.4.3 Baidu 2D Gesture Recognition Revenue and Gross Margin (2019-2024)
7.4.4 Baidu 2D Gesture Recognition Product Portfolio
7.4.5 Baidu Recent Developments
7.5 GestureTek
7.5.1 GestureTek Comapny Information
7.5.2 GestureTek Business Overview
7.5.3 GestureTek 2D Gesture Recognition Revenue and Gross Margin (2019-2024)
7.5.4 GestureTek 2D Gesture Recognition Product Portfolio
7.5.5 GestureTek Recent Developments
7.6 Sensetime
7.6.1 Sensetime Comapny Information
7.6.2 Sensetime Business Overview
7.6.3 Sensetime 2D Gesture Recognition Revenue and Gross Margin (2019-2024)
7.6.4 Sensetime 2D Gesture Recognition Product Portfolio
7.6.5 Sensetime Recent Developments
7.7 Ultraleap
7.7.1 Ultraleap Comapny Information
7.7.2 Ultraleap Business Overview
7.7.3 Ultraleap 2D Gesture Recognition Revenue and Gross Margin (2019-2024)
7.7.4 Ultraleap 2D Gesture Recognition Product Portfolio
7.7.5 Ultraleap Recent Developments
7.8 Zienon
7.8.1 Zienon Comapny Information
7.8.2 Zienon Business Overview
7.8.3 Zienon 2D Gesture Recognition Revenue and Gross Margin (2019-2024)
7.8.4 Zienon 2D Gesture Recognition Product Portfolio
7.8.5 Zienon Recent Developments
7.9 PointGrab
7.9.1 PointGrab Comapny Information
7.9.2 PointGrab Business Overview
7.9.3 PointGrab 2D Gesture Recognition Revenue and Gross Margin (2019-2024)
7.9.4 PointGrab 2D Gesture Recognition Product Portfolio
7.9.5 PointGrab Recent Developments
7.10 Crunchfish
7.10.1 Crunchfish Comapny Information
7.10.2 Crunchfish Business Overview
7.10.3 Crunchfish 2D Gesture Recognition Revenue and Gross Margin (2019-2024)
7.10.4 Crunchfish 2D Gesture Recognition Product Portfolio
7.10.5 Crunchfish Recent Developments
8 North America
8.1 North America 2D Gesture Recognition Revenue (2019-2030)
8.2 North America 2D Gesture Recognition Revenue by Type (2019-2030)
8.2.1 North America 2D Gesture Recognition Revenue by Type (2019-2024)
8.2.2 North America 2D Gesture Recognition Revenue by Type (2025-2030)
8.3 North America 2D Gesture Recognition Revenue Share by Type (2019-2030)
8.4 North America 2D Gesture Recognition Revenue by Application (2019-2030)
8.4.1 North America 2D Gesture Recognition Revenue by Application (2019-2024)
8.4.2 North America 2D Gesture Recognition Revenue by Application (2025-2030)
8.5 North America 2D Gesture Recognition Revenue Share by Application (2019-2030)
8.6 North America 2D Gesture Recognition Revenue by Country
8.6.1 North America 2D Gesture Recognition Revenue by Country (2019 VS 2023 VS 2030)
8.6.2 North America 2D Gesture Recognition Revenue by Country (2019-2024)
8.6.3 North America 2D Gesture Recognition Revenue by Country (2025-2030)
8.6.4 United States
8.6.5 Canada
9 Europe
9.1 Europe 2D Gesture Recognition Revenue (2019-2030)
9.2 Europe 2D Gesture Recognition Revenue by Type (2019-2030)
9.2.1 Europe 2D Gesture Recognition Revenue by Type (2019-2024)
9.2.2 Europe 2D Gesture Recognition Revenue by Type (2025-2030)
9.3 Europe 2D Gesture Recognition Revenue Share by Type (2019-2030)
9.4 Europe 2D Gesture Recognition Revenue by Application (2019-2030)
9.4.1 Europe 2D Gesture Recognition Revenue by Application (2019-2024)
9.4.2 Europe 2D Gesture Recognition Revenue by Application (2025-2030)
9.5 Europe 2D Gesture Recognition Revenue Share by Application (2019-2030)
9.6 Europe 2D Gesture Recognition Revenue by Country
9.6.1 Europe 2D Gesture Recognition Revenue by Country (2019 VS 2023 VS 2030)
9.6.2 Europe 2D Gesture Recognition Revenue by Country (2019-2024)
9.6.3 Europe 2D Gesture Recognition Revenue by Country (2025-2030)
9.6.4 Germany
9.6.5 France
9.6.6 U.K.
9.6.7 Italy
9.6.8 Netherlands
9.6.9 Nordic Countries
10 China
10.1 China 2D Gesture Recognition Revenue (2019-2030)
10.2 China 2D Gesture Recognition Revenue by Type (2019-2030)
10.2.1 China 2D Gesture Recognition Revenue by Type (2019-2024)
10.2.2 China 2D Gesture Recognition Revenue by Type (2025-2030)
10.3 China 2D Gesture Recognition Revenue Share by Type (2019-2030)
10.4 China 2D Gesture Recognition Revenue by Application (2019-2030)
10.4.1 China 2D Gesture Recognition Revenue by Application (2019-2024)
10.4.2 China 2D Gesture Recognition Revenue by Application (2025-2030)
10.5 China 2D Gesture Recognition Revenue Share by Application (2019-2030)
11 Asia (Excluding China)
11.1 Asia 2D Gesture Recognition Revenue (2019-2030)
11.2 Asia 2D Gesture Recognition Revenue by Type (2019-2030)
11.2.1 Asia 2D Gesture Recognition Revenue by Type (2019-2024)
11.2.2 Asia 2D Gesture Recognition Revenue by Type (2025-2030)
11.3 Asia 2D Gesture Recognition Revenue Share by Type (2019-2030)
11.4 Asia 2D Gesture Recognition Revenue by Application (2019-2030)
11.4.1 Asia 2D Gesture Recognition Revenue by Application (2019-2024)
11.4.2 Asia 2D Gesture Recognition Revenue by Application (2025-2030)
11.5 Asia 2D Gesture Recognition Revenue Share by Application (2019-2030)
11.6 Asia 2D Gesture Recognition Revenue by Country
11.6.1 Asia 2D Gesture Recognition Revenue by Country (2019 VS 2023 VS 2030)
11.6.2 Asia 2D Gesture Recognition Revenue by Country (2019-2024)
11.6.3 Asia 2D Gesture Recognition Revenue by Country (2025-2030)
11.6.4 Japan
11.6.5 South Korea
11.6.6 India
11.6.7 Australia
11.6.8 China Taiwan
11.6.9 Southeast Asia
12 Middle East, Africa, Latin America
12.1 MEALA 2D Gesture Recognition Revenue (2019-2030)
12.2 MEALA 2D Gesture Recognition Revenue by Type (2019-2030)
12.2.1 MEALA 2D Gesture Recognition Revenue by Type (2019-2024)
12.2.2 MEALA 2D Gesture Recognition Revenue by Type (2025-2030)
12.3 MEALA 2D Gesture Recognition Revenue Share by Type (2019-2030)
12.4 MEALA 2D Gesture Recognition Revenue by Application (2019-2030)
12.4.1 MEALA 2D Gesture Recognition Revenue by Application (2019-2024)
12.4.2 MEALA 2D Gesture Recognition Revenue by Application (2025-2030)
12.5 MEALA 2D Gesture Recognition Revenue Share by Application (2019-2030)
12.6 MEALA 2D Gesture Recognition Revenue by Country
12.6.1 MEALA 2D Gesture Recognition Revenue by Country (2019 VS 2023 VS 2030)
12.6.2 MEALA 2D Gesture Recognition Revenue by Country (2019-2024)
12.6.3 MEALA 2D Gesture Recognition Revenue by Country (2025-2030)
12.6.4 Mexico
12.6.5 Brazil
12.6.6 Israel
12.6.7 Argentina
12.6.8 Colombia
12.6.9 Turkey
12.6.10 Saudi Arabia
12.6.11 UAE
13 Concluding Insights
14 Appendix
14.1 Reasons for Doing This Study
14.2 Research Methodology
14.3 Research Process
14.4 Authors List of This Report
14.5 Data Source
14.5.1 Secondary Sources
14.5.2 Primary Sources
14.6 Disclaimer

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