Gaming Industry Research Report 2024

Gaming Industry Research Report 2024


Gaming refers to playing electronic games, whether through consoles, computers, mobile phones or another medium altogether. Gaming is a nuanced term that suggests regular gameplay, possibly as a hobby. Although traditionally a solitary form of relaxation, online multiplayer video games have made gaming a popular group activity as well.

Highlights

The global Gaming market is projected to reach US$ million by 2030 from an estimated US$ million in 2024, at a CAGR of % during 2025 and 2030.
Global Gaming key players include Activision Blizzard, Microsoft, Sony, Tencent, Apple, etc. Global top five manufacturers hold a share about 45%.
Asia-Pacific is the largest market, with a share about 45%, followed by North America and Europe, both have a share over 45 percent.
In terms of product, Mobile Gaming is the largest segment, with a share over 50%. And in terms of application, the largest application is Amateur, followed by Professional.

Report Scope

This report aims to provide a comprehensive presentation of the global market for Gaming, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Gaming.
The Gaming market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Gaming market comprehensively. Regional market sizes, concerning products by types, by application, and by players, are also provided. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Gaming companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, product type, application, and regions.

Key Companies & Market Share Insights

In this section, the readers will gain an understanding of the key players competing. This report has studied the key growth strategies, such as innovative trends and developments, intensification of product portfolio, mergers and acquisitions, collaborations, new product innovation, and geographical expansion, undertaken by these participants to maintain their presence. Apart from business strategies, the study includes current developments and key financials. The readers will also get access to the data related to global revenue by companies for the period 2019-2024. This all-inclusive report will certainly serve the clients to stay updated and make effective decisions in their businesses. Some of the prominent players reviewed in the research report include:

Activision Blizzard
Electronic Arts
Microsoft
NetEase
Nintendo
Sony
Tencent
ChangYou
DeNA
GungHo
Apple
Google
Nexon
Sega
Warner Bros
Namco Bandai
Ubisoft
Square Enix
Take-Two Interactive
King Digital Entertainment

Product Type Insights

Global markets are presented by Gaming type, along with growth forecasts through 2030. Estimates on revenue are based on the price in the supply chain at which the Gaming are procured by the companies.
This report has studied every segment and provided the market size using historical data. They have also talked about the growth opportunities that the segment may pose in the future. This study bestows revenue data by type, and during the historical period (2019-2024) and forecast period (2025-2030).
Gaming segment by Type

Mobile Gaming
Console Gaming
PC Gaming

Application Insights

This report has provided the market size (revenue data) by application, during the historical period (2019-2024) and forecast period (2025-2030).
This report also outlines the market trends of each segment and consumer behaviors impacting the Gaming market and what implications these may have on the industry's future. This report can help to understand the relevant market and consumer trends that are driving the Gaming market.
Gaming Segment by Application
Amateur
Professional

Regional Outlook

This section of the report provides key insights regarding various regions and the key players operating in each region. Economic, social, environmental, technological, and political factors have been taken into consideration while assessing the growth of the particular region/country. The readers will also get their hands on the revenue data of each region and country for the period 2019-2030.

The market has been segmented into various major geographies, including North America, Europe, Asia-Pacific, South America, Middle East & Africa. Detailed analysis of major countries such as the USA, Germany, the U.K., Italy, France, China, Japan, South Korea, Southeast Asia, and India will be covered within the regional segment. For market estimates, data are going to be provided for 2023 because of the base year, with estimates for 2024 and forecast revenue for 2030.

North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA

Key Drivers & Barriers

High-impact rendering factors and drivers have been studied in this report to aid the readers to understand the general development. Moreover, the report includes restraints and challenges that may act as stumbling blocks on the way of the players. This will assist the users to be attentive and make informed decisions related to business. Specialists have also laid their focus on the upcoming business prospects.
COVID-19 and Russia-Ukraine War Influence Analysis
The readers in the section will understand how the Gaming market scenario changed across the globe during the pandemic, post-pandemic and Russia-Ukraine War. The study is done keeping in view the changes in aspects such as demand, consumption, transportation, consumer behavior, supply chain management. The industry experts have also highlighted the key factors that will help create opportunities for players and stabilize the overall industry in the years to come.

Reasons to Buy This Report

This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global Gaming market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.
This report will help stakeholders to understand the global industry status and trends of Gaming and provides them with information on key market drivers, restraints, challenges, and opportunities.
This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in volume and value), competitor ecosystem, new product development, expansion, and acquisition.
This report stays updated with novel technology integration, features, and the latest developments in the market
This report helps stakeholders to understand the COVID-19 and Russia-Ukraine War Influence on the Gaming industry.
This report helps stakeholders to gain insights into which regions to target globally
This report helps stakeholders to gain insights into the end-user perception concerning the adoption of Gaming.
This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.

Core Chapters

Chapter 1: Research objectives, research methods, data sources, data cross-validation;
Chapter 2: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 3: Provides the analysis of various market segments product types, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 4: Provides the analysis of various market segments application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 5: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 6: Detailed analysis of Gaming companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 7, 8, 9, 10, 11: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 12: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 13: The main points and conclusions of the report.


1 Preface
1.1 Scope of Report
1.2 Reasons for Doing This Study
1.3 Research Methodology
1.4 Research Process
1.5 Data Source
1.5.1 Secondary Sources
1.5.2 Primary Sources
2 Market Overview
2.1 Product Definition
2.2 Gaming by Type
2.2.1 Market Value Comparison by Type (2019 VS 2023 VS 2030)
1.2.2 Mobile Gaming
1.2.3 Console Gaming
1.2.4 PC Gaming
2.3 Gaming by Application
2.3.1 Market Value Comparison by Application (2019 VS 2023 VS 2030)
2.3.2 Amateur
2.3.3 Professional
2.4 Assumptions and Limitations
3 Gaming Breakdown Data by Type
3.1 Global Gaming Historic Market Size by Type (2019-2024)
3.2 Global Gaming Forecasted Market Size by Type (2025-2030)
4 Gaming Breakdown Data by Application
4.1 Global Gaming Historic Market Size by Application (2019-2024)
4.2 Global Gaming Forecasted Market Size by Application (2019-2024)
5 Global Growth Trends
5.1 Global Gaming Market Perspective (2019-2030)
5.2 Global Gaming Growth Trends by Region
5.2.1 Global Gaming Market Size by Region: 2019 VS 2023 VS 2030
5.2.2 Gaming Historic Market Size by Region (2019-2024)
5.2.3 Gaming Forecasted Market Size by Region (2025-2030)
5.3 Gaming Market Dynamics
5.3.1 Gaming Industry Trends
5.3.2 Gaming Market Drivers
5.3.3 Gaming Market Challenges
5.3.4 Gaming Market Restraints
6 Market Competitive Landscape by Players
6.1 Global Top Gaming Players by Revenue
6.1.1 Global Top Gaming Players by Revenue (2019-2024)
6.1.2 Global Gaming Revenue Market Share by Players (2019-2024)
6.2 Global Gaming Industry Players Ranking, 2022 VS 2023 VS 2024
6.3 Global Key Players of Gaming Head office and Area Served
6.4 Global Gaming Players, Product Type & Application
6.5 Global Gaming Players, Date of Enter into This Industry
6.6 Global Gaming Market CR5 and HHI
6.7 Global Players Mergers & Acquisition
7 North America
7.1 North America Gaming Market Size (2019-2030)
7.2 North America Gaming Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 North America Gaming Market Size by Country (2019-2024)
7.4 North America Gaming Market Size by Country (2025-2030)
7.5 United States
7.6 Canada
8 Europe
8.1 Europe Gaming Market Size (2019-2030)
8.2 Europe Gaming Market Growth Rate by Country: 2019 VS 2023 VS 2030
8.3 Europe Gaming Market Size by Country (2019-2024)
8.4 Europe Gaming Market Size by Country (2025-2030)
7.4 Germany
7.5 France
7.6 U.K.
7.7 Italy
7.8 Russia
7.9 Nordic Countries
9 Asia-Pacific
9.1 Asia-Pacific Gaming Market Size (2019-2030)
9.2 Asia-Pacific Gaming Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Asia-Pacific Gaming Market Size by Country (2019-2024)
9.4 Asia-Pacific Gaming Market Size by Country (2025-2030)
8.4 China
8.5 Japan
8.6 South Korea
8.7 Southeast Asia
8.8 India
8.9 Australia
10 Latin America
10.1 Latin America Gaming Market Size (2019-2030)
10.2 Latin America Gaming Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Latin America Gaming Market Size by Country (2019-2024)
10.4 Latin America Gaming Market Size by Country (2025-2030)
9.4 Mexico
9.5 Brazil
11 Middle East & Africa
11.1 Middle East & Africa Gaming Market Size (2019-2030)
11.2 Middle East & Africa Gaming Market Growth Rate by Country: 2019 VS 2023 VS 2030
11.3 Middle East & Africa Gaming Market Size by Country (2019-2024)
11.4 Middle East & Africa Gaming Market Size by Country (2025-2030)
10.4 Turkey
10.5 Saudi Arabia
10.6 UAE
12 Players Profiled
11.1 Activision Blizzard
11.1.1 Activision Blizzard Company Detail
11.1.2 Activision Blizzard Business Overview
11.1.3 Activision Blizzard Gaming Introduction
11.1.4 Activision Blizzard Revenue in Gaming Business (2017-2022)
11.1.5 Activision Blizzard Recent Development
11.2 Electronic Arts
11.2.1 Electronic Arts Company Detail
11.2.2 Electronic Arts Business Overview
11.2.3 Electronic Arts Gaming Introduction
11.2.4 Electronic Arts Revenue in Gaming Business (2017-2022)
11.2.5 Electronic Arts Recent Development
11.3 Microsoft
11.3.1 Microsoft Company Detail
11.3.2 Microsoft Business Overview
11.3.3 Microsoft Gaming Introduction
11.3.4 Microsoft Revenue in Gaming Business (2017-2022)
11.3.5 Microsoft Recent Development
11.4 NetEase
11.4.1 NetEase Company Detail
11.4.2 NetEase Business Overview
11.4.3 NetEase Gaming Introduction
11.4.4 NetEase Revenue in Gaming Business (2017-2022)
11.4.5 NetEase Recent Development
11.5 Nintendo
11.5.1 Nintendo Company Detail
11.5.2 Nintendo Business Overview
11.5.3 Nintendo Gaming Introduction
11.5.4 Nintendo Revenue in Gaming Business (2017-2022)
11.5.5 Nintendo Recent Development
11.6 Sony
11.6.1 Sony Company Detail
11.6.2 Sony Business Overview
11.6.3 Sony Gaming Introduction
11.6.4 Sony Revenue in Gaming Business (2017-2022)
11.6.5 Sony Recent Development
11.7 Tencent
11.7.1 Tencent Company Detail
11.7.2 Tencent Business Overview
11.7.3 Tencent Gaming Introduction
11.7.4 Tencent Revenue in Gaming Business (2017-2022)
11.7.5 Tencent Recent Development
11.8 ChangYou
11.8.1 ChangYou Company Detail
11.8.2 ChangYou Business Overview
11.8.3 ChangYou Gaming Introduction
11.8.4 ChangYou Revenue in Gaming Business (2017-2022)
11.8.5 ChangYou Recent Development
11.9 DeNA
11.9.1 DeNA Company Detail
11.9.2 DeNA Business Overview
11.9.3 DeNA Gaming Introduction
11.9.4 DeNA Revenue in Gaming Business (2017-2022)
11.9.5 DeNA Recent Development
11.10 GungHo
11.10.1 GungHo Company Detail
11.10.2 GungHo Business Overview
11.10.3 GungHo Gaming Introduction
11.10.4 GungHo Revenue in Gaming Business (2017-2022)
11.10.5 GungHo Recent Development
11.11 Apple
11.11.1 Apple Company Detail
11.11.2 Apple Business Overview
11.11.3 Apple Gaming Introduction
11.11.4 Apple Revenue in Gaming Business (2017-2022)
11.11.5 Apple Recent Development
11.12 Google
11.12.1 Google Company Detail
11.12.2 Google Business Overview
11.12.3 Google Gaming Introduction
11.12.4 Google Revenue in Gaming Business (2017-2022)
11.12.5 Google Recent Development
11.13 Nexon
11.13.1 Nexon Company Detail
11.13.2 Nexon Business Overview
11.13.3 Nexon Gaming Introduction
11.13.4 Nexon Revenue in Gaming Business (2017-2022)
11.13.5 Nexon Recent Development
11.14 Sega
11.14.1 Sega Company Detail
11.14.2 Sega Business Overview
11.14.3 Sega Gaming Introduction
11.14.4 Sega Revenue in Gaming Business (2017-2022)
11.14.5 Sega Recent Development
11.15 Warner Bros
11.15.1 Warner Bros Company Detail
11.15.2 Warner Bros Business Overview
11.15.3 Warner Bros Gaming Introduction
11.15.4 Warner Bros Revenue in Gaming Business (2017-2022)
11.15.5 Warner Bros Recent Development
11.16 Namco Bandai
11.16.1 Namco Bandai Company Detail
11.16.2 Namco Bandai Business Overview
11.16.3 Namco Bandai Gaming Introduction
11.16.4 Namco Bandai Revenue in Gaming Business (2017-2022)
11.16.5 Namco Bandai Recent Development
11.17 Ubisoft
11.17.1 Ubisoft Company Detail
11.17.2 Ubisoft Business Overview
11.17.3 Ubisoft Gaming Introduction
11.17.4 Ubisoft Revenue in Gaming Business (2017-2022)
11.17.5 Ubisoft Recent Development
11.18 Square Enix
11.18.1 Square Enix Company Detail
11.18.2 Square Enix Business Overview
11.18.3 Square Enix Gaming Introduction
11.18.4 Square Enix Revenue in Gaming Business (2017-2022)
11.18.5 Square Enix Recent Development
11.19 Take-Two Interactive
11.19.1 Take-Two Interactive Company Detail
11.19.2 Take-Two Interactive Business Overview
11.19.3 Take-Two Interactive Gaming Introduction
11.19.4 Take-Two Interactive Revenue in Gaming Business (2017-2022)
11.19.5 Take-Two Interactive Recent Development
11.20 King Digital Entertainment
11.20.1 King Digital Entertainment Company Detail
11.20.2 King Digital Entertainment Business Overview
11.20.3 King Digital Entertainment Gaming Introduction
11.20.4 King Digital Entertainment Revenue in Gaming Business (2017-2022)
11.20.5 King Digital Entertainment Recent Development
13 Report Conclusion
14 Disclaimer
List of Tables
Table 1. Secondary Sources
Table 2. Primary Sources
Table 3. Market Value Comparison by Type (2019 VS 2023 VS 2030) & (US$ Million)
Table 4. Market Value Comparison by Application (2019 VS 2023 VS 2030) & (US$ Million)
Table 5. Global Gaming Market Size by Type (2019-2024) & (US$ Million)
Table 6. Global Gaming Revenue Market Share by Type (2019-2024)
Table 7. Global Gaming Forecasted Market Size by Type (2025-2030) & (US$ Million)
Table 8. Global Gaming Revenue Market Share by Type (2025-2030)
Table 9. Global Gaming Market Size by Application (2019-2024) & (US$ Million)
Table 10. Global Gaming Revenue Market Share by Application (2019-2024)
Table 11. Global Gaming Forecasted Market Size by Application (2025-2030) & (US$ Million)
Table 12. Global Gaming Revenue Market Share by Application (2025-2030)
Table 13. Global Gaming Market Size by Region (US$ Million): 2019 VS 2023 VS 2030
Table 14. Global Gaming Market Size by Region (2019-2024) & (US$ Million)
Table 15. Global Gaming Market Share by Region (2019-2024)
Table 16. Global Gaming Forecasted Market Size by Region (2025-2030) & (US$ Million)
Table 17. Global Gaming Market Share by Region (2025-2030)
Table 18. Gaming Market Trends
Table 19. Gaming Market Drivers
Table 20. Gaming Market Challenges
Table 21. Gaming Market Restraints
Table 22. Global Top Gaming Manufacturers by Revenue (US$ Million) & (2019-2024)
Table 23. Global Gaming Revenue Market Share by Manufacturers (2019-2024)
Table 24. Global Gaming Industry Manufacturers Ranking, 2022 VS 2023 VS 2024
Table 25. Global Key Players of Gaming, Headquarters and Area Served
Table 26. Global Gaming Manufacturers, Product Type & Application
Table 27. Global Manufacturers Market Concentration Ratio (CR5 and HHI)
Table 28. Global Gaming by Manufacturers Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue of 2023)
Table 29. Manufacturers Mergers & Acquisitions, Expansion Plans
Table 30. North America Gaming Market Growth Rate by Country: 2019 VS 2023 VS 2030 (US$ Million)
Table 31. North America Gaming Market Size by Country (2019-2024) & (US$ Million)
Table 32. North America Gaming Market Size by Country (2025-2030) & (US$ Million)
Table 33. Europe Gaming Market Growth Rate by Country: 2019 VS 2023 VS 2030 (US$ Million)
Table 34. Europe Gaming Market Size by Country (2019-2024) & (US$ Million)
Table 35. Europe Gaming Market Size by Country (2025-2030) & (US$ Million)
Table 36. Asia-Pacific Gaming Market Growth Rate by Country: 2019 VS 2023 VS 2030 (US$ Million)
Table 37. Asia-Pacific Gaming Market Size by Country (2019-2024) & (US$ Million)
Table 38. Asia-Pacific Gaming Market Size by Country (2025-2030) & (US$ Million)
Table 39. Latin America Gaming Market Growth Rate by Country: 2019 VS 2023 VS 2030 (US$ Million)
Table 40. Latin America Gaming Market Size by Country (2019-2024) & (US$ Million)
Table 41. Latin America Gaming Market Size by Country (2025-2030) & (US$ Million)
Table 42. Middle East & Africa Gaming Market Growth Rate by Country: 2019 VS 2023 VS 2030 (US$ Million)
Table 43. Middle East & Africa Gaming Market Size by Country (2019-2024) & (US$ Million)
Table 44. Middle East & Africa Gaming Market Size by Country (2025-2030) & (US$ Million)
Table 45. Activision Blizzard Company Detail
Table 46. Activision Blizzard Business Overview
Table 47. Activision Blizzard Gaming Product
Table 48. Activision Blizzard Revenue in Gaming Business (2017-2022) & (US$ Million)
Table 49. Activision Blizzard Recent Development
Table 50. Electronic Arts Company Detail
Table 51. Electronic Arts Business Overview
Table 52. Electronic Arts Gaming Product
Table 53. Electronic Arts Revenue in Gaming Business (2017-2022) & (US$ Million)
Table 54. Electronic Arts Recent Development
Table 55. Microsoft Company Detail
Table 56. Microsoft Business Overview
Table 57. Microsoft Gaming Product
Table 58. Microsoft Revenue in Gaming Business (2017-2022) & (US$ Million)
Table 59. Microsoft Recent Development
Table 60. NetEase Company Detail
Table 61. NetEase Business Overview
Table 62. NetEase Gaming Product
Table 63. NetEase Revenue in Gaming Business (2017-2022) & (US$ Million)
Table 64. NetEase Recent Development
Table 65. Nintendo Company Detail
Table 66. Nintendo Business Overview
Table 67. Nintendo Gaming Product
Table 68. Nintendo Revenue in Gaming Business (2017-2022) & (US$ Million)
Table 69. Nintendo Recent Development
Table 70. Sony Company Detail
Table 71. Sony Business Overview
Table 72. Sony Gaming Product
Table 73. Sony Revenue in Gaming Business (2017-2022) & (US$ Million)
Table 74. Sony Recent Development
Table 75. Tencent Company Detail
Table 76. Tencent Business Overview
Table 77. Tencent Gaming Product
Table 78. Tencent Revenue in Gaming Business (2017-2022) & (US$ Million)
Table 79. Tencent Recent Development
Table 80. ChangYou Company Detail
Table 81. ChangYou Business Overview
Table 82. ChangYou Gaming Product
Table 83. ChangYou Revenue in Gaming Business (2017-2022) & (US$ Million)
Table 84. ChangYou Recent Development
Table 85. DeNA Company Detail
Table 86. DeNA Business Overview
Table 87. DeNA Gaming Product
Table 88. DeNA Revenue in Gaming Business (2017-2022) & (US$ Million)
Table 89. DeNA Recent Development
Table 90. GungHo Company Detail
Table 91. GungHo Business Overview
Table 92. GungHo Gaming Product
Table 93. GungHo Revenue in Gaming Business (2017-2022) & (US$ Million)
Table 94. GungHo Recent Development
Table 95. Apple Company Detail
Table 96. Apple Business Overview
Table 97. Apple GamingProduct
Table 98. Apple Revenue in Gaming Business (2017-2022) & (US$ Million)
Table 99. Apple Recent Development
Table 100. Google Company Detail
Table 101. Google Business Overview
Table 102. Google GamingProduct
Table 103. Google Revenue in Gaming Business (2017-2022) & (US$ Million)
Table 104. Google Recent Development
Table 105. Nexon Company Detail
Table 106. Nexon Business Overview
Table 107. Nexon GamingProduct
Table 108. Nexon Revenue in Gaming Business (2017-2022) & (US$ Million)
Table 109. Nexon Recent Development
Table 110. Sega Company Detail
Table 111. Sega Business Overview
Table 112. Sega GamingProduct
Table 113. Sega Revenue in Gaming Business (2017-2022) & (US$ Million)
Table 114. Sega Recent Development
Table 115. Warner Bros Company Detail
Table 116. Warner Bros Business Overview
Table 117. Warner Bros GamingProduct
Table 118. Warner Bros Revenue in Gaming Business (2017-2022) & (US$ Million)
Table 119. Warner Bros Recent Development
Table 120. Namco Bandai Company Detail
Table 121. Namco Bandai Business Overview
Table 122. Namco Bandai GamingProduct
Table 123. Namco Bandai Revenue in Gaming Business (2017-2022) & (US$ Million)
Table 124. Namco Bandai Recent Development
Table 125. Ubisoft Company Detail
Table 126. Ubisoft Business Overview
Table 127. Ubisoft GamingProduct
Table 128. Ubisoft Revenue in Gaming Business (2017-2022) & (US$ Million)
Table 129. Ubisoft Recent Development
Table 130. Square Enix Company Detail
Table 131. Square Enix Business Overview
Table 132. Square Enix GamingProduct
Table 133. Square Enix Revenue in Gaming Business (2017-2022) & (US$ Million)
Table 134. Square Enix Recent Development
Table 135. Take-Two Interactive Company Detail
Table 136. Take-Two Interactive Business Overview
Table 137. Take-Two Interactive GamingProduct
Table 138. Take-Two Interactive Revenue in Gaming Business (2017-2022) & (US$ Million)
Table 139. Take-Two Interactive Recent Development
Table 140. King Digital Entertainment Company Detail
Table 141. King Digital Entertainment Business Overview
Table 142. King Digital Entertainment GamingProduct
Table 143. King Digital Entertainment Revenue in Gaming Business (2017-2022) & (US$ Million)
Table 144. King Digital Entertainment Recent Development
Table 145. Activision Blizzard Company Information
Table 146. Activision Blizzard Business Overview
Table 147. Activision Blizzard Gaming Revenue in Gaming Business (2019-2024) & (US$ Million)
Table 148. Activision Blizzard Revenue in Gaming Business (2019-2024) & (US$ Million) Portfolio
Table 149. Activision Blizzard Recent Development
Table 150. Electronic Arts Company Information
Table 151. Electronic Arts Business Overview
Table 152. Electronic Arts Gaming Revenue in Gaming Business (2019-2024) & (US$ Million)
Table 153. Electronic Arts Revenue in Gaming Business (2019-2024) & (US$ Million) Portfolio
Table 154. Electronic Arts Recent Development
Table 155. Microsoft Company Information
Table 156. Microsoft Business Overview
Table 157. Microsoft Gaming Revenue in Gaming Business (2019-2024) & (US$ Million)
Table 158. Microsoft Revenue in Gaming Business (2019-2024) & (US$ Million) Portfolio
Table 159. Microsoft Recent Development
Table 160. NetEase Company Information
Table 161. NetEase Business Overview
Table 162. NetEase Gaming Revenue in Gaming Business (2019-2024) & (US$ Million)
Table 163. NetEase Revenue in Gaming Business (2019-2024) & (US$ Million) Portfolio
Table 164. NetEase Recent Development
Table 165. Nintendo Company Information
Table 166. Nintendo Business Overview
Table 167. Nintendo Gaming Revenue in Gaming Business (2019-2024) & (US$ Million)
Table 168. Nintendo Revenue in Gaming Business (2019-2024) & (US$ Million) Portfolio
Table 169. Nintendo Recent Development
Table 170. Sony Company Information
Table 171. Sony Business Overview
Table 172. Sony Gaming Revenue in Gaming Business (2019-2024) & (US$ Million)
Table 173. Sony Revenue in Gaming Business (2019-2024) & (US$ Million) Portfolio
Table 174. Sony Recent Development
Table 175. Tencent Company Information
Table 176. Tencent Business Overview
Table 177. Tencent Gaming Revenue in Gaming Business (2019-2024) & (US$ Million)
Table 178. Tencent Revenue in Gaming Business (2019-2024) & (US$ Million) Portfolio
Table 179. Tencent Recent Development
Table 180. ChangYou Company Information
Table 181. ChangYou Business Overview
Table 182. ChangYou Gaming Revenue in Gaming Business (2019-2024) & (US$ Million)
Table 183. ChangYou Revenue in Gaming Business (2019-2024) & (US$ Million) Portfolio
Table 184. ChangYou Recent Development
Table 185. DeNA Company Information
Table 186. DeNA Business Overview
Table 187. DeNA Gaming Revenue in Gaming Business (2019-2024) & (US$ Million)
Table 188. DeNA Revenue in Gaming Business (2019-2024) & (US$ Million) Portfolio
Table 189. DeNA Recent Development
Table 190. GungHo Company Information
Table 191. GungHo Business Overview
Table 192. GungHo Gaming Revenue in Gaming Business (2019-2024) & (US$ Million)
Table 193. GungHo Revenue in Gaming Business (2019-2024) & (US$ Million) Portfolio
Table 194. GungHo Recent Development
Table 195. Apple Company Information
Table 196. Apple Business Overview
Table 197. Apple GamingRevenue in Gaming Business (2019-2024) & (US$ Million)
Table 198. Apple Revenue in Gaming Business (2019-2024) & (US$ Million) Portfolio
Table 199. Apple Recent Development
Table 200. Google Company Information
Table 201. Google Business Overview
Table 202. Google GamingRevenue in Gaming Business (2019-2024) & (US$ Million)
Table 203. Google Revenue in Gaming Business (2019-2024) & (US$ Million) Portfolio
Table 204. Google Recent Development
Table 205. Nexon Company Information
Table 206. Nexon Business Overview
Table 207. Nexon GamingRevenue in Gaming Business (2019-2024) & (US$ Million)
Table 208. Nexon Revenue in Gaming Business (2019-2024) & (US$ Million) Portfolio
Table 209. Nexon Recent Development
Table 210. Sega Company Information
Table 211. Sega Business Overview
Table 212. Sega GamingRevenue in Gaming Business (2019-2024) & (US$ Million)
Table 213. Sega Revenue in Gaming Business (2019-2024) & (US$ Million) Portfolio
Table 214. Sega Recent Development
Table 215. Warner Bros Company Information
Table 216. Warner Bros Business Overview
Table 217. Warner Bros GamingRevenue in Gaming Business (2019-2024) & (US$ Million)
Table 218. Warner Bros Revenue in Gaming Business (2019-2024) & (US$ Million) Portfolio
Table 219. Warner Bros Recent Development
Table 220. Namco Bandai Company Information
Table 221. Namco Bandai Business Overview
Table 222. Namco Bandai GamingRevenue in Gaming Business (2019-2024) & (US$ Million)
Table 223. Namco Bandai Revenue in Gaming Business (2019-2024) & (US$ Million) Portfolio
Table 224. Namco Bandai Recent Development
Table 225. Ubisoft Company Information
Table 226. Ubisoft Business Overview
Table 227. Ubisoft GamingRevenue in Gaming Business (2019-2024) & (US$ Million)
Table 228. Ubisoft Revenue in Gaming Business (2019-2024) & (US$ Million) Portfolio
Table 229. Ubisoft Recent Development
Table 230. Square Enix Company Information
Table 231. Square Enix Business Overview
Table 232. Square Enix GamingRevenue in Gaming Business (2019-2024) & (US$ Million)
Table 233. Square Enix Revenue in Gaming Business (2019-2024) & (US$ Million) Portfolio
Table 234. Square Enix Recent Development
Table 235. Take-Two Interactive Company Information
Table 236. Take-Two Interactive Business Overview
Table 237. Take-Two Interactive GamingRevenue in Gaming Business (2019-2024) & (US$ Million)
Table 238. Take-Two Interactive Revenue in Gaming Business (2019-2024) & (US$ Million) Portfolio
Table 239. Take-Two Interactive Recent Development
Table 240. King Digital Entertainment Company Information
Table 241. King Digital Entertainment Business Overview
Table 242. King Digital Entertainment GamingRevenue in Gaming Business (2019-2024) & (US$ Million)
Table 243. King Digital Entertainment Revenue in Gaming Business (2019-2024) & (US$ Million) Portfolio

Download our eBook: How to Succeed Using Market Research

Learn how to effectively navigate the market research process to help guide your organization on the journey to success.

Download eBook
Cookie Settings