Gaming Peripherals Industry Research Report 2024

Gaming Peripherals Industry Research Report 2024


Gaming Peripherals are hardware devices, such as mice, keyboards, headsets, surfaces and controllers, used to play games in conjunction.

Highlights

The global Gaming Peripherals market is projected to reach US$ million by 2030 from an estimated US$ million in 2024, at a CAGR of % during 2025 and 2030.
The major players in global Gaming Peripherals market include Razer, Logitech G (ASTRO), Turtle Beach, etc. The top 3 players occupy about 25% shares of the global market. North America and Europe are main markets, they occupy about 65% of the global market. Gaming Mouse is the main type, with a share about 40%. Commercial is the main application, which holds a share about 85%.

Report Scope

This report aims to provide a comprehensive presentation of the global market for Gaming Peripherals, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Gaming Peripherals.
The Gaming Peripherals market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Gaming Peripherals market comprehensively. Regional market sizes, concerning products by types, by application, and by players, are also provided. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Gaming Peripherals companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, product type, application, and regions.

Key Companies & Market Share Insights

In this section, the readers will gain an understanding of the key players competing. This report has studied the key growth strategies, such as innovative trends and developments, intensification of product portfolio, mergers and acquisitions, collaborations, new product innovation, and geographical expansion, undertaken by these participants to maintain their presence. Apart from business strategies, the study includes current developments and key financials. The readers will also get access to the data related to global revenue by companies for the period 2019-2024. This all-inclusive report will certainly serve the clients to stay updated and make effective decisions in their businesses. Some of the prominent players reviewed in the research report include:

Razer
Logitech G (ASTRO)
Turtle Beach
Corsair
Sennheiser
Plantronics
SteelSeries
Mad Catz
ROCCAT
QPAD
Thrustmaster
HyperX
Tt eSPORTS
Cooler Master
ZOWIE
Sharkoon
Trust
Microsoft

Product Type Insights

Global markets are presented by Gaming Peripherals type, along with growth forecasts through 2030. Estimates on revenue are based on the price in the supply chain at which the Gaming Peripherals are procured by the companies.
This report has studied every segment and provided the market size using historical data. They have also talked about the growth opportunities that the segment may pose in the future. This study bestows revenue data by type, and during the historical period (2019-2024) and forecast period (2025-2030).
Gaming Peripherals segment by Type

Gaming Mouse
Gaming Keyboards
Headset
Controllers
Others

Application Insights

This report has provided the market size (revenue data) by application, during the historical period (2019-2024) and forecast period (2025-2030).
This report also outlines the market trends of each segment and consumer behaviors impacting the Gaming Peripherals market and what implications these may have on the industry's future. This report can help to understand the relevant market and consumer trends that are driving the Gaming Peripherals market.
Gaming Peripherals Segment by Application
Personal
Commercial

Regional Outlook

This section of the report provides key insights regarding various regions and the key players operating in each region. Economic, social, environmental, technological, and political factors have been taken into consideration while assessing the growth of the particular region/country. The readers will also get their hands on the revenue data of each region and country for the period 2019-2030.

The market has been segmented into various major geographies, including North America, Europe, Asia-Pacific, South America, Middle East & Africa. Detailed analysis of major countries such as the USA, Germany, the U.K., Italy, France, China, Japan, South Korea, Southeast Asia, and India will be covered within the regional segment. For market estimates, data are going to be provided for 2023 because of the base year, with estimates for 2024 and forecast revenue for 2030.

North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA

Key Drivers & Barriers

High-impact rendering factors and drivers have been studied in this report to aid the readers to understand the general development. Moreover, the report includes restraints and challenges that may act as stumbling blocks on the way of the players. This will assist the users to be attentive and make informed decisions related to business. Specialists have also laid their focus on the upcoming business prospects.
COVID-19 and Russia-Ukraine War Influence Analysis
The readers in the section will understand how the Gaming Peripherals market scenario changed across the globe during the pandemic, post-pandemic and Russia-Ukraine War. The study is done keeping in view the changes in aspects such as demand, consumption, transportation, consumer behavior, supply chain management. The industry experts have also highlighted the key factors that will help create opportunities for players and stabilize the overall industry in the years to come.

Reasons to Buy This Report

This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global Gaming Peripherals market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.
This report will help stakeholders to understand the global industry status and trends of Gaming Peripherals and provides them with information on key market drivers, restraints, challenges, and opportunities.
This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in volume and value), competitor ecosystem, new product development, expansion, and acquisition.
This report stays updated with novel technology integration, features, and the latest developments in the market
This report helps stakeholders to understand the COVID-19 and Russia-Ukraine War Influence on the Gaming Peripherals industry.
This report helps stakeholders to gain insights into which regions to target globally
This report helps stakeholders to gain insights into the end-user perception concerning the adoption of Gaming Peripherals.
This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.

Core Chapters

Chapter 1: Research objectives, research methods, data sources, data cross-validation;
Chapter 2: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 3: Provides the analysis of various market segments product types, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 4: Provides the analysis of various market segments application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 5: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 6: Detailed analysis of Gaming Peripherals companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 7, 8, 9, 10, 11: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 12: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 13: The main points and conclusions of the report.


1 Preface
1.1 Scope of Report
1.2 Reasons for Doing This Study
1.3 Research Methodology
1.4 Research Process
1.5 Data Source
1.5.1 Secondary Sources
1.5.2 Primary Sources
2 Market Overview
2.1 Product Definition
2.2 Gaming Peripherals by Type
2.2.1 Market Value Comparison by Type (2019 VS 2023 VS 2030)
1.2.2 Gaming Mouse
1.2.3 Gaming Keyboards
1.2.4 Headset
1.2.5 Controllers
1.2.6 Others
2.3 Gaming Peripherals by Application
2.3.1 Market Value Comparison by Application (2019 VS 2023 VS 2030)
2.3.2 Personal
2.3.3 Commercial
2.4 Assumptions and Limitations
3 Gaming Peripherals Breakdown Data by Type
3.1 Global Gaming Peripherals Historic Market Size by Type (2019-2024)
3.2 Global Gaming Peripherals Forecasted Market Size by Type (2025-2030)
4 Gaming Peripherals Breakdown Data by Application
4.1 Global Gaming Peripherals Historic Market Size by Application (2019-2024)
4.2 Global Gaming Peripherals Forecasted Market Size by Application (2019-2024)
5 Global Growth Trends
5.1 Global Gaming Peripherals Market Perspective (2019-2030)
5.2 Global Gaming Peripherals Growth Trends by Region
5.2.1 Global Gaming Peripherals Market Size by Region: 2019 VS 2023 VS 2030
5.2.2 Gaming Peripherals Historic Market Size by Region (2019-2024)
5.2.3 Gaming Peripherals Forecasted Market Size by Region (2025-2030)
5.3 Gaming Peripherals Market Dynamics
5.3.1 Gaming Peripherals Industry Trends
5.3.2 Gaming Peripherals Market Drivers
5.3.3 Gaming Peripherals Market Challenges
5.3.4 Gaming Peripherals Market Restraints
6 Market Competitive Landscape by Players
6.1 Global Top Gaming Peripherals Players by Revenue
6.1.1 Global Top Gaming Peripherals Players by Revenue (2019-2024)
6.1.2 Global Gaming Peripherals Revenue Market Share by Players (2019-2024)
6.2 Global Gaming Peripherals Industry Players Ranking, 2022 VS 2023 VS 2024
6.3 Global Key Players of Gaming Peripherals Head office and Area Served
6.4 Global Gaming Peripherals Players, Product Type & Application
6.5 Global Gaming Peripherals Players, Date of Enter into This Industry
6.6 Global Gaming Peripherals Market CR5 and HHI
6.7 Global Players Mergers & Acquisition
7 North America
7.1 North America Gaming Peripherals Market Size (2019-2030)
7.2 North America Gaming Peripherals Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 North America Gaming Peripherals Market Size by Country (2019-2024)
7.4 North America Gaming Peripherals Market Size by Country (2025-2030)
7.5 United States
7.6 Canada
8 Europe
8.1 Europe Gaming Peripherals Market Size (2019-2030)
8.2 Europe Gaming Peripherals Market Growth Rate by Country: 2019 VS 2023 VS 2030
8.3 Europe Gaming Peripherals Market Size by Country (2019-2024)
8.4 Europe Gaming Peripherals Market Size by Country (2025-2030)
7.4 Germany
7.5 France
7.6 U.K.
7.7 Italy
7.8 Russia
7.9 Nordic Countries
9 Asia-Pacific
9.1 Asia-Pacific Gaming Peripherals Market Size (2019-2030)
9.2 Asia-Pacific Gaming Peripherals Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Asia-Pacific Gaming Peripherals Market Size by Country (2019-2024)
9.4 Asia-Pacific Gaming Peripherals Market Size by Country (2025-2030)
8.4 China
8.5 Japan
8.6 South Korea
8.7 Southeast Asia
8.8 India
8.9 Australia
10 Latin America
10.1 Latin America Gaming Peripherals Market Size (2019-2030)
10.2 Latin America Gaming Peripherals Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Latin America Gaming Peripherals Market Size by Country (2019-2024)
10.4 Latin America Gaming Peripherals Market Size by Country (2025-2030)
9.4 Mexico
9.5 Brazil
11 Middle East & Africa
11.1 Middle East & Africa Gaming Peripherals Market Size (2019-2030)
11.2 Middle East & Africa Gaming Peripherals Market Growth Rate by Country: 2019 VS 2023 VS 2030
11.3 Middle East & Africa Gaming Peripherals Market Size by Country (2019-2024)
11.4 Middle East & Africa Gaming Peripherals Market Size by Country (2025-2030)
10.4 Turkey
10.5 Saudi Arabia
10.6 UAE
12 Players Profiled
11.1 Razer
11.1.1 Razer Company Detail
11.1.2 Razer Business Overview
11.1.3 Razer Gaming Peripherals Introduction
11.1.4 Razer Revenue in Gaming Peripherals Business (2017-2022)
11.1.5 Razer Recent Development
11.2 Logitech G (ASTRO)
11.2.1 Logitech G (ASTRO) Company Detail
11.2.2 Logitech G (ASTRO) Business Overview
11.2.3 Logitech G (ASTRO) Gaming Peripherals Introduction
11.2.4 Logitech G (ASTRO) Revenue in Gaming Peripherals Business (2017-2022)
11.2.5 Logitech G (ASTRO) Recent Development
11.3 Turtle Beach
11.3.1 Turtle Beach Company Detail
11.3.2 Turtle Beach Business Overview
11.3.3 Turtle Beach Gaming Peripherals Introduction
11.3.4 Turtle Beach Revenue in Gaming Peripherals Business (2017-2022)
11.3.5 Turtle Beach Recent Development
11.4 Corsair
11.4.1 Corsair Company Detail
11.4.2 Corsair Business Overview
11.4.3 Corsair Gaming Peripherals Introduction
11.4.4 Corsair Revenue in Gaming Peripherals Business (2017-2022)
11.4.5 Corsair Recent Development
11.5 Sennheiser
11.5.1 Sennheiser Company Detail
11.5.2 Sennheiser Business Overview
11.5.3 Sennheiser Gaming Peripherals Introduction
11.5.4 Sennheiser Revenue in Gaming Peripherals Business (2017-2022)
11.5.5 Sennheiser Recent Development
11.6 Plantronics
11.6.1 Plantronics Company Detail
11.6.2 Plantronics Business Overview
11.6.3 Plantronics Gaming Peripherals Introduction
11.6.4 Plantronics Revenue in Gaming Peripherals Business (2017-2022)
11.6.5 Plantronics Recent Development
11.7 SteelSeries
11.7.1 SteelSeries Company Detail
11.7.2 SteelSeries Business Overview
11.7.3 SteelSeries Gaming Peripherals Introduction
11.7.4 SteelSeries Revenue in Gaming Peripherals Business (2017-2022)
11.7.5 SteelSeries Recent Development
11.8 Mad Catz
11.8.1 Mad Catz Company Detail
11.8.2 Mad Catz Business Overview
11.8.3 Mad Catz Gaming Peripherals Introduction
11.8.4 Mad Catz Revenue in Gaming Peripherals Business (2017-2022)
11.8.5 Mad Catz Recent Development
11.9 ROCCAT
11.9.1 ROCCAT Company Detail
11.9.2 ROCCAT Business Overview
11.9.3 ROCCAT Gaming Peripherals Introduction
11.9.4 ROCCAT Revenue in Gaming Peripherals Business (2017-2022)
11.9.5 ROCCAT Recent Development
11.10 QPAD
11.10.1 QPAD Company Detail
11.10.2 QPAD Business Overview
11.10.3 QPAD Gaming Peripherals Introduction
11.10.4 QPAD Revenue in Gaming Peripherals Business (2017-2022)
11.10.5 QPAD Recent Development
11.11 Thrustmaster
11.11.1 Thrustmaster Company Detail
11.11.2 Thrustmaster Business Overview
11.11.3 Thrustmaster Gaming Peripherals Introduction
11.11.4 Thrustmaster Revenue in Gaming Peripherals Business (2017-2022)
11.11.5 Thrustmaster Recent Development
11.12 HyperX
11.12.1 HyperX Company Detail
11.12.2 HyperX Business Overview
11.12.3 HyperX Gaming Peripherals Introduction
11.12.4 HyperX Revenue in Gaming Peripherals Business (2017-2022)
11.12.5 HyperX Recent Development
11.13 Tt eSPORTS
11.13.1 Tt eSPORTS Company Detail
11.13.2 Tt eSPORTS Business Overview
11.13.3 Tt eSPORTS Gaming Peripherals Introduction
11.13.4 Tt eSPORTS Revenue in Gaming Peripherals Business (2017-2022)
11.13.5 Tt eSPORTS Recent Development
11.14 Cooler Master
11.14.1 Cooler Master Company Detail
11.14.2 Cooler Master Business Overview
11.14.3 Cooler Master Gaming Peripherals Introduction
11.14.4 Cooler Master Revenue in Gaming Peripherals Business (2017-2022)
11.14.5 Cooler Master Recent Development
11.15 ZOWIE
11.15.1 ZOWIE Company Detail
11.15.2 ZOWIE Business Overview
11.15.3 ZOWIE Gaming Peripherals Introduction
11.15.4 ZOWIE Revenue in Gaming Peripherals Business (2017-2022)
11.15.5 ZOWIE Recent Development
11.16 Sharkoon
11.16.1 Sharkoon Company Detail
11.16.2 Sharkoon Business Overview
11.16.3 Sharkoon Gaming Peripherals Introduction
11.16.4 Sharkoon Revenue in Gaming Peripherals Business (2017-2022)
11.16.5 Sharkoon Recent Development
11.17 Trust
11.17.1 Trust Company Detail
11.17.2 Trust Business Overview
11.17.3 Trust Gaming Peripherals Introduction
11.17.4 Trust Revenue in Gaming Peripherals Business (2017-2022)
11.17.5 Trust Recent Development
11.18 Microsoft
11.18.1 Microsoft Company Detail
11.18.2 Microsoft Business Overview
11.18.3 Microsoft Gaming Peripherals Introduction
11.18.4 Microsoft Revenue in Gaming Peripherals Business (2017-2022)
11.18.5 Microsoft Recent Development
13 Report Conclusion
14 Disclaimer
List of Tables
Table 1. Secondary Sources
Table 2. Primary Sources
Table 3. Market Value Comparison by Type (2019 VS 2023 VS 2030) & (US$ Million)
Table 4. Market Value Comparison by Application (2019 VS 2023 VS 2030) & (US$ Million)
Table 5. Global Gaming Peripherals Market Size by Type (2019-2024) & (US$ Million)
Table 6. Global Gaming Peripherals Revenue Market Share by Type (2019-2024)
Table 7. Global Gaming Peripherals Forecasted Market Size by Type (2025-2030) & (US$ Million)
Table 8. Global Gaming Peripherals Revenue Market Share by Type (2025-2030)
Table 9. Global Gaming Peripherals Market Size by Application (2019-2024) & (US$ Million)
Table 10. Global Gaming Peripherals Revenue Market Share by Application (2019-2024)
Table 11. Global Gaming Peripherals Forecasted Market Size by Application (2025-2030) & (US$ Million)
Table 12. Global Gaming Peripherals Revenue Market Share by Application (2025-2030)
Table 13. Global Gaming Peripherals Market Size by Region (US$ Million): 2019 VS 2023 VS 2030
Table 14. Global Gaming Peripherals Market Size by Region (2019-2024) & (US$ Million)
Table 15. Global Gaming Peripherals Market Share by Region (2019-2024)
Table 16. Global Gaming Peripherals Forecasted Market Size by Region (2025-2030) & (US$ Million)
Table 17. Global Gaming Peripherals Market Share by Region (2025-2030)
Table 18. Gaming Peripherals Market Trends
Table 19. Gaming Peripherals Market Drivers
Table 20. Gaming Peripherals Market Challenges
Table 21. Gaming Peripherals Market Restraints
Table 22. Global Top Gaming Peripherals Manufacturers by Revenue (US$ Million) & (2019-2024)
Table 23. Global Gaming Peripherals Revenue Market Share by Manufacturers (2019-2024)
Table 24. Global Gaming Peripherals Industry Manufacturers Ranking, 2022 VS 2023 VS 2024
Table 25. Global Key Players of Gaming Peripherals, Headquarters and Area Served
Table 26. Global Gaming Peripherals Manufacturers, Product Type & Application
Table 27. Global Manufacturers Market Concentration Ratio (CR5 and HHI)
Table 28. Global Gaming Peripherals by Manufacturers Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue of 2023)
Table 29. Manufacturers Mergers & Acquisitions, Expansion Plans
Table 30. North America Gaming Peripherals Market Growth Rate by Country: 2019 VS 2023 VS 2030 (US$ Million)
Table 31. North America Gaming Peripherals Market Size by Country (2019-2024) & (US$ Million)
Table 32. North America Gaming Peripherals Market Size by Country (2025-2030) & (US$ Million)
Table 33. Europe Gaming Peripherals Market Growth Rate by Country: 2019 VS 2023 VS 2030 (US$ Million)
Table 34. Europe Gaming Peripherals Market Size by Country (2019-2024) & (US$ Million)
Table 35. Europe Gaming Peripherals Market Size by Country (2025-2030) & (US$ Million)
Table 36. Asia-Pacific Gaming Peripherals Market Growth Rate by Country: 2019 VS 2023 VS 2030 (US$ Million)
Table 37. Asia-Pacific Gaming Peripherals Market Size by Country (2019-2024) & (US$ Million)
Table 38. Asia-Pacific Gaming Peripherals Market Size by Country (2025-2030) & (US$ Million)
Table 39. Latin America Gaming Peripherals Market Growth Rate by Country: 2019 VS 2023 VS 2030 (US$ Million)
Table 40. Latin America Gaming Peripherals Market Size by Country (2019-2024) & (US$ Million)
Table 41. Latin America Gaming Peripherals Market Size by Country (2025-2030) & (US$ Million)
Table 42. Middle East & Africa Gaming Peripherals Market Growth Rate by Country: 2019 VS 2023 VS 2030 (US$ Million)
Table 43. Middle East & Africa Gaming Peripherals Market Size by Country (2019-2024) & (US$ Million)
Table 44. Middle East & Africa Gaming Peripherals Market Size by Country (2025-2030) & (US$ Million)
Table 45. Razer Company Detail
Table 46. Razer Business Overview
Table 47. Razer Gaming Peripherals Product
Table 48. Razer Revenue in Gaming Peripherals Business (2017-2022) & (US$ Million)
Table 49. Razer Recent Development
Table 50. Logitech G (ASTRO) Company Detail
Table 51. Logitech G (ASTRO) Business Overview
Table 52. Logitech G (ASTRO) Gaming Peripherals Product
Table 53. Logitech G (ASTRO) Revenue in Gaming Peripherals Business (2017-2022) & (US$ Million)
Table 54. Logitech G (ASTRO) Recent Development
Table 55. Turtle Beach Company Detail
Table 56. Turtle Beach Business Overview
Table 57. Turtle Beach Gaming Peripherals Product
Table 58. Turtle Beach Revenue in Gaming Peripherals Business (2017-2022) & (US$ Million)
Table 59. Turtle Beach Recent Development
Table 60. Corsair Company Detail
Table 61. Corsair Business Overview
Table 62. Corsair Gaming Peripherals Product
Table 63. Corsair Revenue in Gaming Peripherals Business (2017-2022) & (US$ Million)
Table 64. Corsair Recent Development
Table 65. Sennheiser Company Detail
Table 66. Sennheiser Business Overview
Table 67. Sennheiser Gaming Peripherals Product
Table 68. Sennheiser Revenue in Gaming Peripherals Business (2017-2022) & (US$ Million)
Table 69. Sennheiser Recent Development
Table 70. Plantronics Company Detail
Table 71. Plantronics Business Overview
Table 72. Plantronics Gaming Peripherals Product
Table 73. Plantronics Revenue in Gaming Peripherals Business (2017-2022) & (US$ Million)
Table 74. Plantronics Recent Development
Table 75. SteelSeries Company Detail
Table 76. SteelSeries Business Overview
Table 77. SteelSeries Gaming Peripherals Product
Table 78. SteelSeries Revenue in Gaming Peripherals Business (2017-2022) & (US$ Million)
Table 79. SteelSeries Recent Development
Table 80. Mad Catz Company Detail
Table 81. Mad Catz Business Overview
Table 82. Mad Catz Gaming Peripherals Product
Table 83. Mad Catz Revenue in Gaming Peripherals Business (2017-2022) & (US$ Million)
Table 84. Mad Catz Recent Development
Table 85. ROCCAT Company Detail
Table 86. ROCCAT Business Overview
Table 87. ROCCAT Gaming Peripherals Product
Table 88. ROCCAT Revenue in Gaming Peripherals Business (2017-2022) & (US$ Million)
Table 89. ROCCAT Recent Development
Table 90. QPAD Company Detail
Table 91. QPAD Business Overview
Table 92. QPAD Gaming Peripherals Product
Table 93. QPAD Revenue in Gaming Peripherals Business (2017-2022) & (US$ Million)
Table 94. QPAD Recent Development
Table 95. Thrustmaster Company Detail
Table 96. Thrustmaster Business Overview
Table 97. Thrustmaster Gaming PeripheralsProduct
Table 98. Thrustmaster Revenue in Gaming Peripherals Business (2017-2022) & (US$ Million)
Table 99. Thrustmaster Recent Development
Table 100. HyperX Company Detail
Table 101. HyperX Business Overview
Table 102. HyperX Gaming PeripheralsProduct
Table 103. HyperX Revenue in Gaming Peripherals Business (2017-2022) & (US$ Million)
Table 104. HyperX Recent Development
Table 105. Tt eSPORTS Company Detail
Table 106. Tt eSPORTS Business Overview
Table 107. Tt eSPORTS Gaming PeripheralsProduct
Table 108. Tt eSPORTS Revenue in Gaming Peripherals Business (2017-2022) & (US$ Million)
Table 109. Tt eSPORTS Recent Development
Table 110. Cooler Master Company Detail
Table 111. Cooler Master Business Overview
Table 112. Cooler Master Gaming PeripheralsProduct
Table 113. Cooler Master Revenue in Gaming Peripherals Business (2017-2022) & (US$ Million)
Table 114. Cooler Master Recent Development
Table 115. ZOWIE Company Detail
Table 116. ZOWIE Business Overview
Table 117. ZOWIE Gaming PeripheralsProduct
Table 118. ZOWIE Revenue in Gaming Peripherals Business (2017-2022) & (US$ Million)
Table 119. ZOWIE Recent Development
Table 120. Sharkoon Company Detail
Table 121. Sharkoon Business Overview
Table 122. Sharkoon Gaming PeripheralsProduct
Table 123. Sharkoon Revenue in Gaming Peripherals Business (2017-2022) & (US$ Million)
Table 124. Sharkoon Recent Development
Table 125. Trust Company Detail
Table 126. Trust Business Overview
Table 127. Trust Gaming PeripheralsProduct
Table 128. Trust Revenue in Gaming Peripherals Business (2017-2022) & (US$ Million)
Table 129. Trust Recent Development
Table 130. Microsoft Company Detail
Table 131. Microsoft Business Overview
Table 132. Microsoft Gaming PeripheralsProduct
Table 133. Microsoft Revenue in Gaming Peripherals Business (2017-2022) & (US$ Million)
Table 134. Microsoft Recent Development
Table 135. Razer Company Information
Table 136. Razer Business Overview
Table 137. Razer Gaming Peripherals Revenue in Gaming Peripherals Business (2019-2024) & (US$ Million)
Table 138. Razer Revenue in Gaming Peripherals Business (2019-2024) & (US$ Million) Portfolio
Table 139. Razer Recent Development
Table 140. Logitech G (ASTRO) Company Information
Table 141. Logitech G (ASTRO) Business Overview
Table 142. Logitech G (ASTRO) Gaming Peripherals Revenue in Gaming Peripherals Business (2019-2024) & (US$ Million)
Table 143. Logitech G (ASTRO) Revenue in Gaming Peripherals Business (2019-2024) & (US$ Million) Portfolio
Table 144. Logitech G (ASTRO) Recent Development
Table 145. Turtle Beach Company Information
Table 146. Turtle Beach Business Overview
Table 147. Turtle Beach Gaming Peripherals Revenue in Gaming Peripherals Business (2019-2024) & (US$ Million)
Table 148. Turtle Beach Revenue in Gaming Peripherals Business (2019-2024) & (US$ Million) Portfolio
Table 149. Turtle Beach Recent Development
Table 150. Corsair Company Information
Table 151. Corsair Business Overview
Table 152. Corsair Gaming Peripherals Revenue in Gaming Peripherals Business (2019-2024) & (US$ Million)
Table 153. Corsair Revenue in Gaming Peripherals Business (2019-2024) & (US$ Million) Portfolio
Table 154. Corsair Recent Development
Table 155. Sennheiser Company Information
Table 156. Sennheiser Business Overview
Table 157. Sennheiser Gaming Peripherals Revenue in Gaming Peripherals Business (2019-2024) & (US$ Million)
Table 158. Sennheiser Revenue in Gaming Peripherals Business (2019-2024) & (US$ Million) Portfolio
Table 159. Sennheiser Recent Development
Table 160. Plantronics Company Information
Table 161. Plantronics Business Overview
Table 162. Plantronics Gaming Peripherals Revenue in Gaming Peripherals Business (2019-2024) & (US$ Million)
Table 163. Plantronics Revenue in Gaming Peripherals Business (2019-2024) & (US$ Million) Portfolio
Table 164. Plantronics Recent Development
Table 165. SteelSeries Company Information
Table 166. SteelSeries Business Overview
Table 167. SteelSeries Gaming Peripherals Revenue in Gaming Peripherals Business (2019-2024) & (US$ Million)
Table 168. SteelSeries Revenue in Gaming Peripherals Business (2019-2024) & (US$ Million) Portfolio
Table 169. SteelSeries Recent Development
Table 170. Mad Catz Company Information
Table 171. Mad Catz Business Overview
Table 172. Mad Catz Gaming Peripherals Revenue in Gaming Peripherals Business (2019-2024) & (US$ Million)
Table 173. Mad Catz Revenue in Gaming Peripherals Business (2019-2024) & (US$ Million) Portfolio
Table 174. Mad Catz Recent Development
Table 175. ROCCAT Company Information
Table 176. ROCCAT Business Overview
Table 177. ROCCAT Gaming Peripherals Revenue in Gaming Peripherals Business (2019-2024) & (US$ Million)
Table 178. ROCCAT Revenue in Gaming Peripherals Business (2019-2024) & (US$ Million) Portfolio
Table 179. ROCCAT Recent Development
Table 180. QPAD Company Information
Table 181. QPAD Business Overview
Table 182. QPAD Gaming Peripherals Revenue in Gaming Peripherals Business (2019-2024) & (US$ Million)
Table 183. QPAD Revenue in Gaming Peripherals Business (2019-2024) & (US$ Million) Portfolio
Table 184. QPAD Recent Development
Table 185. Thrustmaster Company Information
Table 186. Thrustmaster Business Overview
Table 187. Thrustmaster Gaming PeripheralsRevenue in Gaming Peripherals Business (2019-2024) & (US$ Million)
Table 188. Thrustmaster Revenue in Gaming Peripherals Business (2019-2024) & (US$ Million) Portfolio
Table 189. Thrustmaster Recent Development
Table 190. HyperX Company Information
Table 191. HyperX Business Overview
Table 192. HyperX Gaming PeripheralsRevenue in Gaming Peripherals Business (2019-2024) & (US$ Million)
Table 193. HyperX Revenue in Gaming Peripherals Business (2019-2024) & (US$ Million) Portfolio
Table 194. HyperX Recent Development
Table 195. Tt eSPORTS Company Information
Table 196. Tt eSPORTS Business Overview
Table 197. Tt eSPORTS Gaming PeripheralsRevenue in Gaming Peripherals Business (2019-2024) & (US$ Million)
Table 198. Tt eSPORTS Revenue in Gaming Peripherals Business (2019-2024) & (US$ Million) Portfolio
Table 199. Tt eSPORTS Recent Development
Table 200. Cooler Master Company Information
Table 201. Cooler Master Business Overview
Table 202. Cooler Master Gaming PeripheralsRevenue in Gaming Peripherals Business (2019-2024) & (US$ Million)
Table 203. Cooler Master Revenue in Gaming Peripherals Business (2019-2024) & (US$ Million) Portfolio
Table 204. Cooler Master Recent Development
Table 205. ZOWIE Company Information
Table 206. ZOWIE Business Overview
Table 207. ZOWIE Gaming PeripheralsRevenue in Gaming Peripherals Business (2019-2024) & (US$ Million)
Table 208. ZOWIE Revenue in Gaming Peripherals Business (2019-2024) & (US$ Million) Portfolio
Table 209. ZOWIE Recent Development
Table 210. Sharkoon Company Information
Table 211. Sharkoon Business Overview
Table 212. Sharkoon Gaming PeripheralsRevenue in Gaming Peripherals Business (2019-2024) & (US$ Million)
Table 213. Sharkoon Revenue in Gaming Peripherals Business (2019-2024) & (US$ Million) Portfolio
Table 214. Sharkoon Recent Development
Table 215. Trust Company Information
Table 216. Trust Business Overview
Table 217. Trust Gaming PeripheralsRevenue in Gaming Peripherals Business (2019-2024) & (US$ Million)
Table 218. Trust Revenue in Gaming Peripherals Business (2019-2024) & (US$ Million) Portfolio
Table 219. Trust Recent Development
Table 220. Microsoft Company Information
Table 221. Microsoft Business Overview
Table 222. Microsoft Gaming PeripheralsRevenue in Gaming Peripherals Business (2019-2024) & (US$ Million)
Table 223. Microsoft Revenue in Gaming Peripherals Business (2019-2024) & (US$ Million) Portfolio

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