Gaming Laptops and Desktops Industry Research Report 2025

Summary

According to APO Research, the global Gaming Laptops and Desktops market was valued at US$ million in 2024 and is anticipated to reach US$ million by 2031, witnessing a CAGR of xx% during the forecast period 2025-2031.

North American market for Gaming Laptops and Desktops is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.

Asia-Pacific market for Gaming Laptops and Desktops is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.

Europe market for Gaming Laptops and Desktops is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.

The major global manufacturers of Gaming Laptops and Desktops include Dell, Razer, HP, MSI, Acer, Asus, Lenovo, Hasee and mechrevo, etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.

Report Scope

This report aims to provide a comprehensive presentation of the global market for Gaming Laptops and Desktops, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Gaming Laptops and Desktops.

The report will help the Gaming Laptops and Desktops manufacturers, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.

The Gaming Laptops and Desktops market size, estimations, and forecasts are provided in terms of sales volume (K Units) and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Gaming Laptops and Desktops market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided. For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.

Key Companies & Market Share Insights

In this section, the readers will gain an understanding of the key players competing. This report has studied the key growth strategies, such as innovative trends and developments, intensification of product portfolio, mergers and acquisitions, collaborations, new product innovation, and geographical expansion, undertaken by these participants to maintain their presence. Apart from business strategies, the study includes current developments and key financials. The readers will also get access to the data related to global revenue, price, and sales by manufacturers for the period 2020-2025. This all-inclusive report will certainly serve the clients to stay updated and make effective decisions in their businesses.

Gaming Laptops and Desktops Segment by Company

Dell
Razer
HP
MSI
Acer
Asus
Lenovo
Hasee
mechrevo
Leishen

Gaming Laptops and Desktops Segment by Type

Gaming Laptops
Gaming Desktops

Gaming Laptops and Desktops Segment by Sale Channels
Online
Offline

Gaming Laptops and Desktops Segment by Region

North America
United States
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Spain
Netherlands
Switzerland
Sweden
Poland
Asia-Pacific
China
Japan
South Korea
India
Australia
Taiwan
Southeast Asia
South America
Brazil
Argentina
Chile
Middle East & Africa
Egypt
South Africa
Israel
Türkiye
GCC Countries

Key Drivers & Barriers

High-impact rendering factors and drivers have been studied in this report to aid the readers to understand the general development. Moreover, the report includes restraints and challenges that may act as stumbling blocks on the way of the players. This will assist the users to be attentive and make informed decisions related to business. Specialists have also laid their focus on the upcoming business prospects.

Reasons to Buy This Report

1. This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global Gaming Laptops and Desktops market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.
2. This report will help stakeholders to understand the global industry status and trends of Gaming Laptops and Desktops and provides them with information on key market drivers, restraints, challenges, and opportunities.
3. This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in volume and value), competitor ecosystem, new product development, expansion, and acquisition.
4. This report stays updated with novel technology integration, features, and the latest developments in the market
5. This report helps stakeholders to gain insights into which regions to target globally
6. This report helps stakeholders to gain insights into the end-user perception concerning the adoption of Gaming Laptops and Desktops.
7. This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.

Chapter Outline

Chapter 1: Research objectives, research methods, data sources, data cross-validation;
Chapter 2: Introduces the report scope of the report, executive summary of different market segments (by region, product type, application, etc.), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 3: Detailed analysis of Gaming Laptops and Desktops manufacturers competitive landscape, price, production and value market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product production/output, value, price, gross margin, product introduction, recent development, etc.
Chapter 5: Production/output, value of Gaming Laptops and Desktops by region/country. It provides a quantitative analysis of the market size and development potential of each region in the next six years.
Chapter 6: Consumption of Gaming Laptops and Desktops in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and production of each country in the world.
Chapter 7: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 8: Provides the analysis of various market segments by sale channels, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 9: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 10: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 11: The main points and conclusions of the report.

Please Note: Single-User license will be delivered via PDF from the publisher without the rights to print or to edit.


1 Preface
1.1 Scope of Report
1.2 Reasons for Doing This Study
1.3 Research Methodology
1.4 Research Process
1.5 Data Source
1.5.1 Secondary Sources
1.5.2 Primary Sources
2 Market Overview
2.1 Product Definition
2.2 Global Market Growth Prospects
2.2.1 Global Gaming Laptops and Desktops Market Size (2020-2031)
2.2.2 Global Gaming Laptops and Desktops Sales (2020-2031)
2.2.3 Global Gaming Laptops and Desktops Market Average Price (2020-2031)
2.3 Gaming Laptops and Desktops by Type
2.3.1 Market Value Comparison by Type (2020 VS 2024 VS 2031) & (US$ Million)
2.3.2 Gaming Laptops
2.3.3 Gaming Desktops
2.4 Gaming Laptops and Desktops by Sale Channels
2.4.1 Market Value Comparison by Sale Channels (2020 VS 2024 VS 2031)
2.4.2 Online
2.4.3 Offline
3 Market Competitive Landscape by Manufacturers
3.1 Global Gaming Laptops and Desktops Market Competitive Situation by Manufacturers (2020 Versus 2024)
3.2 Global Gaming Laptops and Desktops Sales (K Units) of Manufacturers (2020-2025)
3.3 Global Gaming Laptops and Desktops Revenue of Manufacturers (2020-2025)
3.4 Global Gaming Laptops and Desktops Average Price by Manufacturers (2020-2025)
3.5 Global Gaming Laptops and Desktops Industry Ranking, 2023 VS 2024 VS 2025
3.6 Global Manufacturers of Gaming Laptops and Desktops, Manufacturing Sites & Headquarters
3.7 Global Manufacturers of Gaming Laptops and Desktops, Product Type & Application
3.8 Global Manufacturers of Gaming Laptops and Desktops, Established Date
3.9 Global Gaming Laptops and Desktops Market CR5 and HHI
3.10 Global Manufacturers Mergers & Acquisition
4 Manufacturers Profiled
4.1 Dell
4.1.1 Dell Company Information
4.1.2 Dell Business Overview
4.1.3 Dell Gaming Laptops and Desktops Sales, Revenue and Gross Margin (2020-2025)
4.1.4 Dell Gaming Laptops and Desktops Product Portfolio
4.1.5 Dell Recent Developments
4.2 Razer
4.2.1 Razer Company Information
4.2.2 Razer Business Overview
4.2.3 Razer Gaming Laptops and Desktops Sales, Revenue and Gross Margin (2020-2025)
4.2.4 Razer Gaming Laptops and Desktops Product Portfolio
4.2.5 Razer Recent Developments
4.3 HP
4.3.1 HP Company Information
4.3.2 HP Business Overview
4.3.3 HP Gaming Laptops and Desktops Sales, Revenue and Gross Margin (2020-2025)
4.3.4 HP Gaming Laptops and Desktops Product Portfolio
4.3.5 HP Recent Developments
4.4 MSI
4.4.1 MSI Company Information
4.4.2 MSI Business Overview
4.4.3 MSI Gaming Laptops and Desktops Sales, Revenue and Gross Margin (2020-2025)
4.4.4 MSI Gaming Laptops and Desktops Product Portfolio
4.4.5 MSI Recent Developments
4.5 Acer
4.5.1 Acer Company Information
4.5.2 Acer Business Overview
4.5.3 Acer Gaming Laptops and Desktops Sales, Revenue and Gross Margin (2020-2025)
4.5.4 Acer Gaming Laptops and Desktops Product Portfolio
4.5.5 Acer Recent Developments
4.6 Asus
4.6.1 Asus Company Information
4.6.2 Asus Business Overview
4.6.3 Asus Gaming Laptops and Desktops Sales, Revenue and Gross Margin (2020-2025)
4.6.4 Asus Gaming Laptops and Desktops Product Portfolio
4.6.5 Asus Recent Developments
4.7 Lenovo
4.7.1 Lenovo Company Information
4.7.2 Lenovo Business Overview
4.7.3 Lenovo Gaming Laptops and Desktops Sales, Revenue and Gross Margin (2020-2025)
4.7.4 Lenovo Gaming Laptops and Desktops Product Portfolio
4.7.5 Lenovo Recent Developments
4.8 Hasee
4.8.1 Hasee Company Information
4.8.2 Hasee Business Overview
4.8.3 Hasee Gaming Laptops and Desktops Sales, Revenue and Gross Margin (2020-2025)
4.8.4 Hasee Gaming Laptops and Desktops Product Portfolio
4.8.5 Hasee Recent Developments
4.9 mechrevo
4.9.1 mechrevo Company Information
4.9.2 mechrevo Business Overview
4.9.3 mechrevo Gaming Laptops and Desktops Sales, Revenue and Gross Margin (2020-2025)
4.9.4 mechrevo Gaming Laptops and Desktops Product Portfolio
4.9.5 mechrevo Recent Developments
4.10 Leishen
4.10.1 Leishen Company Information
4.10.2 Leishen Business Overview
4.10.3 Leishen Gaming Laptops and Desktops Sales, Revenue and Gross Margin (2020-2025)
4.10.4 Leishen Gaming Laptops and Desktops Product Portfolio
4.10.5 Leishen Recent Developments
5 Global Gaming Laptops and Desktops Market Scenario by Region
5.1 Global Gaming Laptops and Desktops Market Size by Region: 2020 VS 2024 VS 2031
5.2 Global Gaming Laptops and Desktops Sales by Region: 2020-2031
5.2.1 Global Gaming Laptops and Desktops Sales by Region: 2020-2025
5.2.2 Global Gaming Laptops and Desktops Sales by Region: 2026-2031
5.3 Global Gaming Laptops and Desktops Revenue by Region: 2020-2031
5.3.1 Global Gaming Laptops and Desktops Revenue by Region: 2020-2025
5.3.2 Global Gaming Laptops and Desktops Revenue by Region: 2026-2031
5.4 North America Gaming Laptops and Desktops Market Facts & Figures by Country
5.4.1 North America Gaming Laptops and Desktops Market Size by Country: 2020 VS 2024 VS 2031
5.4.2 North America Gaming Laptops and Desktops Sales by Country (2020-2031)
5.4.3 North America Gaming Laptops and Desktops Revenue by Country (2020-2031)
5.4.4 United States
5.4.5 Canada
5.4.6 Mexico
5.5 Europe Gaming Laptops and Desktops Market Facts & Figures by Country
5.5.1 Europe Gaming Laptops and Desktops Market Size by Country: 2020 VS 2024 VS 2031
5.5.2 Europe Gaming Laptops and Desktops Sales by Country (2020-2031)
5.5.3 Europe Gaming Laptops and Desktops Revenue by Country (2020-2031)
5.5.4 Germany
5.5.5 France
5.5.6 U.K.
5.5.7 Italy
5.5.8 Russia
5.5.9 Spain
5.5.10 Netherlands
5.5.11 Switzerland
5.5.12 Sweden
5.5.13 Poland
5.6 Asia Pacific Gaming Laptops and Desktops Market Facts & Figures by Country
5.6.1 Asia Pacific Gaming Laptops and Desktops Market Size by Country: 2020 VS 2024 VS 2031
5.6.2 Asia Pacific Gaming Laptops and Desktops Sales by Country (2020-2031)
5.6.3 Asia Pacific Gaming Laptops and Desktops Revenue by Country (2020-2031)
5.6.4 China
5.6.5 Japan
5.6.6 South Korea
5.6.7 India
5.6.8 Australia
5.6.9 Taiwan
5.6.10 Southeast Asia
5.7 South America Gaming Laptops and Desktops Market Facts & Figures by Country
5.7.1 South America Gaming Laptops and Desktops Market Size by Country: 2020 VS 2024 VS 2031
5.7.2 South America Gaming Laptops and Desktops Sales by Country (2020-2031)
5.7.3 South America Gaming Laptops and Desktops Revenue by Country (2020-2031)
5.7.4 Brazil
5.7.5 Argentina
5.7.6 Chile
5.8 Middle East and Africa Gaming Laptops and Desktops Market Facts & Figures by Country
5.8.1 Middle East and Africa Gaming Laptops and Desktops Market Size by Country: 2020 VS 2024 VS 2031
5.8.2 Middle East and Africa Gaming Laptops and Desktops Sales by Country (2020-2031)
5.8.3 Middle East and Africa Gaming Laptops and Desktops Revenue by Country (2020-2031)
5.8.4 Egypt
5.8.5 South Africa
5.8.6 Israel
5.8.7 Türkiye
5.8.8 GCC Countries
6 Segment by Type
6.1 Global Gaming Laptops and Desktops Sales by Type (2020-2031)
6.1.1 Global Gaming Laptops and Desktops Sales by Type (2020-2031) & (K Units)
6.1.2 Global Gaming Laptops and Desktops Sales Market Share by Type (2020-2031)
6.2 Global Gaming Laptops and Desktops Revenue by Type (2020-2031)
6.2.1 Global Gaming Laptops and Desktops Sales by Type (2020-2031) & (US$ Million)
6.2.2 Global Gaming Laptops and Desktops Revenue Market Share by Type (2020-2031)
6.3 Global Gaming Laptops and Desktops Price by Type (2020-2031)
7 Segment by Sale Channels
7.1 Global Gaming Laptops and Desktops Sales by Sale Channels (2020-2031)
7.1.1 Global Gaming Laptops and Desktops Sales by Sale Channels (2020-2031) & (K Units)
7.1.2 Global Gaming Laptops and Desktops Sales Market Share by Sale Channels (2020-2031)
7.2 Global Gaming Laptops and Desktops Revenue by Sale Channels (2020-2031)
7.2.1 Global Gaming Laptops and Desktops Sales by Sale Channels (2020-2031) & (US$ Million)
7.2.2 Global Gaming Laptops and Desktops Revenue Market Share by Sale Channels (2020-2031)
7.3 Global Gaming Laptops and Desktops Price by Sale Channels (2020-2031)
8 Value Chain and Sales Channels Analysis of the Market
8.1 Gaming Laptops and Desktops Value Chain Analysis
8.1.1 Gaming Laptops and Desktops Key Raw Materials
8.1.2 Raw Materials Key Suppliers
8.1.3 Gaming Laptops and Desktops Production Mode & Process
8.2 Gaming Laptops and Desktops Sales Channels Analysis
8.2.1 Direct Comparison with Distribution Share
8.2.2 Gaming Laptops and Desktops Distributors
8.2.3 Gaming Laptops and Desktops Customers
9 Global Gaming Laptops and Desktops Analyzing Market Dynamics
9.1 Gaming Laptops and Desktops Industry Trends
9.2 Gaming Laptops and Desktops Industry Drivers
9.3 Gaming Laptops and Desktops Industry Opportunities and Challenges
9.4 Gaming Laptops and Desktops Industry Restraints
10 Report Conclusion
11 Disclaimer

Download our eBook: How to Succeed Using Market Research

Learn how to effectively navigate the market research process to help guide your organization on the journey to success.

Download eBook
Cookie Settings