Coin-operated Amusement Devices Industry Research Report 2025

Summary

Coin-operated amusements include video games, pinball machines, jukeboxes, pool tables, slot machines, and other machines and gaming devices operated by coins or tokens inserted into the machines by individual users. These games are attractive to both children and adults, and can be found in a variety of locations, such as convenience stores, bars, restaurants, grocery stores, truck stops and bus terminals.

According to APO Research, The global Coin-operated Amusement Devices market was valued at US$ million in 2024 and is anticipated to reach US$ million by 2031, witnessing a CAGR of xx% during the forecast period 2025-2031.

North American market for Coin-operated Amusement Devices is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2026 through 2031.

Asia-Pacific market for Coin-operated Amusement Devices is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.

Europe market for Coin-operated Amusement Devices is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.

The major global manufacturers of Coin-operated Amusement Devices include , etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.

Report Scope

This report aims to provide a comprehensive presentation of the global market for Coin-operated Amusement Devices, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Coin-operated Amusement Devices.

The report will help the Coin-operated Amusement Devices manufacturers, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.

The Coin-operated Amusement Devices market size, estimations, and forecasts are provided in terms of sales volume (K Units) and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Coin-operated Amusement Devices market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided. For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.

Key Companies & Market Share Insights

In this section, the readers will gain an understanding of the key players competing. This report has studied the key growth strategies, such as innovative trends and developments, intensification of product portfolio, mergers and acquisitions, collaborations, new product innovation, and geographical expansion, undertaken by these participants to maintain their presence. Apart from business strategies, the study includes current developments and key financials. The readers will also get access to the data related to global revenue, price, and sales by manufacturers for the period 2020-2025. This all-inclusive report will certainly serve the clients to stay updated and make effective decisions in their businesses.

Coin-operated Amusement Devices Segment by Company

IGT
Konami Gaming
Novomatic
Aristocrat Leisure
Scientific Games
Chicago Gaming Company
Amatic Industries
APEX Gaming Technology
Aruze Gaming
Astro Corp.
Belatra Co. Ltd.
Casino Technology
Gauselmann Group
Everi
Coin-operated Amusement Devices Segment by Type

Slot Machine
Dance Dance Revolution
Arcade
Racing Type
Coin-operated Amusement Devices Segment by Application

Casinos
Amusement Arcades
Others
Coin-operated Amusement Devices Segment by Region

North America
United States
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Spain
Netherlands
Switzerland
Sweden
Poland
Asia-Pacific
China
Japan
South Korea
India
Australia
Taiwan
Southeast Asia
South America
Brazil
Argentina
Chile
Colombia
Middle East & Africa
Egypt
South Africa
Israel
Türkiye
GCC Countries

Key Drivers & Barriers

High-impact rendering factors and drivers have been studied in this report to aid the readers to understand the general development. Moreover, the report includes restraints and challenges that may act as stumbling blocks on the way of the players. This will assist the users to be attentive and make informed decisions related to business. Specialists have also laid their focus on the upcoming business prospects.

Reasons to Buy This Report

1. This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global Coin-operated Amusement Devices market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.
2. This report will help stakeholders to understand the global industry status and trends of Coin-operated Amusement Devices and provides them with information on key market drivers, restraints, challenges, and opportunities.
3. This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in volume and value), competitor ecosystem, new product development, expansion, and acquisition.
4. This report stays updated with novel technology integration, features, and the latest developments in the market
5. This report helps stakeholders to gain insights into which regions to target globally
6. This report helps stakeholders to gain insights into the end-user perception concerning the adoption of Coin-operated Amusement Devices.
7. This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.

Chapter Outline

Chapter 1: Research objectives, research methods, data sources, data cross-validation;
Chapter 2: Introduces the report scope of the report, executive summary of different market segments (by region, product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 3: Detailed analysis of Coin-operated Amusement Devices manufacturers competitive landscape, price, production and value market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product production/output, value, price, gross margin, product introduction, recent development, etc.
Chapter 5: Production/output, value of Coin-operated Amusement Devices by region/country. It provides a quantitative analysis of the market size and development potential of each region in the next six years.
Chapter 6: Consumption of Coin-operated Amusement Devices in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and production of each country in the world.
Chapter 7: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 8: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 9: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 10: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 11: The main points and conclusions of the report.

Please Note: Single-User license will be delivered via PDF from the publisher without the rights to print or to edit.


1 Preface
1.1 Scope of Report
1.2 Reasons for Doing This Study
1.3 Research Methodology
1.4 Research Process
1.5 Data Source
1.5.1 Secondary Sources
1.5.2 Primary Sources
2 Market Overview
2.1 Product Definition
2.2 Coin-operated Amusement Devices by Type
2.2.1 Market Value Comparison by Type (2020 VS 2024 VS 2031) & (US$ Million)
2.2.2 Slot Machine
2.2.3 Dance Dance Revolution
2.2.4 Arcade
2.2.5 Racing Type
2.3 Coin-operated Amusement Devices by Application
2.3.1 Market Value Comparison by Application (2020 VS 2024 VS 2031) & (US$ Million)
2.3.2 Casinos
2.3.3 Amusement Arcades
2.3.4 Others
2.4 Global Market Growth Prospects
2.4.1 Global Coin-operated Amusement Devices Production Value Estimates and Forecasts (2020-2031)
2.4.2 Global Coin-operated Amusement Devices Production Capacity Estimates and Forecasts (2020-2031)
2.4.3 Global Coin-operated Amusement Devices Production Estimates and Forecasts (2020-2031)
2.4.4 Global Coin-operated Amusement Devices Market Average Price (2020-2031)
3 Market Competitive Landscape by Manufacturers
3.1 Global Coin-operated Amusement Devices Production by Manufacturers (2020-2025)
3.2 Global Coin-operated Amusement Devices Production Value by Manufacturers (2020-2025)
3.3 Global Coin-operated Amusement Devices Average Price by Manufacturers (2020-2025)
3.4 Global Coin-operated Amusement Devices Industry Manufacturers Ranking, 2023 VS 2024 VS 2025
3.5 Global Coin-operated Amusement Devices Key Manufacturers, Manufacturing Sites & Headquarters
3.6 Global Coin-operated Amusement Devices Manufacturers, Product Type & Application
3.7 Global Coin-operated Amusement Devices Manufacturers Established Date
3.8 Global Coin-operated Amusement Devices Market CR5 and HHI
3.9 Global Manufacturers Mergers & Acquisition
4 Manufacturers Profiled
4.1 IGT
4.1.1 IGT Coin-operated Amusement Devices Company Information
4.1.2 IGT Coin-operated Amusement Devices Business Overview
4.1.3 IGT Coin-operated Amusement Devices Production, Value and Gross Margin (2020-2025)
4.1.4 IGT Product Portfolio
4.1.5 IGT Recent Developments
4.2 Konami Gaming
4.2.1 Konami Gaming Coin-operated Amusement Devices Company Information
4.2.2 Konami Gaming Coin-operated Amusement Devices Business Overview
4.2.3 Konami Gaming Coin-operated Amusement Devices Production, Value and Gross Margin (2020-2025)
4.2.4 Konami Gaming Product Portfolio
4.2.5 Konami Gaming Recent Developments
4.3 Novomatic
4.3.1 Novomatic Coin-operated Amusement Devices Company Information
4.3.2 Novomatic Coin-operated Amusement Devices Business Overview
4.3.3 Novomatic Coin-operated Amusement Devices Production, Value and Gross Margin (2020-2025)
4.3.4 Novomatic Product Portfolio
4.3.5 Novomatic Recent Developments
4.4 Aristocrat Leisure
4.4.1 Aristocrat Leisure Coin-operated Amusement Devices Company Information
4.4.2 Aristocrat Leisure Coin-operated Amusement Devices Business Overview
4.4.3 Aristocrat Leisure Coin-operated Amusement Devices Production, Value and Gross Margin (2020-2025)
4.4.4 Aristocrat Leisure Product Portfolio
4.4.5 Aristocrat Leisure Recent Developments
4.5 Scientific Games
4.5.1 Scientific Games Coin-operated Amusement Devices Company Information
4.5.2 Scientific Games Coin-operated Amusement Devices Business Overview
4.5.3 Scientific Games Coin-operated Amusement Devices Production, Value and Gross Margin (2020-2025)
4.5.4 Scientific Games Product Portfolio
4.5.5 Scientific Games Recent Developments
4.6 Chicago Gaming Company
4.6.1 Chicago Gaming Company Coin-operated Amusement Devices Company Information
4.6.2 Chicago Gaming Company Coin-operated Amusement Devices Business Overview
4.6.3 Chicago Gaming Company Coin-operated Amusement Devices Production, Value and Gross Margin (2020-2025)
4.6.4 Chicago Gaming Company Product Portfolio
4.6.5 Chicago Gaming Company Recent Developments
4.7 Amatic Industries
4.7.1 Amatic Industries Coin-operated Amusement Devices Company Information
4.7.2 Amatic Industries Coin-operated Amusement Devices Business Overview
4.7.3 Amatic Industries Coin-operated Amusement Devices Production, Value and Gross Margin (2020-2025)
4.7.4 Amatic Industries Product Portfolio
4.7.5 Amatic Industries Recent Developments
4.8 APEX Gaming Technology
4.8.1 APEX Gaming Technology Coin-operated Amusement Devices Company Information
4.8.2 APEX Gaming Technology Coin-operated Amusement Devices Business Overview
4.8.3 APEX Gaming Technology Coin-operated Amusement Devices Production, Value and Gross Margin (2020-2025)
4.8.4 APEX Gaming Technology Product Portfolio
4.8.5 APEX Gaming Technology Recent Developments
4.9 Aruze Gaming
4.9.1 Aruze Gaming Coin-operated Amusement Devices Company Information
4.9.2 Aruze Gaming Coin-operated Amusement Devices Business Overview
4.9.3 Aruze Gaming Coin-operated Amusement Devices Production, Value and Gross Margin (2020-2025)
4.9.4 Aruze Gaming Product Portfolio
4.9.5 Aruze Gaming Recent Developments
4.10 Astro Corp.
4.10.1 Astro Corp. Coin-operated Amusement Devices Company Information
4.10.2 Astro Corp. Coin-operated Amusement Devices Business Overview
4.10.3 Astro Corp. Coin-operated Amusement Devices Production, Value and Gross Margin (2020-2025)
4.10.4 Astro Corp. Product Portfolio
4.10.5 Astro Corp. Recent Developments
4.11 Belatra Co. Ltd.
4.11.1 Belatra Co. Ltd. Coin-operated Amusement Devices Company Information
4.11.2 Belatra Co. Ltd. Coin-operated Amusement Devices Business Overview
4.11.3 Belatra Co. Ltd. Coin-operated Amusement Devices Production, Value and Gross Margin (2020-2025)
4.11.4 Belatra Co. Ltd. Product Portfolio
4.11.5 Belatra Co. Ltd. Recent Developments
4.12 Casino Technology
4.12.1 Casino Technology Coin-operated Amusement Devices Company Information
4.12.2 Casino Technology Coin-operated Amusement Devices Business Overview
4.12.3 Casino Technology Coin-operated Amusement Devices Production, Value and Gross Margin (2020-2025)
4.12.4 Casino Technology Product Portfolio
4.12.5 Casino Technology Recent Developments
4.13 Gauselmann Group
4.13.1 Gauselmann Group Coin-operated Amusement Devices Company Information
4.13.2 Gauselmann Group Coin-operated Amusement Devices Business Overview
4.13.3 Gauselmann Group Coin-operated Amusement Devices Production, Value and Gross Margin (2020-2025)
4.13.4 Gauselmann Group Product Portfolio
4.13.5 Gauselmann Group Recent Developments
4.14 Everi
4.14.1 Everi Coin-operated Amusement Devices Company Information
4.14.2 Everi Coin-operated Amusement Devices Business Overview
4.14.3 Everi Coin-operated Amusement Devices Production, Value and Gross Margin (2020-2025)
4.14.4 Everi Product Portfolio
4.14.5 Everi Recent Developments
5 Global Coin-operated Amusement Devices Production by Region
5.1 Global Coin-operated Amusement Devices Production Estimates and Forecasts by Region: 2020 VS 2024 VS 2031
5.2 Global Coin-operated Amusement Devices Production by Region: 2020-2031
5.2.1 Global Coin-operated Amusement Devices Production by Region: 2020-2025
5.2.2 Global Coin-operated Amusement Devices Production Forecast by Region (2026-2031)
5.3 Global Coin-operated Amusement Devices Production Value Estimates and Forecasts by Region: 2020 VS 2024 VS 2031
5.4 Global Coin-operated Amusement Devices Production Value by Region: 2020-2031
5.4.1 Global Coin-operated Amusement Devices Production Value by Region: 2020-2025
5.4.2 Global Coin-operated Amusement Devices Production Value Forecast by Region (2026-2031)
5.5 Global Coin-operated Amusement Devices Market Price Analysis by Region (2020-2025)
5.6 Global Coin-operated Amusement Devices Production and Value, YOY Growth
5.6.1 North America Coin-operated Amusement Devices Production Value Estimates and Forecasts (2020-2031)
5.6.2 Europe Coin-operated Amusement Devices Production Value Estimates and Forecasts (2020-2031)
5.6.3 China Coin-operated Amusement Devices Production Value Estimates and Forecasts (2020-2031)
5.6.4 Japan Coin-operated Amusement Devices Production Value Estimates and Forecasts (2020-2031)
6 Global Coin-operated Amusement Devices Consumption by Region
6.1 Global Coin-operated Amusement Devices Consumption Estimates and Forecasts by Region: 2020 VS 2024 VS 2031
6.2 Global Coin-operated Amusement Devices Consumption by Region (2020-2031)
6.2.1 Global Coin-operated Amusement Devices Consumption by Region: 2020-2025
6.2.2 Global Coin-operated Amusement Devices Forecasted Consumption by Region (2026-2031)
6.3 North America
6.3.1 North America Coin-operated Amusement Devices Consumption Growth Rate by Country: 2020 VS 2024 VS 2031
6.3.2 North America Coin-operated Amusement Devices Consumption by Country (2020-2031)
6.3.3 United States
6.3.4 Canada
6.3.5 Mexico
6.4 Europe
6.4.1 Europe Coin-operated Amusement Devices Consumption Growth Rate by Country: 2020 VS 2024 VS 2031
6.4.2 Europe Coin-operated Amusement Devices Consumption by Country (2020-2031)
6.4.3 Germany
6.4.4 France
6.4.5 U.K.
6.4.6 Italy
6.4.7 Russia
6.4.8 Spain
6.4.9 Netherlands
6.4.10 Switzerland
6.4.11 Sweden
6.4.12 Poland
6.5 Asia Pacific
6.5.1 Asia Pacific Coin-operated Amusement Devices Consumption Growth Rate by Country: 2020 VS 2024 VS 2031
6.5.2 Asia Pacific Coin-operated Amusement Devices Consumption by Country (2020-2031)
6.5.3 China
6.5.4 Japan
6.5.5 South Korea
6.5.6 India
6.5.7 Australia
6.5.8 Taiwan
6.5.9 Southeast Asia
6.6 South America, Middle East & Africa
6.6.1 South America, Middle East & Africa Coin-operated Amusement Devices Consumption Growth Rate by Country: 2020 VS 2024 VS 2031
6.6.2 South America, Middle East & Africa Coin-operated Amusement Devices Consumption by Country (2020-2031)
6.6.3 Brazil
6.6.4 Argentina
6.6.5 Chile
6.6.6 Turkey
6.6.7 GCC Countries
7 Segment by Type
7.1 Global Coin-operated Amusement Devices Production by Type (2020-2031)
7.1.1 Global Coin-operated Amusement Devices Production by Type (2020-2031) & (K Units)
7.1.2 Global Coin-operated Amusement Devices Production Market Share by Type (2020-2031)
7.2 Global Coin-operated Amusement Devices Production Value by Type (2020-2031)
7.2.1 Global Coin-operated Amusement Devices Production Value by Type (2020-2031) & (US$ Million)
7.2.2 Global Coin-operated Amusement Devices Production Value Market Share by Type (2020-2031)
7.3 Global Coin-operated Amusement Devices Price by Type (2020-2031)
8 Segment by Application
8.1 Global Coin-operated Amusement Devices Production by Application (2020-2031)
8.1.1 Global Coin-operated Amusement Devices Production by Application (2020-2031) & (K Units)
8.1.2 Global Coin-operated Amusement Devices Production Market Share by Application (2020-2031)
8.2 Global Coin-operated Amusement Devices Production Value by Application (2020-2031)
8.2.1 Global Coin-operated Amusement Devices Production Value by Application (2020-2031) & (US$ Million)
8.2.2 Global Coin-operated Amusement Devices Production Value Market Share by Application (2020-2031)
8.3 Global Coin-operated Amusement Devices Price by Application (2020-2031)
9 Value Chain and Sales Channels Analysis of the Market
9.1 Coin-operated Amusement Devices Value Chain Analysis
9.1.1 Coin-operated Amusement Devices Key Raw Materials
9.1.2 Raw Materials Key Suppliers
9.1.3 Coin-operated Amusement Devices Production Mode & Process
9.2 Coin-operated Amusement Devices Sales Channels Analysis
9.2.1 Direct Comparison with Distribution Share
9.2.2 Coin-operated Amusement Devices Distributors
9.2.3 Coin-operated Amusement Devices Customers
10 Global Coin-operated Amusement Devices Analyzing Market Dynamics
10.1 Coin-operated Amusement Devices Industry Trends
10.2 Coin-operated Amusement Devices Industry Drivers
10.3 Coin-operated Amusement Devices Industry Opportunities and Challenges
10.4 Coin-operated Amusement Devices Industry Restraints
11 Report Conclusion
12 Disclaimer

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