Augmented Reality Technology Industry Research Report 2025

Summary

Augmented Reality Technology is a new technology that calculates the position and angle of camera images in real time and adds corresponding images. It is a new technology that integrates real world information and virtual world information seamlessly. The goal of this technology is to put the virtual world in the real world and interact on the screen. This technique was first proposed in 1990. With the improvement of the computing power of portable electronic products, the use of augmented reality is becoming more and more widespread

According to APO Research, The global Augmented Reality Technology market was valued at US$ million in 2024 and is anticipated to reach US$ million by 2031, witnessing a CAGR of xx% during the forecast period 2025-2031.

North American market for Augmented Reality Technology is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.

Asia-Pacific market for Augmented Reality Technology is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.

Europe market for Augmented Reality Technology is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.

The major global companies of Augmented Reality Technology include Microsoft, Magic Leap, Epson, Google, Toshiba, Vuzix, DAQRI, Everysight and ThirdEye Gen, etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.

Report Scope

This report aims to provide a comprehensive presentation of the global market for Augmented Reality Technology, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Augmented Reality Technology.
The Augmented Reality Technology market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Augmented Reality Technology market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided. For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.

Key Companies & Market Share Insights

In this section, the readers will gain an understanding of the key players competing. This report has studied the key growth strategies, such as innovative trends and developments, intensification of product portfolio, mergers and acquisitions, collaborations, new product innovation, and geographical expansion, undertaken by these participants to maintain their presence. Apart from business strategies, the study includes current developments and key financials. The readers will also get access to the data related to global revenue, price, and sales by manufacturers for the period 2020-2025. This all-inclusive report will certainly serve the clients to stay updated and make effective decisions in their businesses.

Augmented Reality Technology Segment by Company

Microsoft
Magic Leap
Epson
Google
Toshiba
Vuzix
DAQRI
Everysight
ThirdEye Gen
Realmax
HiScene
Vuforia (PTC)
Wikitude
ViewAR
Augmented Reality Technology Segment by Type

Hardware
Software
Augmented Reality Technology Segment by Application

Enterprises Use
Individual Consumer Use
Augmented Reality Technology Segment by Application

Enterprises Use
Individual Consumer Use
Augmented Reality Technology Segment by Region

North America
United States
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Spain
Russia
Netherlands
Nordic Countries
Asia-Pacific
China
Japan
South Korea
India
Australia
Taiwan
Southeast Asia
South America
Brazil
Argentina
Chile
Middle East & Africa
Saudi Arabia
Israel
United Arab Emirates
Turkey
Iran
Egypt

Key Drivers & Barriers

High-impact rendering factors and drivers have been studied in this report to aid the readers to understand the general development. Moreover, the report includes restraints and challenges that may act as stumbling blocks on the way of the players. This will assist the users to be attentive and make informed decisions related to business. Specialists have also laid their focus on the upcoming business prospects.

Reasons to Buy This Report

1. This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global Augmented Reality Technology market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.
2. This report will help stakeholders to understand the global industry status and trends of Augmented Reality Technology and provides them with information on key market drivers, restraints, challenges, and opportunities.
3. This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in volume and value), competitor ecosystem, new product development, expansion, and acquisition.
4. This report stays updated with novel technology integration, features, and the latest developments in the market
5. This report helps stakeholders to gain insights into which regions to target globally
6. This report helps stakeholders to gain insights into the end-user perception concerning the adoption of Augmented Reality Technology.
7. This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.

Chapter Outline

Chapter 1: Research objectives, research methods, data sources, data cross-validation;
Chapter 2: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 3: Provides the analysis of various market segments product types, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 4: Provides the analysis of various market segments application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 5: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 6: Detailed analysis of Augmented Reality Technology companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 7, 8, 9, 10, 11: North America, Europe, Asia Pacific, South America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 12: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including revenue, gross margin, product introduction, recent development, etc.
Chapter 13: The main points and conclusions of the report.

Please Note: Single-User license will be delivered via PDF from the publisher without the rights to print or to edit.


1 Preface
1.1 Scope of Report
1.2 Reasons for Doing This Study
1.3 Research Methodology
1.4 Research Process
1.5 Data Source
1.5.1 Secondary Sources
1.5.2 Primary Sources
2 Market Overview
2.1 Product Definition
2.2 Augmented Reality Technology by Type
2.2.1 Market Value Comparison by Type (2020 VS 2024 VS 2031)
2.2.2 Hardware
2.2.3 Software
2.3 Augmented Reality Technology by Application
2.3.1 Market Value Comparison by Application (2020 VS 2024 VS 2031)
2.3.2 Enterprises Use
2.3.3 Individual Consumer Use
2.4 Assumptions and Limitations
3 Augmented Reality Technology Breakdown Data by Type
3.1 Global Augmented Reality Technology Historic Market Size by Type (2020-2025)
3.2 Global Augmented Reality Technology Forecasted Market Size by Type (2026-2031)
4 Augmented Reality Technology Breakdown Data by Application
4.1 Global Augmented Reality Technology Historic Market Size by Application (2020-2025)
4.2 Global Augmented Reality Technology Forecasted Market Size by Application (2026-2031)
5 Global Growth Trends
5.1 Global Augmented Reality Technology Market Perspective (2020-2031)
5.2 Global Augmented Reality Technology Growth Trends by Region
5.2.1 Global Augmented Reality Technology Market Size by Region: 2020 VS 2024 VS 2031
5.2.2 Augmented Reality Technology Historic Market Size by Region (2020-2025)
5.2.3 Augmented Reality Technology Forecasted Market Size by Region (2026-2031)
5.3 Augmented Reality Technology Market Dynamics
5.3.1 Augmented Reality Technology Industry Trends
5.3.2 Augmented Reality Technology Market Drivers
5.3.3 Augmented Reality Technology Market Challenges
5.3.4 Augmented Reality Technology Market Restraints
6 Market Competitive Landscape by Players
6.1 Global Top Augmented Reality Technology Players by Revenue
6.1.1 Global Top Augmented Reality Technology Players by Revenue (2020-2025)
6.1.2 Global Augmented Reality Technology Revenue Market Share by Players (2020-2025)
6.2 Global Augmented Reality Technology Industry Players Ranking, 2023 VS 2024 VS 2025
6.3 Global Key Players of Augmented Reality Technology Head Office and Area Served
6.4 Global Augmented Reality Technology Players, Product Type & Application
6.5 Global Augmented Reality Technology Manufacturers Established Date
6.6 Global Augmented Reality Technology Market CR5 and HHI
6.7 Global Players Mergers & Acquisition
7 North America
7.1 North America Augmented Reality Technology Market Size (2020-2031)
7.2 North America Augmented Reality Technology Market Growth Rate by Country: 2020 VS 2024 VS 2031
7.3 North America Augmented Reality Technology Market Size by Country (2020-2025)
7.4 North America Augmented Reality Technology Market Size by Country (2026-2031)
7.5 United States
7.5 United States
7.6 Canada
7.7 Mexico
8 Europe
8.1 Europe Augmented Reality Technology Market Size (2020-2031)
8.2 Europe Augmented Reality Technology Market Growth Rate by Country: 2020 VS 2024 VS 2031
8.3 Europe Augmented Reality Technology Market Size by Country (2020-2025)
8.4 Europe Augmented Reality Technology Market Size by Country (2026-2031)
8.5 Germany
8.6 France
8.7 U.K.
8.8 Italy
8.9 Spain
8.10 Russia
8.11 Netherlands
8.12 Nordic Countries
9 Asia-Pacific
9.1 Asia-Pacific Augmented Reality Technology Market Size (2020-2031)
9.2 Asia-Pacific Augmented Reality Technology Market Growth Rate by Country: 2020 VS 2024 VS 2031
9.3 Asia-Pacific Augmented Reality Technology Market Size by Country (2020-2025)
9.4 Asia-Pacific Augmented Reality Technology Market Size by Country (2026-2031)
9.5 China
9.6 Japan
9.7 South Korea
9.8 India
9.9 Australia
9.10 China Taiwan
9.11 Southeast Asia
10 South America
10.1 South America Augmented Reality Technology Market Size (2020-2031)
10.2 South America Augmented Reality Technology Market Growth Rate by Country: 2020 VS 2024 VS 2031
10.3 South America Augmented Reality Technology Market Size by Country (2020-2025)
10.4 South America Augmented Reality Technology Market Size by Country (2026-2031)
10.5 Brazil
10.6 Argentina
10.7 Chile
10.8 Colombia
10.9 Peru
11 Middle East & Africa
11.1 Middle East & Africa Augmented Reality Technology Market Size (2020-2031)
11.2 Middle East & Africa Augmented Reality Technology Market Growth Rate by Country: 2020 VS 2024 VS 2031
11.3 Middle East & Africa Augmented Reality Technology Market Size by Country (2020-2025)
11.4 Middle East & Africa Augmented Reality Technology Market Size by Country (2026-2031)
11.5 Saudi Arabia
11.6 Israel
11.7 United Arab Emirates
11.8 Turkey
11.9 Iran
11.10 Egypt
12 Players Profiled
12.1 Microsoft
12.1.1 Microsoft Company Information
12.1.2 Microsoft Business Overview
12.1.3 Microsoft Revenue in Augmented Reality Technology Business (2020-2025)
12.1.4 Microsoft Augmented Reality Technology Product Portfolio
12.1.5 Microsoft Recent Developments
12.2 Magic Leap
12.2.1 Magic Leap Company Information
12.2.2 Magic Leap Business Overview
12.2.3 Magic Leap Revenue in Augmented Reality Technology Business (2020-2025)
12.2.4 Magic Leap Augmented Reality Technology Product Portfolio
12.2.5 Magic Leap Recent Developments
12.3 Epson
12.3.1 Epson Company Information
12.3.2 Epson Business Overview
12.3.3 Epson Revenue in Augmented Reality Technology Business (2020-2025)
12.3.4 Epson Augmented Reality Technology Product Portfolio
12.3.5 Epson Recent Developments
12.4 Google
12.4.1 Google Company Information
12.4.2 Google Business Overview
12.4.3 Google Revenue in Augmented Reality Technology Business (2020-2025)
12.4.4 Google Augmented Reality Technology Product Portfolio
12.4.5 Google Recent Developments
12.5 Toshiba
12.5.1 Toshiba Company Information
12.5.2 Toshiba Business Overview
12.5.3 Toshiba Revenue in Augmented Reality Technology Business (2020-2025)
12.5.4 Toshiba Augmented Reality Technology Product Portfolio
12.5.5 Toshiba Recent Developments
12.6 Vuzix
12.6.1 Vuzix Company Information
12.6.2 Vuzix Business Overview
12.6.3 Vuzix Revenue in Augmented Reality Technology Business (2020-2025)
12.6.4 Vuzix Augmented Reality Technology Product Portfolio
12.6.5 Vuzix Recent Developments
12.7 DAQRI
12.7.1 DAQRI Company Information
12.7.2 DAQRI Business Overview
12.7.3 DAQRI Revenue in Augmented Reality Technology Business (2020-2025)
12.7.4 DAQRI Augmented Reality Technology Product Portfolio
12.7.5 DAQRI Recent Developments
12.8 Everysight
12.8.1 Everysight Company Information
12.8.2 Everysight Business Overview
12.8.3 Everysight Revenue in Augmented Reality Technology Business (2020-2025)
12.8.4 Everysight Augmented Reality Technology Product Portfolio
12.8.5 Everysight Recent Developments
12.9 ThirdEye Gen
12.9.1 ThirdEye Gen Company Information
12.9.2 ThirdEye Gen Business Overview
12.9.3 ThirdEye Gen Revenue in Augmented Reality Technology Business (2020-2025)
12.9.4 ThirdEye Gen Augmented Reality Technology Product Portfolio
12.9.5 ThirdEye Gen Recent Developments
12.10 Realmax
12.10.1 Realmax Company Information
12.10.2 Realmax Business Overview
12.10.3 Realmax Revenue in Augmented Reality Technology Business (2020-2025)
12.10.4 Realmax Augmented Reality Technology Product Portfolio
12.10.5 Realmax Recent Developments
12.11 HiScene
12.11.1 HiScene Company Information
12.11.2 HiScene Business Overview
12.11.3 HiScene Revenue in Augmented Reality Technology Business (2020-2025)
12.11.4 HiScene Augmented Reality Technology Product Portfolio
12.11.5 HiScene Recent Developments
12.12 Vuforia (PTC)
12.12.1 Vuforia (PTC) Company Information
12.12.2 Vuforia (PTC) Business Overview
12.12.3 Vuforia (PTC) Revenue in Augmented Reality Technology Business (2020-2025)
12.12.4 Vuforia (PTC) Augmented Reality Technology Product Portfolio
12.12.5 Vuforia (PTC) Recent Developments
12.13 Wikitude
12.13.1 Wikitude Company Information
12.13.2 Wikitude Business Overview
12.13.3 Wikitude Revenue in Augmented Reality Technology Business (2020-2025)
12.13.4 Wikitude Augmented Reality Technology Product Portfolio
12.13.5 Wikitude Recent Developments
12.14 ViewAR
12.14.1 ViewAR Company Information
12.14.2 ViewAR Business Overview
12.14.3 ViewAR Revenue in Augmented Reality Technology Business (2020-2025)
12.14.4 ViewAR Augmented Reality Technology Product Portfolio
12.14.5 ViewAR Recent Developments
13 Report Conclusion
14 Disclaimer

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