Virtual Reality Market by Technology (Nonimmersive Technology, Semi-Immersive & Fully Immersive Technology), Offering (Hardware, Software, VR Content Creation), Device Type, Application - Global Forecast 2024-2030

Virtual Reality Market by Technology (Nonimmersive Technology, Semi-Immersive & Fully Immersive Technology), Offering (Hardware, Software, VR Content Creation), Device Type, Application - Global Forecast 2024-2030


The Virtual Reality Market size was estimated at USD 28.98 billion in 2023 and expected to reach USD 37.86 billion in 2024, at a CAGR 30.75% to reach USD 189.38 billion by 2030.

Global Virtual Reality Market

FPNV Positioning Matrix

The FPNV Positioning Matrix is pivotal in evaluating the Virtual Reality Market. It offers a comprehensive assessment of vendors, examining key metrics related to Business Strategy and Product Satisfaction. This in-depth analysis empowers users to make well-informed decisions aligned with their requirements. Based on the evaluation, the vendors are then categorized into four distinct quadrants representing varying levels of success: Forefront (F), Pathfinder (P), Niche (N), or Vital (V).

Market Share Analysis

The Market Share Analysis is a comprehensive tool that provides an insightful and in-depth examination of the current state of vendors in the Virtual Reality Market. By meticulously comparing and analyzing vendor contributions in terms of overall revenue, customer base, and other key metrics, we can offer companies a greater understanding of their performance and the challenges they face when competing for market share. Additionally, this analysis provides valuable insights into the competitive nature of the sector, including factors such as accumulation, fragmentation dominance, and amalgamation traits observed over the base year period studied. With this expanded level of detail, vendors can make more informed decisions and devise effective strategies to gain a competitive edge in the market.

Key Company Profiles

The report delves into recent significant developments in the Virtual Reality Market, highlighting leading vendors and their innovative profiles. These include CyberGlove Systems, Inc., EON Reality, Inc., Firsthand Technology Inc., Google LLC, HTC Global Services, Merge Labs, Inc., Meta Platforms, Inc., Microsoft Corporation, MindMaze Holding SA, Nintendo Co., Ltd., Penumbra, Inc., Samsung Electronics Co., Ltd., Sony Corporation, SpaceVR, Inc., and Ultraleap Limited.

Market Segmentation & Coverage

This research report categorizes the Virtual Reality Market to forecast the revenues and analyze trends in each of the following sub-markets:

Technology
Nonimmersive Technology
Semi-Immersive & Fully Immersive Technology
Offering
Hardware
Cameras

Displays & Projectors

Position Trackers

Semiconductor Components
Controller & Processor

Integrated Circuits

Sensors
Accelerometer

Gyroscope

Magnetometer

Proximity Sensor
Software
VR Content Creation
Device Type
Gesture-Tracking Devices
Head-Mounted Displays
Projectors & Display Walls
Application
Advertising
Aerospace & Defense
Automotive
Education & Training
Gaming & Entertainment
Geospatial Mining
Healthcare
Real Estate
Retail & Ecommerce
Sports
Travel & Tourism
Region
Americas
Argentina

Brazil

Canada

Mexico

United States
California

Florida

Illinois

New York

Ohio

Pennsylvania

Texas
Asia-Pacific
Australia

China

India

Indonesia

Japan

Malaysia

Philippines

Singapore

South Korea

Taiwan

Thailand

Vietnam
Europe, Middle East & Africa
Denmark

Egypt

Finland

France

Germany

Israel

Italy

Netherlands

Nigeria

Norway

Poland

Qatar

Russia

Saudi Arabia

South Africa

Spain

Sweden

Switzerland

Turkey

United Arab Emirates

United Kingdom

The report offers valuable insights on the following aspects:

1. Market Penetration: It presents comprehensive information on the market provided by key players.
2. Market Development: It delves deep into lucrative emerging markets and analyzes the penetration across mature market segments.
3. Market Diversification: It provides detailed information on new product launches, untapped geographic regions, recent developments, and investments.
4. Competitive Assessment & Intelligence: It conducts an exhaustive assessment of market shares, strategies, products, certifications, regulatory approvals, patent landscape, and manufacturing capabilities of the leading players.
5. Product Development & Innovation: It offers intelligent insights on future technologies, R&D activities, and breakthrough product developments.

The report addresses key questions such as:

1. What is the market size and forecast of the Virtual Reality Market?
2. Which products, segments, applications, and areas should one consider investing in over the forecast period in the Virtual Reality Market?
3. What are the technology trends and regulatory frameworks in the Virtual Reality Market?
4. What is the market share of the leading vendors in the Virtual Reality Market?
5. Which modes and strategic moves are suitable for entering the Virtual Reality Market?

Note: PDF & Excel + Online Access - 1 Year


1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Limitations
1.7. Assumptions
1.8. Stakeholders
2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update
3. Executive Summary
4. Market Overview
4.1. Introduction
4.2. Virtual Reality Market, by Region
5. Market Insights
5.1. Market Dynamics
5.1.1. Drivers
5.1.1.1. Penetration Of HMDs in gaming and entertainment sector
5.1.1.2. Huge investments in VR market
5.1.1.3. Use of VR in aerospace & defense for training and simulation
5.1.2. Restraints
5.1.2.1. Display latency and energy consumption affect the overall performance of VR devices
5.1.3. Opportunities
5.1.3.1. Penetration of HMDs in healthcare and architectural applications
5.1.3.2. Emergence of metaverse and and developments by new startups
5.1.4. Challenges
5.1.4.1. Technical limitations of VR
5.2. Market Segmentation Analysis
5.3. Market Trend Analysis
5.4. Cumulative Impact of High Inflation
5.5. Porter’s Five Forces Analysis
5.5.1. Threat of New Entrants
5.5.2. Threat of Substitutes
5.5.3. Bargaining Power of Customers
5.5.4. Bargaining Power of Suppliers
5.5.5. Industry Rivalry
5.6. Value Chain & Critical Path Analysis
5.7. Regulatory Framework
6. Virtual Reality Market, by Technology
6.1. Introduction
6.2. Nonimmersive Technology
6.3. Semi-Immersive & Fully Immersive Technology
7. Virtual Reality Market, by Offering
7.1. Introduction
7.2. Hardware
7.3.1. Cameras
7.3.2. Displays & Projectors
7.3.3. Position Trackers
7.3.4. Semiconductor Components
7.3.5.1. Controller & Processor
7.3.5.2. Integrated Circuits
7.3.5. Sensors
7.3.6.1. Accelerometer
7.3.6.2. Gyroscope
7.3.6.3. Magnetometer
7.3.6.4. Proximity Sensor
7.3. Software
7.4. VR Content Creation
8. Virtual Reality Market, by Device Type
8.1. Introduction
8.2. Gesture-Tracking Devices
8.3. Head-Mounted Displays
8.4. Projectors & Display Walls
9. Virtual Reality Market, by Application
9.1. Introduction
9.2. Advertising
9.3. Aerospace & Defense
9.4. Automotive
9.5. Education & Training
9.6. Gaming & Entertainment
9.7. Geospatial Mining
9.8. Healthcare
9.9. Real Estate
9.10. Retail & Ecommerce
9.11. Sports
9.12. Travel & Tourism
10. Americas Virtual Reality Market
10.1. Introduction
10.2. Argentina
10.3. Brazil
10.4. Canada
10.5. Mexico
10.6. United States
11. Asia-Pacific Virtual Reality Market
11.1. Introduction
11.2. Australia
11.3. China
11.4. India
11.5. Indonesia
11.6. Japan
11.7. Malaysia
11.8. Philippines
11.9. Singapore
11.10. South Korea
11.11. Taiwan
11.12. Thailand
11.13. Vietnam
12. Europe, Middle East & Africa Virtual Reality Market
12.1. Introduction
12.2. Denmark
12.3. Egypt
12.4. Finland
12.5. France
12.6. Germany
12.7. Israel
12.8. Italy
12.9. Netherlands
12.10. Nigeria
12.11. Norway
12.12. Poland
12.13. Qatar
12.14. Russia
12.15. Saudi Arabia
12.16. South Africa
12.17. Spain
12.18. Sweden
12.19. Switzerland
12.20. Turkey
12.21. United Arab Emirates
12.22. United Kingdom
13. Competitive Landscape
13.1. FPNV Positioning Matrix
13.2. Market Share Analysis, By Key Player
13.3. Competitive Scenario Analysis, By Key Player
14. Competitive Portfolio
14.1. Key Company Profiles
14.1.1. CyberGlove Systems, Inc.
14.1.2. EON Reality, Inc.
14.1.3. Firsthand Technology Inc.
14.1.4. Google LLC
14.1.5. HTC Global Services
14.1.6. Merge Labs, Inc.
14.1.7. Meta Platforms, Inc.
14.1.8. Microsoft Corporation
14.1.9. MindMaze Holding SA
14.1.10. Nintendo Co., Ltd.
14.1.11. Penumbra, Inc.
14.1.12. Samsung Electronics Co., Ltd.
14.1.13. Sony Corporation
14.1.14. SpaceVR, Inc.
14.1.15. Ultraleap Limited
14.2. Key Product Portfolio
15. Appendix
15.1. Discussion Guide
15.2. License & Pricing
FIGURE 1. VIRTUAL REALITY MARKET RESEARCH PROCESS
FIGURE 2. VIRTUAL REALITY MARKET SIZE, 2023 VS 2030
FIGURE 3. VIRTUAL REALITY MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 4. VIRTUAL REALITY MARKET SIZE, BY REGION, 2023 VS 2030 (%)
FIGURE 5. VIRTUAL REALITY MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 6. VIRTUAL REALITY MARKET DYNAMICS
FIGURE 7. VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2023 VS 2030 (%)
FIGURE 8. VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 9. VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2023 VS 2030 (%)
FIGURE 10. VIRTUAL REALITY MARKET SIZE, BY OFFERING, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 11. VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2023 VS 2030 (%)
FIGURE 12. VIRTUAL REALITY MARKET SIZE, BY DEVICE TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 13. VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2023 VS 2030 (%)
FIGURE 14. VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 15. AMERICAS VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
FIGURE 16. AMERICAS VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 17. UNITED STATES VIRTUAL REALITY MARKET SIZE, BY STATE, 2023 VS 2030 (%)
FIGURE 18. UNITED STATES VIRTUAL REALITY MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 19. ASIA-PACIFIC VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
FIGURE 20. ASIA-PACIFIC VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 21. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
FIGURE 22. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 23. VIRTUAL REALITY MARKET, FPNV POSITIONING MATRIX, 2023
FIGURE 24. VIRTUAL REALITY MARKET SHARE, BY KEY PLAYER, 2023

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